1 presentations&research

Page 1

ABSTRACT As a person grows older, the chances of having various ailments increases. As illnesses increase, physical and psychological changes happen too. New introductions such as medicines, treatments and lifestyle changes are also a part of growing old. Dependency on medications and constrains due to illness can make everyday life de motivating and discouraging. The patient might adhere to medicines over a short period of time, but what happens when it is for a life time. How can design interventions help patients adhere to long term medication schedules? This project tries to understand the need for design and technology intervention to help patients adhere to their medication schedule. The project aims towards making long term bulk medication easier to comply with. The project explores opportunities ranging from connectivity between people to organization skills of a patient. How can activities like taking medicines and visiting doctors, be a beacon for ‘‘getting better’’ rather than, ‘‘ a downward spiral in illness’’. Seamlessly integrating and accepting these medicines into their lives is the path undertaken in this project. Communication media for this project include visual communication, sensors and mobile interface. Project Blog: http://diplomaprojecthealthcare.wordpress.com/.


understanding the

EELDERLY EL L

EVOLVED PROJECT OUTLOOK What are the areas of opportunity in medication management where design can intervene? What are the problems that the elderly in particular face in medication management?

The world’s population is growing older, leading us into uncharted demographic waters. There will be higher absolute numbers of elderly people, a larger share of elderly, longer healthy life expectancies, and relatively fewer numbers of working-age people. There are alarmist views – both popular and serious – in circulation regarding what these changes might mean for business and economic performance. But the effects of population aging are not straightforward to predict. Population aging does raise some formidable and fundamentally new challenges, but they are not insurmountable. These changes also bring some new opportunities, because people have longer, healthier lives, resulting in extended working years, and different capacities and needs. The key is adaptation on all levels: individual, organizational, and societal.

How can we enhance the medical adherence interactions to make them more intuitive and engaging?

To understand the elderly audience better, brainstorming on different facets of their life was done. This helped create a better picture of their lifestyle. Exploring these facets provide fodder for thought and made it easier to think and design for the elderly.

TIME LINE

The brainstorming inputs were categorized to relationships and sub groups. Registration

Jan Scope of Project

Feb

Mar

Apr

May

June

July

POPULATION SHARE

1990

2030

LIFE EXPECTANCY

65 years 67 years

Medical Non-adherence & Elderly Coming back to the main aim of this project, research through reading and user interviews was done on how the elderly perceive medications. The research also dwells upon what leads to non compliance to medication by elderly.

Secondary Research

Wire framing and prototype building

Analysis Primary Research Analysis

Concept Generation And validation

User Evaluation

An estimated 33 to 50% of patients do not adhere to their medication regimens as prescribed. In a study aimed at adherence in the elderly population, it was demonstrated that when prescribed stating therapy, there was only 40% compliance. Also, the highest rate of non-adherence tends to occur within the first few months of therapy. Explanations include the sudden added financial burden of a new prescription or the appearance of side effects soon after initiation. The elderly also face additional problems such as loneliness, detachment, sudden void, dependence on medication, and the diminishing motivation to get well. This can be further fuelled by lack of care and attention from the family. As the person ages his health problems and medications can increase. This turmoil between knowing that the medicines are meant to improve health and feeling a sense of dependency on the medicine can lead to additional non adherence.


Medical Condition Example: Asymptomatic chronic disease (lack of physical cues); mental health disorders (E.g., depression)

Health System

Patient disabilities Example: Physical impairments (e.g., vision problems or impaired dexterity); cognitive impairment; psychological/behavioral; age

Therapy

Example: Complexity of regimen; Example: Poor quality of provider-patient side effects relationship; poor communication; lack of access to health care; lack of continuity of care

Socioeconomic Example: Low literacy; higher medication costs; poor social support

AS LISTED BY WHO

CATEGORIES OF MEDICAL NON ADHERENCE

Medication non adherence may occur at different points in a patient’s decision-making process. It may occur at the start of therapy if a patient receives the initial prescription but does not fill it (primary non adherence), or it may occur after therapy has started if the patient fails to follow the instructions or fails to refill the prescription (secondary non adherence).

Primary Non Adherence Falling Ill

Visiting Doctor Revisiting medicines

Secondary Non Adherence Get Prescription

Purchasing medicines

Bringing medicines home

Organizing medicines

Taking medicines


MASLOW’S HEIRARCHY OF NEEDS

HIGHER LEVELS OF NEEDS

SELF-ACTUALIZATION AESTHETIC

On the basis of the understanding gain on the elderly, a heirarchy of needs was defined.

FRIENDSHIP motivation PRAISE AID CAPABILITY ubiquitous computing

emotional connect to product familiar way of using it Applaud capability

Maslow’s heirarchy of needs allows segregating the needs of the elderly from a medication management solution. The most fundamental and basic four layers of the pyramid contain what Maslow called "deficiency needs" or "d-needs": esteem, friendship and love, security, and physical needs.

positivity

COGNITIVE

Instant replies

look exciting

analogies

simple behaviour- easy to understand Updated immediately Learn more about illness

ESTEEM/ RESPECT

Customize/ give some controls to the user Empathize

If these "deficiency needs" are not met – with the exception of the most fundamental (physiological) need – there may not be a physical indication, but the individual will feel anxious and tense. Maslow's theory suggests that the most basic level of needs must be met before the individual will strongly desire (or focus motivation upon) the secondary or higher level needs.

