Dragonflight convention program 2015

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Bellevue Hilton August 7足9, 2015 Miniatures Role足Playing Board Games Live足Action Games


The Kirkland Geek Gala is a dinner and silent auction where geeks have a chance to give back to their community and to help the children within it. The gala raises funds for the Seattle Children's Hospital through Extra Life, a Children's Miracle Network program. Mark your calendars! This year's gala will be November 7th at the Heathman Hotel. We are looking for people who would like to: • Attend the gala • Donate an item for the Silent Auction • Become an individual Sponsor ­And/Or­ • Have their company become a corporate sponsor For more information, please check out our website www.KirklandGeekGala.com or email us at Contact@KirklandGeekGala.com You can also contact us to find out how you can get involved with Extra Life and start playing games to heal kids.

Don't forget to register for 2016! Dragonflight pre­registration is only $35 at the convention ­ then the rate goes up.


Dragonflight XXXVI WHEN

Hello Everyone, Welcome to Dragonflight XXXVI! The past year has been a busy one for the Dragonflight staff. We have devoted many hours of work to the new website and already have a list of things to continue working on for next year. I would like to thank Ted Neward, Steve Graham, and Bill Gembala for putting so much time and effort into the website revamp. They each attended many meetings in addition to the monthly convention meetings. The Dragonflight organization and convention are run completely by volunteers, and both depend on those volunteers to continue to function. If you are interested in learning the how the convention comes together, or have a project you would like to champion for next year's convention, please let us know. Don't forget to attend the annual meeting on Friday evening at 6pm and make sure to vote in the election for the new board members. Last, but certainly not least, I would like to thank Gwen, J'Nee and the entire staff here at the Bellevue Hilton for all the hard work they do for us before and especially during the convention. Have a great weekend! Amy Gembala Convention Director convention2015@dragonflight.org

TABLE

OF

The convention will be held from noon, August 7th, 2015 to 6:00 pm August 9th. While events and casual games will run late into the night, please be advised that certain services will be available during limited hours.

Registration Desk Hours Registration will open Friday at noon for pre-registered guests and at 12:30 pm for all others. The registration desk will be open the following hours: Friday, August 8th, 12:30 pm to 9:00 pm. Saturday, August 9th, 8:00 am to 9:00 pm. Sunday, August 10th, 8:00 am to 6:00 pm.

WHERE Contact Dragonflight At the convention, you can get help at the registration desk or by asking any staff member. After the convention, you can contact the convention in writing at Dragonflight 2015, P.O. Box 776, Seattle, WA 98111. To contact a specific staff person, or to get more information about the convention, you can go to our website at www.dragonflight.org.

Food Services In addition to the many restaurants in the Bellevue area, there are four food options in the Hilton Hotel:

CONTENTS Page

• There will be a convention food service in the main lobby close to the ballroom from noon - 2:00pm Saturday and Sunday and 6:00pm 8:00pm Friday and Saturday. 100% of the money collected from Food Services goes to support our not-for-profit convention and helps us continue to keep the entry fee low for our attendees.

Event Numbering

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Time Block A (Friday 2PM)

7

Time Block B (Friday 4:30PM)

8

Time Block C (Friday 7PM)

9

Time Block D (Friday 9:30PM)

11

Time Block E (Friday Midnight)

13

Time Block F (Saturday 9AM)

13

Time Block G (Saturday 11:30AM)

16

Time Block H (Saturday 2PM)

17

Time Block J (Saturday 4:30PM)

20

Time Block K (Saturday 7PM)

21

Time Block L (Saturday 9:30PM)

24

Time Block M (Saturday Midnight)

25

Time Block N (Sunday 9AM)

25

Time Block P (Sunday 11:30AM)

27

Time Block R (Sunday 2PM)

29

Visitor Passes

Your Event Grid

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Free visitor passes are available at the registration desk and allow one person to walk around the convention and observe. Visitors are not allowed to play in any games or participate in other events.

• The hotel restaurant serves breakfast from 6:00am - 10:30am, lunch from 11:30am - 2:00pm, and dinner from 5:00pm - 10:00pm. it offers basic breakfast items; sandwiches, salads, pasta, seafood, burgers, and pizza for lunch; and steak, pasta, chicken, etc. for dinner. • Basil's Bar is open 2:30pm - midnight. It offers some bar food and snacks: burgers, buffalo wings, and salads. • Tully's Coffee is open 6:00am - 8:00pm and offers yogurt parfaits, fruit cups, whole fruit, sandwiches, croissants with turkey & cheese or ham & cheese, pastries, muffins, etc.

HOW Registration Requirements All persons attending the convention, including those who simply wish to visit, are required to register with the convention. If you pre-registered for the convention, you are still required to first show up at the registration desk to check in. All persons attending the convention, including special guests of the convention, will be required to wear their convention name badge during the convention. Persons without a valid badge will not be able to participate in any events. Take care of your badge. Replacements may cost the full convention price. All convention registrations will take place via our registration partner site, EventBrite. Payment through Paypal or credit card is preferred for this reason. However, the convention can also accept cash or check payments for registrations on site. All money must be in US funds.

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Dragonflight XXXVI A Note About Membership in Dragonflight Dragonflight is more than an annual convention; we are a member-run corporation with a mission to support the gaming hobby in the Pacific Northwest all year long. The annual membership dues ($10 for 2015), included in your badge price, supports our web site, accounting, legal, telephone, postage, tax filings and other operational expenses as a non-profit (noncharity) 501c(7) recreational club. Membership in Dragonflight allows you to register in advance for the convention, which gives you the best rates and lets you sign up early for events. Membership also allows you access to the usersupported Metro Seattle Gamers, our all-gaming clubhouse near downtown Seattle. Membership is open to anyone who conducts themself in a responsible manner in keeping with the goals of Dragonflight. Membership can be purchased online, at the clubhouse, or at the convention.

Convention Rules 1. Convention name badges are to be worn at all times while in the convention areas. Do not lose your badge. Replacements may cost full price. Only persons with proper name badges will be admitted to events. Event hosts are responsible for ensuring that this policy is followed. 2. Smoking is not allowed in any public areas. Smoking is permitted outside, but not near doors or open windows, as required by Washington State Law. 3. The alcohol policy states that people over 21 years of age may have and consume alcoholic beverages in their rooms and in the hotel bar. Per Washington state law, persons under the age of 21 are prohibited from having alcohol in their possession. Alcoholic beverages may not be consumed in any public areas; this includes in hallways and outdoors. Groups desiring to host a special event at the convention in which alcoholic beverages will be served are required to get permission from the convention in writing before holding such an event. Anyone drinking alcoholic beverages in the gaming areas or deemed to be inebriated will be asked to leave the gaming area. 4. Some of our guests enjoy wearing costumes at the convention. Be advised that convention policy does not allow persons to wear uniforms from the last 100 years unless these are active duty personnel in duty uniform. We do not have a costume ball or similar event. 5. Hazardous ornaments, weapons, costume weapons and similar devices are not allowed inside the convention unless they are part of a special event cleared in advance in writing by both the convention and the Hilton Hotel. Persons wearing such items will be asked to remove them. 6. Event jumping is discourteous. Please do not leave an event early to play in another event. 7. Live-action gaming is only acceptable in the designated LARP areas and as part of scheduled events. No live games involving running on or around the premises and/or brandishing weapons, such as Laser Tag, are authorized, unless they are sanctioned events conducted under supervision. 8. Children are welcome at Dragonflight, provided they are under reasonable supervision; under no circumstances should you assume that a game host is there to baby-sit your children. It is at the Game Master's discretion whether or not children are allowed to play at their table(s). Any game age restrictions are listed in the program. Know where your children are, and make sure they know where you are. Set a specific time and place to meet whenever you and your children are going to be in different places for even a few minutes. Have a code phrase/action in place with your child in the event you need to send someone else to retrieve them from another part of the convention on your behalf. Ultimate responsibility for your children's safety lies with you; Dragonflight and the Hilton Hotel will do the best we can to support you in that goal. Should a crisis arise, contact our staff or the hotel at once.

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9. We are guests of the Hilton Hotel and are expected to behave as such. You are responsible for what you do and have to pay for what you damage, and may face civil or criminal charges. The definition of unauthorized activities is subject to the discretion of the Convention Director, members of the Dragonflight Board of Directors, Officers of the Dragonflight

Corporation, and the Hilton Hotel staff. These people have the authority to arrange the removal of anyone who engages in unauthorized activities.

Volunteering to Help Dragonflight is a volunteer organization and we need your help to put on the convention. Many people help by running games and other events while others help by working at registration, operations, or the game library. Not only are you helping to put on a great convention, there are other benefits to volunteering. Staff volunteers (people working in non-game activities such as registration): • If you work 2.5 hours you get a free premium Dragonflight lanyard. • If you work 5 hours, you get a free Dragonflight convention t-shirt or tote bag.* • If you work 10 hours you get your admission refunded.* • If you work 20 hours you get a lanyard, t-shirt and your admission refunded.* Staff volunteers are responsible for getting a signature from the staff manager or event coordinator of the area in which they work. *The admission refund is only for the convention fee and will not include the $10 Dragonflight membership fee, hotel or other fees. Only the 20 hour level includes all the individual items. T-shirt and tote bag rewards are limited to quantity and sizes on hand at the convention. Event hosts (people who run games or other events, Game Masters): • If you run events for 6 time blocks (15 hours), you get your admission refunded.* • If you run events for 10 time blocks (25 hours), you get a lanyard, free tshirt (or tote bag) and your admission refunded. To receive a refund or t-shirt the host must get their event sheet signed by the area event coordinator, and present the signed sheet to the registration desk staff. * The admission refund is only for the convention fee and will not include the $10 Dragonflight membership fee, hotel or other fees. T-shirt and tote bag rewards are limited to quantity and sizes on hand.

Event Sign-Up We ask that you only sign up for one event per time block, unless one of the events is fuzzy in duration (e.g., a tournament). Jumping out of ongoing events to play another is considered very bad form. Sign-up only guarantees a person the right to attend an event if they show up at the event within 5 minutes of the event's listed starting time. People who signed up will be admitted first to the event, then people with alternate sign-ups, followed by others on a first come, first served basis. Some events do not require sign-up. For these events you only need to show up since they usually have room for everyone who wants to attend. An orange cone on the table top or a balloon signifies that the event is looking for additional players.

Time Blocks The convention is divided into 2-hour time blocks with a half-hour break between. Many games, especially RPGs, run for 2 or more time blocks. When scheduling your event or looking at an event you wish to participate in, keep in mind how many time blocks are needed for the event. The following chart will help you decide which time blocks are available.


Dragonflight XXXVI FRIDAY TIME BLOCKS A B C D E

2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

SATURDAY TIME BLOCKS F G H J K L M

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

First, our Board and Officers will bring you up to date on the state of Dragonflight. Reports on finances, recent changes and future plans will be delivered and discussed. We'll also have a chance to meet candidates for the Board of Directors election being held at the convention. Next, we'll open the floor to the membership. This is your chance to talk to Dragonflight's staff and directors. Come share your thoughts and ideas. Ask questions and give feedback.

Board Election We have two seats on the Board of Directors up for election this year. As a non-profit corporation, Dragonflight is ultimately run by a five-person board, elected on a rotating basis for three year terms. The seats up for election are currently held by Mike Snively and Mark Walters. The term will be 1 January 2016 through 31 December 2018. The election will be held through the weekend at the convention. Ballots and the ballot box are available at the Registration Desk. The two candidates with the most number of validated votes will be the winners and will be certified by the Board of Directors at the October 2015 Board Meeting.

SUNDAY TIME BLOCKS N P R

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 6:30pm

WHAT Pathfinder Society Pathfinder Society is organized play from Paizo Publishing set in Golarion the world of the Pathfinder Role Playing Game. Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of multiple Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.

Story Game Lounge We have a game area dedicated to showcase a particular type of RPG, as the Story Game Lounge. Story games are a sub-category of role-playing games with a lesser focus on "My Character" and a greater focus on "Our Story" (the story that all the players at the table want to create). Story games are as different from better-known, more traditional RPGs as railroad board games are different from ASL, or DBA from Warmachine. If you are curious, please drop by the Story Game Lounge.

Game Library A game library is provided by Metro Seattle Gamers; games are available for check out with a photo ID.

Gamer Garage Sale The Gamer Garage Sale will take place in the main gaming area during the first two time blocks on Sunday (Blocks N and P, from 9:00am to 1:30pm). Dragonflight will have no part in staffing tables or collecting money. You will need to stand by your own goods and collect your own funds. Dragonflight assumes no responsibility for the conduct of the Garage Sale.

Dragonflight Annual Meeting We will hold the annual meeting for the Dragonflight Membership Friday evening at the convention. The meeting will be from 6:00pm - 7:00pm in the lobby near the elevators. All members are encouraged to attend. The annual meeting serves two purposes.

WHO Dealers We would like to thank the following dealers for their support. Be sure to stop by their tables and check out all of the great deals they have on your favourite game supplies. Active Minds Games Around the Table Game Pub Attention Span Games Computer Concepts Dragondyne Publishing Dragonstorm Sports The Game Matrix Games & Gizmos

Games Plus Gateway Station Gem Games & Hobbies Greenlake Games Kirkland Geek Gala Rob Carlos Fantasy Art Royal Ravens Gourmet

Staff Convention Director: Amy Gembala Special Projects: Cory Rueb Operations Manager: Gabrielle LaBlanc Registration Manager: Sarah Bergstrom MSG Library Representative: Scot McConnachie Game Library Supervisor: Rolf Bergstrom Dealer Liaison: Alaura Mae Marketing & Media Relations: Bill Gembala IT Director: Ted Neward Volunteer Coordinator: Nancy White Convention Concierge: Mark Walters Board Games / Miniatures Coordinator: Rolf Bergstrom Wargames Coordinator: Steve Graham Role-Playing Game Coordinator: Chad Brink Children’s Track Coordinator: Laura Mortensen Prize Support Coordinator: Mark Walters Entertainment Coordinator: Patrick LaBlanc Pathfinder Society Coordinator: Tony Lindman Artist: Rob Carlos Publications: Sophie LagacÊ

Brass Card Members Chuck Monson Scot McConnachie Mike Snively Larry White

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Dragonflight XXXVI PRESIDENT'S CORNER How much do you know about Dragonflight? If you're reading this, chances are, you know at least a little something about Dragonflight. Many of our attendees have been coming to our gaming convention for a long time. You probably know that we've been doing this every year for the last thirty-six years. But did you know that Dragonflight is a not-for-profit corporation? Our stated mission is to promote the hobby that we love in the greater Seattle area. For decades, Dragonflight has done exactly that, a labor of love that we gladly undertake without thought of monetary gain. We do this, because, like many of you, we were into "tabletop" before it was called that, and way before it was cool. If you're new to the tabletop scene, we welcome you and congratulate you on discovering the pastime that we love, and we look forward to sharing it with you. Did you know that Dragonflight is more than just an annual convention? We are a corporation that also runs the only premium gaming club in the Seattle area: Metro Seattle Gamers. "MSG" is a great way for us to share and foster the hobby all year long, and features 24 hour access to club members, inprogress game storage (so you can pause your game and put it on a shelf without having to put it back in its box), and friendly gamers. We hope you'll swing by and check it out someday. You can find out more by going to metroseattlegamers.org. It's great whether you like newer euro games, oldschool tabletop tactics, roleplaying, or any other kind of game. Did you know that you are Dragonflight? As a paying convention attendee, you are a member of the Dragonflight organization. Part of your ticket price pays for your membership. As a member, you have a say in what we do, so let us know what you think, and consider coming to our annual meeting, which will be at the convention, on Saturday, at 6pm, in the open gaming area. At the meeting, you can voice your suggestions, ask us questions, and get a peak into how your convention is run, and you can meet the candidates who are running for positions on the board of directors. That way, you'll be able to decide for whom to vote. Thank you for attending, and thank you for helping us nurture and support the greatest hobby in the world. Now go have fun! Mark Walters Dragonflight President.

