Dragonflight 2012 convention program

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Bellevue Hilton August 10足12, 2012

Wargames Role足Playing Board Games Miniatures Games


Don't forget to register for 2013! Dragonflight pre足registration is only $30 at the convention 足 then the rate goes up.



Dragonflight 33 Convention Rules

1. Convention name badges are to be worn at all times while in the convention areas. Do not lose your badge. Replacements may cost full price. Only persons with proper name badges will be admitted to events. Event presenters are responsible for ensuring that this policy is followed. 2. Smoking is not allowed in any public areas. Smoking is permitted outside, but not near doors or open windows, as required by Washington State Law. 3. The alcohol policy states that people over 21 years of age may have and consume alcoholic beverages in their rooms and in the hotel bar. Per Washington state law, persons under the age of 21 are prohibited from having alcohol in their possession. Alcoholic beverages may not be consumed in any public areas; this includes in hallways and outdoors. Groups desiring to host a special event at the convention in which alcoholic beverages will be served are required to get permission from the convention in writing before holding such an event. Anyone drinking alcoholic beverages in the gaming areas or deemed to be inebriated will be asked to leave the gaming area. 4. Some of our guests enjoy wearing costumes at the convention. Be advised that convention policy does not allow persons to wear uniforms from the last 100 years unless these are active duty personnel in duty uniform. We do not have a costume ball or similar event. 5. Hazardous ornaments, weapons, costume weapons and similar devices are not allowed inside the convention unless they are part of a special event cleared in advance in writing by both the convention and the Hilton Hotel. Persons wearing such items will be asked to remove them. 6. Event jumping is discourteous. Please do not leave an event early to play in another event. 7. Live-action gaming is only acceptable in the designated LARP areas and as part of scheduled events. No live games involving running on or around the premises and/or brandishing weapons, such as Laser Tag, are authorized, unless they are sanctioned events conducted under supervision. 8. Children are welcome at Dragonflight, provided they are under reasonable supervision; under no circumstances should you assume that a game host is there to baby-sit your children. It is at the Game Master's discretion whether or not children are allowed to play at their table(s). Often, "children okay" is listed in the brochure. Know where your children are, and make sure they know where you are. Set a specific time and place to meet whenever you and your children are going to be in different places for even a few minutes. Have a code phrase/action in place with your child in the event you need to send someone else to retrieve them from another part of the convention on your behalf. Ultimate responsibility for your children's safety lies with you; Dragonflight and the Hilton Hotel will do the best we can to support you in that goal. Should a crisis arise, contact our staff or the hotel at once. 9. We are guests of the Hilton Hotel and are expected to behave as such. You are responsible for what you do and have to pay for what you damage, and may face civil or criminal charges. The definition of unauthorized activities is subject to the discretion of the Convention Director, members of the Dragonflight Board of Directors, Officers of the Dragonflight Corporation, and the Hilton Hotel staff. These people have the authority to arrange the removal of anyone who engages in unauthorized activities.

Volunteering to Help

Dragonflight is a volunteer organization and we need your help to put on the convention. Many people help by running games and other events while others help by working at registration, operations, or auctions. Not only are you helping to put on a great convention, there are other benefits to volunteering.

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Staff volunteers (people working in non-game activities such as registration or auction): • You get 2 raffle tickets per time block (2.5 hours) that you work. • If you work 4 time blocks (10 hours) you get your admission refunded.* • If you work 8 time blocks (20 hours) you get a free t-shirt and your admission refunded. Staff volunteers are responsible for getting their raffle tickets and to get a signature from the staff manager or event coordinator of the area in which they work. Event volunteers (people who run games or other events, Game Masters): • You get 1 raffle ticket per time block your event runs (multi-block events get multiple tickets). If an event hosts more then 12 players, then the GM will receive 2 raffle tickets per time block. If you run events for 6 time blocks (15 hours), you get your admission refunded.* • If you run events for 12 time blocks (30 hours), you get a free t-shirt and your admission refunded. GMs are responsible for getting their raffle tickets from the area event coordinator during their event. To receive a refund or t-shirt the GM must get their event sheet signed by the area event coordinator. There will be raffle boxes at registration for each genre of games. Raffle tickets can be turned in to one of these raffle boxes for a drawing of genre appropriate prizes. * The admission refund is only for the convention fee and will not include hotel or other fees.

Event Sign-Up

There will be a table with pre-printed lists near each gaming area, to sign up for events. Add your name to the list for the game and the GM will get the list when the event starts. We will display the list on the table designated for each event at least 4 hours before the event starts. Please have an idea of which games you wish to play when you are at the sign-up table. Event sign-up opens up two time blocks before the event starts. For example, in time block A you can sign up for events in the A, B, and C time blocks. Alternates are allowed in case someone doesn't show up for an event for which they signed up. Unlike some conventions, Dragonflight does not charge extra for events. Sign-up only guarantees a person the right to attend an event if they show up at the event within 5 minutes of the event's listed starting time. People who signed up will be admitted first to the event, then people with alternate sign-ups, followed by other people on a first come, first served basis. Some events do not require sign-up. For these events you only need to show up since they usually have room for everyone who wants to attend. An event whose program number includes the word Continuous will be admitting players at varying times. Check with the event itself to see when the next time will be for new players.

Time Blocks

The convention is divided into 2-hour time blocks with a half hour break between. Many games (especially roleplaying games) will run 2 or more time blocks. When you schedule your event or are looking at an event you wish to participate in, keep in mind how many time blocks are needed for the event. The following chart will help you decide which time blocks are available.

Every year like clockwork!


