Dragonflight 2013 convention program

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Dragonflight 34 Bellevue Hilton August 9足11, 2013

Wargames Role足Playing Board Games Miniatures Games


Don't forget to register for 2014! Dragonflight pre足registration is only $30 at the convention 足 then the rate goes up.


Dragonflight 34 WHERE

WELCOME

We the Dragonflight staff welcome you to our thirty-fourth annual game convention and hope that it will be an enjoyable and memorable experience. Come play and have a wonderful time! Kriss Hopkins Convention Director

Dragonflight

XXXIV

TABLE

OF

CONTENTS

WHEN ..................................................................... 3

Registration Desk Hours..........................................3

WHERE.................................................................3

Getting a Room......................................................... 3 Contact Dragonflight................................................ 3 Food Services............................................................ 3

H OW...................................................................... 3

Registration Requirements...................................... 3 Badges and Visitor Passes...................................... 3 Convention Rules...................................................... 3 Event Sign-Up............................................................ 4 Time Blocks............................................................... 4 Volunteering to Help.................................................4

WHAT..................................................................... 5

Tournaments............................................................. 5 RPGA........................................................................... 5 Pathfinder Society.................................................... 5 Auction....................................................................... 5 Dragonflight Annual Meeting............................... 5

WHO...................................................................... 6

Dealers....................................................................... 6 Staff............................................................................ 6

EVENTS................................................................... 6

Event Numbering...................................................... 6 Event Listing.............................................................. 7 Time Block A............................................................. 7 Time Block B............................................................. 8 Time Block C............................................................. 8 Time Block D............................................................10 Time Block E............................................................ 10 Time Block F..............................................................11 Tme Block G.............................................................13 Time Block H............................................................ 14 Time Block J..............................................................15 Time Block K............................................................ 16 Time Block L............................................................. 17 Time Block M........................................................... 18 Time Block N............................................................ 19 Time Block P........................................................... 20 Time Block R............................................................ 21

YOUR EVENT G RID.................................................. 22

WHEN

The convention will be held from noon, August 9th to 6:00 pm August 11th. While events and casual games will run late into the night, please be advised that certain services will be available during limited hours.

Registration Desk Hours

Registration will open Friday at noon for pre-registered guests and at 12:30 pm for all others. The registration desk will be open the following hours: Friday, August 9th, 12:30 pm to 9:00 pm. Saturday, August 10th, 8:00 am to 9:00 pm. Sunday, August 11th, 8:00 am to 6:00 pm.

Contact Dragonflight

At the convention, you can get help at the registration desk or by asking any staff member. After the convention, you can contact the convention in writing at Dragonflight 2013, P.O. Box 776, Seattle, WA 98111. To contact a specific staff person, or to get more information about the convention, you can go to our website at www.dragonflight.org.

Food Services

In addition to the many restaurants in the Bellevue area, there are four food options in the Hilton Hotel: • There will be a convention food service at the bottom of the stairs in the main lobby close to the ballroom from 11:00am - 1:00pm Saturday and Sunday and 5:30pm - 7:30pm Friday and Saturday. Note that the money spent at the convention food service is returned 100% to Dragonflight. • The hotel restaurant serves breakfast from 6:00am - 10:30am, lunch from 11:30am - 2:00pm, and dinner from 5:00pm - 10:00pm. it offers basic breakfast items; sandwiches, salads, pasta, seafood, burgers, and pizza for lunch; and steak, pasta, chicken, etc. for dinner. • Basil's Bar is open 2:30pm - midnight. It offers some bar food and snacks: burgers, buffalo wings, and salads. • Tully's Coffee is open 6:00am - 5:00pm and offers yogurt parfaits, fruit cups, whole fruit, sandwiches, croissants with turkey & cheese or ham & cheese, pastries, muffins, etc.

HOW Registration Requirements

All persons attending the convention, including those who simply wish to visit, are required to register with the convention. If one pre-registered for the convention, one is still required to first show up at the registration desk. All persons attending the convention, including special guests of the convention, will be required to wear their convention name badge during the convention. Persons without a valid badge will not be able to participate in any events. The convention accepts payment in the form of cash, personal check, traveler's check, money order and Mastercard or Visa credit and debit cards in the amount exactly equal to those required by the convention. All payments must be in U.S. funds.

Badges and Visitor Passes

Your name badge is how we know you're allowed to be at the convention. As you might imagine, this also means that those people without name badges are likely to be challenged by our staff to determine whether or not they should be on site. You're not allowed to play any games if you can't produce your badge. Whatever you do, don't lose your badge. Replacements may cost the full convention price. Visitor passes are available at the registration desk, free, and allow one person to walk around the convention and observe. Visitors are not allowed to play in any games or participate in other events.

Convention Rules

1. Convention name badges are to be worn at all times while in the convention areas. Do not lose your badge. Replacements may cost full price. Only persons with proper name badges will be admitted to events. Event presenters are responsible for ensuring that this policy is followed. 2. Smoking is not allowed in any public areas. Smoking is permitted

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outside, but not near doors or open windows, as required by Washington State Law. 3. The alcohol policy states that people over 21 years of age may have and consume alcoholic beverages in their rooms and in the hotel bar. Per Washington state law, persons under the age of 21 are prohibited from having alcohol in their possession. Alcoholic beverages may not be consumed in any public areas; this includes in hallways and outdoors. Groups desiring to host a special event at the convention in which alcoholic beverages will be served are required to get permission from the convention in writing before holding such an event. Anyone drinking alcoholic beverages in the gaming areas or deemed to be inebriated will be asked to leave the gaming area. 4. Some of our guests enjoy wearing costumes at the convention. Be advised that convention policy does not allow persons to wear uniforms from the last 100 years unless these are active duty personnel in duty uniform. We do not have a costume ball or similar event. 5._Hazardous ornaments, weapons, costume weapons and similar devices are not allowed inside the convention unless they are part of a special event cleared in advance in writing by both the convention and the Hilton Hotel. Persons wearing such items will be asked to remove them. 6. Event jumping is discourteous. Please do not leave an event early to play in another event. 7. Live-action gaming is only acceptable in the designated LARP areas and as part of scheduled events. No live games involving running on or around the premises and/or brandishing weapons, such as Laser Tag, are authorized, unless they are sanctioned events conducted under supervision. 8. Children are welcome at Dragonflight, provided they are under reasonable supervision; under no circumstances should you assume that a game host is there to baby-sit your children. It is at the Game Master's discretion whether or not children are allowed to play at their table(s). Often, "children okay" is listed in the brochure. Know where your children are, and make sure they know where you are. Set a specific time and place to meet whenever you and your children are going to be in different places for even a few minutes. Have a code phrase/action in place with your child in the event you need to send someone else to retrieve them from another part of the convention on your behalf. Ultimate responsibility for your children's safety lies with you; Dragonflight and the Hilton Hotel will do the best we can to support you in that goal. Should a crisis arise, contact our staff or the hotel at once. 9. We are guests of the Hilton Hotel and are expected to behave as such. You are responsible for what you do and have to pay for what you damage, and may face civil or criminal charges. The definition of unauthorized activities is subject to the discretion of the Convention Director, members of the Dragonflight Board of Directors, Officers of the Dragonflight Corporation, and the Hilton Hotel staff. These people have the authority to arrange the removal of anyone who engages in unauthorized activities.

Event Sign-Up

There will be a table with pre-printed lists near each gaming area, to sign up for events. Add your name to the list for the game and the GM will get the list when the event starts. Please have an idea of which games you wish to play when you are at the sign-up table. Event sign-up opens up two time blocks before the event starts. For example, in time block A you can sign up for events in the A, B, and C time blocks. Alternates are allowed in case someone doesn't show up for an event for which they signed up. Unlike some conventions, Dragonflight does not charge extra for events.

whose program number includes the word Continuous will be admitting players at varying times. Check with the event itself to see when the next time will be for new players.

Time Blocks

The convention is divided into 2-hour time blocks with a half hour break between. Many games (especially roleplaying games) will run 2 or more time blocks. When you schedule your event or are looking at an event you wish to participate in, keep in mind how many time blocks are needed for the event. The following chart will help you decide which time blocks are available.

A B C D E F G H J K L M N P R

FRIDAY TIME BLOCKS

2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

SATURDAY TIME BLOCKS

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

SUNDAY TIME BLOCKS

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 6:30pm

Volunteering to Help

Dragonflight is a volunteer organization and we need your help to put on the convention. Many people help by running games and other events while others help by working at registration, operations, or auctions. Not only are you helping to put on a great convention, there are other benefits to volunteering.

Staff volunteers (people working in non-game activities such as registration or auction):

• If you work 4 time blocks (10 hours) you get your admission refunded.* • If you work 8 time blocks (20 hours) you get a free t-shirt and your admission refunded. Staff volunteers are responsible for getting a signature from the staff manager or event coordinator of the area in which they work.

Event volunteers (people who run games or other events, Game Masters):

Sign-up only guarantees a person the right to attend an event if they show up at the event within 5 minutes of the event's listed starting time. People who signed up will be admitted first to the event, then people with alternate signups, followed by other people on a first come, first served basis.

• If you run events for 6 time blocks (15 hours), you get your admission refunded.* • If you run events for 12 time blocks (30 hours), you get a free t-shirt and your admission refunded. To receive a refund or t-shirt the GM must get their event sheet signed by the area event coordinator.

Some events do not require sign-up. For these events you only need to show up since they usually have room for everyone who wants to attend. An event

* The admission refund is only for the convention fee and will not include hotel or other fees.

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Dragonflight 34 WHAT

Tournaments

We have several tournaments scheduled through the weekend, including Commands & Colors Ancients, HeroClix, Munchkin, Magic: The Gathering, Cribbage, and Melee/Wizard. Space is limited, so please register early.

Wargame Bootcamp

Interested in learning about wargames and some of the most popular games in the genre? Join us in the special section of the Ballroom where our volunteers will help you get into a game, learn the rules, and get comfortable with this genre of gaming. No need to be intimidated by the counters and rules - we're here to help you. Events participating include: AW-152 Men of Iron; AW-268 Waters of Discord; BW-166 Commands & Colors Epics II; BW-252 C&C Napoleonics; CW-145 It Never Snows; FW-101 Here I Stand; GW-168 Napoleonic Wars; NW-153 Successors; PW-167 Commands & Colors Epics II; and PW-275 Wellington .

Seminars

Thomas Gondolfi will be presenting seminars on "The Painful Joys of SelfPublishing" (event CG-304) and "How to Turn GM Into $" (KG-303).

RPGA

There has long been a fragile peace between the shadowy forces of Netheril on one side and the Forest Kingdom of Cormyr and its eladrin allies on the other. The Shade Princes, War Wizards, and High Mages have studied each other's strengths and weaknesses for thousands of years. The only thing that has kept the two sides from each other's throats is fear of the utter devastation that an all-out war between such magical giants would wreak. Now something has disturbed that precarious balance. The power of Shade Enclave is growing; not even the greatest heroes could prevent the fall of Elturel. If the forces of light don't strike back now, it may soon be too late... To find out more about Living Forgotten Realms (a 4e D&D Organized Play campaign), go to http://community.wizards.com/lfr. Heroes needed!