SHOWING

IN THE

MOVIE ROOM

Here are some of the movies our members may see in the projection room. Check at the door for specific times. Big Trouble in Little China Ghostbusters Hobbit 3 - Battle Of The Five Armies Guardians Of The Galaxy Fury Waterloo Enter The Dragon Stripes Appleseed Alpha Box Trolls Hotel Transylvania How To Train Your Dragon 2 The Gamers Maleficent Once Upon A Time In The West Maze Runner X-Men 7 - Days Of Future Past Jupiter Ascending Zulu Kagemusha Lucy Firefox Caddyshack Galaxy Quest Hunt For Red October Iron Man Big Trouble in Little China

EVENTS

Events are listed grouped by time block. In each time block they are sorted by event type and then reference code.

Event Numbering The first letter is the time block of when the event starts. The second letter is the event type: B - Board Games C - Computer/Console Games D - Card Games G - General/Other (e.g., workshops, panels) L - Live-Action Role-Play M - Miniatures Games R - Role-Playing Games W - Wargames The third portion, the number, is a unique reference code for the event. Thus, an event with a code HB-265 starts in time block "H" and is a board games ("B") event with number 265. Event descriptions have been shortened to 350 characters or less; for full descriptions, see the website. If a table is displaying an orange cone (like a small traffic cone!) or balloon, it means the host is still looking for players.

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If you find yourself without a game and are looking for something to do, check out the open gaming areas for a pick-up game or the Video Room for movies. Some events such as the Story Game Lounge, Pathfinder Role Playing Society, and Axis & Allies will be running continuously throughout the convention. Several dealers will be offering demonstrations of various games for drop-in players. Look also for the miniatures painting workshops.


Dragonflight XXXVI Time Block A, Fri 2:00pm GENERAL AG450 - 10 Minute Heist

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

AG451 - Valeria: Card Quests

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES AB108 - Clash of Civilized Cultures

Clash of Cultures

by Michael McGuire. 4 hours. For 2 to 3 players. Clash of Cultures with the Civilization expansion. If you're lucky, you might even get to be the Aztecs! Transform a meager settlement into a mighty empire whose culture will be your greatest achievement! To accomplish this, you will invent new technologies, build grand cities, and spread the influence of your culture across your enemies' borders.

AB121 - Do You Want to Build a Castle? Castles of Mad King Ludwig

by Matthew Titelbaum. 1.5 hours. For 3 to 4 players. In the tile-laying game Castles of Mad King Ludwig, players are tasked with each building an amazing, extravagant castle for the mad King Ludwig II of Bavari... one room at a time, and subject to his ever-changing whims.

AB127 - Le fait juge l'homme!

Fief: France 1429—Le fait juge l'homme.

by O. Shane Balloun. 3 hours. For 3 to 6 players of age 13 and up. Even with 6 players, this game really takes 2 hours. With instruction time for potentially new players, this could take 3 or so. Be prepared for about 3 hours. Fief: France 1429 is a game of dynastic ambition. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories, and acquiring Royal and Ecclesiastical titles which give their families influence to elect the next Pope and King.

AB129 - The World War II Game

Axis & Allies Global 1940 2nd Edition

by John Edwards. 56 hours. For up to 8 beginnerlevel players. Axis & Allies at the grand size. A WWII dice combat game on a giant map with plastic combat units and chips. Play all weekend long, or drop in and drop out any time. Minimum Age: 14.

AB144 - Dominant Species

Dominant Species

by William Cohen. 4 hours. For 4 to 6 beginnerlevel players. Dominant Species is a game that abstractly

recreates a tiny portion of ancient history: the ponderous encroachment of an ice age circa 90,000 BC, and what that entails for the living creatures trying to adapt to the slowly-changing earth. Mammal, reptile, bird, amphibian, arachnid or insect compete for the survival of the fittest.

AB145 - Alien Frontiers

Alien Frontiers

by Lynn Ly. 2 hours. For 2 to 4 beginner-level players. Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Minimum age: 18

AB171 - Munchkin Tournament Qualifier round 1 - Munchkin -

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

AB287 - New St. Petersburg (Z-Man Games version) St. Petersburg with 5th player expansion

by Luther Harris. 2 hours. For up to 5 players. The recently released Z-Man version of the simple resource management game, with the new Market expansion. Hire workers, acquire buildings, and recruit aristocrats to your faction. The mechanics are easy to learn, but the gaming experience can change significantly depending on each player's strategy. Good for beginners or veterans.

AB290 - Locomotive Werks

Locomotive Werks

by Steven Canning. 2 hours. For 3 to 5 players. Locomotive Werks is an economic game in which players purchase the ability to produce engines, pay workers to produce them, and sell to the volatile, dice-driven market. The game is best known for its unique market mechanism in which the demand for older train models dries up, often at a rapid pace as new technology is implemented.

AB306 - Start Dragonflight with the search for DRAGON'S GOLD! DRAGON'S GOLD

by Mike Davey. 2 hours. For up to 6 players of age 16 and up. A fun game of dragon killing and negotiation. When a dragon is killed everyone who contributed to its death is in on negotiations for the treasure. A 60 second timer is the limit. If you can't agree by then, no one gets any treasure! Dividers keep your total treasure hidden from others, and the end of the game can be a surprise!!

AB367 - Cutthroat Caverns

Cutthroat Caverns

by Marty Harrison. 2 hours. For 4 to 6 beginnerlevel players of age 18 and up. Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. A unique combination of cooperative game play and opportunistic backstabbing. The surviving player with the most prestige after the 9 encounters is the winner.

AB385 - Kingsport Festival - start the con invoking the Great Old Ones Kingsport Festival

by William Staab. 2 hours. For 3 to 5 players. Kingsport Festival is the Cthulhu Mythos reimplementation of the game Kingsburg. As the high priest of a shadowy cult, you must dominate the city. Invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart those who seek to stop you.

AB434 - Galaxy Trucker: Anniversary Edition

Galaxy Trucker: Anniversary Edition

by J. Scot McDonald. 4 hours. For 2 to 5 players. (See description online: www.dragonflight.org)

AB443 - Slaughterball demo

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

AB448 - May The Best Space Station Win! Among the Stars

by Dave Perry. 2 hours. For 2 to 4 beginner-level players. (See description online: www.dragonflight.org)

AB506 - Alien Frontier

Alien Frontiers

by Ken Cassady. 2 hours. For 2 to 4 beginner-level players. (See description online: www.dragonflight.org)

ROLE­PLAYING AR187 - The Confirmation

Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character. Successfully uncovering this secrets of the Isle of Kortos will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.

AR188 - Slave Ships of Absalom

Pathfinder Society

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by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Sent as independent sleuths, the PCs must track down the source of supernatural surveillance conducted through a slave, which takes them


Dragonflight XXXVI deep into underbelly of one of darkest industries of the metropolis of Absalom. Each Pathfinder Society game is a short, one-sitting scenario that is a single episode in a continuing story.

AR189 - By Way of Bloodcove

Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The Aspis Consortium controls Bloodcove, and access to the invaluable Vanji River. If the Pathfinder Society needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.

AR190 - Introduction to Pathfinder

Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

AR233 - The Destiny Map

TORG: Roleplaying the Possibility Wars

by Kamal Lombardi. 4.5 hours. For 1 to 6 beginner-level players. Play Storm Knights as they search for parts of a missing map which will reveal the location of various relics of power. Others are hot on their trail as they search for the missing pieces including Nile Imperials, Nippon Tech Yakuza, and Eidenos Warriors. This game will use Version 1.1 of the rules for TORG.

AR323 - Today We All Die

Today We All Die

by david j butler. 4 hours. For up to 8 players. Your bus was kidnapped on the way to the senior party. Now you're in an online bidding war between those who would see you die gruesomely and those who would ransom you. You'd better find your own way out. When a character dies, another passenger will take its place until all the available characters are gone.

AR374 - Full Metal Alchemist: Race For The Philosopher's Stone BESM

by Chey Temple. 4 hours. (No restrictions) Word has reached Central, that a man claims to have found a Philosopher Stone. He is willing to let anyone use it. Now it's a race against time to claim the stone; Before your country's enemies do. (Big Eyes Small Mouth)

AR392 - Dungeons and Dragons Adventurers League

8

Dungeons & Dragons (5th Edition)

by Dungeons and Dragons Adventurers League. 4 hours. For 2 to 5 beginner-level players.

Game play using the fifth edition of the Dungeons & Dragons rules, and featuring the Forgotten Realms setting.

WARGAMES AW356 - Friday Evening Virgin Queen

Virgin Queen: Wars of religion... for fun and profit.

by Cullen Faugno. 10 hours. For 4 to 6 players. Virgin Queen is the sequel to Here I Stand. A 6 player CDG set in the second half of the 16th century, where players fight for religious and political control of Europe. Some experience with GMT's CDGs would be helpful, but is not required to play. We will be playing the full campaign scenario.

engineer, scientist, submarines and aquabots to work researching under the sea phenomena as you race to build and expand your underwater lab, capture specimens and emerge with the most KNOWLEDGE!

BB146 - Sentinels of the Multiverse

Sentinels of the Multiverse

by William Cohen. 2 hours. For 1 to 5 players. Sentinels of the Multiverse is a cooperative, fixeddeck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments. Play until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes.

BB155 - Battlestar Galactica (with expansions if desired) Battlestar Galactica

Time Block B, Fri 4:30pm GENERAL BG452 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

by Damian Allen. 4 hours. For 3 to 6 players. Battlestar Galactica is a semi-cooperative game where you play the pilots, political leaders, military leaders, and engineers who crew Galactica. You will be dealt a loyalty card at the start of the game to determine if they are a human or Cylon. Don't be afraid to sign up if even if you've never played before - I can teach you the game.

BG453 - Dirty Cops: A Game for Scoundrels

BB165 - La Granja (or How I Learned to Stop Worrying and Love the Farm)

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

by Matthew Titelbaum. 2 hours. For 3 to 4 players. In La Granja, players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time, the players develop their farms and deliver goods to the village. It is important to observe the actions of other players, manipulate turn order, and adjust your strategy based on the dice and cards.

playtestGDC

BG454 - Seven Courts

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BG455 - Villages of Valeria

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES BB113 - High Frontier

Let's go to the High Frontier

by Adam Harvey. 4 hours. For 3 to 5 players. Race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. Among the most interesting and mentally challenging board games in existence, High Frontier is not for the faint of heart. This game is very hard. But it is also distinctly rewarding and leaves one with a sense of true accomplishment.

BB132 - Aquasphere: Under da sea, under da sea ... (sung by cute crab) Aquasphere

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players of age 10 and up. Aquasphere is a worker placement with new and unusual mechanics, quick, easy turns keep game moving with very little down time. Put your

La Granja

BB166 - Betrayal At House On The Hill Betrayal at the House on the Hill

by Lynn Ly. 2 hours. For 4 to 6 beginner-level players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion room by room. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Minimum age: 18

BB172 - Munchkin Tournament Qualifier 2 - Munchkin Fu

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.


Dragonflight XXXVI BB278 - Dominion - all cards available! Dominion

by Doug Linger. 2 hours. (No restrictions) Play the original deck-builder card game, with every card and promo available!

BB315 - How will you rise from an unknown to a humble skipper? Xia: Legends of a Drift System

by Eric Steinbrenner. 2 hours. For 3 to 5 players. Come explore space in this sandbox style game where you start off as an unknown captain and build your way to fame through exploration, trade, missions, and maybe a bit of piracy. This will likely be an introductory game, going for 5 fame points.

BB318 - Aquasphere, identical and running adjacent to Event BB132 Aquasphere

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players of age 10 and up. Aquasphere is a worker placement game with new and unusual mechanics, quick, easy turns keep game moving with very little down time. Race to build and expand your underwater lab, capture specimens and emerge with the most KNOWLEDGE! (Identical and running adjacent to Event BB132.)

BB331 - Melee/Wizard Workshop

Melee/Wizard/TFT

by Tony Van Liew. 8 hours. For at least 2 players. Stop by and try out one of the simplest man-toman combat systems ever created. Our knowledgeable staff can help you create characters, fight historical or fantastical creatures, or even teach you how to play fantasy campaigns! A complete battle can be played in only 10 minutes! Stay as long as you like, play as much as you want.

BB359 - Dominion

Dominion

BB386 - Roll For The Galaxy - Is the dice game better than the card game?

BR409 - Motobushido - Sword and Static

by William Staab. 2 hours. For 2 to 5 beginnerlevel players. Roll for the Galaxy is a dice game of building space empires. The player who best manages his workers and builds the most prosperous empire wins!

by Edmund Metheny. 6 hours. For 2 to 5 beginner-level players. Throughout the summer your motobushi pack has clashed repeatedly with your hated rivals, the War Pigs. Now it is time for your pack to make its annual pilgrimage up icy mountain roads to the shrine of your founder, Kawasaki Sensei. But trouble follows you up the winding highway, and trouble awaits you in Emerald Village,

Roll For The Galaxy

BB413 - Enter Tiny EPIC!!!!!

Tiny EPIC Defenders!

by Abraham Torres. 2 hours. For 2 to 8 beginnerlevel players of age 14 and up. In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe. Each class has a unique player power that you will need to utilize. If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe!

BB444 - Slaughterball demo

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

ROLE足PLAYING BR104 - The Prometheus Dossier

Savage Worlds

by Stephen Hunting. 2 hours. (No restrictions) The Rippers society of monster hunters must track down the culprits behind a series of bizarre murders in London during the time of fear following the Jack the Ripper murders before panic takes over the city. Uses the Rippers steampunk horror setting of the Savage Worlds game system.

BR191 - Introduction to Pathfinder

Pathfinder Society

by Jeanne Weaver. 2 hours. (No restrictions) New players welcome. Come and have fun at our table! Dominion is a deck building game. During turns, players use their cards to perform various actions and purchase cards from a common pool of card stacks available to all players, including those that give them more actions, coins to purchase cards, and victory cards.