Dragonflight 33 WHAT

A B C D E F G H J K L M N P R

Tournaments

FRIDAY TIME BLOCKS

2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

SATURDAY TIME BLOCKS

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 4:00pm 4:30pm - 6:30pm 7:00pm - 9:00pm 9:30pm - 11:30pm 12:00am - 8:00am

SUNDAY TIME BLOCKS

9:00am - 11:00am 11:30am - 1:30pm 2:00pm - 6:30pm

Dragonflight offers a wide variety of events for the competitive player out there. Want to take a hand in fighting your way through the Grim Darkness of the 41st millenium? Then join the Warhammer 40,000 tournament, or if the sound of steam powered engines walking across a battlefield gets your heart a-flutter then the first ever Warmachine Steamroller tournament (sponsored by Privateer Press) is going on at Dragonflight as well. Love Marvel or DC? Then Heroclix might be the game for you. With a beginners' event along with superhero wrestling, come and see what the Heroclix NCA WA Championship Showdown has to offer. For those more board gameminded who want a challenge, step into the ring and try your hand at ZoxSo, a board game that combines chess, checkers, and go into one fun-filled game, in the annual ZoxSo Open World Championship Tournament. We have several more tournaments scheduled through the weekend, including Car Wars 2.5, Munchkin, and World at War. Space is limited, so please register early. In addition, Gem Games is hosting a miniatures painting contest that will take place entirely during the convention: pick up a miniature at their booth and paint it by Sunday at noon!

RPGA

The Role-Playing Gamers Association (RPGA) is the role-playing arm of organized play at Wizards of the Coast dedicated to providing play opportunities and support for Dungeons & Dragons system games. Membership in the RPGA is free, although you must fill out a registration card that will be available at the RPGA booth. The RPGA runs several different campaign, including Living Forgotten Realms. More information about the RPGA and the campaigns that they run can be found at: http://warhorn.net/dragonflight-2012/

Pathfinder Society

Pathfinder Society is organized play from Paizo Publishing set in Golarion the world of the Pathfinder Role Playing Game. Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of multiple Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.

Story Game Lounge

We have a game area dedicated to showcase a particular type of RPG, as the Story Game Lounge. Story games are a sub-category of role-playing games with a lesser focus on "My Character" and a greater focus on "Our Story" (the story that all the players at the table want to create). Story games are as different from better-known, more traditional RPGs as railroad board games are different from ASL, or DBA from Warmachine. If you are curious, please drop by the Story Game Lounge to try such games as In A Wicked Age, Bliss Stage, Don’t Rest Your Head, or 3:16.

Auction

Dragonflight’s annual auction is your opportunity to clear off your shelves or find some bargains on games. It’s also a lot of fun. We’ve made a few changes this year, so even if you’ve attended before, please read through these instructions.

Every year like clockwork!

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Dragonflight 33

Auction Locations and Times

Lot Acceptance: Friday and Saturday, August 10 and 11, 1 pm to 4 pm (location

to be determined, will be posted at the registration desk) Auction: Newcastle Room, Sunday, August 12, 9 am to about 2 pm (until the last lot is sold!) Auction Payout: Registration Desk, Sunday, August 12, approx. 90 minutes from the end of the auction.

Rules

First, our Board and Officers will bring you up to date on the state of Dragonflight. Reports on finances, recent changes and future plans will be delivered and discussed. We'll also have a chance to meet candidates for the Board of Directors election being held at the convention. Next, we'll open the floor to the membership. This is your chance to talk to Dragonflight's staff and directors. Come share your thoughts and ideas. Ask questions and give feedback.

WHO

Prior to the Auction:

• Sellers must be registered attendees of the convention. Ten (10) lots maximum per seller. • Each lot must be secured, bundled, clearly marked, and easily carried by a single person. • Only original materials may be submitted for sale; no copies or reproductions of copyrighted materials will be accepted. • Seller may set a minimum bid; the default minimum bid is $1. • Each lot must have a completed auction slip securely attached, and be left in the auction registration room, which will be locked when not manned by auction personnel. • We will accept up to 150 lots on Friday, and 150 on Saturday. When the limit is reached lot acceptance will close for the day. • Dragonflight reserves the right to refuse any bundle which we feel does not meet the above requirements. • For Buyers, a limited number of bidding paddles are available. A paddle allows you to run a tab throughout the auction. If you plan to request a bidding paddle, please arrive at least ten minutes early.

During the Auction:

• Lots will be sold in order of lot number. In the event of a mix-up with lot numbers, we will move to the next lot to keep things moving. • At the discretion of the manager a lot may be held for inspection by the audience. • Bids are in dollar increments. • The auctioneer has the final say who who has the current high bid. • Unless you have a bidding paddle, payment is due when the lot is sold.

After the Auction:

• All tabs are due immediately at auction end. • Seller payout for lots sold begins as soon after the auction ends as possible. Time is approximate, and your patience is appreciated. • Sellers receive 80% of the total of all sales. Dragonflight retains 20% sales to cover administration costs and Washington State sales tax. • Payouts made at the convention are in cash. If you do not pick up your payout, Dragonflight will issue a check shortly after the convention. Please ensure we have your correct mailing address! If you don't receive your payment within two weeks of the convention, email the Dragonflight treasurer at: dftreasurer@dragonflight.org to enquire. Newcastle Room on Sunday August 12th, approximately 2:00 pm.