Pathfinder Society

The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game. Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. Existing PFS players can bring their characters, and anyone interested in trying it out can use one of our pregenerated characters. Each scenario is designed for a specific level range, so be sure to read the blurb for each before signing up. New players planning to use pregenerated characters are encouraged to play the Level 1-5 scenarios, and speak to the GMs at our information table before their scheduled game begins.

Auction

Dragonflight’s annual auction is your opportunity to clear off your shelves or find some bargains on games. It’s also a lot of fun. We’ve made a few changes this year, so even if you’ve attended before, please read through these instructions.

Auction Locations and Times

Rules

Prior to the Auction:

• Sellers must be registered attendees of the convention. Ten (10) lots maximum per seller. • Each lot must be secured, bundled, clearly marked, and easily carried by a single person. • Only original materials may be submitted for sale; no copies or reproductions of copyrighted materials will be accepted. • Seller may set a minimum bid; the default minimum bid is $1. • Each lot must have a completed auction slip securely attached, and be left in the auction registration room, which will be locked when not manned by auction personnel. • We will accept up to 150 lots on Friday, and 150 on Saturday. When the limit is reached lot acceptance will close for the day. • Dragonflight reserves the right to refuse any bundle which we feel does not meet the above requirements. • For Buyers, a limited number of bidding paddles are available. A paddle allows you to run a tab throughout the auction. If you plan to request a bidding paddle, please arrive at least ten minutes early.

During the Auction:

• Lots will be sold in order of lot number. In the event of a mix-up with lot numbers, we will move to the next lot to keep things moving. • At the discretion of the manager a lot may be held for inspection by the audience. • Bids are in dollar increments. • The auctioneer has the final say who who has the current high bid. • Unless you have a bidding paddle, payment is due when the lot is sold.

After the Auction:

• All tabs are due immediately at auction end. • Seller payout for lots sold begins as soon after the auction ends as possible. Time is approximate, and your patience is appreciated. • Sellers receive 80% of the total of all sales. Dragonflight retains 20% sales to cover administration costs and Washington State sales tax. • Payouts made at the convention are in cash. If you do not pick up your payout, Dragonflight will issue a check shortly after the convention. Please ensure we have your correct mailing address! If you don't receive your payment within two weeks of the convention, email the Dragonflight treasurer at: dftreasurer@dragonflight.org to enquire.

Dragonflight Annual Meeting

We will hold the annual meeting for the Dragonflight Membership Friday evening at the convention. The meeting will be from 6:00pm - 7:00pm in the lobby near the elevators. The annual meeting serves two purposes. First, our Board and Officers will bring you up to date on the state of Dragonflight. Reports on finances, recent changes and future plans will be delivered and discussed. We'll also have a chance to meet candidates for the Board of Directors election being held at the convention. Next, we'll open the floor to the membership. This is your chance to talk to Dragonflight's staff and directors. Come share your thoughts and ideas. Ask questions and give feedback.

Lot Acceptance: Friday and Saturday, August 9 and 10, 1 pm to 4 pm (location

to be determined, will be posted at the registration desk) Auction: Newcastle Room, Sunday, August 11, 9 am to about 2 pm (until the last lot is sold!) Auction Payout: Registration Desk, Sunday, August 11, approx. 90 minutes from the end of the auction.

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WHO

Dealers

We would like to thank the following dealers for their support. Be sure to stop by their tables and check out all of the great deals they have on your favourite game supplies. Attention Span Games Dragondyne Publishing, publishers of Neverwhen Epicycle Designs Gary's Games Hearthstone Games Rob Carlos Colorsmith The Game Matrix Zeroic Games, publishers of Helionox

Staff

Convention Director: Kriss Hopkins Assistant Convention Director: Allan Dyer Operations Manager: Clinton Levitski Registration Manager: Larry White MSG Game Library: Rolfe Bergstrom, Sarah Bergstrom, Dan Nasset Dealer Liaison: Amy Gembala Events Manager: Laura Mortensen Board Game Coordinator: Stephen Graham Miniatures Game Coordinator: Stephen Graham Role-Playing Game Coordinator: Mark Walters Wargame Coordinator: Stephen Graham Large Event Coordinator: Cory Reub Prize Support Coordinator: Jody Cassady RPGA Coordinator: Robert Dourgan Pathfinder Society Coordinator: Chris Jarvis Auction Manager: Paul Auctioneer: Cory Reub Artist: Rob Carlos Publications: Sophie LagacĂŠ

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Events are listed grouped by time block. In each time block they are sorted by event type and then reference code.

Event Numbering

The first letter is the time block of when the event starts. The second letter is the event type: B - Board Games C - Computer/Console Games G - General/Other (e.g., workshops, panels, etc.) M - Miniatures Games R - Role-Playing Games W - Wargames The third portion, the number, is a unique reference code for the event. Thus, an event with a code HB-265 starts in time block "H" and is a board games ("B") event with number 265. If a table is displaying an orange cone (like a small traffic cone!), it means the host is still looking for players . If you find yourself without a game and are looking for something to do, check out the open gaming areas for a pick-up game or the Video Room for movies. Some events, such as Pathfinder Role Playing, RPGA, demos of Neverwhen, Fighting Wings, Melee/Wizard, La Bataille, Axis & Allies, and The Caverns of Thracia (AD&D 1st ed.), will be running continuously throughout the convention. Several dealers will be offering demonstrations of various games for dropin players. Look also for the miniatures painting workshops.

kaRAMBOLAN by nicozap. Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.


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Time Block A, Fri 2:00pm BOARD GAMES

AB-102 Elder Sign

by William Cohen, Board Game, 2 hrs, 6 players, Beginners Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs to seal the gateway into our world.

AB-155 Caylus

by Mark Waldron, 4.5 hrs, 5 players, Some experience expected Start off the convention right with this classic strategy game. The King needs his castle built; build it faster and better than your rivals and curry the King's favor.

AB-164 St. Petersburg with 5th Player Expansion

by Luther Harris, Card Game, 2 hrs, 5 players, Beginners St. Petersburg is a simple resource management strategy game. Hire workers, acquire buildings, and recruit aristocrats to your faction. The mechanics are easy to learn, but the gaming experience can change significantly depending on each player's strategy. Good for beginners and veterans alike.

AB-182 Melee/Wizard Dungeon Crawl Demo

by Tony Van Liew, Melee/Wizard, 23.5 hrs, 6 players, Demo, Beginners A tile-based dungeon crawl system originally created for Metagaming's TFT or Dark City Games' Legends of the Ancient World, but readily adaptable to most any FRPG system. Doesn't require a GM. Solo to 6 Players. Come check it out! Bring your own minis (25mm), or counters will be provided. Runs continuously.

AB-288 Tzolkin

by Donovan Brouwer, 2 hrs, 4 players, No signup needed, Demo, Beginners Worker Placement Boardgame. Simple game turn, Complex game strategy.

AB-338 Start the con by rolling dice!

by Bill Staab, Various, 2 hrs, 4 players, Beginners Lets play a few dice games to start the convention off right. Looking to play RA the dice game, Roll Through The Ages, and if time allows Zombie Dice and Cthulhu Dice.

MINIATURES

AM-263 Super Hero Squad Showdown

by Craig Ferguson, HeroClix, 4.5 hrs, 16 players, Tournament, Some experience expected Build a 400 point Silver Age* Named Theme Team. Stipulations: • *Silver Age: All figures are legal. Feat Cards can be assigned to un-carded figures. Battlefield Conditions not allowed. • No Resource Dials for this event.

AM-364 Hostile Encounters

by Abraham Torres, Anima: Tactics, 7 hrs, 6 players, No signup needed, Demo, Beginners Across the face of Gaia a war in the shadows rages on as powerful nations & organizations look to tip the scales of power. Come learn this high fantasy skirmish miniature game featuring amazing models & easy to learn mechanics all are welcomed to play.

ROLEPLAYING AR-129 Han Solo and Chewbacca at Star’s End

by Kamal Lombardi, Star Wars 2nd Edition, 4.5 hrs, 6 players, Beginners Play Han Solo, Chewbacca, and a group of smugglers in an adventure set before the classic Star Wars movies. The setting is the Corporate Sector, where Han Solo and Chewbacca had many exploits before they joined the rebellion. Can you maneuver the shady politics and deliver the goods?

AR-138 Welcome to Miskatonic Part 2

by David Butler, Gurps, 4.5 hrs, 6 players, Some experience expected The My Little Ponies have been freed from Evil Geoffrey and the Clown assassins are defeated. Can the rest of the orientation be so bad?

AR-159 The Caverns of Thracia

by Matt Judge, Advanced Dungeons & Dragons 1st Edition, 52 hrs, 6 players, Beginners For beginners and grognards alike, you’re invited to delve the dungeons of what some call “the best-designed module ever published”. We’ll be using the advanced ruleset familiar to so many with a few simplifications to speed play. The emphasis will be on fast action, problem solving, and roleplay.

AR-169 Neverwhen Demonstration

by Dragondyne Publishing Staff, Pathfinder RPG, 4.5 hrs, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios

used for the demo, all new to this convention.

AR-175 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

AR-198 It Costs an Arm and a Leg

by Chey Temple, Full Metal Alchemist (BESM) , 4.5 hrs, 8 players, Demo, Beginners An accident at a secret research lab has Ed and the gang assigned to investigate. Unfortunately; no one available knows what was going on there. All they know is that the area has been sealed off. Was this really an “accident” or is there more going on?

AR-312 LFR Preq5-1 Edge of Justice (lvl 1-10)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Beginners With knowledge comes power, and power comes with a price. A former adversary’s descent into madness prompts you to set out on a mission of intrigue and subterfuge, for the good of Cormyr. But with war on the horizon, the price for knowledge is high indeed. What will you risk to aid the Crown?

AR-313 LFR Core5-7, Broken Light (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Some experience expected It has been a few months since the Companion of Elturgard has been destroyed, taking the city of Elturel and most of Najara’s forces with it. Now that the smoke has settled, the heirs of Eltugard are organizing an expedition to learn of the cities fate.

AR-328 A Favourable Verse

by Dennis Moore, Savage Worlds - Marchland, 4.5 hrs, 6 players, Beginners The Fae do love their riddles. To win the Lady’s Favour, the players must solve a riddle in three verses. If that weren’t hard enough, two of Brighton Bay’s most fanatical organizations want the prize for themselves.

WARGAMES AW-146 La Bataille

by Terry Doherty, 52 hrs, 8 players, Beginners Play a game of venerable La Bataille series with the rules writer and designer of La Bataille de la Moscowa 2011. http://labataille.us.

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AW-152 Men of Iron/Infidel/Blood & Roses

by Rob Bottos, Men of Iron, 4.5 hrs, 12 players, Beginners Men of Iron is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent and combat resolution is a single dieroll. Playing time is about 2 hours per battle.