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

BB368 - Cutthroat Caverns Adventures

Neverwhen Demonstration

Cutthroat Caverns

by Marty Harrison. 3 hours. For 4 to 6 beginnerlevel players of age 18 and up. Essentially the same as regular Cutthroat Caverns, but involves various story lines in which you choose one path and leads you strait to another. Each game is played over 9 rounds. The surviving player with the most prestige after the 9 encounters is the winner.

BR326 - Neverwhen Demonstration

by Dustin Gross. 4 hours. (No restrictions) Play a demo of the new Neverwhen Campaign setting for The Pathfinder RPG. Pre-Generated characters are available. The demos are several different scenarios, selected based on the players' interest. All of the scenarios reflect the ability to combine different genres within a Neverwhen adventure.

Motobushido - the Motorcycle Samurai Roleplaying Game

BR418 - Introduction to the Cypher System Cypher System

by Marleon Cumpston. 2 hours. For up to 6 players. Come join in a brief Cypher System adventure. The adventure will be in the far distant future of Numenera, the modern world and endless recursions of the Strange or one of the settings suggested in the new Cypher System Rulebook. Characters will be provided.

BR429 - Dragon

Dungeons & Dragons (5th Edition)

by Mark Briggs. 4 hours. For 2 to 5 beginner-level players. Play the latest edition of the ever-popular Dungeons & Dragons RPG.

WARGAMES BW288 - Epic Ancients II

Commands & Colors Ancients

by Luther Harris. 4 hours. For 2 to 8 beginnerlevel players of age 10 and up. The Epics II version of Command & Colors Ancients is a fast playing multi-player game that allows two teams to portray epic battles in ancient history. It has an easily learned carddriven system that uses blocks instead of miniatures. The battle scenarios chosen will be determined by player interest.

Time Block C, Fri 7:00pm GENERAL CG330 - 2015 Dragonflight Annual Meeting Dragonflight Annual Meeting

by Stephen Graham. 1 hours. (See page 5 of the convention program.)

CG456 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

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CG457 - Dirty Cops: A Game for Scoundrels playtestGDC


Dragonflight XXXVI by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

CG458 - Seven Courts

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES CB106 - So Say We All, Except That Guy Battlestar Galactica

by Greg David-Craft. 4 hours. For 3 to 6 players. Battlestar Galactica base game only, no expansions. BSG is a semi-cooperative game where you play the pilots, political leaders, military leaders, and engineers who crew Galactica. You will be dealt a loyalty card at the start of the game to determine if they are a human or Cylon. If the Galactica survives to Earth, the Humans win the game.

CB134 - Harbour: Wheeling and Dealing the TMG way Harbour

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players. Harbour town where wheeling and dealing is the only way to thrive! Trade resources, improve your financial standings, and become the property mogul you were destined to become! Game will take an hour or less, plan on staying for 2 games. Very easy learning curve! Great little resourcemanagement mechanic, light but strategic and fun!

CB168 - Battlestar Galactica Freeplay Battlestar Galactica

by Damian Allen. 5 hours. For 3 to 6 players. A game of treachery, backstabbing, baseless accusations, and the cylons do some stuff too... New players welcome, and we have time to teach you the game. Since it is a team game of sorts, new players can succeed and win. First two expansions available for use if desired.

CB173 - Munchkin Tournament Qualifier 3 - Munchkin Impossible Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

CB258 - Fire, explosions, and hazmats--oh my!

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Flash Point: Fire Rescue

by Joanne Panas. 2 hours. For 4 to 6 players. Flash Point: Fire Rescue is a cooperative game of fire rescue. This exciting game will attempt to

thwart players' heroic efforts with flash overs, combustible materials, and the constant threat of spreading fire and a collapsing building. Bring out the hero in you and join the team! Minimum Age: 16

CB283 - Alhambra (+City Gates and Diamonds) Alhambra (+City Gates and the Diamonds)

by Scott Moberly. 2 hours. For up to 5 players. Come relax and play some lightly competitive Alhambra. We'll be using the "City Gates" and "Diamonds" expansions. Have some fun!

CB293 - Man eating sharks! Boat eating Sea Monsters! Opponents trying to kill you!

SURVIVE! Escape From Atlantis! 30th Anniversary Edition by Mike Davey. 2 hours. For up to 6 players of age 17 and up. The island of Atlantis has been discovered, but nobody will be safe from the sea monsters, sharks and whales which live in the ocean around Atlantis! We will play with the 5-6 player expansion and the dolphin and dice expansion. If you do not like games where opponents target you, don't sign up! Easy game, lots of fun!

CB295 - Fury of Dracula

Fury of Dracula

by Mark Levad. 3 hours. For 2 to 5 beginner-level players. One player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel. Dracula uses a hidden movement system as the vampire hunters travel around Europe trying to put an end to his evil. Will they have enough wit and bravery to defeat the dark count?

CB307 - It Still Works!!!!!

Dark Tower

by Amy Pratt. 2 hours. For up to 4 players. An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate. Lay siege to the tower and fight either to glorious victory or crushing defeat.

CB320 - Harbour, identical and running adjacent to Event CB134 Harbour

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players. Harbour town where wheeling and dealing is the only way to thrive! Trade resources, improve your financial standings, and become the property mogul you were destined to become! Game will take an hour or less, plan on staying for 2 games. Very easy learning curve! Great little resourcemanagement mechanic, light but strategic and fun!

CB335 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

CB358 - God Help Us

Deus

by Douglas E. 2 hours. For 2 to 4 beginner-level players of age 14 and up. Hand management, resource management, civilization building, and area control, all in one playable package set in a sort of idealized version of an ancient Roman setting.

CB360 - Descent into Midnight

Descent: Journeys in the Dark

by Nick Lewis. 4.5 hours. For up to 4 beginnerlevel players. Descent: Journeys in the Dark 1st Ed. Enter the dungeon, seize its treasures, and defeat the Overlord. A cooperative game in which players take on the antagonistic roles of 4 heroes, looking to steal from the Overlord and harm his hapless minions.

CB383 - Toxic City Mall

Zombicide

by Marty Harrison. 2 hours. For at least 3 players. Plays with the season one expansion pack, Toxic City Mall, introducing new characters, more items, and unique zombies! Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! **NOTE: We're all likely going to die**

CB411 - Cthulhu Still Lives...

Cthulhu Wars: The First Onslaught!

by Abraham Torres. 2 hours. For 2 to 4 beginnerlevel players of age 14 and up. Cthulhu Wars is a competitive strategy game in which 3 to 5 players produce cultists and monsters, build mystic gates, and awaken Great Old Ones. The players earn spellbooks, try to destroy their enemies, and capture their bases. Each faction has its own unique set of monsters, spells, and its own Great Old One(s).

CB436 - Sentinels of the Multiverse : Wrath of the Cosmos! Sentinels of the Multiverse

by Dean Messner. 4 hours. For 1 to 5 players. (See description online: www.dragonflight.org)


Dragonflight XXXVI MINIATURES CM142 - Circus Maximus

Circus Maximus

by Ken Cassady. 5 hours. For 4 to 19 beginnerlevel players. It is a wild ride down at the Circus Maximus. Come play a chariot race and cheer on your opponents every chance you get when they can FLIP! Bring your own chariot and your always in the game. Min age: 7

ROLE足PLAYING CR192 - Master of the Fallen Fortress Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The ruined castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. Can the PCs find a way to get inside its shattered walls? What ancient dangers await?

CR193 - #6-08 The Segang Expedition (Tier 1-5) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decadesold quest.

CR194 - #5-06 You Have What You Hold (Tier 3-7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. An enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down and end to the piracy, it may spell the doom of the society's ambitions to the north. Content in "You Have What You Hold" also contributes directly to the ongoing Sczarni storyline.

CR195 - #6-03 The Technic Siege (Tier 5-9) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Can the PCs prevent the Technic League from stealing "A Thread of Silver", a written survey of some of Numeria's most closely guarded sites, and destroying the Pathfinder Society's foothold in the Mwangi Expanse? Players new to Pathfinder Society are encouraged to use one of our pregenerated characters at a beginning level table.

CR196 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

Doctor Dread is a villain who uses her reputation to extort money and influence and she is planning her next attack. Will the heroes be able to stop her in time? This is an adventure using the Cypher System rules in a supers setting.

CR430 - Dragon Again

Dungeons & Dragons (5th Edition)

by Mark Briggs. 4 hours. For 2 to 5 beginner-level players. Play the latest edition of the ever-popular Dungeons & Dragons RPG.

WARGAMES

CR231 - Aftermath or Prelude? The Blue Dragons Do Marvel Heroic Roleplaying, Part 1

CW138 - Vom Schlacten: Das Gefecht bei Rolica

by Michael Brislawn. 4.5 hours. (No restrictions) The Avengers, Fantastic Four, and X-Men are all under attack from multiple directions. Tim Brown, Garry Corbin, and Mike Brislawn will be running three tables of six players each this year. We will have our usual table swapping as the two sessions play out. Participation in Part 1 is recommended before playing in Part 2, but not essential.

by Terry Doherty. 2 hours. (No restrictions) The combat of Roiica was a small, but bloody rearguard action that began the building of the Duke of Wellington's reputation as a General of victory. Rolica is a small game on a single 17x22 map. Vom Schlachten is new game system for battalion scale Napoleonic wargaming by La Bataille designer Terry Doherty.

Marvel Heroic Roleplaying

CR234 - Blood and Lightning

13th Age

by Kamal Lombardi. 4.5 hours. For 1 to 8 beginner-level players. Play in this introductory adventure for the open gaming system 13th Age in which while on a journey to a magical location you must cope with an insane mutating traitor and a crippled dragon. 13th Age is a D20 Open System Game which allows play in a D&D like fantasy setting.

CR272 - Death on the Veldt

Call of Cthulhu

by Ralph Shelton. 4.5 hours. For 3 to 6 players. Join a hunting expedition in Africa, see exotic animals, meet natives, go insane. Call of Cthulhu is a Role Playing Game of existential horror set in the worlds created by HP Lovecraft.

CR310 - Realms - Open Gaming

Realms

by Chad Brink. 4 hours. For up to 8 players. Have you ever had a GM tell you that you were not allowed to do something because you were the wrong class? The Realms system is the Fantasy RPG for you.

CR375 - Lodoss War: Karla's Lament

BESM

by Chey Temple. 4 hours. (No restrictions) Uses the Big Eyes Small Mouth RPG system. King Kashue has received a letter from Karla, the Gray Witch. She has asked for the Heroes to meet her at her castle in two weeks. Failure to show up may have dire consequences for Lodoss.

CR398 - Dread Expectations

Cypher System

by Marleon Cumpston. 4 hours. For up to 6 players.

Vom Schlachten: Battles of the French Revolution and Napoleonic Period - Playtest

Time Block D, Fri 9:30pm GENERAL DG180 - Zombie Dice

Zombie Dice

by MiB Staff. 2 hours. (No restrictions) You are a zombie. You want braaains. More brains than any of your zombie buddies. Zombie Dice is fun for any zombie fan. The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn! It's a great quick game. Each game takes 10 to 20 minutes, so we'll play several!

BOARD GAMES DB123 - Hansa Teutonica

Hansa Teutonica

by Adam Harvey. 2 hours. For 3 to 5 players. The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. Players have to improve their traders' "skills" to get more VP and unlock other advantages.

DB292 - The Game Of 49- Chips In A Row, Money under the table, game on the line The Game Of 49

11

by Mike Davey. 2 hours. For up to 5 players of age 17 and up. Start with $49 cash and a simple goal: Place 4 of your own chips in a row on the board. Outbid opponents to buy spaces as they are auctioned off one by one. Do you hoard your cash, and


Dragonflight XXXVI hope your winning number comes up next? Or spend big now to keep an opponent off of the board? Plays in 30-45 minutes.

DB294 - Kraftwagen

Kraftwagen

by Steven Canning. 2 hours. For 2 to 4 players. Players compete in the early European auto industry. Develop your automotive technology and show off your cars in the show room or in the Grand Prix.

DB303 - Buffy the Vampire Slayer

Buffy the Vampire Slayer

by Clayton Baisch. 2 hours. For 2 to 5 players of age 12 and up. It's up to you to help Buffy and her friends stop the spread of Evil in Sunnydale! Which villain and his minions will plague the town? The Master? The Judge? The Mayor? Or Adam? Each game recreates one of Buffy's four most exciting challenges... use your own strength and skill to outwit them all!

DB336 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

DB372 - Lords of Vegas

Lords of Vegas ... Roll the dice to see if you are the next Casino Boss... by Jeanne Weaver. 2 hours. For 4 to 6 beginnerlevel players of age 12 and up. Lords of Vegas is a clever strategy game with all the thrills, risks, and rewards of the casino business. You start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice.

DB373 - R - Rated Apples to Apples (18+) (CAH) Cards Against Humanity

by Marty Harrison. 2 hours. For 4 to 8 beginnerlevel players of age 17 and up. Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends. The game is simple and very fun. Think of Apples To Apples but with dark and twisted choices. Minimum Age: 18+

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DB382 - Is That a .38 in Your Pocket, or Are You Just Happy to

See Me?

Colt Express

by Douglas E. 2 hours. For 2 to 6 beginner-level players of age 10 and up. Play the 2015 Spiel des Jahres. Each Old-Westthemed character has a special ability that will assist him or her in robbing the passengers of the Colt Express. Watch out for the marshal, who isn't happy about this train robbery, and the other players, who want to shoot you and punch you and take your loot. Chaotic fun.

DB390 - Terra Mystica

Terra Mystica

by William Crittenden. 3 hours. For 2 to 5 beginner-level players of age 14 and up.

Terra Mystica is a game with very little luck that rewards strategic planning. With subtlety and craft, the player must attempt to rule and terraform as great an area as possible and to develop their group's skills. There are also four religious cults in which you can progress.

DB412 - Cthulhu Still Lives...

Cthulhu Wars: The First Onslaught!

by Abraham Torres. 2 hours. For 2 to 4 beginnerlevel players of age 14 and up. Cthulhu Wars is a competitive strategy game in which 3 to 5 players produce cultists and monsters, build mystic gates, and awaken Great Old Ones. The players earn spellbooks, try to destroy their enemies, and capture their bases. Each faction has its own unique set of monsters,


Dragonflight XXXVI spells, and its own Great Old One(s).

CARD GAMES DD308 - Now it is time for More Kittens in a Blender!!! Kittens in a Blender

by Amy Pratt. 2 hours. For 2 to 6 players. Hey, ready for the game, and there are more kittens now than ever because get ready for fun with the expansion pack More Kittens in a Blender! This fast-paced card game has players working to save all of their own kittens before the unthinkable happens.