Dealers

We would like to thank the following dealers for their support. Be sure to stop by their tables and check out all of the great deals they have on your favourite game supplies. Attention Span Games Belize Tees Dragondyne Publishing Epicycle Designs Erika Rae Heins, Artist Games Plus Gary's Games Gateway Station Gem Games & Hobbies

Staff

Convention Director: Kriss Hopkins Assistant Convention Director: Allan Dyer Operations Manager: Clinton Levitski Registration Manager: Andi Doughty MSG Representative Library: Dan Nasset Dealer Liaison: Ralph Shelton Marketing Director: Allan Dyer Events Manager: Laura Mortensen Board Game Coordinator: Cory Reub Miniatures Game Coordinator: Allan Smithee Role Playing Game Coordinator: Mark Walters Large Events Coordinator: Theodore Schiro-Miller Prize Support Coordinator: Jody Cassady RPGA Coordinator: Robert Dourgan Pathfinder Society Coordinator: Chris Jarvis Auction Manager: John Poole Artist: Rob Carlos Publications: Sophie Lagacé Photographer: Edmund Metheny

Dragonflight Annual Meeting

We will hold the annual meeting for the Dragonflight Membership Friday evening at the convention. The meeting will be from 6:00pm - 7:00pm in the lobby near the elevators. The annual meeting serves two purposes.

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Hearthstone Games Michael D. Suiter, Artist Monster Games Prunesquallor's Rob Carlos, Color Smith Stonehouse Miniatures Sushi Kitty Designs The Game Matrix

Every year like clockwork!


Dragonflight 33 EVENTS

Events are listed grouped by time block. In each time block they are sorted by event type and then reference code.

Event Numbering

The first letter is the time block of when the event starts. The second letter is the event type: B - Board Games G - General/Other (e.g., workshops, panels, etc.) M - Miniatures Games R - Role-Playing Games W - Wargames

If you find yourself without a game and are looking for something to do, check out the open gaming areas for a pick-up game or the Video Room for movies. Some events, such as the Story Game Lounge, Pathfinder Role Playing, RPGA, demos of Neverwhen, Plates of Kaeden, ZoxSo, Munchkin, and Axis & Allies: 1940 Global, and the Car Wars 2.5 tournament, will be running continuously throughout the convention. Several dealers will be offering demonstrations of various games for dropin players. Look also for the miniatures painting workshops.

The third portion, the number, is a unique reference code for the event. Thus, an event with a code HB-265 starts in time block "H" and is a board games ("B") event with number 265. If a table is displaying an orange cone (like a small traffic cone!), it means the host is still looking for players .

Every year like clockwork!

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Dragonflight 33

Time Block A, Fri 2:00pm BOARD GAMES AB-104 WIZ-WAR

by William Cohen, Board Game, 2 hrs, 4 players, Game, Beginners In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

AB-105 QUARRIORS

by William Cohen/Lynn Ly, Dice Game, 2 hrs, 4 players, Game, Beginners Players take on the roles of Quarriors; mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! The captured quarry will then battle to the death via powerful spells and melle combat so the Quarriors can achieve victory. Who will be the reigning Quarrior?

AB-153 Puerto Rico

by Mark Waldron, 2 hrs, 5 players, Game, Beginners Start off the convention right with this classic game of strategy. Each player utilizes different roles to create plantations, craft or ship goods, or build factories. We'll use the expansion set.

AB-264 Citadels

by Nathan Haynes, 2 hrs, 7 players, Game, Beginners Players try to build the most valuable districts. The core gameplay revolves around role selection. Players secretly choose a character card and pass on the rest. Each character has a special ability that may be useful, but if you are too obvious you may fall to the thief or the assassin.

AB-281 1846

by Michael Monical, 4.5 hrs, 4 players, Game, Some experience expected 1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players.

AB-326 ZoxSo Demos and Pick-Up Games

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by David Weinstock, ZoxSo: The New Ancient Game, 7 hrs, 16 players, No signup needed, Demo, Beginners

ZoxSo Open Play, Demos, Pick-Up Games and SWAG giveaways. Hosted by 'Mindspan Labs'

AB-364 Ora & Labora

by Martin Hughes, 4.5 hrs, 4 players, Game, Some experience expected n Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items.

AB-372 Galaxy Trucker

by Scot McDonald, 2 hrs, 5 players, Game, Beginners Can you build a ship to get cargo from distant planets and bring it back home... can you build it strong enough to survive the riggers of space... fast enough to get ome first... Only one way to find out.

MINIATURES

AM-246 Minature Painting Contest

by Gem Games, Minatures, 45 hrs, 12 players, Tournament, Beginners Gem Games is hosting a minatures contest. 12 people can enter. Pick up your minature at their booth when you get to the convention. You have until noon on Sunday to submit your painted minature. Your mini will be displayed when you turn it in. There will be prizes for the top three painters.

AM-278 Hostile Encounters Anima: Tactics Demo

by Abraham Torres, Anima: Tactics, 4.5 hrs, 9 players, Demo, Beginners Across the face of Gaia chaotic forces move. Who will survive these Hostile Encounters? This is a skirmish level miniature wargame set in the world of Anima: Fantasy Beyond RPG, a fusion of Eastern & Western high fantasy setting. Learn this fast paced game with all the material provided.

AM-373 Operation Cherryblossom

by Andy Hooper, Axies & Allies War at Sea, 4.5 hrs, 6 players, Game, Beginners In November, 1943, an Allied fleet huilt around the carriers USS Saratoga and HMS Victorious attacks the Japanese strongholds on Bougainville. The Japanese counter attack with air, surface and submarine units. All ships and other equipment provided.

ROLEPLAYING

AR-170 Full Metal Alchemist "What Are Little Girls Made Of?"

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners After saving a family from a pack of wild chimeras, Ed finds the old adage,"No good deed goes unpunished" is more true than he thought.

AR-178 Han Solo and Chewbacca at Star’s End

by Kamal Lombardi, Star Wars 2nd Edition, 4.5 hrs, R5, 6 players, Game, Beginners Play Han Solo, Chewbacca, and a group of smugglers in an adventure set before the classic Star Wars movies. The setting is the Corporate Sector, where Han Solo and Chewbacca had many exploits before they joined the rebellion. Can you maneuver the shady politics and deliver the goods?