BB-212 6-player Knights and Barbarians of Catan

by Michael McGuire, Settlers of Catan, 2 hrs, 6 players, Some experience expected 6-player Catan, using the Cities & Knights and Traders & Barbarian expansions. Will use the Rivers and Barbarian-Attack scenarios. It's possible that game may run long. see: http://www.catan.com/service/combinations/barb arian-attack-cities-and-knights

AW-161 A&A WWI

BB-222 SPANC

AW-254 Apocalypse Then?

BB-356 Plates of Kaeden

by John Edwards, Axis & Allies, 52 hrs, 8 players, Beginners Axis & Allies visits the Great War. Event will run all convention long. Players are encouraged to participate as they can and are interested. by Lester Marshall, Fortress America, 4.5 hrs, 4 players, Beginners Beer and Pretzels game of future war against America. One player is US and other three form team of invaders. Lotsa dice.

AW-268 Waters of Discord

by Stephen Graham, Iron and Oak, 4.5 hrs, 6 players, Beginners Shot and shell, steam and sail, blue and gray. Come learn GMT's new tactical Civil War naval system. Scenario will be determined by number of players and preferences.

AW-326 Operation Barbarossa

by Dan Long, Axis & Allies style, 47.5 hrs, 4 players, Beginners A game variant for Axis & Allies. WWII German invasion of Russia. Germany can't see anything in Russian cities. Russia keeps its units and factories hidden from view on a city card. When Russian troops move out of cities, they are moved from the city card to the main board.

Time Block B, Fri 4:30pm BOARD GAMES BB-103 Alien Frontiers

by William Cohen, Board Game, 2 hrs, 4 players, Beginners Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

BB-158 Ora et Labora

by Joseph McGuire, 4.5 hrs, 4 players, Beginners The Middle Ages the Monks had all of the fun. Join in the fun to build buildings and drink wine or whiskey.

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by MIB [redacted], 2 hrs, 4 players, Beginners Committing capers, taking loot and keeping the pool-boy - all in day's work for Space Pirate Amazon Ninja Catgirls! Fast-paced fun & mayhem, fully illustrated by Phil Foglio.

Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

WARGAMES BW-166 Epic Ancients II

by Luther Harris, Commands & Colors Ancients, 4.5 hrs, 8 players, Tournament, Beginners The Epics II version of C & C Ancients is a fast playing multi-player game that allows two teams to portray epic battles of ancient history. It has an easily learned card-driven system that uses blocks instead of miniatures. The battle scenarios chosen will be determined by player interest.

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

BW-251 Fighting Wings

BB-365 Takenoko

by Erik Pulkka, Commands & Colors, 2 hrs, 6 players, Beginners Commands & Colors: Napoleonics is not overly complex by design. It is based on the highly successful Commands & Colors games system, where the Command cards drive movement while creating a "fog of war." We will play France vs England.

by Ray Hildebrand, Tile laying - board creation game, 2 hrs, 4 players, Beginners A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members with the task of caring for the panda by tending to his bamboo garden.

COMPUTER/CONSOLE BC-240 Minecraft LAN party

by David Adams, Minecraft, 4.5 hrs, 8 players, Some experience expected Bring your lap top. Join my wifi LAN party. Survive the night. Drop in until I shut down later in the evening. Will probably keep it running all con. Expect you to have Feed The Beast or Technic launchers installed. Email me at honeyatdf13@gmail.com for more information.

ROLEPLAYING BR-115 Dungeon Crawl

by Mike Miller, Realms RPG Fantasy, 4.5 hrs, R16, 6 players, Beginners Dungeon Crawl with pregenerated characters available.

BR-176 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star

by J.D. Webster, 49.5 hrs, 16 players, No signup needed, Beginners Game Designer J.D. Webster will be playing and teaching Fighting Wings WWII air combat system from Clash of Arms Games. Scenario focus to be determined.

BW-252 C&C Napoleonics

Time Block C, Fri 7:00pm BOARD GAMES

CB-104 7 Wonders

by William Cohen, Card/Board Game, 2 hrs, 7 players, Beginners Lead one of the 7 Great cities of the Ancient World. Exploit the natural resources of the lands and take part in the eternal march of progress, develop commercial relationships, and assert your military might. Who is going to be the Leader of 7Wonders?

CB-118 Last Will

by Darlene Hochgreve, Board Game, 2 hrs, 10 players, Beginners Your rich uncle died (so sad) but his will states his millions go to the heir who can spend, Spend, SPEND! Can you spend the most, the fastest and inherit his fortune? (Only spendthrifts may apply.)

CB-173 Battlestar Galactica

by Greg David, Battlestar Galactica - The Board Game, 4.5 hrs, 6 players, Beginners The last survivors of the human race attempt to


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reach safety as the Cylons continually pursue and harass them in this semi-cooperative game; "semi" because at least one of the players is a Cylon. Will everybody be too busy accusing each other to uncover the truth?

CB-208 Le Havre

by Martin Hughes, 4.5 hrs, 4 players, Beginners Help create the town of Le Havre by creating and buying buildings. But be careful to have enough food to feed your staff!

CB-213 Star Munchkin

by Marcus Evenstar, Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins have left the dungeon and now are in orbit, rampaging through the Space Station, killing the monsters, and taking their stuff. And, instead of backstabbing your buddy, you can throw him out an airlock!

CB-223 Munchkin Quest

by MIB [redacted], Munchkin, 4.5 hrs, 6 players, Beginners Presenting the greatest Munchkin challenge - a giant full-color dungeon, never the same twice, full of monsters and loot. Every room is different, monsters can stalk you, and you have to fight the Final Boss on your way out of the dungeon to win. Are you enough of a munchkin to survive?

CB-241 Dominion

by Natalie Adams, 2 hrs, 4 players, Some experience expected Each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Over and over again! http://boardgamegeek.com/boardgame/36218/do minion

CB-279 1846

by Michael Monical, 18xx, 4.5 hrs, 4 players, Some experience expected 1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players, fewer restrictions on actions such as raising money and using private company powers.

CB-357 Plates of Kaeden

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

SEMINARS

CG-304 The Painful Joy of Self Publishing

by Thomas Gondolfi, 2 hrs, 15 players, Seminar, Beginners The ongoing saga of self publishing in the current era including tips, tricks and pitfalls.

MINIATURES CM-264 Your Kung Fu is Weak!

by Craig Ferguson, HeroClix, 4.5 hrs, 16 players, Tournament, Some experience expected Build a 400-point Silver Age* team using figures with the Martial Artist keyword. "Your style is weak, old man." What style of martial arts will reign supreme? Shaolin? Wu-Tang? Shotokan? Drunken Style? Stipulations: • All figures must have the Martial Artist keyword. • No Resource Dials

CM-336 Gettysburg Setup Period

by Allan Dyer, Farmboys and Firepower, 4.5 hrs, 6 players, Demo, Beginners This is the set up period for Gettysburg in Miniature events that are being run on Saturday at this location.

ROLEPLAYING CR-122 - Silver Ships and Saundred Skies

by Mike Kelly, GURPS FANTASY, 4.5 hrs, 6 players, Demo, Beginners There are also those who believe the murmurs of madmen, who have listened to the occultists who point to forbidden books and forgotten prophecy... and the end of humanity as we know it... prizes provided by Steve Jackson Games and Characters provided also. Come play in this epic fantasy!!!!

CR-130 Wheel of Time Adventure

by Kamal Lombardi, WoT Roleplaying Game D&D 3.5, 4.5 hrs, 6 players, Some experience expected Play in an adventure based in the world of the Wheel of Time Roleplaying Game. PCs will be available based on characters in the Wheel of Time books by Robert Jordan. The adventure will be based on settings, characters, and situations based on the world of Wheel of Time.

CR-177 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

CR-193 george's children

by jim pinto, 4.5 hrs, 6 players, Beginners George's Children is a shared storytelling roleplaying game about children living in a world devoid of adults. It is a zero-prep game with players starting within 5 minutes of sitting down at the table.

CR-196 Blue Dragons: Airship Pirates

by Eric Aldrich, Airship Pirates, 4.5 hrs, 24 players, Beginners Part 1. Continued on Saturday Afternoon. This year the Blue Dragons does Steampunk. So come buckle your swashes, polish your brass, and join us. Once again we’ll be doing something you can only find at Dragonflight. Four tables, different gamemasters, lots of creative craziness.

CR-199 Revenge of Lodoss Island

by Chey Temple, Lodoss War (BESM) , 4.5 hrs, 8 players, Demo, Beginners After a major battle; the heroes are in pursuit of Ashram and Pirotess. They seek shelter deep in a cave. After the battle; everyone wakes up in a strange land. Will they be able to find a way home or will Lodoss Island have it’s revenge?

CR-206 Return to the Valley of Gwangi!

by John Reiher, Savage Worlds , 4.5 hrs, 6 players, Beginners A supposedly extinct Allosaurus ran rampant in Buenaventura, Mexico, killing several people. Rumor has it, that there are more creatures like this one. There is another Gwangi! You are the cowboys and hombres, heading back to the Valley of Gwangi and this time, you’re gonna bring one back!

CR-285 Halls of the Unhallowed

by James Loomis, Dungeon World, 4.5 hrs, 5 players, Beginners Ancient peril waits beneath the swamps in a temple long forgotten! This scenario exists partway between open-ended, player-driven play and a fully scripted module. It has maps and continuity, with lots of room for you to affect the trajectory of the story.

CR-294 Dreams of the Machine

by Sean Casey, Mekanika, 4.5 hrs, 4 players, Beginners Play as robots that has reawakened in a postapocalyptic world with nothing more than a shared dream and a few cryptic hints to guide you.

CR-302 James

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by Dave Magnenat, Call/Trail of Cthulhu, 4.5 hrs, 4 players, Some experience expected James is a gentle boy. James is a kind boy. James is a good boy. So why is James doing these


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horrible things? Adult themes.

CR-314 LFR Spec5-3 What Distant Skies (lvl 1-10)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Some experience expected The skyships of the Five Companies can help Cormyr combat the growing menace of Netheril. To repair the skyship damaged by the treachy of Seric Vargenos, the Five Companies need materials from far off Halruaa. And only you can gather those materials in time.

CR-315 LFR Spec5-4 Sky's Favor (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Some experience expected The nation of Cormyr calls upon the power of the Five Companies, but there is a price for this newly forged alliance. Adventurers must travel to the very Pillars of Creation and retrieve artifacts stolen by the treacherous Seric Vargenos.

CR-316 LFR Core5-8 The Dantalien Maneuver (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Beginners With Algraond’s allies focused on Netheril, her enemies embark on a major assault on multiple fronts. Since most of her forces are engaged elsewhere a group of adventurers sent to reinforce the sparse and green soldiers at Citadel Dantalien.

WARGAMES CW-145 It Never Snows

by Art Brochet, SCS (Standard Combat System), 42.5 hrs, 6 players, Some experience expected This fully playable monster of Operation Market Garden is the best convention game ever published. Room for multiple players, fast moving, memorable narratives, simple rules, strategic depth - this has it all. We'll be playing the full campaign, but tag team style, so so signup block by block.

CW-253 Switching to Guns

by Lester Marshall, Air Superiority, 4.5 hrs, 4 players, Some experience expected Air Superiority/Air Strike is a tactical system of air to air and air to ground combat from the 60's to 80's. Wargame experience is helpful.