DD366 - Tanto Cuore: Romantic Vacation Tanto Cuore: Romantic Vacation

by MIB [redacted]. 2 hours. For 2 to 4 beginnerlevel players of age 17 and up. A deck building game where the players are aristocrats showing affection to the maids in their employ has gone to a tropical island, full of sunshine & merriment! Take care with your choices as you don't won't to spoil your new Reminiscences. Can you can become the 'perfect master'?

LIVE­ACTION ROLE­ PLAY DL122 - Pardon me, do you have a moment to hear the message of my Lord and... um.. Lord Dagon Cultist of Kingsport

by Michael McGuire. 2 hours. For 7 to 29 players. Developed as a Cthulhu-esque version of Who's A Werewolf, Cultist of Kingsport was a lot of fun at Portland Cthulhu Con. Soon to be available on Drivethucards.com, the game will be introduced and run by the creator, Michael McGuire. this game does not require a sanity check.

DL252 - The forces of Good and Evil equate late. The Resistance: Avalon

by Mark Briggs. 2 hours. For 5 to 10 players. The Resistance: Avalon is a party game of social deduction. It is inspired by Mafia/Werewolf, yet it is unique in ways that increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. When one game of The Resistance: Avalon ends, another will start until we've filled the time block.

ROLE­PLAYING DR107 - Old-School "Star Wars" Adventures Jedi 1.2

by Tony Van Liew. 3 hours. For 2 to 6 players. The "very first" Star Wars-based RPG, developed in 1981 but not published until 2007. It's old-

school gaming with fully open-sourced rules. They can be downloaded from http://www.1km1kt.net/rpg/jedi. Players may come with their own characters (no older than 26) or pre-gens will be provided. Players should also come prepared to watch their language.

DR197 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

Time Block E, Sat 12:00am GENERAL EG181 - Chupacabra

Chupacabra

by MiB Staff. 2 hours. (No restrictions) Can you Survive the night? Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom. Divide up the 24 glow-in-the dark dice. When you roll a Chupacabra, you can take dice from your opponents. Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.

BOARD GAMES EB154 - Hacker: The Dark Side

Hacker

by MIB [redacted]. 2 hours. For 3 to 6 beginnerlevel players. Before the flash & noise of the Web, the internet was a much different place. Crack codes, hack sites and phreak your friends in the awardwinning classic of electronic mayhem. Can you become the one, true Net Ninja?

EB158 - Shadow Hunters - Midnight Madness Redux Shadow Hunters (at midnight)

by Douglas E. 2 hours. For 6 to 8 beginner-level players of age 15 and up. The game of monsters, monster hunters, concealed identities, and survival! Shadow Hunters is most fun with a full complement of eight players. Sign up (you know you want to)! Due to having a fairly quick play time, we may be able to run two or three sessions in this time block.

EB445 - Late Night Arkham Fright V

Late Night Arkham Fright V

by Dean Messner. 6 hours. For up to 12 players. (See description online: www.dragonflight.org)

LIVE­ACTION ROLE­ PLAY EL253 - Through the ages of resistance we generate generations. The Resistance: Avalon

by Mark Briggs. 2 hours. For 5 to 10 players. The Resistance: Avalon is a party game of social deduction. It is inspired by Mafia/Werewolf, yet it is unique in ways that increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. When one game of The Resistance: Avalon ends, another will start until we've filled the time block.

ROLE­PLAYING ER235 - Peril at King's Landing

: A Song of Ice and Fire Roleplaying: A Game of Thrones Edition by Kamal Lombardi. 3 hours. For 1 to 8 beginnerlevel players. Play in this roleplaying game set during events of the first novel in George R. R. Martin's bestselling novel series A Game of Thrones. You will play characters all part of the same house attempting to advance their house versus events involving a rival house plotting against them.

ER376 - Demon City Shinjuku: School Daze BESM

by Chey Temple. 4 hours. (No restrictions) Mr. Jin has called you in for another job. It appears that a school bus found its way into Shinjuku. It is believed that the bus was hijacked. Your mission is to rescue the students before the demons make a snack out of them. Uses the Big Eyes Small Mouth RPG system.

Time Block F, Sat 9:00am GENERAL FG182 - Nanuk

Nanuk

by MiB Staff. 2 hours. (No restrictions) In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.

FG459 - Merchants of Araby

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

13

FG460 - Kaiju City Combat

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)


Dragonflight XXXVI FG461 - Fightin' Words

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

FG462 - Fightin' Words

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES FB116 - Car Wars 3X Tournament Battle #1 Car Wars

by Greg Pratt. 2 hours. For 2 to 8 players. Triple Scale (Hot Wheels-sized) Car Wars Tournament. Battle #1. The top two finishers move on to the final at 7 p.m. No experience required (veteran players are also welcome), vehicle designs and materials will be provided. Car Wars is the game of the freeways of the future, where the right of way goes to the biggest guns.

FB130 - Alchemists: Creating the magic! Alchemists

by Darlene Hochgreve. 3 hours. For 2 to 4 beginner-level players. You are an alchemist in this colorful board game that combines worker placement with deductive reasoning to solve logic puzzles and race your opponents to publish your findings. Game depends on Smart Phone Camera and App to play, download free at Google Play Store, "Alchemists: Lab Equip." Min Age: 10

FB174 - Munchkin Tournament Qualifier 4 - Good the Bad and the Munchkin Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

FB227 - Saturday Morning Kids' Games Kids Games

by Katie Campbell. 2 hours. (No restrictions) Calling all preschool kids and their grown-up minions! Join us to play some games to engage the next generation of gamers. We'll bring a selection including: Robot Turtles, Orchard, My First Carcassone, Snail's Pace Race, and more. Reading isn't necessary, but knowing colors will help. No drop-offs. Grown-ups must stay with the players.

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FB248 - Libertalia - Pirate themed card/board game Libertalia

by Jeff Jorgensen. 2 hours. For 2 to 6 players. A simple to learn pirate card game. Outwit the plans of competing pirates over three campaigns while using the same crew cards as your comrades. Will you be able to make the most of the abilities of your characters at the right time, or will you have the loot snatched from under your foot by a wilier pirate than you?

FB262 - Agents of SMERSH

Agents of SMERSH

by Garry Corbin. 2 hours. For 2 to 5 players. A cooperative Storytelling game set in the 1970s Cold War era. Game includes the Agents of SMERSH base game (2nd Edition), the Kickstarter Extras and the Secret Mission Cards. If we get 4 or more players, we will be running with the Swagman's Hope expansion (adds Australia and 300 more encounters).

FB265 - A Flickin' Awesome Adventure Catacombs

by Douglas E. 2 hours. For 2 to 4 beginner-level players. An action/dexterity-based adventure board game in which one player is the Overseer, controlling the monsters of the catacombs, and the other players cooperatively control four heroes fighting their way through the catacombs. Min Age 12.

FB269 - Gallipoli 1915 - Churchill's Greatest Gamble Gallipoli 1915 - Churchill's Greatest Gamble

by Geoffrey Phipps. 8 hours. For up to 8 players. Gallipoli 1915 - Churchill's Greatest Gamble is a grand tactical simulation of the landings at the Dardenelles in 1915. The game is reaching its publication numbers with GMT. This year we will play test some of the smaller, one day scenarios. I can teach new players and complete the scenario within the scheduled time.

FB273 - 18xx Shenanigans

1817

by Dan Lokemoen. 10 hours. The classic rail system with lots of twists -- take loans, sell companies to other companies, sell stocks you don't own. This is a handmade version of the somewhat rare game. Those with 18xx experience will fit right in. Rules will be taught for new players, but please do not commit lightly.

FB277 - Has anyone seen Brother Adelmo? - Mystery of the Abbey Mystery of the Abbey

by Keith Sink. 2 hours. For 3 to 6 beginner-level players. Mystery of the Abbey is 'the thinking person's Clue' -- a new kind of whodunit boardgame, set in a medieval French Abbey. Players must solve the crime by moving through the beautifully illustrated Abbey board, searching for clues, questioning the other monks and using their intuition to uncover the truth. Min Age: 13

FB299 - Control your DIRT and

become a Steam Park Magnate! Steam Park

by Mike Davey. 2 hours. For 3 to 4 beginner-level players of age 12 and up. Steam Park is a beautiful, easy-to-learn game about building and maintaining an amusement park for robots. You'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes.

FB316 - Alchemists, identical and running adjacent and simultaneously to Event FB130 Alchemists

by Darlene Hochgreve. 3 hours. For 2 to 4 beginner-level players. You are an alchemist in this colorful board game that combines worker placement with deductive reasoning to solve logic puzzles and race your opponents to publish your findings. Game depends on Smart Phone Camera and App to play, download free at Google Play Store, "Alchemists: Lab Equip." Min Age: 10

FB332 - Melee/Wizard Workshop

Melee/Wizard/TFT

by Tony Van Liew. 6 hours. For at least 2 players. Stop by and try out one of the simplest man-toman combat systems ever created. Get some practice in for the Melee/Wizard Tournament this afternoon. A complete battle can be played in only 10 minutes, or a campaign game can last the whole weekend! Stay as long as you like, play as much as you want. Our people are there to help you.

FB337 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

FB361 - Zombiecide... Will you survive the Z. apocalypse? Zombicide

by Jeanne Weaver. 3 hours. For at least 3 players. Survivors battle their way to live against hoards of zombies in this cooperative game. Each time a zombie is destroyed by a survivor, more zombies spawn. Play the original version, beginners welcome, if you think you got the stuff to survive! The only way out is zombicide! **NOTE: We're all likely going to die**


Dragonflight XXXVI FB391 - Galaxy Trucker with all the trimmings! Galaxy Trucker: Anniversary Edition

by William Crittenden. 4 hours. For 2 to 5 players. Galaxy Trucker using all the ship parts from both expansions, and Rough Roads. We can teach the expansion components but players who sign up should be familiar with the basic game. In Galaxy Trucker, players will frantically race to build a space-worthy space ship, grabbing tiles from a pile of parts in the center of the table.

ROLE­PLAYING FR136 - Courting Problems

Dresden Files RPG

by Eric Aldrich. 2 hours. For up to 6 players. The conflict between the Summer and Winter Courts of Fey threaten to break the truce that exists in the UW Arboretum. Can you fix this before too much blood (perhaps your own) is shed? Uses the Dresden Files game system. Bring your wits, your imagination, and enthusiasm. Characters provided.

FB394 - Travel the World, See Cthulhu. Go Insane

FR198 - #5-08 The Confirmation (Tier 1-2, Repeatable)

by Michael McGuire. 6 hours. For 3 to 5 players. Like Arkahm Horror, you get to stop a Great Old One from... doing whatever unfathomable things they do.. as you travel the world to find clues and go into debt trying to collect powerful allies and artifacts. Will include all expansions out to the time of the game. If Strange Monuments is out in time I'll have it too.

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character. Successfully uncovering this secrets of the Isle of Kortos will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Eldritch Horror

FB414 - Super Dungeon Explore: Forgotten King Super Dungeon Explore

by Abraham Torres. 4 hours. For 3 to 6 beginnerlevel players of age 12 and up. Super Dungeon Explore: Forgotten King is a fast paced dungeon adventure board game featuring adorable fantasy heroes charging through brightly colored dungeons, searching for treasure, and fighting the terrible dungeon boss!

FB427 - Libertalia

Libertalia

by Mark Levad. 2 hours. (No restrictions) Libertalia is a role selection game where pirate crews battle it out to see who will get the largest share of the loot.

FB435 - Outpost

Outpost

by J. Scot McDonald. 4 hours. For 4 to 9 players. (See description online: www.dragonflight.org)

CARD GAMES FD355 - Magic the Gathering: Origins Draft Flights Magic the Gathering Draft Tournament

by Games & Gizmos Staff. 12 hours. For 8 to 16 tournament-level players of age 12 and up. We will be drafting 3 packs of MTG:Origins in flights of 8 players. Each flight should take approximately 3 - 4 hours and we will be running all day! This tournament includes prize support and official sanctioning. Tournament flights can be entered via tickets purchased with your badge or cash ($14 per flight) on the day of the event.

Pathfinder Society

FR199 - #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Tier 1-5) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Weeks have passed since Venture-Captain Sharrowsmith departed for the Bandu Hills. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. "On Sharrowsmith's Trail" is the first in the three-part Scions of the Sky Key campaign.

FR200 - #6-02 The Silver Mount Collection (Tier 3-7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The esteemed Blakros family receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

FR201 - #6-20 Returned to Sky (Tier 7-11) Pathfinder Society

Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

FR236 - Mystic Alliances

Call of Cthulu - Mystic Alliances

by Kamal Lombardi. 4.5 hours. For 1 to 6 beginner-level players. Teenagers face the Mythos in Seattle in this stand alone variant for Call of Cthulu. The Mythos are once again on the rise.

FR327 - Neverwhen Demonstration

Neverwhen Demonstration

by Dustin Gross. 4 hours. (No restrictions) Play a demo of the new Neverwhen Campaign setting for The Pathfinder RPG. Pre-Generated characters are available. The demos are several different scenarios, selected based on the players' interest. All of the scenarios reflect the ability to combine different genres within a Neverwhen adventure.

FR377 - Sailor Moon: Time of Troubles BESM

by Chey Temple. 4 hours. (No restrictions) A vision of Rei's is coming true. Everything she saw is happening. Most aren't bad events. But her final vision; shows the Sailor Scouts defeated. Can they change the future? Uses the Big Eyes Small Mouth RPG system.

FR423 - Fate of the Mouse Guard

Fate Accelerated Edition (FAE)

by Sophie Lagace. 4.5 hours. For up to 5 players. The Mouse Guard investigates the disappearance of Sprucetuck's foremost alchemist and the elixirs she was concocting—and discover a greater danger! If you love the idea of miniatures in your Fate game but are not sold on the setting of War of Ashes: Fate of Agaptus, try this homebrew hack for the Mouse Guard setting.

WARGAMES FW125 - Normandy '44

Normandy '44

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. A Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Can the PCs brave the troubled city of Chesed, evade the agents of the Technic League, and survive a trip into the Numerian wastes?

by Rob Bottos. 10 hours. For 2 to 2 experiencedlevel players. Normandy '44 is a 2 to 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.

FR202 - Introduction to Pathfinder Society

FW140 - Vom Schlachten: Die Schlacht bei Vimeiro

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Dragonflight XXXVI Vom Schlachten: Battles of the French Revolution and Napoleonic Period - Playtest

by Terry Doherty. 6 hours. (No restrictions) The Battle of Vimiero took place in Portugal four days after the Combat at Rolica on August 17, 1808. Despite being outnumbered Junot attacked Wellesley at the small village of Vimeiro. Unfortunately for him his battle plan was rushed and ill-executed while Wellsley's deft responses won the day.

FW167 - Pax Romana

Pax Romana

by Ralph Shelton. 9 hours. For up to 3 players. Pax Romana covers Europe from 300 BC through the end of the 1st century BC, when control of the Mediterranean was in a state of flux with four empires possible. And it does so with a scale and system that is filled with decision-making tension but also highly accessible and easy to play.

