Journal of Information Technology and Application in Education Volume 4, 2015 www.jitae.org doi: 10.14355/jitae.2015.04.001
Self‐Summarized Videos in Adaptive Collaborative E‐Learning Environment Nouf Alzahrani*1, Paul Newbury2, and Phil L. Watten3 School of Engineering and Informatics, University of Sussex, Brighton, United Kingdom *1
n.m.alzahrani@sussex.ac.uk; 2 p.newbury@sussex.ac.uk; 3P.L.Watten@sussex.ac.uk
Abstract The purpose of this research is to design an adaptive collaborative eLearning environment using Self‐Summarized videos as learning media. This research aims to evaluate the outcome of the learning experience, coherence and motivation levels of the participants using user‐generated summary videos tools from video lectures provided by instructors in a social and collaborative learning environment. This paper outlines the system developed with the next stage of the research being a pilot study with the system. For this research, a collaborative environment has been built where students participate in a video sharing system allowing them to create their own summarized videos and share them on the system among other participants where they can be viewed, rated and commented on. Instructors will upload the original video content. The students are allowed to use these videos to summarize video lectures in form of summarized short video clips. Keywords E‐Learning; Summarizing Videos; Virtual Collaboration; Collaborative Learning; Video Editing; Video‐Based Learning
Introduction E‐learning is playing an increasingly important role worldwide, particularly in higher education where universities and colleges have been offering online courses for some time [26]. The purpose of e‐learning is to support, enhance, or deliver learning materials to the learner using computer technology as a media [1]. This includes all educational activities carried out by individuals or groups working online or offline, via network, or standalone computers and other electronic devices. The broader extent offered by e‐learning helps students to have flexible access to the required materials and information with less time and place limitations. E‐learning provides a controlled environment for learners to manage and interact with the content [2]. Learners may forward, replay, and jump to different learning materials as many times as they want; a feature that is hard to replicate in a traditional classroom. Improving the learning process is a continual process and goes hand in hand with technological advances. This research is based on several pedagogical trends and developments. The first is trying to understand the student learning styles. Many studies have been conducted in this area. Some researchers including [8],[9] and[10], have tried to interpret the learning styles in psychological and personality types perspective. However, providing an educational system that measures individual personas and psychology types is very complex and highly subjective. Therefore, a more objective trend has evolved. The Visual‐Auditory‐Kinesthetic (VAK) theory proposed by Sarasin [12] has found that learning using a kinesthetic style is an efficient learning style where the student takes part in an activity rather than just watching or reading. This theory is also backed by constructivism learning theory that suggests learning can majorly occur by engagement and interaction with the problem [27] and not only by verbal interaction. Kinesthetic learning style has been correlated and deeply linked with the introduction of video [3] in e‐learning as videos promote user engagement and interaction [28]. Scholars have tried to test the effectiveness of learning materials on cognitive systems in term of interacting with multimedia information. This research is also backed by Mayer’s cognitive theory of multimedia learning (CTML) [4] and Cognitive Load Theory (CLT) [5]. Many researchers have conducted studies to prove the effectiveness of utilizing videos in education. The most notably [11], [6] and [7]. The CTML states [4] that learning occurs more from integrated multimedia information with text information in contrast to text information alone. Additionally CLT suggests [5] that in order to allow for greatest amount of
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