CW-272 Flying Colors

by Jeff Newell, 2 hrs, 6 players, Beginners GMT's quick-playing game of Age of Sail naval combat.

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Time Block D, Fri 9:30pm BOARD GAMES

DB-105 Zombiecide

by William Cohen, Board Game, 2 hrs, 6 players, Beginners Co-op game of players taking on hordes of zombies as they attempt to accomplish any number of scenarios provided in the game. Find the best weapons, make the least noise, and avoid the diverse number of zombies who wish nothing but to eat the flesh from your body. Can you survive the Zombicide?

DB-214 Munchkin Cthulhu

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners Now the munchkins are kicking down doors in places where Man Was Not Meant To Go so they can kill Mythos monsters and take their stuff. Can you survive? Can you keep your sanity? Can you... level up?

DB-235 7 Wonders - Lost Wonders

by David Adams, 7 Wonders, 2 hrs, 7 players, Some experience expected Play from one of 27 new Wonders! Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. http://boardgamegeek.com/boardgameexpansion/ 134849

DB-242 Robo Rally

by Natalie Adams, 10.5 hrs, 8 players, Beginners Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory.

DB-354 Belfort

by Darlene Hochgreve, Board Game, 2 hrs, 5 players, Beginners You are one of the *Master Architects* vying to construct Castle Belfort on the edge of Troll country. Hire gnomes, elves and dwarves to help you win the King's favor and the key to the city!

MINIATURES DM-274 Star Wars Xwing

by Jeff Newell, Xwing, 2 hrs, 6 players, Beginners Late night fun playing Xwing Miniatures. Scenario TBD. Will provide all needed ships.

DM-341 Car Wars Intro / Open Play

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, Demo, Beginners

Learn Car Wars 2.5 with an open-ended continuous tutorial match. Drop in any time. Designed for new players to rev their engines before the 4th Annual Car Wars Tournament! (Veterans are welcome too, provided you help teach as needed!)

ROLEPLAYING DR-178 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

Time Block E, Sat 12:00am BOARD GAMES EB-224 Hacker

by MIB [redacted], 8 hrs, 6 players, Beginners Before the flash & noise of the Web, the internet was a much different place. Crack codes, hack sites and phreak your friends in the awardwinning classic of electronic mayhem. Can you become the one, true Net Ninja?

EB-239 Cards Against Humanity

by David Adams, 8 hrs, 30 players, Beginners Not for Kids!!! Unlike most of the party games you've played before, this is as despicable and awkward as you and your friends. The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card. boardgamegeek.com/boardgame/50381

EB-259 Shadow Hunters - Ladies Drink Free!

by Doug E, Shadow Hunters , 8 hrs, 8 players, Beginners Hidden identities: Hunters, Shadows, Neutrals. Who will prevail in this struggle to survive? This was a great event last year, don't miss it!

EB-270 Late night Arkham Fright III

by Dean Messner & Chris Holt, Arkham Horror & Mansions of Madness, 8 hrs, 10 players, Beginners Dean Messner and Chris Holt bring you Arkham Horror & Mansions of Madness once again. In Arkham Horror can Scooby Doo and the gang to stop the unspeakable horrors from awakening. In Mansions of Madness can the investigators figure out what's going on in the Penrose School of Surgical Expertise?


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ROLEPLAYING

ER-123 The Dark Matters of a Doomed Earth.

by Mike Kelly, GURPS X FILES, 8 hrs, 6 players, Demo, Beginners Based on the hit SF TV show - GURPS X Files has the players as crack FBI agents on a top secret mission that spans across the entire United States. Is an Alien UFO conspiracy involved? Play an FBI agent in this adventure to find out that the truth is out there. Beginners welcome characters provided

ER-131 Peril at King’s Landing

by Kamal Lombardi, A Song of Ice and Fire Roleplaying: A Game of Thr, 8 hrs, 6 players, Beginners Play in this roleplaying game set during the events of the novels in George R.R. Martin’s bestselling novel series A Game of Thrones. You will play characters who are all part of the same house attempting to advance their house versus a rival house that is plotting against them

ER-200 Up From the Depths

by Chey Temple, Demon City Shinjuku (BESM) , 8 hrs, 8 players, Demo, Beginners Mr. Jin has summoned the party for an important mission. His daughter is missing. She was last seen going into Shinjuku. He is frantic. Can they save Mr. Jin’s precious little girl or will she be just another victim of the demons in Shinjuku?

ER-300 Midnight Urchins

by Laura Mortensen, Urchin, 8 hrs, 6 players, Beginners Come play a crazy homeless person living in the sewers of New York. Past characters have included the real Elvis who had to retire because he had turrets,a woman who steals one shoe from people, and a man who invent that in the 70s and they never paid him. This game is based on a bizarre indie movie (we're pretty sure the director had no permission to film.) If you want to watch the movie it's available on Netflix.

Time Block F, Sat 9:00am BOARD GAMES FB-119 Tzolk'in The Mayan Calendar

by Darlene Hochgreve, Board Game, 2 hrs, 8 players, Beginners Your Mayan tribe depends upon you to collect resources, construct buildings and develop technologies all while retaining the favor of the gods! The Gears of Time wait for no tribe!

FB-210 Starship Merchants

by Martin Hughes, 2 hrs, 4 players, Beginners In Starship Merchants, each player runs a fledgling corporation looking to stake a claim in the lucrative mining business.

FB-215 Munchkin Apocalypse

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners Finally, every natural & unnatural disaster has happened or is about to. You are a rugged survivor in a world full of people and things that want your stuff. Can you level up enough to rescue the world or just escape when the Seventh Seal is broken?

FB-225 Castellan

by MIB [redacted], 2 hrs, 4 players, Beginners Players work together to build a castle using Wall and Tower pieces to form courtyards that are claimed by the finishing player. Your cards determine what pieces you get each turn but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!

FB-243 Settlers of Catan 3D-ish

by Natalie Adams, Settlers of Catan, 2 hrs, 4 players, Some experience expected The special collector's edition encompasses Settlers of Catan and Cities and Knights for 3-4 players. This edition features three-dimensional hand painted tiles made of dense heavy weight resin and a complete interlocking border.

FB-260 Libertalia: Surrender the Booty!

by Doug E, Libertalia, 2 hrs, 6 players, Beginners Role selection, hand management, backstabbing, and pirates. Nuff said?

FB-280 1880

by Michael Monical, 18xx, 7 hrs, 6 players, Some experience expected An 18xx game by Helmut Ohley and Lonny Orgler set in China. As usual, players are railroad capitalists and operate in a stock market buying and selling shares, opening companies and trying not to go bankrupt. It's a big game even by 18xx standards, with a few innovations added to the system: - tur

FB-281 18Potluck

by Michael Monical, 18xx, 7 hrs, 6 players, Some experience expected 18xx game to be determined by the players. Default will by 1848 Australia but there will be a selection of others.

FB-283 Draft my cube!

by Daniel Owsen, Magic: The Gathering, 7 hrs, 8 players, Tournament, Some experience expected Draft my cube! It contains a mix of Modern Masters and some of my favorite Magic cards. It's not a power cube--it's just designed for casual play. If we have 8 players we'll have a minitourney with prizes. (This event is focused on fun, not competition!) For more on MTG cubes, Google: MTG cube FAQ

FB-329 Cribbage: The Warm Up

by Dave Magnenat, Cribbage, 2 hrs, 12 players, Beginners Cribbage: the game of knaves, cons, sailors and reprobates...and the perfect two player game. Come warm up for the Tournament at 1130, learn the game, or just play a few games. No Muggins, no wagering, and no fisticuffs!

FB-347 Railways of North America

by Wilhelm Fitzpatrick, Railways of the World, 4.5 hrs, 6 players, Beginners Expand your rail empire across the entirety of North America in the latest expansion to the Railways of the World/Railroad Tycoon system. Lay track, ship freight, build depots and hotels, and above all try to stay out of debt!

FB-349 Dominant Species

by Donald Tinker, 2 hrs, 6 players, Some experience expected This event will end by 11:00 so it is possible that we will not complete a full game. Beginners are welcome, so depending on the mix of experience levels, the game may be a learning experience or a way to hone your skills.

FB-367 Cavern Of Roxor - Flames of Battle!

by Abraham Torres, Super Dungeon Explore, 2 hrs, 6 players, Beginners Born of earth & fire, Roxor's minions tear at the roots of the world, their unending hunger for her riches knows no bounds But the Dark Consul's reach will not go unchallenged, as the impetuous Princess Ruby & her companions have descended into the fiery maze.

MINIATURES FM-334 Gettysburg in Miniature

by Allan Dyer, Farmboys and Firepower, 4.5 hrs, 10 players, Beginners Gettysburg 2nd day miniature game on a 6 foot by 12 foot table. Can you be a Rebel and take Little Round Top or the Wheatfield from the Yankees? Can you take the Union line and hold back the Confederate charge? This is a large event for up to 10 players. Simple rules, easy to play. It should take 3-1/2 hours to play.

FM-342 Car Wars Tournament 1A

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners First round of the 4th Annual Car Wars Tournament! Top 2 players will be eligible to advance to the Finals.

ROLEPLAYING

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FR-124 The Gunsaber of the Evil Sith!


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by Mike Kelly, GURPS STAR WARS, 4.5 hrs, 6 players, Demo, Beginners 'Jedi Knights are sent on a quest to find an amazing invention the "Gun-Saber" that will revolutionize the Jedi Order if found. In addition, natives on a far away planet are worshipping "The Force" in a most disturbing and unusual manner. Could the galaxy be headed for certain disaster? Come & Play!

FR-132 My7stic Alliances

by Kamal Lombardi, Call of Cthulu 6th edition (Mystic Alliances vari, 4.5 hrs, 6 players, Beginners Teenagers face the Mythos in this stand-alone setting for Call of Cthulu which takes place in the years 2009-2011. The Mythos are once again on the rise in Seattle in this time period.

FR-139 Copperworld: Defense of the Nest

by David J Butler, Gurps, 4.5 hrs, 6 players, Some experience expected The Windy has been missing for 10 years, The corrupted Augmented have made their move to rule. Your ragtag group has been asked to keep the Cybermen away from the worm nest until aid arrives.

FR-149 Things that go "splork" in the night

by Eric Aldrich, Dresden Files, 4.5 hrs, 6 players, Beginners A modern fantasy adventure set in the Dresden Files universe version of Seattle. Once again, you don't have to find trouble because it's finding you.

FR-170 Neverwhen Demonstration

by Dragondyne Publishing Staff, Pathfinder RPG, 4.5 hrs, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

FR-190 Honey, I shrunk the Bureau!

by John Reiher, Savage Worlds/Bureau 13, 4.5 hrs, 6 players, Beginners Team Fremont just received a new device from that mad genius Ray Robertson, the brains behind the 13th Bureau of Justice, otherwise known as Bureau 13! It was to help them store more gear in their warehouse by shrinking the items down to 1/34th its normal size. So when the team decided to test it b

FR-201 Rini’s Birthday

12

by Chey Temple, Sailor Moon (BESM) , 4.5 hrs, 8 players, Demo, Beginners Rini’s birthday is coming up; but the Scouts have

been so busy with school and fighting monsters, they haven’t had time to prepare. After pulling an all nighter; the preparations are complete. Now can they survive a house full of hyper-active, sugar charged children?