FW289 - The Napoleonic Wars

The Napoleonic Wars

by Luther Harris. 8 hours. For 4 to 5 beginnerlevel players of age 12 and up. The Napoleonic Wars is a strategic level multiplayer card-driven game of warfare and diplomacy during the Napoleonic Era. The players take on the roles of France, Britain, Austria, Russia, and Prussia. The game can end relatively quickly with a "Peace Die Roll" at the end of each turn, or can continue on.

FW333 - Learn to play Star Wars Armada Star Wars Armada

by Games & Gizmos Staff. 2 hours. (No restrictions) Come learn to play this new and fast paced wargame. We will provide all the miniatures and dice you need! Sinister Star Destroyers chase down Rebel Blockade Runners while squadrons of X-Wings and swarms of TIE Fighters exchange deadly blaster fire in this capital ship centered wargame.

FW425 - Hitler's Reich Demo Games Hitler's Reich

by Stephen Graham. 8 hours. For up to 2 players. Hitler's Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across North Africa, the Atlantic and Mediterranean, and Russia using a simple diceenhanced conflict card comparison combat mechanism.

FW426 - The Seven Year's War: Frederick's Gamble Demo Game The Seven Year's War: Frederick's Gamble

by Stephen Graham. 6 hours. For 2 to 4 players. It is spring 1757. The Prussian king, Frederick II, is surrounded on all sides by enemies. The Seven Years War: Frederick's Gamble is a furiously paced, card-driven, and battle/siege-intensive strategic/operational game.

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Time Block G, Sat 11:30am GENERAL GG463 - Dirty Cops: A Game for Scoundrels playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

GG464 - Glue Gun Dew Drops

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

GG465 - Cogs in a Machine

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

GG466 - Runaway Train

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

GG467 - Yukon Salon

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES GB114 - Brass!

When there's muck, there's Brass

by Adam Harvey. 3 hours. For 3 to 4 players. As an industrialist in northern England during the heyday of the industrial revolution, each player needs to build an economic engine that surpasses the others before the foreign markets have been saturated with English cotton. This clever game is not overly difficult to learn but is loaded with complex decisions and fun!

GB117 - Car Wars 3X Tournament Battle #2 Car Wars

by Greg Pratt. 2 hours. For 2 to 8 players. Triple Scale (Hot Wheels-sized) Car Wars Tournament. Battle #2. The top two finishers move on to the final at 7 p.m. No experience required (veteran players are also welcome), vehicle designs and materials will be provided. Car Wars is the game of the freeways of the future, where the right of way goes to the biggest guns.

GB147 - Elder Signs

Elder Signs

by Lynn Ly. 2 hours. For 2 to 8 beginner-level players of age 18 and up. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs and seal away the Ancient Ones.

GB148 - Stone Age

Stone Age

by William Cohen. 2 hours. For 2 to 4 beginnerlevel players of age 13 and up. In Stone Age, the players experience the dawn of mankind. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

GB157 - Firefly The Game (with expansions if desired) Firefly the Game

by Damian Allen. 4 hours. For 1 to 4 players. Players travel from planet to planet, hiring crew, upgrading ships, and delivering dubious cargo. Traveling requires turning over "full burn" cards, one for each space moved, and you can encounter an Alliance ship, have a breakdown, or even run into Reavers.

GB161 - Do You Have What It Takes to Be a Space Cadet? Space Cadets: Dice Duel

by Douglas E. 2 hours. For 6 to 8 beginner-level players of age 12 and up. This is a cooperative, high-energy game. Requires ability to play well with others and a sense of humor. A team vs. team, real-time, dice-rolling game of starship combat! We might use the Die Fighter expansion depending on player interest and GM mood. This game can be quick, so there may be time for two or three sessions.

GB164 - Five Tribes

Five Tribes

by Jeff Jorgensen. 2 hours. For 2 to 4 players. This is a European game with a unique twist on the worker placement game genre. The workers (including Assassins, Elders, Builders, Merchants and Viziers) start the game already in play, and you have to displace them on your turn! It's quick and easy to learn for beginners.

GB175 - Munchkin Tournament Qualifier 5 - Super Munchkin

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

GB183 - Knightmare Chess

Knightmare Chess

by MiB Staff. 2 hours. (No restrictions) Chess on steroids. The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!


Dragonflight XXXVI GB280 - With Hard Work And Dedication, YOU TOO can one day attain the lofty status of "salaryman"! Kanban: The Automotive Revolution

by Chance Daniels. 2 hours. For 4 to 4 experienced-level players. This is a game about young tireless entry level managers jockeying to earn the favor of the factory manager! As a heavier game, rules explanation will take at least 45 minutes, and it is recommended that players be experienced with tabletop games and have a firm grasp of worker placement concepts. It is, quite frankly, the best game of 2014.

GB297 - Dominate the Spice trade!

GOA Destination: Spice Islands

by Mike Davey. 2 hours. For up to 4 players. As European traders and adventurers in the Indian Ocean of the late 15th Century, players look for opportunities in the game to bring wealth and fame to their businesses. This game has a fun auction mechanic to it and is very strategic about a middleEuro complexity. Lots of decisions and fun! This is the first edition C. 2004

GB314 - Jamaica

Jamaica

by Matthew Titelbaum. 1 hours. For 2 to 6 players of age 6 and up. Jamaica is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure), so that the winner is the player who best balances their position in the race with their success at the side goals. This is a family-friendly event. Feel free to bring your children if they are ready for this sort of game.

GB338 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

GB362 - Illuminati Deluxe!

Illuminati

by MIB [redacted]. 2 hours. For 3 to 6 beginnerlevel players. This award-winning game reveals what you've always suspected - secret conspiracies are everywhere! THEY really are out to get you so you'd better get them first. Become a Secret Master and take over the world using the Post Office, Nuclear Power Companies, the FBI and Goldfish Fanciers...

GB371 - Elfenland

Elfenland... Come travel on the Elfenroads to with your Elf Boot to get Elfen Bootie...

by Jeanne Weaver. 2 hours. For 2 to 6 beginnerlevel players of age 10 and up. Best played with 6 people All elf girls and elf boys have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. It's an exciting race! Come and have fun at my table!! Good game for 11 & up.

GB428 - Imperial Settlers

Imperial Settlers

by Mark Levad. 2 hours. For up to 4 players. Imperial Settlers is a card game that lets players build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. Players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

GB433 - Let's Build Spaceships!! Demo play testing of Space Yards

Space Yards - Run a spaceship production company in the beginning of the inter-planetary travel age! by Sky Sternberg. 2 hours. For 3 to 5 beginnerlevel players of age 17 and up. (See description online: www.dragonflight.org)

GB438 - Slaughterball Demos

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

MINIATURES GM370 - X-Wing Summer Dogfight Tournament (100 pts) X-Wing

by Games & Gizmos Staff. 4 hours. For 2 to 20 players. Join us for a Star Wars: X-Wing tournament including official Fantasy Flight prize support as well as hand painted alternate art ships! 100 pt dogfight using standard squadron building rules (please have your squadron list printed to save time at registration). Rounds will either be 75 or 60 minutes, depending on entries.

ROLE足PLAYING GR203 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is

a single episode in a continuing worldwide story.

GR311 - Realms - Open Gaming

Realms

by Chad Brink. 4 hours. For up to 8 players. Have you ever had a GM tell you that you were not allowed to do something because you were the wrong class? The Realms system is the Fantasy RPG for you. https://www.facebook.com/RealmsRPG

GR393 - Dungeons and Dragons Adventurers League Dungeons & Dragons (5th Edition)

by Dungeons and Dragons Adventurers League. 4 hours. For 2 to 5 beginner-level players. You explore dungeons and fight dragons. (5th Edition)

GR399 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. Past years have included MouseGuard, Apocalypse World, Universalis and many more. If you've never played a Story Game come and check it out!

GR419 - Introduction to the Cypher System Cypher System

by Marleon Cumpston. 2 hours. For up to 6 players. Come join in a brief Cypher System adventure. The adventure will be in the far distant future of Numenera, the modern world and endless recursions of the Strange or one of the settings suggested in the new Cypher System Rulebook. Characters will be provided.

Time Block H, Sat 2:00pm

GENERAL HG468 - Dirty Cops: A Game for Scoundrels playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

HG469 - Alien Overrun

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

HG470 - Seven Courts

playtestGDC

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by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

HG471 - Runaway Train

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)


Dragonflight XXXVI HG472 - Destruct Sequence, Disengage playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

HG473 - Nighthawks

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES HB102 - 4th Annual Melee/Wizard Tournament Melee/Wizard/TFT

by Tony Van Liew. 3 hours. For at least 2 players. It's winner-take-all in the 4th Annual Melee/Wizard Tourney. Come be one of up to 45 combatants in a free-for-all using Metagaming's TFT system. It's simple enough for anyone of any experience level to play, and it all takes place on a scale representation of the Roman Colosseum. There is actual swag on the line, here, so come one! Come all!

HB118 - Car Wars 3X Tournament Battle #3 Car Wars

by Greg Pratt. 2 hours. For 2 to 8 players. Triple Scale (Hot Wheels-sized) Car Wars Tournament. The top two finishers move on to the final at 7 p.m. No experience required (veteran players are also welcome), vehicle designs and materials will be provided. You don't need to play in any of the earlier battles to play, each is a standalone game. Right of way goes to the biggest guns.

HB133 - Aquasphere: Wet Worker Placement! Aquasphere

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players of age 10 and up. Aquasphere is a worker placement with new and unusual mechanics, quick, easy turns keep game moving with very little down time. Put your engineer, scientist, submarines and aquabots to work researching under the sea phenomenas you race to build and expand your underwater lab, capture specimens and emerge with the most KNOWLEDGE!

HB149 - Zombicide

Zombicide

by Lynn Ly. 3 hours. For at least 3 players. Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

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HB150 - Village

Village

by William Cohen. 2 hours. For 2 to 4 beginnerlevel players of age 18 and up. Each player will take the reins of a family in the village, and have them find fame and glory as time passes and people die. Those who find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory. A unique new action mechanism keeps turns short and yet still tactically rich.

HB169 - Firefly the Game with all 3 expansions if desired. New players welcome! Firefly the Game

by Damian Allen. 4 hours. For 1 to 4 players. If you've seen the show, you will recognize most of what's in the game. Get a ship, find jobs, and keep flying... while dodging the Alliance, Reavers, and all the other stupid stuff that happens in the show. As always, new players are welcome.

HB176 - Munchkin Tournament Qualifier 6 - Munchkin Zombies

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

HB184 - Castellan

Castellan

by MiB Staff. 2 hours. For 2 to 4 beginner-level players. With every play, the castle grows, walls & towers forming courtyards. Each turn, you decide how many cards to spend and where to place them. Build the greatest courtyards you can but don't hand your opponent a chance to build a better one!

HB260 - Can you hold the Nazis at bay for 7 days? 7 Days of Westerplatte

by Joanne Panas. 2 hours. For 2 to 4 beginnerlevel players. 7 Days of Westerplatte is a cooperative war game about the start of the Second World War, when 235 defenders of the Polish Military Depot faced the overwhelming German army. The players are Polish commanders who must work together to defend the Depot for seven days, or they will succumb to the enemy's crushing power. Min Age: 12.

HB298 - Build a castle, RULE the world! TORRES

by Mike Davey. 2 hours. For up to 4 players of age 16 and up. A strategy game of castle building and knights.

Demonstrate your abilities as a clever castle builder on several levels! This is a great castle building game with a ton of strategy! FUN! This is the original 1999 version and each player will start with at the full set of 10 action cards to use. This makes the game much more strategic.

HB319 - Aquasphere, identical and running adjacent to Event HB133 Aquasphere

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players of age 10 and up. Aquasphere is a worker placement game with new and unusual mechanics, quick, easy turns keep game moving with very little down time. Race to build and expand your underwater lab, capture specimens and emerge with the most KNOWLEDGE! (Identical and running adjacent to Event HB133.)

HB325 - Chaosmos

Chaosmos

by Adam Harvey. 2 hours. For 2 to 4 players. The universe is about to collapse, and your final hope lies in an ancient mysterious artifact. Knowledge is the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage. The best players will keep their hand fluid, constantly changing tactics.

HB340 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

HB357 - Gentlemen, Start your Engines! Thunder Alley

by Cullen Faugno. 2 hours. For 4 to 7 players. Thunder Alley is a quick tactical stock car racing game. Each player controls a team of cars, and it is the combined score of all your cars that determines the winner.

HB439 - Slaughterball demo

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

CARD GAMES HD261 - Work Days, from Graviti Entertainment.

Demo and playtest of a new card game, Work Days, from Graviti Entertainment.


Dragonflight XXXVI by Jill Wetzel. 2 hours. (No restrictions) Get the fewest hours at work! Join us for a demo and play test of a quick card game where slacking off is the key. For 2-8 players, about 20 minutes to play.

MINIATURES HM162 - Formula De

Formula De

by Steve Allen. 4 hours. For up to 18 players. Miniatures based racing game. Screeching tires, loud crashes, tons of fun! Formula racing at Montreal. Hot Wheels style!

ROLE足PLAYING HR103 - The Prometheus Dossier

Savage Worlds

by Stephen Hunting. 2 hours. (No restrictions) The Rippers society of monster hunters must track down the culprits behind a series of bizarre murders in London during the time of fear following the Jack the Ripper murders before a panic takes over the city. Uses the Rippers steampunk horror setting for the Savage Worlds game system.

HR204 - #6-10 The Wounded Wisp (Tier 1-2, Repeatable) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. It's up to the PCs to solve a puzzle that dates back to the Society's darkest years. This is an evergreen, replayable scenario designed to introduce you to Pathfinder Society organized play.

HR205 - #6-14 Scions of the Sky Key, Part 2: Kaava Quarry (Tier 1-5) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. A powerful guardian stands vigil over the ancient ruins where Venture-Captain Sharrowsmith disappeared, yet the beast has a weakness: a prophesied talisman in the possession of an elusive tribe. The PCs must win the reclusive people's trust and claim the prize before the Aspis Consortium! Part Two of the Scions of the Sky Key arc.

HR206 - #6-19 Test of Tar Kuata (Tier 3-7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. The Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure.

HR207 - #6-07 Valley of the Veiled Flame (Tier 5-9) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago. When that team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs to uncover whatever is hidden in those peaks.

HR208 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

HR232 - Aftermath or Prelude? The Blue Dragons Do Marvel Heroic Roleplaying, Part 2 Marvel Heroic Roleplaying

by Michael Brislawn. 4.5 hours. (No restrictions) The Avengers, Fantastic Four, and X-Men are all under attack from multiple directions. Tim Brown, Garry Corbin, and Mike Brislawn will be running three tables of six players each this year. We will have our usual table swapping as the two sessions play out. Participation in Part 1 is recommended before playing in Part 2, but not essential.

