Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Leong Soke Yee 900576 Colby Vexler (Studio 14)
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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM
Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) Durer defuined perspectival projection as a picture plane that has either been painted, draw, or carved which captures the space within a frame to portray various individual objects. The window which deillustrates this space can be represented by drawing a transparent line throughthe view which is the ‘virtual pyramid’. tThe tip of the pyramid is the eye view and thee base is the object the eye sees.
Question 2: Describe homogenous space? (Maximum 100 words)
All elements / points in a homogenous space are joined only to be representations of position rather than pocessing independent content of their own. The figures in this space can be drawn from every point in space in every direction and magnitude.
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INVISIBLE CITY: City and the Dead 5: Laudomia
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Cities & the DeaD 5: LauDomia OLD QUAD ISOMETRIC
Key People Light / Dark Space Transition Momvement Perspective 1 Perspective 2 Stare 0
1m
2.5m
5m
Light Mood Dark Mood Questions
This is my 3D modelling of the Old Quad building before adding notations in it.
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OLD QUAD ISOMETRIC WITH NOTATIONS
Key People Light / Dark Space Transition Momvement Perspective 1 Perspective 2 Stare 0
1m
2.5m
5m
Light Mood Dark Mood Questions
Insert your annotation
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QUAD PERSPECTIVE 1 + 2 This perspective is chosen because this part of the space is suitable to illlustrate the city for the dead in the story as it consists of a large space to insert characters like the gravedigger and to present the ciity for the dead as well.
This perspective is chosen as it can be presented as the city for the unborn as it shows a large space for the characters to move around.
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PERSPECTIVE SCENE 1 + 2
This scene shows the city of the dead as a cemetry with the gravedigger in the scene carrying a wheelbarrow. The characters on the right side are chosen as they show signs of death and sorrow within them as the story strongly emphasizes the emotions such as toil and anger. Textures on the columns and on the floor are used to illustrate a cemetry and to enhance even more the atmosphere in a cemetry.
This scene shows the city for the unborn which includes characters with bizzare clothings, children, a married couple and some people extruding from the walls which are included in the story. The background is also showing the city having a huge number of residence which are still yet to be unborn with numbers that can reach infinity, however it also illustrates a city slowly disappearing along with time with the huge wearing out clock. The textures are chosen to symbolise different cell tisuues as a sign of the unborn are growing in the city.
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WEEK 10 READING: MAPPING THE UNMAPABLE ON NOTATION Complete your reading before attempting these questions:
Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic are those arts, like painting and sculpture, that depend for their authenticity upon the direct contact of the author whereas allographic are those arts, where the work exists in many copies and can be produced without the direcr intervention of the author, capable of being reproduced at a distance from the author by means of notation.
Question 2: Why do architects need new representational techniques? (Maximum 100 words) Architects need new representational rechniques because of the inevitability od architecture, as a social system, behaving to some degree like language, and on the other hand, the impossibility of architecture ever approaching the fluidity and transoarency of discursive language. Moreover, there have always been a conflict in language and representation brought to crisis in the context of new technologies and urban conditions.
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FINAL DRAWINGS Cities & the DeaD 5: LauDomia
Key People Light / Dark Space Transition Momvement Perspective 1 Perspective 2 Stare 0
1m
2.5m
5m
Light Mood Dark Mood Questions
This is my final print out which includes the iso-view of the old quad wiith notations as well as two perspective to illustrate to scenes found in the story Perspective 1
Perspective 2
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