FR-256 An Arl's Ransom

by Donna Prior, Dragon Age RPG, 2 hrs, 4 players, Demo, Beginners The Arl of Stenhold is hiring adventurers to escort his children home from an extended family visit in Denerim. The money's good; what could go wrong?

FR-276 The Lost Age RPG

by Keith Leiker, sTs (New Indie System), 4.5 hrs, 6

players, Beginners Come play in a new Custom RPG setting. The Lost Age is set in a fantastic Mediterranean inspired late bronze age. The sTs system embraces d20 style combat but adds unique new systems for damage, health, and skills.

FR-317 LFR Core5-9 Last Testament (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Beginners Lord High Governor Thamalon Uskevren II of Sembia is dead, assassinated on his first visit to Urmlaspyr in forty years. But why do both the Netherese and the Harpers want your help investigating?


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FR-318 LFR Spec5-4 Sky's Favor (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Beginners The nation of Cormyr calls upon the power of the Five Companies, but there is a price for this newly forged alliance. Adventurers must travel to the very Pillars of Creation and retrieve artifacts stolen by the treacherous Seric Vargenos.

FR-330 Sailors on the Starless Sea

by Jobe Bittman, Dungeon Crawl Classics, 4.5 hrs, 8 players, Beginners An introductory adventure for DCCRPG, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover an ancient evil beyond their worst nightmares.

FR-369 Sorcerer Island

by Jonathan Becker, Five Ancient Kingdoms, 4.5 hrs, 6 players, Demo, Beginners A new, "rules light" fantasy adventure game with a rich setting drawn from the history and mythology of the Middle East (Arabian Nights, etc.).

WARGAMES FW-101 Here I Stand

by Ralph Shelton, 4.5 hrs, 6 players, Beginners Here I Stand is a multi-player card driven wargame set during the Protestant revolution. Players control one of the major factions of Europe at the time. We will play the tournament scenario and I will teach anyone who has not played before.

Time Block G, Sat 11:30am BOARD GAMES GB-106 Betrayal at the House on the Hill

by William Cohen, Board Game, 2 hrs, 6 players, Beginners Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Secretly, one of the characters betrays the rest of the party. Who will last at the end???

GB-120 Last Will

by Darlene Hochgreve, Board Game, 2 hrs, 10 players, Beginners See Event CB-118 for details

GB-141 Cribbage: The Tournament

by Dave Magnenat, Cribbage, 2 hrs, 12 players,

Tournament, Beginners Cribbage: the game of knaves, cons, sailors and reprobates...and the perfect two player game. Come get your fill in this friendly Swiss (everybody plays every round)tournament. No Muggins, no cheating, and no spitting on the floor please!

GB-156 Eclipse: The Galaxy is Yours

by Joseph McGuire, Eclipse, 2 hrs, 6 players, Beginners The game of galactic conquest.

GB-211 Defenders of the Realm

by Martin Hughes, 2 hrs, 4 players, Some experience expected Defend the Realm from Orcs, Demons, and the Undead. A cooperative game.

GB-216 Munchkin Booty

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners Avast, ye scurvy dogs! Here be rich treasures, ripe for th' plunderin'! Now ye can kill th' monsters, steal th' loot and make your buddy walk the plank. ARRR!

GB-226 Revolution!

by MIB [redacted], 2 hrs, 6 players, Beginners Easy to learn but difficult to master, knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. A game of bluff, counter-bluff, and surprise that can be won, or lost, up to the very end.

GB-234 Through the Ages Classic

by David Adams, Through the Ages, 4.5 hrs, 4 players, Some experience expected A civilization building game. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less. http://boardgamegeek.com/boardgame/25613

GB-244 Agricola

by Natalie Adams, 2 hrs, 5 players, Beginners You're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. boardgamegeek.com/boardgame/31260

GB-289 The Hobbit: An Unexepected Journey Boardgame

by Donovan Brouwer, Boardgame, 2 hrs, 5 players, No signup needed, Demo, Beginners A Co-Operative Journey where players lead the company of Dwarves through Middle Earth culminating in the final challenge Escape with the Eagles.

GB-358 Plates of Kaeden

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

GB-368 Belfort

by Ray Hildebrand, Resource Management, 2 hrs, 5 players, Beginners Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind!

MINIATURES GM-265 Meta-Game Masters

by Craig Ferguson, HeroClix, 4.5 hrs, 16 players, Tournament, Some experience expected Build a 300-point Modern Age team. Who is the master of the meta-game? Come flex your strategical team building muscles and tactical prowess. $10 Entry Fee Prize Support: Win a sealed Wolverine and the X-Men brick!

GM-332 The Black Heart of Esset

by James McCann, Chainmail/ Labyrinth Lord, 4.5 hrs, 6 players, Beginners The Dark Priest of the Cult of Nebethet has found the ancient Black Heart of Esset. This artifact can be used to raise the dead under the command of the bearer. The forces of Chaos have formed a camp on the Barrows of the mighty Kings of the Golden Vale. Can a small army of Law defeat them?

GM-343 Car Wars Tournament 1B

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners First round of the 4th Annual Car Wars Tournament! Top 2 players will be eligible to advance to the Finals.

ROLEPLAYING GR-113 Dungeon Crawl

by Mike Miller, Realms RPG Fantasy, 2 hrs, R16, 6 players, Beginners Dungeon Crawl with pregenerated characters available.

GR-179 Jedi RPG Demonstration

13

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star Wars-based RPG. Rules can be downloaded from


Dragonflight 34

<http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

GR-194 Carbon Skies

by jim pinto, 4.5 hrs, 6 players, Beginners Carbon Skies is a new science fiction roleplaying game set in the age of a dying empire. On the frontiers of space, warlords and vagabonds do everything they can to keep their ships together while fighting over the scraps of resourcedepleted planets. High-action and grit.

GR-331 Jailbreak

by D'Artagnan Rossfeld, Unknown Armies, 2 hrs, 4 players, Beginners A player vs. player scenerio where 3 escaped convicts, hold a police man hostage, and then they break in to a barn, where they find more than just 2 Old folks. They find violence and other things....

WARGAMES GW-168 The Napoleonic Wars, 2nd Edition

by Luther Harris, Card Driven Game, 9.5 hrs, 5 players, Beginners The Napoleonic Wars is a strategic level multiplayer game of warfare and diplomacy during the Napoleonic Era. The players take on the roles of France, Britain, Austria, Russia and Prussia. The game can end relatively quickly with a 'Peace Die Roll' at the end each turn, or can continue on.

GW-327 WW3 Tactical

by Jeff Newell, World at War (LnL), 9.5 hrs, 6 players, Some experience expected Scenarios TBD of popular platoon level tactical game on the WW3 that never happened. Multiple scnearios or one large one with multiple players tbd.

Time Block H, Sat 2:00pm BOARD GAMES HB-107 Tzolk'in: The Mayan Calander

by William Cohen, Board Game, 2 hrs, 4 players, Beginners Tzolkin presents a new game mechanism: dynamic worker placement. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just one of many ways to win this game.

14

HB-117 Melee/Wizard - TFT Tournament

by Tony Van Liew, Melee/Wizard - TFT, 4.5 hrs, 45 players, Tournament, Beginners Come try your skill in a 45-man free-for-all in a scale representation of the Roman Colosseum, winner take all! We will be using standard Melee/Wizard rules; 32-point characters. Bring your own mini, or counters will be provided.

HB-217 Super Munchkin

by Marcus Evenstar, Munchkin, 2 hrs, 6 players, Tournament, Beginners Look! Flying over the streets of Munchkin City, the defenders of truth, justice, and getting more bonuses! It's the Super Munchkins, here to save the day (and then loot the body).

HB-227 Ninja Burger

by MIB [redacted], 2 hrs, 6 players, Beginners Learn the secrets of stealth, swordsmanship, and customer service as you deliver tasty burgers to unusual places. Bring honor to your franchise and gain promotion. Disgrace your fellows and you will apologize to your ancestors....

HB-245 6 Nimnt!

by Natalie Adams, 2 hrs, 6 players, Beginners Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number. If you place the 6th card, you take the whole row! Ooops! http://boardgamegeek.com/boardgamefamily/5012

HB-262 Turn! Turn! Turn!

by Doug E, Seasons, 2 hrs, 4 players, Beginners A card drafting, dice rolling mash-up of fun!

HB-290 Lord of the Rings Deckbuilding Game

by Donovan Brouwer, Boardgame, 2 hrs, 5 players, No signup needed, Demo, Beginners A semi co-operative deckbuilder. Players build there deck and defeat arch-enemies as the game progresses, however if the Fellowship takes to long they will all lose.

HB-359 Plates of Kaeden

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

MINIATURES

HM-344 Car Wars Tournament 1C

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners First round of the 4th Annual Car Wars Tournament! Top 2 players will be eligible to advance to the Finals.

ROLEPLAYING HR-133 Vancouver Arcology

by Kamal Lombardi, Cthulutech, 4.5 hrs, 6 players, Beginners This is a game which takes place in a futuristic setting in which the Old Ones have returned and are assaulting a New Earth Government which is being defended by Evangelion-esque type mecha. The game is sort of modern day Cthulu mixed with mecha anime type situations.

HR-162 The Caverns of Thracia

by Matt Judge, Advanced Dungeons & Dragons 1st Edition, 4.5 hrs, 6 players, Beginners This is a repeat of The Caverns of Thracia event held at 2 pm, Friday, August 9. See that event for description.

HR-191 Sakura Season

by John Reiher, Golden Sky Stories, 4.5 hrs, 6 players, Demo, Beginners It's Sakura Season in Hitotsuna Town, and all the cherry trees are in bloom... well, almost all of them. The oldest cherry tree, near the shrine, hasn't bloomed yet and the local Henge are now worried that the humans might cut it down if it doesn't blossom soon... All ages are encouraged to play!

HR-197 Blue Dragons: Airship Pirates

by Eric Aldrich, Airship Pirates, 4.5 hrs, 24 players, Beginners Part 2. Continued from Friday night. This year the Blue Dragons does Steampunk. So come buckle your swashes, polish your brass, and join us. Once again we’ll be doing something you can only find at Dragonflight. Four tables, different gamemasters, lots of creative craziness.

HR-202 Raging Ryo-Ohki

by Chey Temple, Tenchi Muyo (BESM) , 4.5 hrs, 8 players, Demo, Beginners After Ayeka and Ryoko’s fight leaves Ryo-Ohki hurt and sick. Now she has run off. Will they be able to find her before it’s too late? What happened that Washu can’t track her any more?

HR-257 An Arl's Ransom

by Donna Prior, Dragon Age RPG, 2 hrs, 5 players, Demo, Beginners The Arl of Stenhold is hiring adventurers to escort his children home from an extended


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family visit in Denerim. The money's good; what could go wrong?