HR237 - Knight of the Comet

Doctor Who: Adventures in Time and Space: The Roleplaying Game by Kamal Lombardi. 4.5 hours. For 1 to 5 beginner-level players. Play Doctor Who and companions as they travel throughout time and space in Doctor Who's TARDIS facing longtime fearsome foes such as daleks and cybermen in this game based on recent seasons of the BBC television series.

HR281 - Welcome to Scenic Dunnsmouth! We hope you survive your stay... Lamentations of the Flame Princess

by Chris Paul. 4 hours. For up to 5 players of age 18 and up. Old School D&D style game set in the 17th Century and with elements of the "weird" aspects of sci-fi and fantasy. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. Village-based adventure with mysteries, evil and Weird, for characters of levels 2-5. Pre-generated characters will be provided.

HR328 - Neverwhen Demonstration

Neverwhen Demonstration

by Dustin Gross. 4 hours. (No restrictions) Play a demo of the new Neverwhen Campaign setting for The Pathfinder RPG. Pre-Generated characters are available. The demos are several different scenarios, selected based on the players' interest. All of the scenarios reflect the ability to combine different genres within a Neverwhen adventure.

HR350 - Playful Watch: Junior Edition PDQ

by Laura Mortensen. 2 hours. (No restrictions) You will play members of the Playful Watch; toys rescued from the Island of Lost Toys. This game is great for young players who want to try out an RPG. The rules are light and the characters will be made at the table. Also this games comes with a free toy. I would love to have ages 8 and up!

HR378 - Tenchi Muyo: Return to Geminar BESM

by Chey Temple. 4 hours. (No restrictions) Tenchi and the gang are pulled back to the world of Geminar. It seems Tenchi's half-brother, Kenshi is missing. They need Tenchi and the girl's specific skill sets to find him. Uses the Big Eyes Small Mouth RPG system.

HR400 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. Past years have included MouseGuard, Apocalypse World, Universalis and many more. If you've never played a Story Game come and check it out!

HR407 - Dread Expectations

Cypher System

by Marleon Cumpston. 4 hours. For up to 6 players. Doctor Dread is a villain who uses her reputation to extort money and influence. To maintain that reputation she occasionally has to demonstrate that she can cause death and destruction. Will the heroes be able to stop her in time? This is an adventure using the award-winning Cypher System rules (Numenara and The Strange) in a supers setting.

HR420 - Ice, Ice, Baby

War of Ashes: Fate of Agaptus

by Sophie Lagacie. 4.5 hours. (No restrictions) A new RPG set in a "grimsical" setting with strange races and fickle gods. Think postapocalyptic muppets struggling for survival. Uses the FATE Core system.

HR431 - Fight

19

Dungeons & Dragons (5th Edition)


Dragonflight XXXVI by Mark Briggs. 4 hours. For 2 to 5 beginner-level players. Play the latest edition of the ever-popular Dungeons & Dragons RPG.

WARGAMES HW296 - He-Man Masters of the Universe "Battle of Grayskull Temple"

He-Man Masters of the Universe "Battle of Grayskull Temple" by Bruce Smith. 4 hours. For up to 6 players. A miniatures game using 25mm figures allowing them to play good or evil forces in the world of He-Man Masters of the Universe. This game represents He-Man, Man-At-Arms and Ram Man together with the Army of Good versus Skeletor, Beast Man, & Mer-Man along with the Army of Evil as they battle for control of the Temple of Grayskull. Min Age: 14.

HW363 - Ogre: Exercise K

Ogre: Exercise K

by MIB [redacted]. 4 hours. For 2 to 12 beginnerlevel players. This classic game of future warfare now with 3-D Ogres & buildings, full color maps and hundreds of GEVs, Tanks, Missile Tanks, Infantry, etc. This scenario features four teams of Ogres, fighting until one team is standing.

Time Block J, Sat 4:30pm GENERAL JG185 - Chupacabra

Chupacabra

by MiB Staff. 2 hours. (No restrictions) Can you Survive the night? Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom. Divide up the 24 glow-in-the dark dice. When you roll a Chupacabra, you can take dice from your opponents. Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.

JG334 - Miniature Painting 101

Miniature Painting 101

by Bill Gembala. 2 hours. For 2 to 5 beginner-level players. Learn the basics of painting a gaming miniature. Supplies will be provided for the class. Youths under 14 should be supervised by a parent or guardian.

JG476 - Seven Courts

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

JG477 - Afoot

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

JG478 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

JG479 - Code Words

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES JB115 - Pictomania!

Pictomania!

by Adam Harvey. 1 hours. For 3 to 6 players. Pictomania is a drawing game in which everyone is both drawing and guessing at the same time, giving a chance for those who excel only at one or the other skill to crush the dreams of other players. This clever, challenging and fun drawing game has family friendly accessibility mixed in with solid levels of competition.

JB119 - Car Wars 3X Tournament Battle #4 Car Wars

by Greg Pratt. 2 hours. For 2 to 8 players. Triple Scale (Hot Wheels-sized) Car Wars Tournament. The top two finishers move on to the final at 7 p.m. No experience required (veteran players are also welcome), vehicle designs and materials will be provided. You don't need to play in any of the earlier battles to play, each is a standalone game. Right of way goes to the biggest guns.

JB177 - Munchkin Tournament Qualifier 7 - Munchkin Cthulhu

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

JG474 - Dirty Cops: A Game for Scoundrels

JB266 - Annual Meeting of the Goblin Engineer Guild

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

by Douglas E. 2 hours. For 3 to 4 beginner-level players. Two players team up to build a giant goblin-style robot and lead it into a battle to the death against the opposing team's bot. Min Age: 13

playtestGDC

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JG475 - Alien Overrun

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

Goblins, Inc.

JB300 - Treasures, Palaces, Intrigue! ALADDIN'S DRAGONS! ALADDIN'S DRAGONS

by Mike Davey. 2 hours. For up to 5 players of age 16 and up. A Game of the Year winner that is really fun! Awesome game mechanic- each player has 8 bidding tokens of different values that they take turns placing on the board, face down unknown to the other players. Lots of bluffing and strategy. Great game. (This will be the base game - magical cards version is on Sunday Time during Block P)

JB341 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

JB415 - Super Dungeon Explore v2.0: Von Drakk Haunted Manor Super Dungeon Explore

by Abraham Torres. 4 hours. For 3 to 6 beginnerlevel players of age 12 and up. It's the new edition of everyone's favorite chibi dungeon adventure game. A fast-paced game, featuring adorable fantasy heroes and brightlycolored dungeons. Play as a party of Heroes to slay hordes of monsters and defeat the dungeon boss. Featuring updated rules and two gameplay modes, and introducing new map tiles Von Drakks Haunted Manor!

JB432 - Ultimate One Night Werewolf + Daybreak

Ultimate One Night Werewolf + Daybreak

by Douglas Wacker. 2 hours. For 5 to 10 players. (See description online: www.dragonflight.org)

JB440 - Slaughterball demo

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

CARD GAMES JD284 - Marrying Mr. Darcy.

Marrying Mr. Darcy

by Adelaide Blair. 1 hours. For 2 to 6 players of age 13 and up. Not just for ladies! (Although definitely for the ladies.) This game is light fun for Jane Austen lovers and those who just like a good card game. Marrying Mr. Darcy is a strategy card game where players take the role of one of the female characters from Pride and Prejudice, in hopes of


Dragonflight XXXVI marrying well.

JD396 - Trailer Park Wars

Trailer Park Wars

by Marty Harrison. 2 hours. For 2 to 6 beginnerlevel players of age 13 and up. You've finally landed the job of your dreams: Trailer Park Manager! Your park is home to some colorful characters with interesting traits. The object of the game is to collect the most pink flamingoes. Good downhome fun. Not meant for younger children to play, as some themes are a bit mature.

JD502 - Elf Dance, goblins in the king's court Elf Dance

by Andrew Moore. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

LIVE足ACTION ROLE足 PLAY JL255 - Don't take the path of no resistance. The Resistance: Avalon

by Mark Briggs. 2 hours. For 5 to 10 players. The Resistance: Avalon is a party game of social

deduction. It is inspired by Mafia/Werewolf, yet it is unique in ways that increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. When one game of The Resistance: Avalon ends, another will start until we've filled the time block.

MINIATURES ROLE足PLAYING

what they're all about. Play games that focus on the stories we tell rather than rolling dice. Past years have included MouseGuard, Apocalypse World, Universalis and many more. If you've never played a Story Game come and check it out!

Time Block K, Sat 7:00pm GENERAL

JR209 - Introduction to Pathfinder Society

KG480 - Dirty Cops: A Game for Scoundrels

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

Pathfinder Society

JR401 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out

playtestGDC

KG481 - Alien Overrun

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

KG482 - Fightin' Words

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

KG483 - Kaiju City Combat

playtestGDC

21


Dragonflight XXXVI by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

KG484 - Nighthawks

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

KG485 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES KB120 - Car Wars 3X Tournament Final Car Wars

by Greg Pratt. 4 hours. For 2 to 8 players. You must have qualified in one of the 3X tournament battles to play in this Tournament Final in the Rainbow Bay Blast Furnace. Players may bring their own Division 20 arena-legal design (50 skill point characters) or use one we provide. Custom designs must be provided to the referee no later than 6:30 p.m. Survivor with the most kills wins.

KB124 - Betrayal! House! Hill!

Betrayal at the House on the Hill

by Mark Waldron. 2 hours. For 4 to 6 beginnerlevel players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion room by room. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Second Edition. Minimum age: 18

KB178 - Munchkin Tournament Qualifier 8 - Munchkin Bites

Munchkin Tournament Qualifier 1 - Munchkin -

by MiB Staff. 2 hours. For up to 6 players. Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. This tournament has eight qualifying rounds with six players each and a final epic basic Munchkin round for the eight winners.

KB229 - Kingsburg

Kingsburg

by William Cohen. 2 hours. For 2 to 5 players. In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for resource building, and winter when players fight an invading army. Each player must face the invaders, so this is not a cooperative game.

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KB259 - Pain is erased when inflicted upon others

Spartacus plus Serpents and the Wolf expansion

by Clayton Baisch. 3 hours. For 4 to 6 players. This game of backstabbing, bribery, and betrayal

will have you crossing palms with gold, only to scheme against your new-found "friend" the very next moment. Outbid your rivals for the best gladiators, slaves, and equipment. This session includes even more diabolical mayhem with "The Serpents and the Wolf" expansion set. Min age: 21

KB270 - Let's Rally Some Robots!

Robo Rally X

by Bobbie Wiley. 4.5 hours. For up to 7 players. Two teams. Hasbro Cooties versus WoTC Pokemons. One ball. You've got to get it to your team's goal. Wrenches re-archive (any register phase), or, on 5th register phase, can heal damage, double wrenches can do that OR get an option card. I'll have some suggestions for passing rules. We'll vote for which ones we like at the start of the game.

KB271 - Castles of Mad King Ludwig

Castles of Mad King Ludwig

by Darlene Hochgreve. 2 hours. For 3 to 4 players. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building a castle for King Ludwig II of Bavaria, one room at a time. The King commissioned you to build the biggest, best castle ever. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

KB279 - Disaster Looms!

Disaster Looms!

by Doug Linger. 2 hours. For up to 6 players. The Earth is doomed, so it's up to you to evacuate it - and make a profit! Explore the galaxy and find suitable worlds to transport colonists to, research technologies, and take over your opponent's planets.

KB282 - Viticulture with some Tuscany Expansions! Viticulture wtih some Tuscany Expansions!

by Rebecca Carpenter. 4 hours. For 3 to 6 players of age 17 and up. In Viticulture, you find yourself in rustic, premodern Tuscany. You've inherited a meager vineyard. With only three workers, a few plots of land, an old crushpad, and a tiny cellar, you'll build a majestic winery.

KB304 - Dead of Winter

Dead of Winter: A Crossroads Game

by Lynn Ly. 2 hours. For up to 4 players. Dead of Winter: A Crossroads Game, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors from among dozens of different characters in the game.

KB322 - Castles of Mad King Ludvig, identical and running adjacent to Event KB271 Castles of Mad King Ludwig

by Darlene Hochgreve. 1.5 hours. For 3 to 4

players. In the tile-laying game Castles of Mad King Ludwig, players are tasked with building a castle for King Ludwig II of Bavaria, one room at a time. The King commissioned you to build the biggest, best castle ever. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

KB343 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

KB348 - Sid Meier's Civilization

Sid Meier's Civilization

by Matthew Gaffney. 6 hours. (No restrictions) Includes expansions. Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory. Players start off with a single city, one army figure, and one scout, and from these meager origins you must forge through the ages and become the greatest civilization in the world.

KB437 - Sentinels Of the Multiverse: Wrath of the Cosmos! Sentinels of the Multiverse

by Dean Messner. 4 hours. For 1 to 5 players. (See description online: www.dragonflight.org)

CARD GAMES KD503 - Take a sneak peek some of Games Within Worlds newest games! Play Games Within Worlds upcoming games!

by Andrew Moore. 2 hours. For 2 to 3 players. (See description online: www.dragonflight.org)

LIVE足ACTION ROLE足 PLAY KL256 - We've reached the climax.

The Resistance: Avalon

by Mark Briggs. 2 hours. For 5 to 10 players. The Resistance: Avalon is a party game of social deduction. It is inspired by Mafia/Werewolf, yet it is unique in ways that increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. When one game of The Resistance: Avalon ends, another will start until we've filled the time block.


Dragonflight XXXVI MINIATURES KM143 - Circus Maximus

Circus Maximus

by Ken Cassady. 5 hours. For 4 to 19 beginnerlevel players. It is a wild ride down at the Circus Maximus. Come play a chariot race and cheer on your opponents every chance you get when they can FLIP! Bring your own chariot and your always in the game. Min age: 7

KM156 - Star Wars X-Wing (Freeplay)

X-Wing

by Damian Allen. 4 hours. For 2 to 20 players. Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Select your crew, plan your maneuvers, and complete your mission!

ROLE足PLAYING KR210 - #6-98 Serpents Rise (Tier 7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Pathfinder Society organized play. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters.

KR211 - #6-16 Scions of the Sky Key, Part 3: The Golden Guardian (Tier 15) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Pathfinder Society organized play. "The Golden Guardian" is the final scenario in the three-part Scions of the Sky Key campaign arc. All three chapters are intended to be played in order. Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills...

KR212 - #5-14 Day of the Demon (Tier 3-7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Pathfinder Society organized play. The Blakros family, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in.

KR213 - #6-13 Of Kirin and Kraken (Tier 7-11) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Pathfinder Society organized play. One of the Way's leaders in Kwanlai has decided that it is time for Venture-Captain Amara Li to demonstrate her dedication to her allies: by recovering one of the order's most treasured relics lost in the swamps of Wanshou. It is up to the PCs to brave the realm of a kraken god-king.

