Simulations and Collective Environments: New Boundaries of Inclusiveness for Organizations?

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International Journal of Advances in Psychology (IJAP) Volume 3 Issue 4, November 2014 doi: 10.14355/ijap.2014.0304.01

www.ij-psychol.org

Simulations and Collective Environments: New Boundaries of Inclusiveness for Organizations? Nunzio Casalino* Department of Business Strategies and Innovation Università degli Studi Guglielmo Marconi CERP - Centre for Studies and Research on the Economy of the Networks and New Professions Via Plinio 44, 00193 Rome, Italy *

n.casalino@unimarconi.it

Abstract Virtual environments developed thanks to the use of advanced technologies, allow participants to experience in a full and total way learning and knowledge, from a subjective perspective, where multisensory interaction is provided. The social business context of learning can be improved by the content itself. It is suitable to create social on-line places that, in organizational disciplines, can be deep interpreted connected with social sciences; content can be created by interactive business learning environments with unique, simulated and social contexts for learning. The aim of this study was to investigate perceptions of simulations and role plays and how these tools, if well managed, offer a variety of powerful information sharing and collaboration features. Understanding perceptions and usage behavior of these systems is a very important goal, because the success of them depends on several social and psychological factors. In addition, the benefits of 3D graphics for education have been explored. 3D models are very useful to familiarize with features of different shapes and objects, and can be particularly useful in boundaries teaching activities. Some courses have been developed using 3D images that the user must interact with in order to learn. Keywords Business Simulations; Training Processes; Collective Environment; Virtual Labs; Virtual Reality; Blended Learning

Introduction The aim of this essay is presenting and discussing the experiences achieved on online courses’ design from the complexity and interaction points of view. Besides it is important to explore some new inspiring ways for creating an online learning community similar to that which one might experience in a face-to-face university (Casalino et al., 2007). Virtual reality has become very popular and successful in many areas including learning and organizations’ training. The

Università degli Studi Guglielmo Marconi (www.unimarconi.it) is the first Italian Open University officially recognized by the Italian Ministry of Education, University and Research. In compliance with the three-cycle system established by the framework of qualifications for the European Higher Education Area, this institution offers a wide range of programs and courses including first and second level degrees, masters, certificates and PhDs. Thanks to an innovative learning methodology consisting in merging e-learning, m-learning and t-learning solutions with traditional activities such as lectures, workshops and seminars and to a personalized tutoring and students support service the University answers the different target of students needs according to their personal skills and background. In recent years the new dynamics of functioning in the knowledge economy, the transforming nature of learning and the changing needs of the learners have urged to create a real balance between university courses and the requirements imposed by the evolution of both the job market and the technological sector (Arina and Viitamäki, 2010). Taking into account those profound societal and economic changes, Marconi University is constantly engaged in offering flexible format and innovative technological solutions, allowing graduates to easily settle in a professional career or to empower their abilities. The University’s educational offer is based on the principles of innovation and quality assurance. Indeed, in order to enhance the didactic efficiency and to improve the production of study material, Marconi has changed the traditional way of learning shifting from a traditional approach to a pro-active one based on the principles of flexibility and able to evaluate the many factors that influence the achievement of learning 103


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