3 minute read
Accuracy
technology allowed more detailed representations. However abstract style continued to be used as an
artistic choice instead of mere technical default (Wolf, 2004.
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In the recent history of games, as graphics have significantly improved, abstract video games are not
being commonly produced any more, as narrative aspects are becoming more and more important at
the equal to ludic aspects. Players need to move and explore a familiar environment, recognize objects,
characters, and environment, through which game narration is materialized. Today there are very few
purely abstract games.
Rez (PS2 and Dreamcast, Sega 2001 is an example of an abstract musical rail shooter game. The game
was inspired by abstract painting of Kandinsky and is built on abstract lines and shapes. Its gameplay is
based on a hacker who navigate in virtual space inside the computer, shooting enemies and computer
viruses. Virtual space is made of lines, shapes, neon colors, vibration, beats, rhythm, etc. which create a
multi-sensory experience. Game world is represented with wireframe forms, but many effects and
explosions of particels, colors and light appear when enemies come close together with sound effects.
Abstract representation of Rez (2001 video game
Rezis based on traditional shooting game, which take place in an abstract digital landscape. Moreover, it
presents n responsive audio which creates an innovative soundscape that fully immerse the player in a
unitary sensation. For example, when you shoot enemies they produce a sound, which becomes more
complex when you shoot multiple enemies.
Herein, Rez video game does not aim to reproduce real architectural space, but to create a dramatic
sensation of space in virtual reality.
Accuracy
Visual elements in game space depend on the type and purpose of the game and in many
casesrepresentationneeds to be accurate in order to have the power to immerse the viewer.
Accuracyrefer to the degree of fidelity compared to absolute and in video games is related to texture,
objects or characters proportions, motility of characters or physics dynamic, as well as natural
phenomena such as time, day-night, light, weather, etc. Accuracy means usually a detailed
representation.
Accuracy is particularly important in historical and educational games. They include both historical
characters and setting. The Assassins Creed Series is a classic example of accuracy representation in video
game. In this game, players are taken to significant historical periods and locations worldwide, recreating
the historical political, familiar and social atmosphere. In the game world are described also historical
characters, ordinary people with their characteristic and role in society, historical buildings, artefacts
such as weapons, costumes, crafts, vintage objects, raw materials etc., Moreover, the game offers a
large database of information which can be useful to educate the player on the historic period he is
experiencing. However, for the sake of gameplay and game narrative not everything in this videogame is
historically accurate and entirely faithful to the historical period. Many fictional and imaginative
elements (like magical, monsters, mythological creatures etc. are introduced in order to make the game
more appetizing and attractive.
Figure 119 Snapshot from The Assassins Creed Series, accuracy in historical representations of historical buildings, characters, costumes and other artefacts
Figure 120 Cut-scene from “Valiant Hearts: The Great War” (2014), stylized representation of historical soldier and gods used during the war; Snapshot from “Valiant Hearts: The Great War” (2014) facts section, which show details about war dogs.
Another video game which have a high degree of historical accuracy is “Valiant Hearts: The Great
War” (2014) puzzle adventure game. Its aim is to teach players about the First war world history through