KR214 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

KR238 - Welcome to Chicago, Wizard!

The Dresden Files Roleplaying Game, 1st edition (FUDGE)

by Kamal Lombardi. 4.5 hours. For 1 to 12 beginner-level players. Based on the books by Jim Butcher, a roleplaying game that allows you to play characters and encounter situation for the world of the novels. You are part of an elite group of characters connected to Harry Dresden, a supernatural wizard investigator for hire who operates in the streets of Chicago.

KR249 - Labyrinth Lord - The Island of Doctor Skullface The Island of Doctor Skullface

by Scott Moberly. 4 hours. For up to 8 players. Take an old school gaming trip to the outer rim of Hyperborea and the Island of Doctor Skullface. A mid to high level affair with pre gens provided. Labyrinth Lord is a retro clone of the B/X game ruleset. (Basic D&D edited by Tom Moldvay , and Marsh/Cook from the early 80's). No one who enters the Island leaves the same...

KR285 - Still Life

Call of Cthulhu

by Michael Lee. 4.5 hours. For 3 to 6 players. A Role Playing Game of existential horror set in the worlds created by HP Lovecraft. What is the color of fear? What are the shades of dread? What manner of brush strokes convey terror? When is a seemingly innocuous landscape actually a nightmare canvas into madness?

KR312 - Realms - Open Gaming

Realms

by Chad Brink. 4 hours. For up to 8 players. Fantasy-based RPG. Have you ever had a GM tell you that you were not allowed to do something

because you were the wrong class? The Realms system is for you https://www.facebook.com/RealmsRPG

KR379 - Doctor Who: Knight of the Comet

Doctor Who: Adventures in Time and Space: The Roleplaying Game by Chey Temple. 4.5 hours. For 1 to 5 beginnerlevel players. A roleplaying game based on Doctor Who and his companions as seen in the long running BBC television series. In this event, the Doctor finds that history is not a spectator sport.

KR395 - The Haunted Mansion

Dungeons & Dragons (5th Edition)

by Dave Perry. 4 hours. For 2 to 5 beginner-level players. The abandoned mansion outside town seems like a prime treasure hunt for your merry band of adventurers. Even better, the locals say that the old man who lived there years ago was a wizard. Who knows what kind of enchanted trinkets can be found inside the place. And you're pretty sure those tales of a vengeful ghost are just rumors.

KR403 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. If you've never played a Story Game come and check it out!

KR417 - Dread Expectations

Cypher System

by Marleon Cumpston. 4 hours. For up to 6 players. The rules set that drives Numenera and The Strange has been adapted to an unlimited range of campaigns and genres. This is the Cypher System as presented in the Cypher System Rulebook. Doctor Dread is planning her next attack. Her minions are on the move. Will the heroes be able to stop her in time?

KR424 - Courting Problems

Dresden Files RPG

by Eric Aldrich. 2 hours. For up to 6 players. Roleplaying in Jim Butcher's Dresden Files Universe. Modern fantasy. The conflict between the Summer and Winter Courts of Fey threaten to break the truce that exists in the UW Arboretum. Can you fix this before too much blood (perhaps your own) is shed? Uses the Dresden Files game system. Characters provided.

WARGAMES

23

KW139 - Vom Schlachten: Das Gefecht bei Rolica

Vom Schlachten: Battles of the French Revolution and Napoleonic Period - Playtest by Terry Doherty. 2 hours. (No restrictions)


Dragonflight XXXVI METRO SEATTLE GAMERS 1600 West Armory Way, Suite C106, Seattle — 206-781-0047 — www.dragonflight.org

Vom Schlachten is new game system for battalion scale Napoleonic wargame by La Bataille designer Terry Doherty. The game system is focused on grand tactics, command, maneuver and combat. The basic rules are fast playing and moderate complexity. This initial play test will be for a Peninsular Battle: Das Gefecht bei Rolica.

KW364 - Ogre: Destroy All Monsters! Ogre: Destroy All Monsters!

by MIB [redacted]. 4 hours. For 2 to 7 beginnerlevel players. This classic game of future warfare now has larger 3-D Ogres & buildings, full color maps and hundreds of GEVs, Tanks, Missile Tanks, Infantry, etc. In this scenario, we find out which is mightier; Ogres or Kaiju!

KW449 - Armada 300 point Tournament Star Wars Armada You like games — strategy board games, wargames, miniatures? Then you've got to visit Metro Seattle Gamers, a clubhouse for friendly competition. Metro Seattle Gamers is a facility dedicated to the playing of games, organized, run and supported by its membership. We are not a store and are run on a volunteer and non­ profit basis by Dragonflight, the organization that hosts the annual Dragonflight convention. We provide: • A large board game collection, with modern Euros, classic strategy games and wargames! • Terrain for miniatures games, including a large Geohex supply, scenery, ground cloths, and more! • Separate rooms with white boards for notes and mapping and plenty of table space. • Space for long­term storage of games! • Internet access with Clearwire and local wi­fi network. • Unlimited access is available, so you can play on your schedule! For more information on Metro Seattle Gamers, go to www.dragonflight.org, plus subscribe to the MSG email list at games.groups.yahoo.com/group/Dragonfligh t­MSG/ to receive our events in your mailbox. We're also on Facebook!

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by Games & Gizmos Staff. 4 hours. (No restrictions) (See description online: www.dragonflight.org)

Time Block L, Sat 9:30pm GENERAL LG128 - 2 Rooms and a Boom

2 Rooms and a Boom

by Geoff Conn. 4 hours. For 6 to 30 players of age 12 and up. There are two teams scattered randomly between two rooms. The Blue Team has a President, the Red Team has a Bomber, and there are hostages. If the Bomber is in the same room as the President at the end of the game, the Red Team wins! Drop in or out anytime; each game lasts 7-20 minutes based on the number of players.

BOARD GAMES LB135 - Harbour: TMG Mini-market Hit Harbour

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players. Harbour town where wheeling and dealing is the only way to thrive! Trade resources, improve your financial standings, and become the property mogul you were destined to become! Game will take an hour or less, plan on staying for 2 games. Very easy learning curve! Great little resourcemanagement mechanic, light but strategic and fun! Min Age: 8

LB186 - Revolution!

Revolution!

by MiB Staff. 2 hours. For 3 to 6 beginner-level players. Easy to learn but difficult to master, knowing where to push for support - and where to back

away and let your opponents fight - is the key to victory in Revolution! A game of bluff, counterbluff, and surprise that can be won, or lost, up to the very end.

LB321 - Harbour, identical and running adjacent to Event LB135 Harbour

by Darlene Hochgreve. 2 hours. For 2 to 4 beginner-level players. Harbour town where wheeling and dealing is the only way to thrive! Trade resources, improve your financial standings, and become the property mogul you were destined to become! Game will take an hour or less, plan on staying for 2 games. Very easy learning curve! Great little resourcemanagement mechanic, light but strategic and fun!

LB344 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

LB384 - Zombicide Prison Outbreak

Zombicide Season 1-2

by Marty Harrison. 3 hours. For 4 to 8 players of age 13 and up. Zombicide is a collaborative game in which players take the role of a survivor and harness both their unique skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately, there are a LOT more zombies than you have bullets.

LB416 - Cthulhu Still Lives...

Cthulhu Wars: The First Onslaught!

by Abraham Torres. 4 hours. For 2 to 4 beginnerlevel players of age 14 and up. Cthulhu Wars is a strategy board game in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. In Cthulhu Wars you ARE the catastrophe! The Great Old Ones have returned to claim the ruins of Earth, and you are one of them!

CARD GAMES LD388 - Saturday Night Cards Against Humanity Cards Against Humanity

by William Staab. 2 hours. For 4 to 10 beginner-


Dragonflight XXXVI level players of age 17 and up. Cards Against Humanity is a party game for horrible people, as despicable and awkward as you and your friends. The game is simple and very fun. Think of Apples To Apples but with dark and twisted choices. I will be using expansions 1-6 and possibly some of the other expansions. There may also be a surprise for the players.

MINIATURES LM170 - A real time, space combat game with awesome miniatures of your favorite Star Wars ships. X-Wing

by Damian Allen. 4 hours. For 2 to 20 players. I am running the Star Wars X-Wing tactical combat game with around 30 ships total, including the Tantive V and several of the new Scum & Villainy faction. Which means we can have 3 sides fighting each other! I can accommodate 2 players up to 20. I will also be using a space themed playmat and 3D asteroids if desired.

ROLE足PLAYING LR215 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

LR404 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. If you've never played a Story Game come and check it out!

Time Block M, Sun 12:00am GENERAL

MG268 - 2 Rooms and a Boom

2 Rooms and a Boom

by Geoff Conn. 2 hours. For 6 to 30 players of age 12 and up. There are two teams scattered randomly between two rooms. The Blue Team has a President, the Red Team has a Bomber, and there are hostages. If the Bomber is in the same room as the President at the end of the game, the Red Team wins! Drop in or out anytime; each game lasts 7-20 minutes based on the number of players.

BOARD GAMES MB153 - Letters from Whitechapel

Letters From WhiteChapel

by Lynn Ly. 2 hours. For 4 to 6 beginner-level players of age 18 and up. The game board represents the Whitechapel area of London in 1888. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game.

MB179 - Munchkin EPIC Tournament Championship Munchkin EPIC Tournament Championship

by MiB Staff. 4 hours. For up to 8 players. must win one of the 8 Munchkin Tournament Qualifiers This is the Championship EPIC Tournament to end all Tournaments. Each of the 8 winners of the Munchkin Qualifiers will Battle it out till the wee hours of the morning to be the Ultimate Munchkin! You must win one of the 8 Qualifiers to play in this game!

MB267 - A Jolly Good Quest

Drakon (3rd ed.)

by Douglas E. 2 hours. For 2 to 6 beginner-level players. Tom Jolly's classic game of tactical tile-laying adventure set in the magical chamber of the ancient dragon Drakon.

MB446 - Late Night Arkham Fright V

Late Night Arkham Fright V

by Dean Messner. 6 hours. For up to 12 players. (See description online: www.dragonflight.org)

CARD GAMES MD389 - Midnight Crabs Adjust Humidity Crabs Adjust Humidity

by William Staab. 2 hours. For 4 to 8 beginnerlevel players of age 17 and up. Crabs Adjust Humidity is a third-party, unofficial expansion card set for Cards Against Humanity. Think of Apples To Apples but with dark and twisted choices. This event will be using just the Crabs cards, the Cards & Punishment deck, and some of the Crabs blanks, - so please bring your best (or worst) card ideas!

ROLE足PLAYING MR239 - Welcome to Ellis

Ellis: Kingdom in Turmoil

by Kamal Lombardi. 3 hours. For 1 to 8 beginnerlevel players. Ellis: The Seven-Isled City beckons as home to intrigue of all sorts due to the fact Good King Heinrich has died leaving the kingdom to his three sons. A low fantasy, high-roleplaying game based around a realistic medieval-like setting.

MR349 - Midnight Urchins

Urchin

by Laura Mortensen. 2 hours. For players of age 16 and up. Come play a crazy homeless person in New York. Will you become a Captain, and Quest for Agartha? Will you get killed by some scummer? Will flights of angels sing you to your rest? It's simple, it's crazy, it's great to play when you're exhausted!

MR380 - Slayers: Buffet of Doom

BESM

by Chey Temple. 4 hours. (No restrictions) Lina and the gang have arrived for the famous eating contest "The Buffet of Doom". While preparing for the competition; Lina must solve a few small problems. It seems someone is watching her. She can feel their eyes just staring at her. Is it paranoia or is someone really watching?

Time Block N, Sun 9:00am

GENERAL NG257 - Miniature Painting 101

Miniature Painting 101

by Bill Gembala. 2 hours. For 2 to 5 beginner-level players. Learn the basics of painting a gaming miniature. Supplies will be provided for the class. Youths under 14 should be supervised by a parent or guardian.

NG486 - Dirty Cops: A Game for Scoundrels playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

NG487 - Nighthawks

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

NG488 - Villages of Valeria

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

NG489 - Cogs in a Machine

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

NG490 - Glue Gun Dew Drops

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES

25

NB112 - Dune: God created Arrakis to train the faithful. Dune

by O. Shane Balloun. 5 hours. For 4 to 6 players.


Dragonflight XXXVI Dune is an area control, bidding, battle game that takes in place in Frank Herbert's Dune Universe. You play one of the main character groups from the novels fighting to control Arrakis. We will be playing with the following optional rules: Additional character Advantages, randomized weather, special Karama powers, and increased Spice flow.

NB131 - Alchemists: Master Alchemists, Making Mischief Alchemists

by Darlene Hochgreve. 3.5 hours. For 2 to 4 beginner-level players. You are an alchemist in this colorful board game that combines worker placement with deductive reasoning to solve logic puzzles and race your opponents to publish your findings. Game depends on Smart Phone Camera and App to play. If the players are already familiar with the basic game, we will play the Masters version of Alchemists.

NB152 - Dominant Species

Dominant Species

by William Cohen. 4 hours. For 4 to 6 beginnerlevel players. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age circa 90,000 BC, and what that entails for the living creatures trying to adapt to the slowly-changing earth. Mammal, reptile, bird, amphibian, arachnid or insect compete for the survival of the fittest.

NB228 - Sunday Morning Kids' Games Kids Games

by Katie Campbell. 2 hours. (No restrictions) Calling all elementary-age kids! Join us to play some games to engage the next generation of gamers. We'll bring a selection including: Catan Junior, The Magic Labyrinth, Tsuro, Blokus, and more, but feel free to bring your own. Ages 5+ (Grown-ups may sign up themselves, but must have a kid present to join in the fun.)

NB263 - Dead Men Tell No Tales: Skelit's Revenge Skelit's Revenge

by Garry Corbin. 2 hours. For 2 to 5 players. Dead Men Tell No Tales is a co-operative game set aboard a flaming pirate ship. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Does your crew have what it takes to win the treasure? Or are you going down with the ship? Min Age: 13.

NB305 - Dead of Winter

Dead of Winter: A Crossroads Game

26

by Lynn Ly. 2 hours. For up to 4 players. Dead of Winter is a meta-cooperative psychological zombie survival game. Players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his

personal secret objective. Games can end with all players winning, some winning and some losing, or all players losing.

NB317 - Alchemists, identical and running adjacent to Event NB131 Alchemists

by Darlene Hochgreve. 3 hours. For 2 to 4 beginner-level players. You are an alchemist in this colorful board game that combines worker placement with deductive reasoning to solve logic puzzles and race your opponents to publish your findings. Game depends on Smart Phone Camera and App to play. If the players are already familiar with the basic game, we will play the Masters version of Alchemists.

NB345 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

NB351 - Sunday Morning Kid's Games Kids Games

by Laura Mortensen. 2 hours. (No restrictions) I will be running various games for kids. These include Living Labyrinth, Castle Keep, Hey That's My Fish. Some games require reading, but some don't. It all depends on who shows up. Adults can sign up for their kids and bring them to enjoy some board gaming. Ages 5+.