AR-217 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

AR-299 First Steps Part 1 – In Service to Lore

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

AR-300 The Temple of Empyreal Enlightenment

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

AR-301 The Goblinblood Dead

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

AR-302 Among the Gods

by Pathfinder Society GM, Pathfinder RPG, 4.5

Every year like clockwork!


Dragonflight 33 hrs, Skyview, 6 players, Game, Skilled A Pathfinder Society Scenario designed for levels 3-7.

AR-325 More Trouble in Hungry Horse

by Edmund Metheny, Dust Devils, 4.5 hrs, R6, 4 players, Game, Beginners It's the hottest summer on record in Hungry Horse, Montana. The cattle are dying, the crops are wilting, and the creek beds are running dry. As officers of the law, it is your job to keep the peace when trouble comes to town. And it just got off the train.

AR-329 The Quest for Perfection—Part I: The Edge of Heaven

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter one of three. Chapters are intended to be played in order.

AR-330 Before the Dawn, Part 1: The Bloodcove Disguise

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-7.

AR-331 Tide of Twilight

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

AR-332 The Frostfur Captives

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

WARGAMES AW-133 Axis & Allies 1940 Global

by John Edwards, Designer's latest updates to the rules, 52 hrs, 6 players, Game, Some experience expected Players may drop in or out. 1st priority goes to people who preregister for Friday & Saturday until the 1st game is completed at which time 1st prioity switches to those who preregistered for

Saturday. I expect the 1st game to run until the outcome is decided on Saturday.

AW-152 Men of Iron

by Ralph Shelton, 4.5 hrs, 4 players, Game, Beginners Men of Iron is GMT Games quick playing game of Medieval warfare. We will be playing battles from the original, the second game, Infidel, or playtesting battles of the War of the Roses, from the upcoming third entry into the series.

AW-169 Smaller A&A Games

by John Edwards, A&A Games that take 3-6 hours, 52 hrs, 5 players, No signup needed, Game, Some experience expected On going games throughout the convention. Any Axis & Allies type Single Board Game. Games will start at the beginning of the convention. A new game will start each time a game ends. I will bring the following games: Battle of the Bulge, DDay, Operation Barbarossa. You may bring any other game.

AW-231 Totaler Krieg / Dai Senso

by Thomas Prowell, Axis Empires, 52 hrs, 4 players, No signup needed, Demo, Some experience expected This is World War II in Europe and the Pacific, from 1937 to 1945. We'll be playing the combined game continuously throughout the convention. Hardcore vets, drop-ins and newbies are all welcome alike for a chance to learn and play this popular title from Decision Games.

Time Block B, Fri 4:30pm BOARD GAMES

BB-106 CLEOPATRA

by William Cohen, Board Game, 2 hrs, 5 players, Game, Beginners Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace. Who can be the one to build the palace with the least corruption and avoid being fed to the crocodiles? Who will be the GREATEST architect ever in Egypt.

BB-108 ALIEN FRONTIERS

by William Cohen/Lynn Ly, Board Game, 2 hrs, 4 players, Game, Beginners Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Every year like clockwork!

BB-124 Cribbage, Baby!

by Dave Magnenat, Cards, 2 hrs, 6 players, Game, Beginners The perfect two player card game, period. We'll play normal, friendly rules and have some boards available. Bring your own if you like. We'll teach noobs, but we're not responsible if you become addicted to this great game!

BB-145 Plates of Kaeden

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player Deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent. Learn to play before the Tournament on Sunday!

BB-185 Rattus for the Masses

by Doug E, Rattus, 2 hrs, 4 players, Game, Beginners Rattus is a light-to-medium weight area control game set in the Dark Ages during the black plague. We will play the basic set, but may use Pied Piper expansion and/or other promo role cards depending on interest.

BB-188 Sidibaba

by Darlene Hochgreve, 2 hrs, 7 players, Game, Beginners Take the roles of Sidibaba and his friends as you search for treasure in a dark maze while dodging the Thief who is out to get you. This boardgame happens in real time!

BB-202 SPANC--Space Pirate Amazon Ninja Catgirls

by MIB Operative, Space Pirate Amazon Ninja Catgirls -- SPANC, 2 hrs, 4 players, Game, Beginners Committing capers, taking loot and keeping the pool-boy - all in day's work for Space Pirate Amazon Ninja Catgirls! Fast-paced fun & mayhem, fully illustrated by Phil Foglio. SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once.

BB-256 Malware - The Game

by Nathan Haynes, Malware, 2 hrs, 4 players, Game, Beginners Players work together or against each other trying to access "the system". Thwart your opponent's plans by infecting them with viruses, worms, trojan horses, and other nasty effects. But be sure to build up a defense or they may spread back to you. (Stop by even if slots are full. Game may repeat.)

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Dragonflight 33 ROLEPLAYING BR-218 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

BR-273 Switch-A-Roo

by Hearthstone Games, Savage Worlds (Marchland), 4.5 hrs, R16, 6 players, Game, Beginners Professor Martin Gearman is the laughing stock of the local scientific community. But, when Brighton Bay’s resident crypto-zoologist finds the body of a Merrow elder washed up on the beach, he believes his redemption is at hand. The rest of the Merrow tribe don't want that to happen.

WARGAMES BW-289 Fighting Wings - East Front

Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

BW-354 The Last Invasion - Canada & the Fenians

by Mark Woloshen, Tactical Civil War Era, 45 hrs, 2 players, Demo, Beginners Demonstration of a new game coming soon from Legion Games on the Fenian invasions of Canada. Civil War era, tactical game. Change the course of history!