HR-277 The Lost Age RPG (Repeat)

by Keith Leiker, sTs (New Indie System), 4.5 hrs, 6 players, Beginners Come play in a new Custom RPG setting. The Lost Age is set in a fantastic Mediterranean inspired late bronze age. The sTs system embraces d20 style combat but adds unique new systems for damage, health, and skills.

HR-286 The Head of the Colossus

by Jay Loomis, Dungeon World, 4.5 hrs, 5 players, Beginners Something is rotten in a giant stone head in the foothills! This scenario exists partway between open-ended, player-driven play and a fully scripted module. It has maps and continuity, with lots of room for you to affect the trajectory of the story.

HR-295 Dreams of the Machine

by Sean Casey, Mekanika, 4.5 hrs, 4 players, Beginners This is a repeat of the Mekanika held at 7 PM on Friday. See that event for description.

HR-301 Death on the Mountain

by Dave Magnenat, QAGS, 4.5 hrs, 4 players, Beginners Life ain't all unicorns fartin' rainbows, especially in the dark alleys off The Strip where life is cheap, hearts are broken, and dreams are stomped on like hobos in a street mugging. Fairy tales meet hard boiled noir. Adult themes.

HR-319 LFR Adcp 5-2 The Best Defense

by Living Forgotten Realms, D&D, 4th Edition, 9.5 hrs, 36 players, Some experience expected There has long been a fragile peace between the shadowy forces of Netheril on one side and the Forest Kingdom of Cormyr and its eladrin allies on the other. Now something has disturbed that precarious balance. If the forces of light don't strike back now, it may soon be too late.

HR-351 Fantasy Hero - Death Toll (Group 1)

by David Kester, Hero System, 2 hrs, 5 players, Tournament, Beginners This is an RPG event. The party will be given premade characters and tasked to complete objectives within the 3 hr time frame. Score will be based on objectives discovered and completed.

HR-371 Cry Dark Future (Demo)

by Jonathan Becker, Cry Dark Future, 4.5 hrs, 7 players, Demo, Beginners Cyberpunk meets fantasy in this new, rules light game. Players are shadow operators in the Dark

Mythic Future, blending magic with automatic weapons and selling their services to the highest bidder.

WARGAMES HW-151 The Fight for the Beaches

by Rob Bottos, Normandy '44, 9.5 hrs, 4 players, No signup needed, Demo, Some experience expected Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days.

METRO SEATTLE GAMERS 1600 West Armory Way, Suite C106, Seattle — 206-781-0047 — www.dragonflight.org

Time Block J, Sat 4:30pm BOARD GAMES JB-108 Kingsburg

by William Cohen, Board Game, 2 hrs, 5 players, Beginners The Realm of Kingsburg is under attack. Evil invaders are gathering at the borders and it is YOUR responsibility as Governor to take charge of your province, manage your goods, hire soldiers to fight your borders, and please the King by placating his advisors to assist you in defending your land.

JB-157 Agricola

by Joseph McGuire, 2 hrs, 5 players, Beginners Be a farmer in the Middle Ages.

JB-218 Munchkin Bites

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins got all angsty and now they're stalking through the halls of a horrible haunted house. They've become vampires, werewolves, changeling and mummies but they're still killing the other monsters and taking their stuff.

JB-228 Illuminati

by MIB [redacted], 2 hrs, 6 players, Beginners This award-winning game reveals what you've always suspected - secret conspiracies are everywhere! THEY really are out to get you so you'd better get them first. Become a Secret Master and take over the world using the Post Office, Nuclear Power Companies, the FBI and Goldfish Fanciers...

JB-246 Pirates Cove

by Natalie Adams, 2 hrs, 5 players, Beginners Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. http://boardgamegeek.com/boardgame/2987

JB-255 History of the World

by Lester Marshall, 4.5 hrs, 6 players, Beginners 3-6 players wander through the age of antiquity

You like games — strategy board games, wargames, miniatures? Then you've got to visit Metro Seattle Gamers, a clubhouse for friendly competition.

Metro Seattle Gamers is a facility dedicated to the playing of games, organized, run and supported by its membership. We are not a store and are run on a volunteer and non­ profit basis by Dragonflight, the organization that hosts the annual Dragonflight convention. We provide: • A large board game collection, with modern Euros, classic strategy games and wargames!

• Terrain for miniatures games, including a large Geohex supply, scenery, ground cloths, and more! • Separate rooms with white boards for notes and mapping and plenty of table space.

• Space for long­term storage of games!

• Internet access with Clearwire and local wi­fi network.

• Unlimited access is available, so you can play on your schedule!

For more information on Metro Seattle Gamers, go to www.dragonflight.org, plus subscribe to the MSG email list at games.groups.yahoo.com/group/Dragonfligh t­MSG/ to receive our events in your mailbox. We're also on Facebook!

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to the colonial era alternating empires. Easy to learn. Lot's of dice.

JB-291 Survive: Escape from Atlantis

by Donovan Brouwer, Boardgame, 2 hrs, 6 players, No signup needed, Demo, Beginners Atlantis is Sinking. Get your Meeples into a boat and set sail for a safe island. But watchout the sea is filled with Whales and Sharks.

JB-361 Plates of Kaeden

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

MINIATURES JM-335 Gettysburg in Miniature

by Allan Dyer, Farmboys and Firepower, 4.5 hrs, 10 players, Beginners Gettysburg 2nd day miniature game on a 6 foot by 12 foot table. Can you be a Rebel and take Little Round Top or the Wheatfield from the Yankees? Can you take the Union line and hold back the Confederate charge? This is a large event for up to 10 players. Simple rules, easy to play. It should take 3-1/2 hours to play.

JM-345 Car Wars Tournament 1D

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners First round of the 4th Annual Car Wars Tournament! Top 2 players will be eligible to advance to the Finals.

ROLEPLAYING JR-114 Dungeon Crawl

by Mike Miller, Realms RPG Fantasy, 4.5 hrs, R16, 6 players, Beginners Dungeon Crawl with pregenerated characters available.

JR-116 The Harborville Heroics Society

by Laura Mortensen, Truth and Justice, 4.5 hrs, 6 players, Beginners Mr. Levy and Lady Kent have both had Greek antiquities stolen from them. Mayor Grymm has asked the Society to get involved due to the strange nature of the thefts. In Levy's case, part of the wall of his antique shop was pulled open, as if it were a door. It had to have been done by someone with more than human strength. The theft at Lady Kent's was subtle, no one saw a thing and there was not sign whatsoever of a break-in. It is the Society's duty to find out

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whether these thefts are connected and catch the thief or thieves. Pre-made characters and steam punk themed super heroics. Come play a simple game about a simpler time.

JR-171 Neverwhen Demonstration

by Dragondyne Publishing Staff, Pathfinder RPG, 4.5 hrs, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

JR-299 The Sack of Melnibone

by John Rossfeld, Elric, 2 hrs, 5 players, Beginners Players will take part in the epic Sack of Melnibone, direct from the pages of Michael Moorcock's Elric saga. Any age is welcome.

Time Block K, Sat 7:00pm BOARD GAMES KB-109 Elder Sign

by William Cohen, Board Game, 2 hrs, 6 players, Beginners It is up to your brave and daring band of investigators to explore a huge museum in order to find elder signs to permanently seal the gate of an Ancient One who intends on destroying humanity if it breaks through. Time is not on your side because the longer you take, the less likely you will win.

KB-147 Spectral Rails

by Darlene Hochgreve, Boardgame, 2 hrs, 4 players, Beginners Pick up lost souls in ghost towns of the old west and deliver them to their home cemetaries, but following the spectral ether trails is not for the faint of heart!

KB-160 So you think you can play Glory to Rome?

by Bill Crittenden, Glory to Rome, 4.5 hrs, 10 players, Skilled Do you think you are pretty good at GTR? Experienced GTR players are invited to test their skills in open GTR games of 2-5 players. Play as many games and opponents as time permits. This event is NOT a tournament (maybe next year). Sign up for one or both time blocks. Glory to Rome!

KB-209 Sid Meier's Civilization the Boardgame

by Martin Hughes, 4.5 hrs, 5 players, Some experience expected Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.

KB-219 Munchkin Zombies

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins are back from the dead and they want BRAINS! along with all that loot. Whether they're Atomic, Voodoo, or Plague zombies, they're kicking in doors, killing monsters, gathering loot and BRAINS!!!

KB-229 Frag Gold

by MIB [redacted], Frag, 2 hrs, 6 players, Beginners The FPS that doesn't need a computer! Move to retrieve weapons, armor, and gadgets to better frag your enemies. If you get fragged, respawn and come back shooting and come back shooting in this new edition of an award-winning game.

KB-247 Kingsburg

by Natalie Adams, 2 hrs, 5 players, Beginners Roll the dice, claim your advisors, grow your Kingdom! Includes To Forge a Realm expansions http://boardgamegeek.com/boardgame/27162/king sburg

KB-325 Descent: Journeys in the Dark

by Nick Lewis, Descent: Journeys in the Dark 1st ed., 4.5 hrs, 4 players, Beginners Enter the dungeon, seize its many treasures, and defeat the Overlord.

KB-339 Spartacus: A Game of Blood and Treachery

by Clayton Baisch, Spartacus, 4.5 hrs, 6 players, Beginners Each player takes on the role of Dominus, head of a rising house, competing for Influence to gain the favor of Rome. Through a combination of political schemes (card play/negotiation) & glorious battles in the arena (gladiator miniatures/gambling) your house will rise or fall in fame & stature.

KB-363 Sentinels Of The Multiverse

by Dean Messner, Sentinels Of The Multiverse , 4.5 hrs, 5 players, Beginners Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

SEMINARS KG-303 How to Turn GM into $

by Thomas Gondolfi, 2 hrs, 15 players, Seminar, Beginners Come see some of the commercial opportunities which open up because of your specific skills as a GM.


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MINIATURES KM-266 God Complex

by Craig Ferguson, HeroClix, 4.5 hrs, 16 players, Tournament, Some experience expected Build a 1,000-point Golden Age team using figures with the Deity and Ruler keywords. Stipulations: All figures must have the Deity and/or Ruler keywords.

KM-346 Car Wars Tournament FINALS!

by David Rieman, Car Wars 2.5, 2 hrs, 6 players, No signup needed, Tournament, Some experience expected FINALS for the 4th Annual Car Wars Tournament! Top 2 players of each of the 4 first rounds will be eligible to advance to these Finals. Game may start promptly without you if we are around 6 players present, so please be present on time.

ROLEPLAYING KR-125 Indiana Jones and the Flying Saucer Men from Mars

by Mike Kelly, GURPS ATOMIC HORROR, 4.5 hrs, 6 players, Demo, Beginners In the steaming Amazon jungles very strange UFO sightings have been made by the natives there. Is an evil plot of Alien origin about to destroy the world? Is treasure of inestimable value and from another world waiting to be discovered? Based on the famous Indiana Jones movies starring Harrison Ford

KR-134 Welcome to Chicago, Wizard!

by Kamal Lombardi, The Dresden Files Roleplaying Game (FUDGE), 4.5 hrs, 6 players, Beginners You are part of an elite group of characters connected to Harry Dresden, a supernatural wizard investigator for hire who operates in the streets of Chicago. Something is brewing to do with the supernatural involving some major power players in Chicago.