NB397 - Elfenland

Elfenland... Come travel on the Elfenroads to with your Elf Boot to get Elfen Bootie...

by Jeanne Weaver. 1 hours. For 2 to 6 beginnerlevel players of age 10 and up. Best played with 6 people All elf girls and elf boys have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. It's an exciting race! Come and have fun at my table!! Good game for 11 & up.

NB507 - Outpost

Outpost

by Ken Cassady. 3 hours. For 4 to 9 players. (See description online: www.dragonflight.org)

CARD GAMES ND369 - Netrunner Summer Tournament

Android: Netrunner Living Card Game

by Games & Gizmos Staff. 3 hours. For at least 8 tournament-level players of age 12 and up. Standard Netrunner tournament organized by Games & Gizmos. Offering prize support from the 2015 Summer Tournament Kit as well as other prizes! Quick witted hackers attempt to steal incriminating secrets from the fortress-like servers of the worlds most powerful corporations. Choose your allegiance, build your deck and crack some code!

MINIATURES NM163 - Formula De

Formula De

by Steve Allen. 4 hours. For up to 18 players. Miniatures based racing game. Formula racing at Montreal. Hot Wheels style! Screeching tires, crashes, tons of fun!

NM291 - Sails of Glory - when fleets collide Sails of Glory

by Troy Chard. 3 hours. For 2 to 8 players. Captain a frigate or ship-of-the-line in the age of Sail (1650-1815). Players will get a ship each, more if there are fewer players. A French and English fleet have gotten spread out across miles of sea when they encounter each other.

ROLE­PLAYING NR137 - Finally, a Good Job

Firefly RPG

by Eric Aldrich. 4 hours. For up to 6 beginnerlevel players. You finally have a good mission. You're getting paid to spend a couple nights on a luxury cruise ship and make a simple exchange of goods. Maybe this time things go smooth? Play crew from the series. Characters provided. Uses Firefly rules from Margaret Weis Productions.

NR216 - We Be Goblins!

Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. In order to prove to his Mighty Girthness Chief Gutwad that they are the bravest of the Licktoad Goblins of Brinestump Marsh, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Vorka the cannibal goblin would like a few tasty visitors.

NR217 - #6-22 Out of Anarchy (Tier 1-5) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves in, navigate the devastated urban


Dragonflight XXXVI landscape, and extract their contact.

NR218 - #6-11 The Slave Master's Mirror (Tier 3-7) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The PCs must sneak through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain.

NR219 - #6-23 The Darkest Abduction (Tier 7-11) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. In a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau?

NR220 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

NR240 - Ghost in the Shell

Shadowrun, 5th Edition

by Kamal Lombardi. 4.5 hours. For 1 to 6 beginner-level players. Play in a game of the new edition of Shadowrun, using characters from Ghost in the Shell's Public Security Section 9 which investigates hightechnology related crimes in a futuristic Japan.

NR329 - Neverwhen Demonstration

Neverwhen Demonstration

by Dustin Gross. 4 hours. (No restrictions) Play a demo of the new Neverwhen Campaign setting for The Pathfinder RPG. Pre-Generated characters are available. The demos are several different scenarios, selected based on the players' interest. All of the scenarios reflect the ability to combine different genres within a Neverwhen adventure.

NR381 - Louie the Rune Soldier: Ila; the Rune Soldier BESM

by Chey Temple. 4 hours. (No restrictions) While on a mission; an accident occurs and Ila takes charge of the group. Will she lead them to

victory or disaster? Ila; will you stop picking on Genie? Uses the Big Eyes, Small Mouth system.

NR410 - Motobushido: Chrysanthemum and Katana

Motobushido - the Motorcycle Samurai Roleplaying Game by Edmund Metheny. 4 hours. For 2 to 5 beginner-level players. Motobushido is a tabletop roleplaying game about brotherhood, sacrifice, and death - all part of the motorcycle samurai lifestyle. In this game you play a pack of motorcycle samurai in the years after a great war has ravaged the land. As motobushi you travel a hostile world that rejects your ideals, and tell the story of your adventures.

WARGAMES NW126 - Successors

Successors

by Rob Bottos. 6 hours. For 0 to 0 experiencedlevel players. When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves. By 305 BC they had given up on succession and began to carve out their own kingdoms. Successors is a four-player game based on those wars.

NW274 - Zwingli Dons Armor

Here I Stand

by Dan Lokemoen. 8 hours. For 6 to 6 experienced-level players. A card-driven game of alliance-building, set during the political and religious conflict in the years 1517-1555. The 6 main powers of the time—the Ottomans, Habsburgs, English, Valois Dynasty of France, the Papacy and the Protestants—each have their own unique path to victory. Here I Stand, the full game, six players or bust.

NW354 - Milton Bradley's Shogun

Shogun

by Luther Harris. 8 hours. For 3 to 5 beginnerlevel players of age 14 and up. Up to 5 players compete to unify feudal Japan under one warlord in this classic game (later known as Samurai Swords). Buy castles, hire Ronin and Ninja, and increase the size of your provincial forces. Conquer provinces to increase the experience level of your Daimyo. With some skill and a little luck, you could become the next Shogun!

Time Block P, Sun 11:30am GENERAL PG491 - Dirty Cops: A Game for Scoundrels playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

PG492 - Seven Courts

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

PG493 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

PG494 - Afoot

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

PG495 - Code Words

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES PB301 - Treasures! Palaces! Magic Cards! Advanced ALADDIN'S DRAGONS! ALADDIN'S DRAGONS

by Mike Davey. 2 hours. For up to 5 players of age 16 and up. Search the Dragon's caves for treasure! Buy items in the city! Bribe the palace guard! Obtain magical artifacts in the Caliph's Palace! Lots of bluffing and strategy. This version will be played with the magic cards.

PB346 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

PB387 - History of the World

History of the World

by Jeanne Weaver. 2 hours. For 3 to 6 experienced-level players of age 12 and up. The game rising empires and falling powers. This game of world conquest traces the history of the world from the dawn of civilization to the threshold of modern time. Experienced players welcome.

PB441 - Slaughterball demo

Slaughterball demos

27

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)


Dragonflight XXXVI PB509 - Battlestar Galactica - The Cylons look like us now! Battlestar Galactica

by Razel Mella. 2 hours. For 3 to 6 players. (See description online: www.dragonflight.org)

CARD GAMES PD264 - District-Z

District-Z: Zombie-killing Card Game

by Garry Corbin. 2 hours. For 1 to 8 players. The city is overrun with undead and you are one of its last survivors. Kill the zombies, stay alive, and escape while you still can! But be careful, zombies await around every corner. They are desperate and eager to sink their teeth into you and make you yet another member of their growing legion.

PD504 - Elf Dance, goblins in the king's court Elf Dance

by Andrew Moore. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

28

MINIATURES PM408 - Machi Koro (Town Time)

Machi Koro (Town Time)

by MIB [redacted]. 2 hours. For 2 to 4 beginnerlevel players of age 10 and up. A fast-paced. lighthearted economic game that depends on planning and bit of luck. As the new mayor, your duty is to make the town grow to the largest city before your rivals. Collect income, build public works and steal from your neighbors coffers to complete your task.

ROLE­PLAYING PR221 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands of other gamers from around the world. Each

Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

PR313 - Realms - Open Gaming

Realms

by Chad Brink. 4 hours. For up to 8 players. Have you ever had a GM tell you that you were not allowed to do something because you were the wrong class? The Realms system is for you. https://www.facebook.com/RealmsRPG

PR352 - War of Ashes: Fate of Agaptus War of Ashes: Fate of Agaptus

by Mark Walters. 2 hours. (No restrictions) A new RPG recently published by EvilHat and written by local Dragonflighter Sophie Lagacé set in a "grimsical" setting with strange races and fickle gods. Think post-apocalyptic muppets struggling for survival. Uses the FATE Core system.

PR405 - Story Game Lounge

Story Game Lounge


Dragonflight XXXVI by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. If you've never played a Story Game come and check it out!

shipping game... I can barely "contain" myself. Container

by Douglas Wacker. 3 hours. For 3 to 5 players of age 12 and up. Produce goods, buy goods, sell goods, buy goods, ship goods, sell goods (or buy them), just make sure they're the right goods. This heady economic shipping game is full on interaction and strategy.

RB302 - End Dragonflight with Dragons!!! ALADDIN'S DRAGONS

Time Block R, Sun 2:00pm GENERAL RG101 - Website Forum - 2015

Website Forum

by Bill Gembala. 1 hours. Dragonflight's new web system: What do you like about it, what do you hate about it, what do you think needs to be added? In this slot, we're going to have an open forum with the website developer and designer to go over some of what he is planning to do for next year's con, but more importantly, hear from you, the people using it.

RG496 - Dirty Cops: A Game for Scoundrels playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

RG497 - Seven Courts

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

RG498 - Magical Mayhem

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

RG499 - Nighthawks

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

RG500 - Glue Gun Dew Drops

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

RG501 - Runaway Train

playtestGDC

by WDavid MacKenzie. 2 hours. (No restrictions) (See description online: www.dragonflight.org)

BOARD GAMES RB141 - Interactive, economic,

by Mike Davey. 2 hours. For up to 5 players of age 16 and up. Search the Dragon's caves for treasure! Buy items in the city! Bribe the palace guard! Obtain magical artifacts in the Caliph's Palace! Lots of bluffing and strategy. This game will be players choice- basic or advanced version.

Deus

by Dave Perry. 2 hours. For 2 to 4 beginner-level players of age 14 and up. (See description online: www.dragonflight.org)

RB508 - Frak Earth!

Battlestar Galactica

by Razel Mella. 4 hours. For 3 to 6 players. (See description online: www.dragonflight.org)

CARD GAMES RD505 - Be one of the first to play some Games Within Worlds newest games! Play Games Within Worlds upcoming games!

by Andrew Moore. 2 hours. For 2 to 3 players. (See description online: www.dragonflight.org)

ROLE足PLAYING RR105 - The Prometheus Dossier

RB309 - King of Bellevue II: Rise of Pandaka!

Savage Worlds

by Ryan Heck. 2 hours. For 2 to 6 beginner-level players of age 7 and up. Another sweltering August heat wave comes down upon the east side, but even as repairs from the kaiju attack a year ago are still underway, a new monstrosity emerges to lay his claim on Bellevue... Pandaka! Find out how the remaining monsters from the first attack fell this newest threat to their claim of... King of Bellevue!

Pathfinder Society

King of Tokyo: Power Up!

RB347 - Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game)

Pathfinder Society Adventure Card Guild (Pathfinder Adventure Card Game) by Jonathan Ng. 2 hours. (No restrictions) The Pathfinder Society Adventure Card Guild is a worldwide organized play campaign. For this convention, you may borrow Class Decks for play in the Adventure Card Guild; we will be running demos of the Pathfinder Adventure Card Game if you have never played before. These scenarios are different from the ones you can find in the Adventure Path.

RB365 - Munchkin Adventure Time

Munchkin Adventure Time

by MIB [redacted]. 2 hours. For 3 to 6 beginnerlevel players. What Time Is It? - Munchkin Adventure Time! Get ready for a totally flippin' awesome adventure in the Land of Ooo playing your favorite characters. Now supplemented with Dungeon Crawling Fun!

RB442 - Slaughterball demo

Slaughterball demos

by Erik Kjerland. 2 hours. For 2 to 4 players of age 13 and up. (See description online: www.dragonflight.org)

RB447 - What Color Is Your Deity?

by Stephen Hunting. 2 hours. (No restrictions) The Rippers society of monster hunters must track down the culprits behind a series of bizarre murders in London during the time of fear following the Jack the Ripper murders before panic takes over the city. Uses the Rippers steampunk horror setting of the Savage Worlds game system.

RR222 - We Be Goblins, Too!

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The Licktoads were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes". The chieftains of the neighboring Birdcruncher tribe are being killed by the pet fire-breathing boar of a local ogre who wants their land. Can the four heroes save the Birdcrunchers and, in so doing, become their new leaders?

RR223 - #6-18 From Under Ice (Tier 1-5) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen's perpetual ice have reached the Society's ears. The Pathfinders set out with a precious cargo of trade goods to buy their way into the witch-ruled nation. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?

RR224 - #5-09 The Traitor's Lodge (Tier 3-7) Pathfinder Society

29

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. During the recent attack on Nerosyan, Pathfinders find that a local venture-captain had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the


Dragonflight XXXVI

Pathfinder Society requires that a team determine what other plans his turncoat colleague may have set in motion.

RR225 - #6-21 Tapestry's Toil (Tier 5-9) Pathfinder Society

by Pathfinder Crew. 4.5 hours. For 3 to 6 players. The Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. But the descendants of the original owners have changed in the centuries since their sequestration. Can the PCs discover what became of this lost people and secure the relic they guard?

RR226 - Introduction to Pathfinder Society Pathfinder Society

by Pathfinder Crew. 2 hours. For 3 to 6 players. Learn about the Pathfinder Roleplaying Game while we help you make up a character to play. In Pathfinder Society organized play, your character exists in a common setting shared by thousands

30

of other gamers from around the world. Each Pathfinder Society game is a short scenario that is a single episode in a continuing worldwide story.

RR241 - Team Firewall

Eclipse Phase

by Kamal Lombardi. 4 hours. For 1 to 12 beginnerlevel players. You are Sentinels who get missions from a shadowy network known as Firewall. Part of an elite team known as Team Firewall, you protect against existential risks which threaten transhumanity. In this adventure, you must protect a space satellite which holds the secrets of future posthumanity.

RR324 - Steampunk witches versus the Braineaters of Karnak

Steampunk witches versus the Braineaters of Karnak by david j butler. 4 hours. For 2 to 6 experiencedlevel players. Catherine and Rachel Delaware and their troop of odd ball warriors enter Egypt in an attempt to stop the resurrection of the ancient gods and their minions. Characters provided.

RR406 - Story Game Lounge

Story Game Lounge

by Laura Mortensen. 2 hours. (No restrictions) Come visit the Story Game Lounge, a place for people who love Story Games or want to find out what they're all about. Play games that focus on the stories we tell rather than rolling dice. If you've never played a Story Game come and check it out!


Dragonflight XXXVI YOUR EVENT GRID

FOR HANDY REFERENCE, PENCIL IN YOUR EVENTS FOR THE WEEKEND Friday 9 am

Saturday TIME BLOCK F

9 am

10

10

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11

TIME BLOCK G

TIME BLOCK A

12 pm

1

1

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TIME BLOCK R

TIME BLOCK J 5

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TIME BLOCK K

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9

TIME BLOCK D

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TIME BLOCK H

3

TIME BLOCK B

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TIME BLOCK P

12 pm

2

Sunday TIME BLOCK N

TIME BLOCK L 10

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12 am

TIME BLOCK M

12 am

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