BW-360 Commands & Colors Ancients

by Luther Harris, Epic Ancients II, 4.5 hrs, 8 players, Game, Beginners The Epics II version of C & C Ancients is a fast playing multi-player game that allows two teams to portray epic battles of ancient history. It is an easily learned card-driven system that uses blocks instead of miniatures. The scenarios played will be determined by participant interest.

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game,

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Every year like clockwork!

Time Block C, Fri 7:00pm BOARD GAMES

CB-109 COSMIC ENCOUNTERS

by William Cohen, Board Game, 2 hrs, 5 players, Game, Beginners The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system.

CB-110 CUTTHROAT CAVERNS

by William Cohen/Lynn Ly, Board Game, 2 hrs, 6 players, Game, Beginners "Without teamwork, you will never survive. Without betrayal, you’ll never win." A unique combination of cooperative game play and opportunistic backstabbing.

CB-146 Plates of Kaeden

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player Deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent.


Dragonflight 33 CB-154 Battlestar Galactica

by Greg David, Battlestar Galactica: the Board Game, 4.5 hrs, 6 players, Game, Beginners Players are the last surviving humans, working together to get the fleet to safety. Except one of them may be a Cylon, working behind the scenes to prevent that. It's probably that guy. Look at him.

CB-191 Star Munchkin

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins have left the dungeon and now are in orbit, rampaging through the Space Station, killing the monsters, and taking their stuff. And, instead of backstabbing your buddy, you can throw him out an airlock! Science Fiction theme version of the Munchkin Card game. If you know how to play any of the Munchkin card games, you can quickly learn the others.

CB-203 Munchkin Quest

by MIB Operative, Munchkin, 4.5 hrs, 6 players, Game, Beginners Presenting the greatest Munchkin challenge - a giant full-color dungeon, never the same twice, full of monsters and loot. Every room is different, monsters can stalk you, and you have to fight the Final Boss on your way out of the dungeon to win. Are you enough of a munchkin to survive? There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

CB-259 Android

by Nathan Haynes, 4.5 hrs, 3 players, Game, Beginners Android is a board game of murder and conspiracy set in a dystopian future. Detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android's innovative mechanics ensure that no two detectives play alike.

CB-280 Railroad TOLKOON

by Bill Crittenden, Railroad Tycoon (ROW) Variant, 4.5 hrs, 7 players, Game, Some experience expected Play the Middle Earth variant of the classic Railroad Tycoon. It's much more fun than the base game. Will you use your Orcs to build cheap track in Mordor or follow Smeagol thru the otherwise impassible Dead Marshes? Maybe the Misty Passes will open. Then again, maybe the Ents will trash Isengard.

CB-282 1880

by Michael Monical, 18xx, 4.5 hrs, 6 players, Game, Some experience expected 18xx Game set in China with unique OR/SR rotation where stock rounds initiated by train sales.

CB-377 Betrayal of Ismondor

by Nick Lewis, Descent: Journeys in the Dark 1ed, 4.5 hrs, 4 players, Game, Beginners Join a band of hairy adventurers in their quest to locate the Duke's assassin. Will you make it to the Gray Mountain in time, or will the Church of All Elders usurp the throne?

MINIATURES CM-126 Car Wars 2.5 tournament

by Austin Searles, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Located in the Main Hall this Year! 3 first rounds of 6 people each. Top 3 of each table advance to the next round. Beginners to Veterans Welcome! I provide all Cars and materials needed. Sign up Early, these 18 spots go quick.

ROLEPLAYING CR-101 Firefly - Two by Two

by Eric Hanscom, Savage Worlds, 4.5 hrs, R18, 6 players, Game, Some experience expected Play as your favorite Firefly character in this original adventure set in Joss Whedon's "Verse". A friendly bar brawl on U-Day turns ugly and leads to a showdown with two of the scariest characters from the show! Do you have what it takes to be Big Damn Heroes?

CR-123 Unto Her a Child is Born

by Dave Magnenat, Call of Cthulhu 6th Ed, 4.5 hrs, R19, 4 players, Game, Some experience expected Folks from The Way seem nice enough, if maybe a little...strident...in their beliefs. That part about a new Messiah born of Darkness to lead the Righteous Ones to Eternal Life is just a story, right? **Adult Content possible, please be 18+**

CR-157 Buck Rogers and the Slippery Stream

by Mike Kelly, GURPS Cliff Hangers, 4.5 hrs, R14, 6 players, Demo, Beginners The game starts with the heroes on Earth – 1930’s. They are on a derigable enroute to New York when – Caught in a massive storm – they are transported to a alien planet ruled by the evil

Every year like clockwork!

Emperor Ming. On this world they find out that nothing is at it seems. Characters provided and prizes by SJGs.

CR-171 Lodoss War "Into The Depths"

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners A foreign princess has been captured by Marmo agents. She is being held at a fortress,on the southern coast of Lodoss Island. If the heroes can't rescue her in time; she will be sacrificed in another attempt to resurrect the dark goddess Kardis.

CR-179 Wheel of Time Adventure

by Kamal Lombardi, The Wheel of Time Roleplaying Game (D20, D&D 3.5), 4.5 hrs, R5, 6 players, Game, Some experience expected Play in an adventure based in the world of The Wheel of Time Roleplaying Game. PCs will be available based on characters in the Wheel of Time books by Robert Jordan. The adventure will be based on settings, characters, and situations based on the world of Wheel of Time.

CR-211 Blue Dragons Part 1

by Eric Aldrich, DC Superheroes, 4.5 hrs, R10, R11, R12, R13, 24 players, Game, Beginners The Blue Dragons do Superheroes this year! Four tables, five GMs, lots of awesomeness. An event you won't see anywhere else. This is the first of two parts.

