Design Drivers what: Design
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Brand filters link the organization’s values to the personality and attributes of how Indeed wants to be perceived. They set the foundation for selecting a visual aesthetic and serve as a checks + balance system, ensuring an embedded consistency for the brand across all of its user touch-points.
where: Design Guidelines
FORWARD THINKING
TECHY OPENNESS & INCLUSION
INNOVATION
CORE VALUES RELEVANT
COMFORTABLE
TRANSPARENT
DATA DRIVEN
PUTTING THE JOB SEEKER FIRST
AUTHENTIC
TONE + PERSONALITY
NO NONSENSE
BOLD
DESIGN DRIVERS RSE
. C U LT U R E D . C U R A
TE
HUMAN
D
VE
DI
HONEST
ECLECTIC SIMPLE
Indeed Guidelines
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Design Drivers what: Design where: Design Guidelines
BRAND
WORK
LIFESTYLE
THE WOW
THE ZONE
THE NODE
HONEST
SIMPLE
HUMAN
DESIGN VISION
ARCHITECTURAL EXPRESSION
RAW WARMTH TACTILE CONSCIOUS
ENTRY EXPERIENCE INTERACTIVE ENGAGING MESSAGING THE RIGHT AMOUNT OF LOCAL
SUBSTANCE BOLD MODERN PALETTE SLEEK
WORK PLACE HIGH ENERGY THE PRODUCT STANDARDS
LOCALIZED REPRESENTATION LIVELY EVOCATIVE COMFORTABLE/COZY
PANTRY COMMUNITY FLEXIBLE THE VIBE
Indeed Guidelines
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Planning Concepts what: Design where: Design Guidelines
Point of Arrival
Distribute smaller open community spaces in the corners of the floor.
•
Locate enclosed support spaces in the interior of the plan near the core.
•
Locate most of the enclosed spaces in the interior of the floor along the core, with open spaces at the perimeter.
ior
•
Small community space
ior
Locate large community spaces in a central location near the Node.
Small team space
te r
•
Point of arrival
te r
Distribute small team spaces throughout the floor.
Small team space
Small community space
Ex
•
Individual workstations
i
il d
In
Locate individual workstations near the perimeter with access to natural light and views.
Small team space
il d
g
Small community space
Bu
ng
Individual workstations
Planning Guidelines •
Bu
in
The Node is a group of spaces that create convergence, and is one of the primary planning concepts within Indeed’s Design Guidelines. The combination of Community, Team and Support spaces form a Node of activity and convergence, which should be immediately accessible from the point of entry into the building/onto the floor.
Individual workstations
Support
Node (large community spaces)
Small community space
Node Path of Travel Indeed Guidelines
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Planning Case Study - Single Floor what: Design where: Design Guidelines
London • Single level • Odd shape
Individual Team Community Support Core Node Path of Travel
Amsterdam • Single level • Basic shape Indeed Guidelines
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Planning Case Study - Multi-Floor what: Design where: Design Guidelines
Toronto Floor 12 • Multi-level • Basic shape Individual • Typical floor Team
Toronto Floor 14
• Multi-level • Basic shape • Node floor
Community Support Core Node Path of Travel
Indeed Guidelines
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Space Types what: Design
Indeed’s space is comprised of four zones.
Individual
Team
where: Design Guidelines
Personal work spaces: phone rooms, workstations, wellness rooms
Community
Spaces for 10+ people gatherings
Spaces for 2-9 people to collaborate: conference rooms, interview rooms, standing communal tables, white boards
Support
Spaces that support day-to-day office functions
Indeed Guidelines
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Space Types what:
Within the four zones, Indeed’s kit of parts strives to provide variety in work settings to suit a range of activities.
Design where: Design Guidelines
Individual
Team
Community
Board room Phone rooms
7 Person conference room Workstations
5 Person conference room
Wellness room
Pantry
11 Person conference room
2 person Conference room Interview room
12-40 Person training room Game room
Indeed Guidelines
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Space Types what: Design
Indeed’s approach to planning space is based on a kit of parts. In combination, these parts provide the functionality and variety that enables the Indeed workforce. The graphic below shows what is included in the kit of parts, including the space types, typical square footage, and planning ratio (how many to plan per person). Each of these space types is explained further in the Spaces Section. Note that square footage values for large Community spaces are variable based on the head count.
where: Design Guidelines
*
Space Type INDIVIDUAL Phone Rooms Workstations Wellness Room TEAM 2 Person Conference Room 5 Person Conference Room 7 Person Conference Room Standing Communal Tables Interview Room Whiteboards COMMUNITY Open Collaboration lounge 11 Person Conference Room Board Room 12-40 Person Training Room Medium Pantry Large Pantry Barista / Lounge Area Game Room Fitness Area Presentation Space Amphitheater Space SUPPORT Reception Area IT - IDF IT - MDF IT - Genius Bar IT Helpdesk Storage
Small
Medium
Large
1 1 0
X X X
X X X
X X X
60 : 1 25 : 1 60 : 1 200 : 1 350 : 1 30 : 1
3 5 7 8 4 0
X X X X X X
X X X X X X
X X X X X X
120 270 500 500 700 3000 300 300 1500 800 1500
40 : 1 200 : 1 1,000 : 1 200 : 1 150 : 1 150 : 1 200 : 1 250 : 1 1,000 : 1 800 : 1 800 : 1
6 11 22 25 0 0 0 0 0 0 0
X X
X X X X X X
X X X X X X X X X X X
500 120 1,000 700 270 200
1 per building 1 per floor 1 per building 1 per building 1 per building 1 per floor
12 0 0 24 2-3 0
Unit Net SF*
Planning Ratio
Seats Per Unit
35 30 80
40 : 1 1:1 250 : 1
96 126 156 0 100 0
Regus
<15,000 SF
X X X
15,00040,000 SF
X
X X X
X X X
X X X
X
X X
≥40,000 SF
X X X X X X
*Note: Net SF (NSF) represents the size of each room or workspace only, measured within the walls of each space, not the circulation between the rooms. In order to calculate the usable of the overall floor, a circulation factor will need to be applied of approximately 35%.