KR-154 Countdown to extinction

by Michael Lee, Call of Cthulhu (heavily modified), 4.5 hrs, 6 players, Beginners A reality show film crew receives an all too eager invitation from the Chinese government. The mission is to discover what's behind the rapid decline in population of an already rare species? Ready your bug spray and maintain a tight grip on your machete because there is something hungry out there!

KR-180 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be

provided. Players should come prepared to watch their language.

KR-192 Zero Plot Stories

by John Reiher, WeirdZone, 4.5 hrs, 6 players, Beginners Well, the world as you knew it has changed. You house, yard, and portions of your neighbors' house have been severed from the Earth and now you're going... somewhere. What are you going to do? How will you survive. In any case, welcome to the WeirdZone!

KR-195 Monogatori

by jim pinto, 16 hrs, 5 players, Beginners Monogatori is a courtly game of samurai politics. Set in the pre-Tokugawa era, the game requires a little understand of samurai culture, but none of the history. In this sample adventure, the players take on the roles of PCs driven to murder their abusive lord and later regret their decision.

KR-203 Hell Hath No Fury Like Kasumi Scorned

by Chey Temple, Ranma ½ (BESM) , 4.5 hrs, 8 players, Demo, Beginners It all started with a botched Shinto ritual. Soon everyone was at each others throats. What is causing all the bad luck at the Tendo Dojo and why is it Happosai’s fault?

KR-250 Mystery in the Asteroids

by Michael McGuire, COSMIC PATROL, 4.5 hrs, 6 players, Beginners Harkening back to the slightly cheesy serials and shows of the 30s - 50s, the crew of the Cosmic Patrol Rocketship Van Allen must figure out what the Pirates of the Asteroids plan to do with an anti-matter power core they hijacked from a tramp freighter en-rout to Mars. www.cosmicpatrol.com

KR-282 Into the Black Kingdoms Hyboria

by great scott moberly, Labyrinth Lord, 4.5 hrs, 6 players, Some experience expected Pre Gens will be provided. This game will use the Labyrinth Lord ruleset which is a retro clone of B/X Moldvay Basic D&D. The setting is Hyboria and the party will embark upon a perilous journey up the river Zarkheba in search of wealth, fame and adventure..

KR-284 Fate of the Four Aces

by Daniel Owsen, Tenra Bansho Zero, 4.5 hrs, 4 players, Beginners On a distant world in the far future, the Sengoku (Feudal/Warring States) period of Japan is happening all over again- But this time with hightech weapons, magically powered mecha, taoist magic masters and super-powered samurai. You must discover the fate of four missing aces. See tenra-rpg.com

KR-298 Beware the Moors!

by David Perry, Dungeon World, 4.5 hrs, 5 players, Beginners What terrors lurk upon the Misty Moors? Lucky for you, you're about to find out. Come learn about Dungeon World, a new player-driven roleplaying system that captures the excitement of a D&D dungeon crawl without being burdened by piles of rules. Oodles of fun will be had by all.

KR-352 Fantasy Hero - Death Toll (Group 2)

by David Kester, Hero System, 2 hrs, 5 players, Tournament, Beginners This is an RPG event. The party will be given premade characters and tasked to complete objectives within the 3 hr time frame. Score will be based on objectives discovered and completed.

KR-373 Cold Dead Hand

by Ralph Shelton, Call of Cthulhu, 4.5 hrs, 8 players, Beginners 1991 Soviet Russia Your company of Spetnasz commandos are in Arctic warfare training in Siberia when they are assigned a new mission.

Time Block L, Sat 9:30pm BOARD GAMES LB-144 RoboRally

by Gene Wirchenko, 2 hrs, 6 players, Beginners Tag the flags by programming your robot to move and turn appropriately (or not) on a crowded factory floor. May include pushing other robots off-course or into pits, lasers, or whatever; firing at them; or being the recipient of same. This is a game that directly uses computer programming skills.

LB-220 Munchkin Conan

by MIB [redacted], Munchkin, 2 hrs, 6 players, Tournament, Beginners What is good in Life? - To kill the monsters and take their stuff! Now the munchkins can challenge the world in company with THE Barbarian! Wield the Sword of the Phoenix, poison your foes with Black Lotus and wreck the tavern, all in the name of Leveling Up!

LB-230 Chez Cthulhu

by MIB [redacted], Chez Geek, 2 hrs, 6 players, Beginners Prepare for an encounter with the most sanityblasting entities in all the dimensions... your roommates! Now you can search for Slack and Madness with your comforting Straightjacket, Friendly Tentacles and Pizza with Absolutely Everything. Just avoid the Ectoplasmic Slime.

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LB-237 Crayon Rails on Mars

by David Adams, Empire Builder, 10.5 hrs, 6 players, Some experience expected Crayon Rails on the Martian Rails map! Bring your train whistle! http://boardgamegeek.com/boardgame/42929

Wars-based RPG. Rules can be downloaded from <http://www.1km1kt.net/rpg/jedi>. Players may come with their own characters, ready to adventure (no older than 26), or pre-gens will be provided. Players should come prepared to watch their language.

LB-337 Saturday Night Cards Against Humanity

LR-305 Whatever Happened to Eva Rose?

by Bill Staab, Cards Against Humanity, 2 hrs, 6 players, Beginners Cards Against Humanity is a party game for horrible people (if you are over 17 years old). The game is simple and very fun. I will be using expansions 1-3, the holiday pack, and the Pax East promo packs. Variant rules may be used to increase the pain/fun.

ROLEPLAYING LR-181 Jedi RPG Demonstration

by Tony Van Liew, Jedi 1.2, 2 hrs, 6 players, Demo, Beginners Come for a demonstration of the "very first" Star

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by Mike Hagar, Savage Worlds - Marchland, 2 hrs, 6 players, Beginners Brighton Bay isn’t your typical town. Strange creatures stalk the streets, and disappearances are commonplace. Sweet little Eva Rose was deposited comatose at the local hospital—and she isn't waking up. The doctors and your otherworldly contacts are clueless. Can you pry Eva back from the darkness?

Time Block M, Sun 12:00am BOARD GAMES

MB-221 Massive Epic Munchkin

by MIB [redacted], Munchkin, 8 hrs, 8 players, Tournament, Some experience expected Final round of the annual Dragonflight Munchkin Tournament, done in accordance with the Official Rules. This Epic Level game will determine who will become the Ultimate Munchkin!

MB-271 Late night Arkham Fright III

by Dean Messner & Chris Holt, Arkham Horror & Mansions of Madness, 8 hrs, 10 players, Beginners Arkham Horror can Scooby Doo and the gang to stop the unspeakable horrors from awakening. In Mansions of Madness: A missing deputy and three cadavers? Can the investigators find out what's behind suspected cult activity?

MB-333 Zombies Gone Wild!

by Doug E, City of Horror, 8 hrs, 6 players, Beginners


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Which is the greater threat? The endless hordes of zombies, trying to eat you, or your desperate human comrades, who might push you out the door to save themselves! Awesome coop/competitive mash-up of a game.

ROLEPLAYING MR-126 They Died With Their Boots On....

by Mike Kelly, GURPS OLD WEST, 8 hrs, 6 players, Demo, Beginners In the 1880s Forth Worth is an historic city and tourists come from all over the world to party there - no questions asked. A College Professor murders six armed men by herself in devil's half acre - how? Why? Is an evil cult involved? Beginners welcome characters and prizes provided - come play!

MR-135 Going Down to Dunwich

by Kamal Lombardi, The Laundry, 8 hrs, 8 players, Beginners You have just been contracted to work for an organization known as the Laundry that is a secret division of the British Secret Service which investigates occult and paranormal phenomena and also sometimes saves the world. The mission is an open file on Dunwich. Based on the novels of Charles Stross.

MR-204 Luna’s Request

by Chey Temple, Slayers (BESM) , 8 hrs, 8 players, Demo, Beginners Luna has asked Lina to do her a favor. The favor doesn’t seem to lead to certain death. If Lina does this favor, Luna might forgive her. With her friends; she can’t possibly fail.

Time Block N, Sun 9:00am BOARD GAMES NB-110 Dominant Species

by William Cohen, Board Game, 4.5 hrs, 6 players, Skilled This event is a SKILLED PLAYERS game only. 90,000 B.C. -- A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Who will be the Dominant Species by adapting, propagating, migrating before the next Ice Age?

NB-112 Die Macher

by Stephen Graham, 9 hrs, 5 players, Some experience expected Plot, scheme and connive your way to the top of the German electoral heap.

NB-165 St. Petersburg with 5th Player Expansion

by Luther Harris, Card Game, 2 hrs, 5 players,

Beginners St. Petersburg is a simple resource management strategy game. Hire workers, acquire buildings, and recruit aristocrats to your faction. The mechanics are easy to learn, but the gaming experience can change significantly depending on each player's strategy. Good for beginners and veterans alike.

NB-207 Ora et Labora

by Martin Hughes, 4.5 hrs, 4 players, Some experience expected In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit.

NB-236 Pac Man!

by David Adams, Robo-Rally, 2 hrs, 6 players, Some experience expected 10am start time - Game starts at 10am The fastest game of Robo-Rally you have EVER played. Also, FREE CHOCOLATE! Did I mention FREE CHOCOLATE?!? Similar to WotC variant: http://www.wizards.com/default.asp?x=ah/article/ ah20050923a

NB-292 Formula D

by Donovan Brouwer, Boardgame, 2 hrs, 8 players, No signup needed, Demo, Beginners Start your engines. Accelerate in the straights downshift in the corners and try to get your car to the finish line.

NB-297 Duel of Ages

by Lester Marshall, Duel of Ages II, 4.5 hrs, 4 players, Beginners Two teams of random characters from ancient to future time periods vie for victory points across custom map. Variety of victory conditions makes for tactical game with challenging choices.

ROLEPLAYING NR-127 'The Sagas of the Planet Vorkosigan'

by Mike Kelly, Gurps Traveller, 4.5 hrs, 6 players, Demo, Beginners A must play Knights of Regina game! Most popular RPG at SF cons across the USA! 'Imperial Law states that anyone can become become Emperor - all you need to do is assassinate the current Emperor and live. The Knights of Regina have one goal - to not allow this to happen ever. Characters Provided.

NR-136 Team Firewall

by Kamal Lombardi, Eclipse Phase, 4.5 hrs, 6 players, Beginners You are Sentinels who get missions from a shadowy network known as Firewall. Part of an elite team known as Team Firewall you protect against “existential risks” which threaten

posthumanity. In this adventure, you must protect a space satellite which holds the secrets of future posthumanity.

NR-150 A Little Favor for Fury

by Eric Aldrich, Marvel Heroic Roleplaying, 4.5 hrs, 6 players, Beginners Come play a Marvel Superhero! Nick Fury wants your team to look into a little problem he's having.