CR-219 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

CR-226 1a - Artifact Hunt

by todd tepper, Paizo's Pathfinder, 4.5 hrs, R1, 7 players, Game, Some experience expected As Pathfinders, you’ve spent years recovering dangerous artifacts. You are summoned to investigate a break-in of the reliquary. Now you must recover the missing artifacts. Failure could mean destructive consequences to more than just one world. This is the first part of a two-part adventure.

CR-227 1b - The Dragon's Quest

9

by Dustin Gross, Neverwhen (Pathfinder), 4.5 hrs,


Dragonflight 33 R2, 7 players, Game, Beginners It’s never good when you are summoned to the headquarters of an elite inter-realm military. You have been summoned to investigate some dire events taking place on a distant world, with devastating far reaching effects. This is part one of a two-part adventure. Pre-Generated characters available.

players, Game, Beginners A strange crime scene in an abandoned subway tunnel leads investigators to a confrontation with a threat to the entire city of New York and beyond. Set in 1930's, we'll use Pelgrane Press's investigation focused Trail of Cthulhu. Characters provided, no experience necessary. (Some mature content.)

CR-240 Jedi RPG

CR-328 City of Gold and Blood

by Tony Van Liew, Jedi, the "original" Star Warstype RPG, 4.5 hrs, R20, 6 players, Demo, Beginners Come for a demonstration game of the "very first" Star Wars-based RPG, 1.2nd edition. Rules can be freely downloaded from <http://www.1km1kt.net/rpg/jedi>. Players should come with their own characters, ready to adventure (no older than 26), or pre-gens will be available. I run a no cussing, no smoking, no drinking table. Players should come to the game prepared to watch their language.

CR-303 First Steps Part II – To Delve the Dungeon Deep

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

CR-304 The Quest for Perfection—Part I: The Edge of Heaven

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter 1 of 3. All three chapters are intended to be played in order.

CR-305 The Icebound Outpost

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

CR-306 The God's Market Gamble

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

10

CR-321 Lo, The Stars Scream

by Daniel Owsen, Trail of Cthulhu, 4.5 hrs, R4, 4

by Sophie Lagace, Jaws of the Six Serpents (PDQ), 4.5 hrs, R6, 4 players, Game, Beginners Under an unforgiving sun—at the crux of those foot-weary paths that draw caravans overladen with spices, silks, and far treasures through the searing eastern deserts—lies a City of Intrigue, Commerce, and Treachery. A sword & sorcery adventure for 4 clever bastards.

CR-333 The Quest for Perfection—Part 2: On Hostile Waters

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter two of three. Chapters are intended to be played in order.

CR-334 Before the Dawn—Part 2: Rescue at Azlant Ridge

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-7.

CR-335 Murder on the

Mermaid

Throaty

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-7.

CR-336 Storming the Diamond Gate

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 3-7.

WARGAMES CW-236 World at War

by Ralph Shelton, 4.5 hrs, 8 players, Tournament,

Every year like clockwork!

Beginners World War III Nato vs Warsaw pact in the 80s. I will use some quick scenarios from WaW: Eisenbach Gap, WaW: Death of the 1st Panzer, and WaW: Blood and Bridges to create a fast paced mini-tournament.

CW-290 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 4.5 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

Time Block D, Fri 9:30pm BOARD GAMES DB-192 Munchkin Cthulhu

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners Now the munchkins are kicking down doors in places where Man Was Not Meant To Go so they can kill Mythos monsters and take their stuff. Can you survive? Can you keep your sanity? Can you... level up? There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

DB-216 Rum & Pirates

by Paul Marshall, 2 hrs, 5 players, Game, Beginners Rum and Pirates is a game of pirate debauchery in a town that welcomes them in. Players stagger around a town, drinking rum, collecting alleged treasure maps, and rendezvous with ladies; then they fight over the best sleeping places.

DB-267 7 Wonders

by Richard Africa, 2 hrs, 7 players, Game, Beginners Lead one of the seven great cities of the Ancient world. Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.

DB-283 2038

by Michael Monical, 18xx in space, 21 hrs, 6 players, Game, Some experience expected 2038 is a space mining adaptation of the 18xx series of games. First, you have the ever important stock trading rounds followed by operating rounds where you try to deliver commodities mined from the asteroid belt.


DB-288 Outpost

Dragonflight 33

by Daniel Carey, 2011, 2 hrs, 8 players, Game, Beginners Players compete to build the best outpost. They do so by building and staffing factories. Improvements are purchased at auction to build better factories and earn more resources. As players progress through successive stages, more improvements are available. The first to 75 points wins.

Time Block E, Sat 12:00am BOARD GAMES EB-167 Late Night Arkham Fright II

by Dean Messner, Arkham Horror and Mansions of Madness, 8 hrs, 10 players, Game, Beginners Once again my crew and I will running Arkham Horror and Mansions of Madness at the same time (Different games not combined). Come and join us for a late night cup of insanity, you'll sleep better.

EB-187 Shadow Hunters & Coffee

by Doug E, Shadow Hunters, 8 hrs, 8 players, Game, Beginners Shadow Hunters is a hidden identity board game with undisclosed teams of Shadows and Hunters attempting to determine one another's identity and destroy them. A few neutrals are thrown in for good measure. There is a fairly quick play time. NOTE: I will not run this with fewer than 6 players.

EB-193 Mystery Munchkin

by MIB Operative, Munchkin, 8 hrs, 6 players, Game, Beginners Munchkin comes in many versions and we should have a new one by this time. Find out what the next stage shall be!

EB-204 Hacker

by MIB Operative, 8 hrs, 6 players, Game, Beginners Before the flash & noise of the Web, the internet was a much different place. Crack codes, hack sites and phreak your friends in the awardwinning classic of electronic mayhem. Can you become the one, true Net Ninja?

and twisted choices. This event will be over by 2 am and no one under eighteen will be allowed to play/watch!

