Sky Bridge City Songyi Yan
The Temporal City
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What is the City? What is time?
The Temporal City
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A city is a large human settlement. It can be defined as a permanent and densely settled place.
So, firstly, City has to have different densities. And it must including different functional areas.Cities generally have extensive systems for residential, transports, public area, and communication. Its offers a fantastic opportunity to create ideal living spaces. Its link to time as a generation or some evolution or different era. Its evolved and develop in different aspect of periods given it as the amazing vibes and feel to people who live in that city for different generation and its something to pass on as the younger generation have no clue what’s their grandparents live in that periods which this can be a story telling that younger generation may think this might some kind of stories.
People
live in different cities like live in different spaces, different story telling about the The Temporal City
city who they used to live in a decade and its suddenly change or development so fast and they does not know this place anymore.
City and Time have an ultimate
connection which every thing that you used to know suddenly replace by something that you might unknown.
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Resource: The public realm by Robert Steuteville /CNU The Temporal City
Commercial central
High Density Residential Zone
High Density commercial Zone
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Resource: Uncube by Liam Young (ΔT)2
Pedestrian Count
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Heading Through Countting the Pedestrian during the different days, to learn why do people have different density at the same time. Where are the people going, and why are they going there.
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M onday, 15th July 2019 I made 2 different days’ pedestrian count to analyze and compare why some places have hight density population.
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Click video to play
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Click video to play
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House Entertainment
Office Shops
Commercial
Educational
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8.am The Temporal City
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5.pm The Temporal City
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Section of Swantston Street The Temporal City
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Walkablity
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Heading Through walkablity, Analyze the street where people gather the most--swanston street. To learn when and where people are going.
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Click video to play
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Variations Regenerating the CBD
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D
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Block Bourke Street Mall
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Office
Commercial
Shops
Entertainment
The reason for the dense crowd here is because 60% of them are shops. The graphs show that the places that people go the most are shop and commercial
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Urban Rules
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RULE 1: Physical store replacement With the development of online shopping, offline stores will be replaced by entertainment and office
8%
ta
o
E nter
-S
h
Re
5%
il
al
p
in
% 33
59%
Exsiting Block
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t
Functional Occupation
en
of
m
Percentage
ed
1
ci
pi
R etra
3%
er
u
C om mo n& Un O f fi c e o c c C om m
C om mo n O f fi c e C om m
% 3 1
R etra
il
ci
al
-S
ta
h
o
E nter
er
p
in m
t
Functional Occupation
%
30
20% 22%
15%
of
en
Percentage
Proposed Block (ΔT)2
RULE 2: Development & rebuild A
number of inner city parcel will be rebuilt . some
buildings need to be placed under permenant protection.
The building be to remained
2050 Proposed city block The Temporal City
The building be to remained
Office Commercial Entertainment Shops Common Area
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Development Activity The Temporal City
Click video to play
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RULE 3: height of building required The high rise of buildings are being at least 25m tall. The
hight differences between individual buildings can not
more than
50Percent
Proposed city block The Temporal City
50percent 20percent 15percent
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RULE 4: Opening space ratio The
opening space ratio must amont to
each area.
Opening Space
2050 Proposed city block The Temporal City
20Percent
of
70%
30%
Office Commercial Entertainment Shops
Opening Space
Building Landing
Common Area
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Diurnal or the 24-Hou
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ur Peak
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8a.m. - 11p.m. The Temporal City
Population Occupation 2
2050
Click video to play
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Dotted Lines
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Changing over Time Dotted lines The Temporal City
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Proposition
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Plan Diagram The Temporal City
Office Commercial Entertainment Shops Common Area Residential
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Axo Proposed City The Temporal City
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Return Brief
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Return Brief
Issues • Physical Retail is still important for people. • Shops will not disappeared because people need need to try and experience in physical stores. • A city still need retail- shops as central area. • As the CDB, there is no contact with suburbs outside of the city. • Population density can just be data analysis.
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Solutions • Renew idea from 'reducing shops' to average the population gatheration. • Design 2 different plan to make city complete • Change idea about 'Shops reducing'. • Consider how does city central works for system. • Make shops and commercial as City central and make their distance to the neighbor area similar to average population density.
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Improved Rules
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RULE 1: Retail plays the one of the important roles of publich activity.
ie n
Store
t
epartment
en
Re
10 %
Functional Occupation
en t
m
&D
in
of
nv
ta
Percentage
ed
h
p
E nter
o
5%
-S
al
Co
1
ci
pi
Retail
3%
er
u
8%
&
Retail S C om mo u per m n a O f fi c e & U n rk e t o c c C om m
St o r
e
%
33
59%
Landing Oc 2020
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Retail Su C om mo per m ar n ke O f fi c e t C om m
&
%
al
-S
o p
t
epartme
en
store
m
o
n t S t
Functional Occupation
%
30
re
20% 22%
15%
of
&D
in
Percentage
en t
ta
h
E nter
il
ci
ie n
Ret ra
er
nv
13
Co
10 %
Shops Retail - Supermarket & Convienent Store Department Store
ccupation
2050
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Supermaket
Retail-
Residential
8:00
Entertianment
Facilities&Office
10:00
Population Occupition
Retail-Shops Department Store
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12:00
14:00
16:00
18:00
20:00
22:00
23:59
Facilities Office Blocks
Residential Blo Central Blocks
Facilities
According
to where people are most likely to gather ,
Central Blocks surrounded high density area. settled to be
area.
Loose
density area
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RULE 2: Functional City Block
Facilities Blocks Hospital
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Schools
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Central Blocks
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Residential Blocks
Office Blocks
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Click video to play
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Office Commercial Entertainment Retail - Shops Common Area Residential Retail - Supermarket Facilities - School & Hospital (ΔT)2
RULE 3: Height Definition for different founctiona
Different founctional building in ev their own rnage of height. Central Blocks
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al Building
very block has
Min 1 Storey Max 7 Storeys
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Residential Blocks
Max 200- 240 m
Min 1 Storey - 5 m Height
Office Blocks
No Maxinum
Min 1 Storey - 5 m Height
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Facilities
5-7 Storeys
Hospital
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Max 7 Storeys Schools
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Change over Time
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RULE 4:This
city is defined as: modules and blo built and added according to population g
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ocks can be growth.
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Final Proposition
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Development Of City Room Units Residential Units
Units in residential areas need highdensity and multifunctional.
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Central Units
Units in Central area need large opened space to settle goods and products for selling etc.
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Office Units
Units in office area need large space and
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Section of Office blocks
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Section of Residential blocks
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Section of Central blocks
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How retail works for the city. Traffic
Transportation
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There are too many people in the shopping area, which leads to a high population density in a somewhere area (Central Area). Result in traffic jams and crowded people. Sky Bridge connected the three areas and released the traffic pressure. At the same time, it also did the transportation work, transporting the products from the centre to the surrounding retail
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Day & Night Populational Occupation
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The Temporal City Ian Nazareth | David Schwarzman RMIT Architecture Semester 1 2021 https://www.temporal.city/