NR-172 Neverwhen Demonstration

by Dragondyne Publishing Staff, Pathfinder RPG, 9 hrs, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

NR-205 Louie’s Were?

by Chey Temple, Louie the Rune Soldier (BESM) , 4.5 hrs, 8 players, Demo, Beginners Louie has always had issues with animals; especially giant boars; but now even sweet dogs and cats hate him. Hopefully his current issues won’t interfere with their job. Also; it seems that Ila’s new pet is missing.

NR-278 The Lost Age RPG (Repeat)

by Keith Leiker, sTs (New Indie System), 4.5 hrs, 6 players, Beginners Come play in a new Custom RPG setting. The Lost Age is set in a fantastic Mediterranean inspired late bronze age. The sTs system embraces d20 style combat but adds unique new systems for damage, health, and skills.

NR-296 Out of the Blue

by Sean Casey, Independent, 4.5 hrs, 3 players, Beginners A Shared Storytelling Game that recreates the feel of classic 'Buddy Cop' movies. Be the Veteran or Rookie, or take on the duo as 'The Beat'.

NR-320 LFR Core5-9 Last Testament (lvl 11-20)

by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Beginners Lord High Governor Thamalon Uskevren II of Sembia is dead, assassinated on his first visit to Urmlaspyr in forty years. But why do both the Netherese and the Harpers want your help investigating?

NR-321 LFR Core5-8 The Dantalien Maneuver (lvl 11-20)

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by Living Forgotten Realms, D&D, 4th Edition, 4.5 hrs, 6 players, Some experience expected With Algraond’s allies focused on Netheril, her enemies embark on a major assault on multiple


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fronts. Since most of her forces are engaged elsewhere a group of adventurers sent to reinforce the sparse and green soldiers at Citadel Dantalien.

Terrain regions that are assembled into variously sized and shaped board maps. http://boardgamegeek.com/boardgameexpansion/ 122316

NR-370 Under the Wine Shop

PB-248 Bean Trader

by Jonathan Becker, Five Ancient Kingdoms, 4.5 hrs, 6 players, Demo, Beginners A new, "rules light" fantasy adventure game with a rich setting drawn from the history and mythology of the Middle East (Arabian Nights, etc.).

WARGAMES NW-153 Successors

by Natalie Adams, 2 hrs, 5 players, Beginners Players take the roles of bean traders and are members of the famous Bohn Hanse, the union of northern European cities and merchants involved in the bean trade of the middle ages. Travel from Hanse city to Hanse city in wagons filled with valuable beans... http://boardgamegeek.com/boardgame/4395

PB-293 Vampire Empire

by Wilhelm Fitzpatrick, 4.5 hrs, 8 players, Some experience expected When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander’s empire.

by Donovan Brouwer, Boardgame, 2 hrs, 4 players, No signup needed, Demo, Beginners A 2 player card game where each player has different goals for victory. The Head Vampire is attempting to take control of the castle whilst the Human Investigator is attempting to discover who is a vampire and who is human.

NW-174 Divine Right of Andrew Nick

by Clayton Baisch, Flashpoint, 2 hrs, 6 players, Beginners Flash Point is a cooperative game of fire rescue. All the players are on the same team and everyone either wins or loses together. To win, the players must rescue the victims trapped inside a burning building before the fire gets out of control or the building collapses. Can you stand the heat?

by Andrew Nick, DR6 Basic & DR5 Intermediate, 9 hrs, 3 players, Some experience expected Rulesets available online @ http://games.groups.yahoo.com/group/DivineRight Game/ . Familiarity with (have at least read ... ) Sixth-Edition Basic Rulebook (DR6 Rulebook abridged.pdf) required. Familiarity with DR5 (Divine Right Intermediate rules.pdf) recommended.

NW-269 If Only... Gallipoli playtest

by Geoffrey Phipps, Hex & Counter, 9 hrs, 12 players, Beginners If Only... is an operational level simulation of the Dardenelles (Gallipoli) campaign of 1915. It covers the peninsula from the southern tip of Cape Helles to north of Anzac Cove. The scale is 2 hour turns, 400m per hex, and company counters. Includes command rules. Final playtest cycle!

Time Block P, Sun 11:30am BOARD GAMES PB-121 Meta-Rivets

by Tony Van Liew, Rivets, 6.5 hrs, 8 players, Beginners A multi-player version of Metagaming's Rivets, the tongue-in-cheek game of robotic conflict in the 22nd Century. For up to 8 players.

PB-238 Small World Realms

by David Adams, Small World, 2 hrs, 6 players, Some experience expected Its a small, puzzle-like world after all. Small World Realms includes scores of puzzle-like geomorphic

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PB-340 Flashpoint: Fire Rescue

PB-355 Silly Card Games

by Bobbie Wiley, Multiple, 6.5 hrs, 6 players, Beginners As the con runs down, let's engage in some non thinking fun! Flux, Pirate Flux, Lord of the Fries, Give Me the Brain, Before I Kill You Mister Bond, Dragon's Gold, Cheez Geek.... Let's laugh a little (or a lot)...

PB-362 Plates of Kaeden

by Colton Marshall, Deckbuilding, 2 hrs, 8 players, Beginners The Plates of Kaeden is a fast-paced, wizardthemed game about building a deck of spells and using them to gain victory points. After its third year of development, Kaeden has been both streamlined and built upon to include up to 4 players, a quicker pace, and engaging levels of counter-play.

PB-366 Tongiaki

by Holly Cooper, Tile laying board creation, 2 hrs, 6 players, Beginners 300 AD: The Polynesians embarked on daring sailing trips and explored thousands of Pacific Islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis.

MINIATURES

PM-267 Time Bandits

by Craig Ferguson, HeroClix, 6.5 hrs, 16 players, Tournament, Some experience expected Build a 300-point Silver Age* team using figures with the Future and/or Past keywords. Stipulations: • All figures must have the Future and/or Past keywords. • No Resource Dials.

ROLEPLAYING PR-258 An Arl's Ransom

by Donna Prior, Dragon Age RPG, 2 hrs, 5 players, Demo, Beginners The Arl of Stenhold is hiring adventurers to escort his children home from an extended family visit in Denerim. The money's good; what could go wrong?

PR-287 Slaver in the Shifting Sands

by Jay Loomis, Dungeon World, 6.5 hrs, 5 players, Beginners Can you find the cause of the unbalance in the desert? This scenario exists partway between open-ended, player-driven play and a fully scripted module. It has maps and continuity, with lots of room for you to affect the trajectory of the story.

WARGAMES PW-167 Epic Ancients II

by Luther Harris, Commands & Colors Ancients, 6.5 hrs, 8 players, Tournament, Beginners The Epics II version of C & C Ancients is a fast playing multi-player game that allows two teams to portray epic battles of ancient history. It has an easily learned card-driven system that uses blocks instead of miniatures. The battle scenarios chosen will be determined by player interest.

PW-275 Wellington-the Peninsular Wars

by Jeff Marksz, Wellington, 6.5 hrs, 8 players, Some experience expected Fast paced card-driven war game that plays almost like a euro. Be one of the allies, Britain or Spain, or one of two French armies battling for conquest. Easy to learn, hard to master.


Dragonflight 34

Time Block R, Sun 2:00pm BOARD GAMES

RB-111 Tzolk'in: The Mayan Calander

by William Cohen, Board Game, 4 hrs, 4 players, Game, Beginners Tzolkin: presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.The game ends after one full revolution of the central Tzolkin gear.

RB-148 Saint Petersburg

by Tim Borders, 4 hrs, 5 players, Game, Beginners Saint Petersburg is one of the favorites at the Metro Seattle Gamers clubhouse. It is an elegant euro in which players compete to help build Tsar Peter's capital city.

RB-231 Munchkin Request

by MIB [redacted], Munchkin, 4 hrs, 6 players, Game, Beginners It's late in the con but you still want more Munchkin? Okay, I'll bring all my decks and we'll play whatever you want!

RB-232 Merchant of Venus - New! Improved! Just as awesome!

by David Adams, Merchant of Venus, 4 hrs, 6 players, Game, Beginners The new Fantasy Flight game! Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with.

ROLEPLAYING

RR-128 The Black Box.....

by Mike Kelly, GURPS STAR TREK, 4 hrs, 6 players, Demo, Beginners Based on the hit movie in theaters right now! The crew of the Enterprise hear stories of the mysterious "Black Box" is it real? Will it destroy the Federation? Join the crew of the Enterprise to find out! Characters and prizes provided - come play!

RR-137 Convoy

by Kamal Lombardi, Conspiracy X, 4 hrs, 6 players, Game, Beginners You are characters asked to recover a downed alien spacecraft in London and transport it to the RAF Command Center in Newbury. Along the way you may encounter plots hatched by the Greys, the Atlanteans, or the Saurians.

RR-140 In search of the last Piranaconda movie

by David j Butler, gurps, 4 hrs, 6 players, Game, Some experience expected The In Search of Show moves to the Amazon to pursue the legend of the ultimate Piranaconda Queen. The format of the show didn't change with the coming of the spheres. But the likelihood of finding things did

RR-163 The Caverns of Thracia

by Matt Judge, Advanced Dungeons & Dragons 1st Edition, 4 hrs, 6 players, Game, Beginners This is a repeat of The Caverns of Thracia event held at 2 pm, Friday, August 9. See that event for description.

RB-249 10 Days in...

by Natalie Adams, 10 Days, 4 hrs, 4 players, Game, Beginners You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. http://boardgamegeek.com/boardgame/22398

by Living Forgotten Realms, D&D, 4th Edition, 4 hrs, 6 players, Game, Some experience expected It has been a few months since the Companion of Elturgard has been destroyed, taking the city of Elturel and most of Najara’s forces with it. Now that the smoke has settled, the heirs of Eltugard are organizing an expedition to learn of the cities fate.

RR-323 LFR Ques4-1 Liberation (lvl 15-20)

by Living Forgotten Realms, D&D, 4th Edition, 4 hrs, 6 players, Game, Skilled Ala’Ammar is ready to lead his army from Almraiven to liberate the oppressed slaves of Calimport and Memnon. He has invited his most trusted friends and allies to join the crusade for Calimshan’s liberation. This is a Quest adventure, which means that all characters in the party must qualify.

MINIATURES RM-350 Car Wars - Bring Your Own Design

by Gregory Pratt, Car Wars 2.5, 4 hrs, 6 players, Game, Some experience expected Bring your own division 15 design and play at 3x scale! Or use one that is provided. Designs should be built using the 2.5 rules and a worksheet must be provided to the GM. Alternate encumbrance rules are in effect. Battlefield will be multi-level. 30 point characters, reflexes set to 4.

RR-322 LFR Core5-7, Broken Light (lvl 11-20)

guerilya boys (center) and ALYANSA (top right) by nicozap. License: Creative Commons AttributionNoncommercial-No Derivative Works 3.0 License.

RR-372 Kloane War Knights (Demo) by Jonathan Becker, X-Plorers, 4 hrs, 5 players, Demo, Beginners The Galactic Republic is threatened by the invading forces of the Kloane Empire and only the heroic Star Knights stand in their way...but will their psychic powers be enough to end the Kloane War? A demo of a space opera supplement for Dave Bezio's X-Plorers.

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