LOVE AND BELONGINGNESS

BASIC NEEDS

PHYSIOLOGICAL

connectivity

Connected with family

caregiver family friends fellow ill persons

Cope with chaning lifestyle Share responsibility

Group motivation

Human connection

‘You’re not alone’

Gel into everyday schedule

SAFETY

patient

see the importance of taking meds AID not CONTROL

SECONDARY NEEDS

s rs s oll olou R tric h ce li d e i c o p go ian d c GYO cen bran leg ran russ san VIB con

Information on medicines

Not lead him to change too much Gel into everyday schedule Less time consuming

Side effects info

Over/under medication prevention Effects of medicine

Least effort/one time effort Arrange, time & schedule


invisible till required

ELIMINATE ANXIETY

snooze patterns

involvement leads to adjustable plans sense of responsibilty

involve in planning med schedule

alarm patterns

alarm ringtone

gel into current life

EASE ACCEPTANCE OF ILLNESS/CHANGE overlay new activities on old lifestyle

ADJUSTABLE SCHEDULING

REMINDERS

adaptable UI

colour/ large toffee/ dissolving packet

mobile wallpaper reflects condition

test change in hearing using apps

visible only when required

visually depict elderly health (remotely)

ABSTRACTION painting reflects adherence

COGNITIVE

friendly alarms to atract less attention

product designing ‘universal design’

medicine dose packets look attractive

visually appealing, interesting and adjustable

alarm format- sound/visual/ touch

ambience reflects health enhance features according to person

needs to look homely, gel into home

multi platform sounds which are familiar ALARMS visual and sound ques customize alarmas

Transparency COMMUNICATION

expired meds adherence report to pharmacist

Common platform for feedback from many doctors show benefits of taking medicines

quiz leads to alerts related to illness side effects communicated through info

not over doing it

medicine wise information and additional info

DOCTOR PATIENT INTERFACE

reflection of well being

POSITIVITY

chart out how NOT taking meds will lead to additional costs

emergency appointment for doctor

modular boxes

connected to eachother and cloud/hub locater for the boxes identify medicine through colour/shape/name -camera enabled automated -text recognition ubiquitous -colour recog identification - QRcode/bar code reader

connect with fellow ill people

FAMILY

old photos memories

instagram duo

facebook duo

ication of info

defect alert on each function show how machine/app will ease a particular task ACCEPTANCE OF MACHINE

communicate daily statistics but still remind to call

use analogy of ‘companion’ for each activity

check on refill scheduling

GAMIFY

form should be friendly

FRIENDSdiscuss about health (TAG TEAM) problems evaluate eachother’s health

tackle together

can help in seeing the need of investing in the solution

print booklet on use vioce guided procedures

connected to artifacts of their time questionaaire for daily reports

tips/ dosage specifications

Redefine

refill date

provide basic info on med INFORMATION ON MEDICINES

learning curve needs to be reduced

connected to artifacts of their time simple activities to check health

side effects

PRESCRIPTION

controlled commun

connectivity with well wishers twitter duo

name

simple app to show cost reflection

remind them to connect with elderly

media sharing

purpose (how its going to help) timing of medicine

controlled dependence

dual player games

source in info

one stop look on meds taken

consequences and unforseen additional treatment costs

options for alternative treatments from doc

easily accessible from diff platforms

app design

chart of meds taken

show cost chart updated daily

COST

Connect with more people with similar problems COMMUNITY

wearable computing -wristband -pendant -’reflection of health progress’

move dose groups around pill counter to check number of pills left/taken

history of effects/ med taken for future reference

record appointment

ORGANIZING MEDICINES

list of options given by the doctor

activity mapping

show progress charts

record instructions and tips given during appointment for future reference

one step to upload medicine from strips to boxes/machine

easy to move around the house

list/quiz on side effects and illnedd infographic on appointment details

targets to be acheived till next appointment

side effect monitoring

cost implications

regulated videos/ reading material according to severity of illness

phone book access to all functions old functions ques relate to new functions

SELF EVALUATION self evaluate adherence repeated symptoms lead to booking appointment

How to encourage if the medicines don’t help?

CATEGORIES OF INSIGHTS AND OPPORTUNITIES FOR INTERVENTION

I took that medicine for cholesterol for five months, I Still had to upgrade to a new one. What is the point? DISCLAIMER


mode of encouragement

COMMUNITY

responsible for eachother

comfort level social circle

support system

sharing of information

inspired by fellow ill people

embed adherence into environment

abstract communication

instant reflection of action

remote connectivity

emergency help

communicate data to cloud swallowing meds

10KL

10KL

10KL

10KL

10K

10K

*

T:90DF SH

T:90DF SH

*

* 40AK

home

100m 1Y

g

* 40AK

INDIVIDUAL

easy access to internet ease of use many interactions at one time

proof of intake 100m 1Y

g

organising meds

I also have developed concepts for all the levels. My design solution approach to this problem is that no one level of solution can solve the issue of medical non adherence. A combined effort of two or more of these layers will help in tackling the issue.

real time access

ease of access to digital ďŹ les

DIGITAL

attention

dynamic environment

surroundings reflect state of health

ENVIRONMENT

fellowship

arranging pills ďŹ lling medicines in box

These solutions are all coupled with mobile apps. These digital and physical interactions together complete each solution. While user tesing I will be showing paper prototype mobile screens and some interfaces on Processing. I hope to make one complete UI design out of all of them.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.