Indeed Guidelines
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Programming where:
Indeed’s approach to planning space sets out a few key metrics that should be referenced in order to ensure that spaces are efficient, functional, and meet Indeed’s goals. Following the planning ratios for each space type should yield results within range of these targets. Note that there are different targets for planning a full site (including amenities and extra support) vs. a typical office floor within a site that already has amenities. Note that all target values are approximate based on current Indeed practices, and will be refined over time.
Design Guidelines
Target Efficiency for typical office floors
what: Design
Approximate Square Footage Per Person of Each Zone
~100 Usable SF / Person* 140
Target Efficiency for an entire site ~130 Usable SF / Person
120
Enclosed Collaboration space
100
Circulation
0.5 seats per person in enclosed rooms (falls within the Team and Community categories) 80
Open Collaboration space 0.4 seats per person in open areas (not including pantry, falls within the Team and Community categories)
60
40
*Note: Usable Square Footage (USF) includes all of the programmable interior space and circulation, but does not include the building core (stairs, mechanical rooms, elevators, shafts). This metric is used instead of Gross or Rentable Square Footage because it is more easily quantifiable by the design team, whereas other metrics are impacted by the landlord or base building. Rentable Square Footage varies by market but will always be higher than the USF.
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SUPPORT 11
COMMUNITY 30
Circulation
SUPPORT 8 COMMUNITY 15
TEAM 10
TEAM 10
INDIVIDUAL 30
INDIVIDUAL 30
Guidelines NSF/Person for Whole Site
Guidelines NSF/Person for Typical Floor
0
Indeed Guidelines
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Programming Template what: Design
Indeed has developed a programming template to use at the initiation of each new project. The template is intended to give the team a starting point for developing the primary space requirements. The space types, sizes, and quantities are the same as those that appear in this guidelines document, ensuring that each new project starts from the guidelines. Using the template ensures that Indeed’s goals for efficiency and functionality are met from the beginning.
where: Design Guidelines
Indeed Program Template Draft Input the head count for the project
Quantities and sizes of each space type will be automatically calculated based on the recommended ratios
The estimated total square footage or square meters for the project will be calculated based on the space requirements above
Type of Office: Headcount:
Space Type INDIVIDUAL Phone Rooms Bench Workstations Hex Workstations Wellness Room Subtotal TEAM 2 Person Conference Room 5 Person Conference Room 7 Person Conference Room Standing Communal Tables Interview Room Whiteboards Subtotal COMMUNITY Open Collaboration lounge Standing Communal Tables 11 Person Conference Room Board Room 12-40 Person Training Room Medium Pantry Large Pantry Barista / Lounge Area Game Room Fitness Area Presentation Space Amphitheater Space Subtotal SUPPORT Reception Area IT - IDF IT - MDF IT - Genius Bar IT Helpdesk Storage Subtotal Total NSF Circulation Total Usable SF Usable SF / Person Enclosed Collaboration Open Collaboration Total Collaboration
Tier: Scope:
Engineer (select) 500 (input)
Unit Net SF
Planning Ratio (based on headcount)
35 30 48 80
Tier 4 Entire Site
(automatically calculated) (select)
Quantity
Total SF
Seats Per Unit
Total Seats
40 : 1 1:1 1:1 250 : 1
13 500
455 15,000
1 1
13 500
2 515
160 15,615
0
0 513
96 126 156 120 100 0
60 : 1 25 : 1 60 : 1 200 : 1 350 : 1 30 : 1
8 20 8 3 1 17 57
768 2,520 1,248 360 100 0 4,996
3 5 7 8 4 0
24 100 56 24 4 0 208
Enclosed Enclosed Enclosed Open Enclosed Open
120 120 270 500 500 700 3000 300 300 1500 800 1500
40 : 1 200 : 1 200 : 1 1,000 : 1 200 : 1 150 : 1 500 : 1 200 : 1 250 : 1 1,000 : 1 800 : 1 800 : 1
13 3 3 1 3 3 1 3 2 1 1 1
1,560 360 810 500 1,500 2,100 3,000 900 600 1,500 800 1,500 15,130
8 8 11 22 25
104 24 33 22 75 0 0 0 0 0 0 0 258
Open Open Enclosed Enclosed Enclosed Open Open Open Open Enclosed Open Open
2
1,000 240 1,000 700 270 2,000 5,210 40,951 27,301 68,252 137
12
24
Open Enclosed Enclosed
0
0 24
500 120 1,000 700 270 200
300 : 1 1 per floor 1 per building 1 per building 1 per building 50 : 1
10
40%
0.65 seats per person 0.35 seats per person
0
Open or Enclosed Comments Enclosed Open Open Enclosed
0.42 seats per person Lounge area
0.52 seats per person
Open Enclosed
Open
327 seats 176 seats
Indeed benchmark = 0.6 Indeed benchmark = 0.4
Indeed Guidelines
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