Project Name :
E-sport Academy Interior Design Type of Art Thesis :
Innovative Design Operator Name :
Thanaboon Thammakitchawat Code : 5903311 Senior Student /College of Arts Interior Design /Rangsit University Project Adviser
Mr. Manatspong Sanguanwuthirojana
Table of Content Project Background Objectives Expectations Area of Study E-Sport E-Athlete Streamer E-SPORT ACADEMY GAMING CAMPUS activities programming Courses Site Analysis branding head concept planning conceptual zoning planning design conceptual design concept inspiration design reference perspectives coporate identity
1 3 5 6 7 9 11 13 15 17 19 21 23 27 31 33 37 39 47 49 51 53 64
PRO J ECT B ACKGROUN D
In Thai society, during the past 10-20 years. Thai society has
known about one thing called "video games". That is played for fun, relaxation until time passes, the game becomes like a drug to the eyes Of parents or people in the Thai society to date, but at this time the game was developed to overcome the limits Increasingly Until being taken as a serious competition with money prizes and practicing. Therefore, the command term "E-Sport" or electronic sports But in the esports industry of Thailand, there is a development that is slower than many countries Because the support for E-athletes is not enough Causing gamers with good gaming skills to choose not to be athletes Another reason is that players who are skilled enough to develop into athletes are not seen in society much. Maybe it's because they are not well-known in Thai society. We, therefore, want to change this to give players the opportunity to become E-athletes. Or streamers To be able to make money from things that they like and are good at.
objectives
To give players the opportunity to show their skills To improve the skills of players who want to be athletes. to let various esports teams come in and look for players they are interested in To develop the esports industry sustainably To change the image of the gaming industry
EXPECTATIONS _Players who participate in the program will be added to the esports team. _General players become professional players. _General players become famous streamers. _The coach or esports athlete has suggested general players. To develop skills _Representatives from the esports team attend weekly tournaments to find more members. _People in society have seen the training process of athletes.
AREA OF STUDY _Duties of esports athletes _Methods of improving the skills of general players _Issues in the esports industry _guiding players to be streamers _Areas suitable for e-athletes _Long-term sustainable project system
Esports or electronic sports Is a digital format competition through devices Electronics Such as computers PlayStation, or Xbox360 Esports arose from games of the latter era that brought Online systems allow players to play together around the world. Therefore creating endless competition From players all over the world.
Until causing the integration of players into a team To want to defeat the opponent In the initial phase, the game came into play In this regard, one of the most games is Dota2 or Counter-Strike, players Turned his attention to having his team Until a serious competition with clear rewards Having a definite Tournament system, the E-sport team has been formed to date. With the seriousness of the competition becoming higher Including higher prize money at all competitions
“E-SPORT”
“Road to rank 1”
E-ATHLETE is considered a new career. And still have a high income If on a large esports team Esports athletes have the same duties as normal athletes. Have a definite training schedule Both exercise And practice skills with the team
E-ATHLETE
Esports athletes need to exercise For physical fitness and reducing symptoms Aching from practicing in front of the computer. The exercise of the sport will have a table. In exercise, unlike other athletes The most important part of the exercise for esports is Mind training To be mindful and ready to deal with stress problems Or solving various situations During the competition. Exercise helps improve The Hippocampus brain that is learning And remember things Exercise is an important factor for Esports athletes as well
The streamer is the live publisher of the game that is being played. For the audience Watch via the internet or various applications. Streamers are responsible for presenting content to the audience. Through the middle, that is the game Which the game can be played Is any game that streamers are interested in And saw the interestingness of the game Therefore needs to be broadcasted for others to be viewed.
Streamers are similar to beauty bloggers. The only change from cosmetic reviews Switch to game And live game reviews Doesn't use editing to help. Which the streamers earn from being a partner With service providers such as Facebook Gaming, Twitch, Youtube. Some service providers offer contracts for streamers. Famous To be able to host a stream on their media By paying to the streamer monthly Streaming can also receive donations.From visitors as well Depending on the preference of the audience
PURPOSE Improving gamer skills Training to be e-athlete Training to be streamer Develop e-sport
E-SPORT ACADEMY
GAming campus Gaming Campus is a unique place to reveal talent and develop skills.
DEVELOP VIDEO GAMES_ DESIGN IN GAME GRAPhic_ esport business_ gaming academy_
ACTIV workout
TRAINING Personal/team
ACTIV
VITIES
VITIES
compete
PROGRA SHOP _ SOUVENIR SHOP CAFE
sERVICES _ LOCKER ROOM MEETING ROOM LOUNGE
AMMING esport _ TRAINING ROOM STREAMING ROOM LECTURE ROOM GYM TOURNAMENT AREA
STREAMING COURSES Beginner pack 2390 THB /2 Month
Streaming 24 hours _3 hrs/day
VIP Pack
5590 THB /6 Months Streaming UNLIMITED _6 hrs/day
E-ATHLETE COURSES E-Athlete pack
Beginner pack
Training 40 hours _5 hours/week
Training 20 hours _2 hrs and 30 mins/week
5290 THB /2 Month
3690 THB /2 Month
Lecture 8 hours Team training 15 hours _2 hrs and 30 mins/week _1 hr/week Workout 4 hours Lecture 20 hours _2 hrs and 30 mins/week _30 mins/week Workout 8 hours Competition 8 times _Once a week
center of bangkok
center of teenagers
famous mall in thailand
Centralworld
TK PARK
About 3,000 sq.m2
outstanding
develop area
E
-
S
P
O
R
T
A
C
A
D
E
M
Y
u n l e a s h
E
-
S
P
O
R
T
A
C
A
D
E
M
Y
HEAD CONCEPT
PASSENGERS HEADING TO THE NEW WORLD
PLANNING CONCEPT
MOTHERBOARD CIRCUITS DESIGN
TK PARK
@CENTRALWORLD
2 FIRE EXIT
USEABLE AREA 3000 SQ.M2
CEILING HEIGHT 6 METERS
TOURNAMENT HALL STAFF E-SPORT RESTING SERVICES SHOP
PLANNING
WAITING (FRIENDS OR SOMEONE)
REGISTER /ASKING INFO
SHOPPING @RETAIL
CAFE by TRUE COFFEE
GO INSIDE
WEEKLY ACADEMY TOURNAMENT
TRAINING @TRAINING ROOM
MEETING
@TRAINING ROOM
TRAINING
BREAKING TIME
@TRAINING ROOM
TRAINING
@LECTURING ROOM
LECTURE
STREAMING
STREAMING
WORKING AREA
OFFICE
MEETING
BATHROOM
FITNESS
LOCKER
DESIGN CONCEPT
NEW_WORLD DIGITAL WORLD
design inspiration
tube design
corner design
lighting ambient
design reference
souvenir shop
TRUE COFFEE
TRAINING ROOM
TRAINING ROOM
LECTURE ROOM
GYM
LOCKER ROOM
BATHROOM
STREAMING ROOM
facebook.com/unleashesportacademy
THANK Y O U
e-sport academy prject
book#00