EB-244 Cards Against Humanity 1.2

EB-268 Midnight Merchant of Venus

by Bill Staab, Cards Against Humanity, 8 hrs, 7 players, Game, Beginners Cards Against Humanity is a party game for horrible people and is as despicable and awkward as you and your friends. The game is simple and very fun. Think of Apples To Apples but with dark

by Richard Africa, Merchant of Venus with variant rules, 8 hrs, 6 players, Game, Beginners After the collapse of a galactic empire, intrepid explorers seek to rediscover worlds long thought lost and rekindle the light of civilization... Who am I kidding? It's all about the money! First to

Every year like clockwork!

$2000-3000 wins (to be agreed upon before game start)

ROLEPLAYING ER-156 Forsaken Rites and Mystic Alliances

by Mike Kelly, GURPS Black Ops, 8 hrs, R14, 6 players, Demo, Beginners Players take the part of the "best of the best of the best", recruited by a super-secret

11


Dragonflight 33 organization known as the Company. The players will be investigating strange arcane events created by seemingly mindless manifestations. Characters provided and beginners welcome. Prizes for best role playing.

ER-172 Demon City Shinjuku "Primo Victoria"

by Chey Temple, BESM, 8 hrs, R3, 8 players, Game, Beginners The heroes fame has spread (not always a good thing). It appears that another wizard is trying to open a demon portal. Their job; is to enter the subway tunnels, find the tunnel to the portal, fight their way past the demons and blow up the portal. At least there are some perks to this job.

Time Block F, Sat 9:00am BOARD GAMES FB-112 KINGSBURG

by William Cohen, Board Game, 2 hrs, 5 players, Game, Beginners The King has hired governors to defend his territory against hordes of monsters by building up the frontier territories. The advisors must influence the King's staff to help them with commodities and other forms of aid to survive the attacks from the hordes of evil creatures.

FB-113 ALIEN FRONTIERS

FB-166 Ninjato

by Darlene Hochgreve, Boardgame, 2 hrs, 8 players, Game, Beginners Ninjato instruction and gameplay. As a ninja, you will make decisions about how to defeat the palace guards to win treasure and honor for your chosen house. Boardgame takes 15 minutes to teach and 90 minutes to play for beginners, 2 games will be going simultaneously with room for 8 players total.

FB-194 Munchkin Fu

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins went to the movies and now they're charging through the alleys of Hong Kong (or is it Tokyo?). They've become ninja, yakuza, samurai and monks but they're still killing monsters and taking their stuff. There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

FB-205 Ogre / G.E.V.

by MIB Operative, Ogre, 5th Edition, 2 hrs, 4 players, Game, Beginners This classic game of future tank warfare has been kickstarted to a new level of awesome, available by year's end. Join us and find out what the fuss is about!

by William Cohen/Lynn Ly, Board Game, 2 hrs, 4 players, Game, Beginners Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

FB-253 Kids' Board Games

FB-134 ZoxSo: The New Ancient Game

FB-350 Antagonist

by David Weinstock, ZoxSo Rules, 2 hrs, 24 players, Demo, Beginners ZoxSo demos and instruction, ZoxSo Open Play, and additional ZoxSo 2012 World Championship Event Registrations

FB-147 Plates of Kaeden

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player Deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent. Learn to play before the Tournament on Sunday!

12

by Laura Mortensen, Various, 2 hrs, 6 players, Game, Beginners Saturday morning board games intended for kids, but adults can play too. Games inlcude Quelf, Frog Juice, Uno, Living Labyrinth, Apples to Apples, Loot, Cat and the Hat Monopoly, and a few more. by Bob Martin, Medieval War Board Game, 28.5 hrs, 6 players, Game, Beginners Using economics, diplomacy, and warfare, each player attempts to expand his realm and conquer all enemy fortresses. Game Highlights; players create a unique geography before each game, marauding warriors, changing seasons, burning villages, and limitless strategies.

FB-353 Claustrophobia

by Wilhelm Fitzpatrick, 2 hrs, 2 players, Game, Beginners Lead your condemned men into the catacombs beneath the city to stand between the Chaos incursion and uncaring humanity. Or lead your troglodyte minions against weak and confused men to unleash hell on earth. A fast playing

Every year like clockwork!

dungeon crawl challenge with a unique dice mechanic.

FB-366 Defenders of the Realm

by Martin Hughes, 4.5 hrs, 4 players, Game, Beginners Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions

FB-374 Outpost

by Scot McDonald, 4.5 hrs, 9 players, Game, Beginners Compete to build the best outpost on a new colony. Build and staff factories to produce resources which are then used to build more factories and purchase outpost improvements and victory points.

FB-376 Pirate air dogfight

by Alain Maille, Crimson skies, 2 hrs, 8 players, Game, Beginners The year is 1937, North America is a "hotbed of conflict," with multiple pirate gangs and air militias battling for control of the skies. Take control of a plane and enter the dogfighting world of crimson skies.

MINIATURES FM-127 Car Wars 2.5 tournament Round 1B

by Austin Searles, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Located in the Main Hall this Year! 3 first rounds of 6 people each. Top 3 of each table advance to the next round. Beginners to Veterans Welcome! I provide all Cars and materials needed. Sign up Early, these 18 spots go quick.

FM-243 Warmachine: Steamroller Tournament

by Bill Harris, Warmachine, 9.5 hrs, 16 players, Tournament, Skilled 50 points, Steamroller 2012 format. Standard rules: second list optional, character restrictions apply, all other "baseline" rules from the Steamroller 2012 rules.

