Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Runqi YE
(956770) Studio 30 Katie, Petros,
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WEEK 9 READING: TITLE OF READING
Hidden Cities 4 :Theodora
Question 1: What are Durer’s rules for perspectival projection? The main idea of perspectival projection is that there has the vanishing point at the en of the focus of the sight line. “Equal dimension will dnimish progressively as it will recede in the space“is what Durer mentioned on the article. And it can also be called as eye pyrimid which symbolize that the distance between two eyes are the base of the pyrimid, and the top of the pymid is the focus of the eyesight.
Question 2: Describe homogenous space?
Homogenous is the ideal space which is not exist in the reality, which is because it is completely based on the marhmetic rules. This means that any kind of element can exist on the same space though it is not right for the logical. The existance of the thing is only about itself and has no relationship with the things around.
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Old QUAD ISOMETRIC
Old QUAD ISOMETRIC WITH NOTATIONS
Making 2D of islomatric is a good way to view the total orientation and space of the Old quad, which can make reader more clear about the spacila realtionship between different elements.
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5m With the annotation of the isometric, it is easy to see the realtionship betweent the space and the perspective.
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quad perspective 1 + 2
perspective scene 1 + 2 . Perspective one was choosen here is beacuse i want to create a scene that happened in the passge,,and this view has a strong sence of perspective which is easy to be imagined as a long passage.
This view is choosn as the second perspective is because i want to create a scene happened in a lobby and have several big windows. It is bescause that this scene is for people who was sleeping.
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This part of the scene is talking about the story happen in the future, which is a bloody scene saying that the forgotten animals coming back to human’s cities and revenge tu human. As this is the city that be invaded for lots of times, soldiers are very vigilant and ready to fight. And the irregular columns show that this is not the space only for one space-time, the time-line accually change from current to future.
The characters choosen for this scene have on thing in common is that, they were all in a deep sleep, ithe concept i want to show is that , the current cities seems like very safe but actually dangers is everywhere, therefore i put lots of monsters, spiders, rats and other dangerous animals in the site in order to show that once the human are relax, the dangers are getting closer and closer without attention.
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WEEK 4 READING: TITLE OF READING
Final drawings
Complete your reading before attempting these questions:
Hidden Cities tHeodora Question 1: IWhat is the difference between autographic and allographic practice?
The movenments show the flow of the Macro Polo,
Autographic and allographic practice all about the relationship between the authors and it’s work. And the difference is about whether the relationsjip is direct ot indirect. Autographic pratice means the work is done directly by author himself, but the work in allographic practice has no direct relationship with the writer, it could be ghostwrite or copy.
and the circle and the some oatterns toshow the mood of people which make it as a li
Key Movement
Question 2: Why do architects need new representational techniques?
People Timeline Stairing
.It is because that with the development of the technology, the traditional repreeantational techniques like hand drawings already cant fit people’s demand, For example, the high request of prodution and efficiency can not be satisfied by the hand drawings. Ans sometimes, hand drwing can not the present accurately the things people need. For instance, rhino can change the prespective and dimension of one model in less than 10 second, but it is impossible to be achieved only by traditional representaiona l techniques.
Angrey Perspective1 0
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Use the eyedropper tool to copy colours and line weights across into your isometric drawing.
Perspective 1
Perspective 2
The above isometric is related to the perspectives below
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