FM-371 Hannibal's War

by Andy Hooper, DBA 2.2, 4.5 hrs, 8 players, Game, Beginners Take the role of one of the great generals of the ancient world, the Carthaginian Hannibal Barca, or the Roman Scipio Africanus! Players will fight several battles using armies of the Second Punic


Dragonflight 33 War. Uses the fast play De Bellis Antiquitatis rules system. All armies and equipment provided.

ROLEPLAYING FR-103 Leverage-thulhu - The Lurking Horror Job

by Eric Hanscom, Savage Worlds, 4.5 hrs, R18, 5 players, Game, Some experience expected Take up the role of Hitter, Hacker, Thief, Grifter or Mastermind as they match wits with corporate lovecraftian horror. When the CEO is an Elder God you can be sure that security is top-notch.

FR-160 Macho Women with Guns and Swords

by Mike Kelly, GURPS Sucker Punch, 4.5 hrs, R14, 6 players, Demo, Beginners 'Based on the hit movie - "Train them! Excite them! Arm them! Then turn them loose on the World!" Close your eyes. Open your mind Determined to fight for her freedom, she urges five other young girls- - Rocket, Blondie, Amber, Cricket and Sweet Pea - to save the world. Characters provided.

FR-173 Sailor Moon "American Vacation"

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners Serena has won a two week vacation in America. She can bring up to ten people with her. Their first stop is Seattle. Here they will tour the city and then take an ariel tour of the Cascade Range. Then back to Seattle for dinner and a show. This is a reputable travel agency. What could go wrong?

FR-180 Mystic Alliances

by Kamal Lombardi, Call of Cthulu 6th Edition (variant rules), 4.5 hrs, R5, 6 players, Game, Some experience expected Teenagers face the Mythos in this stand-alone setting for Call of Cthulu which takes place in the years 2009-2011. The Mythos are once again on the rise in Seattle in this time period.

FR-213 Aces Harrington and the Awesome Arthropods

by Eric Aldrich, Spirit of the Century, 4.5 hrs, R10, 6 players, Game, Beginners A pulps era adventure using the Spirit of the Century (Fudge variant) rules. Mad scientists! Shrink rays! Death defying situations!

FR-220 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

FR-228 1a - Artifact Hunt

by todd tepper, Paizo's Pathfinder, 4.5 hrs, R1, 6 players, Game, Some experience expected As Pathfinders, you’ve spent years recovering dangerous artifacts. You are summoned to investigate a break-in of the reliquary. Now you must recover the missing artifacts. Failure could mean destructive consequences to more than just one world. This is the first part of a two-part adventure.

FR-229 1b - The Dragon's Quest

by Dustin Gross, Neverwhen (Pathfinder), 4.5 hrs, R2, 6 players, Game, Beginners It’s never good when you are summoned to the headquarters of an elite inter-realm military. You have been summoned to investigate some dire events taking place on a distant world, with devastating far reaching effects. This is part one of a two-part adventure. Pre-Generated characters available.

FR-255 War Is Hell: Old Scratch and the Battle of New Orleans

by Mark Walters, Risus, 4.5 hrs, R6, 6 players, Game, Beginners Horror and Deviltry in 19th century New Orleans, caught betwixt & between the forces of General Jackson and General Keane in the last battle of the War of 1812. You're on a mission to find and destroy an evil artefact that has doomed the United States to lose against the British.

FR-307 First Steps, Part 1 – In Service to Lore

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

FR-308 The Quest for Perfection—Part 1: The Edge of Heaven

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected

Every year like clockwork!

A Pathfinder Society Scenario designed for levels 1-5. Chapter 1 of 3. All three chapters are intended to be played in order.

FR-309 The Quest for Perfection—Part 2: On Hostile Waters

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter 2 of 3. All three chapters are intended to be played in order.

FR-310 The Temple of Empyreal Enlightenment

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

FR-337 Among the Gods

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 3-7.

FR-338 PFS First Steps Part 1 – In Service to Lore

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario for 1st level characters.

FR-339 The Quest for Perfection, Part 3: Defenders of Nesting Swallow

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario for levels 1-5. Chapter three of three. Chapters are intended to be played in order.

FR-340 Song of the Sea Witch

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario for levels 3-7.

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Dragonflight 33

WARGAMES

FW-233 One Map Wargames

by Rob Bottos, Multiple, 14.5 hrs, 8 players, Game, Some experience expected Bring your favourite wargame and play it with a friend or teach it to a new player. The only caveat is that it must be a one map wargame and it needs to be playable in 7 hours or less. I will be running a demonstration of Mark Simonitch's Guderian's Blitzkrieg 1940, and later in the day Mark Simonitch's Normandy '44.

FW-292 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

FW-362 Sword Of Rome with 5th Player Expansion

by Luther Harris, Card Driven Game, 7 hrs, 5 players, Game, Some experience expected Sword Of Rome is a fun, very dynamic multiplayer game of warfare and diplomacy set in 4th and 3rd centuries BC Italy and Sicily. Players each represent one of five major powers: Romans, Greeks, Gauls, Etruscans/Samnites and Carthaginians.

Time Block G, Sat 11:30am BOARD GAMES GB-114 STONE AGE

by William Cohen, Board Game, 2 hrs, 4 players, Game, Beginners Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources and raise animals, you work to build the tools needed to build your civilization.

GB-115 QUARRIORS

by William Cohen/Lynn Ly, Board Game, 2 hrs, 4 players, Game, Beginners Players take on the roles of Quarriors; mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! The captured quarry will then battle to the death via powerful spells and melle combat so the Quarriors can achieve victory. Who will be the reigning Quarrior?

14

GB-135 2012 ZoxSo Open World

Championship Tournament

by Mindspan Labs, ZoxSo Rules, 2 hrs, 32 players, Tournament, Some experience expected The first leg of the 2012 ZoxSo Open World Championship Tournament. Players will compete to make it into the ZoxSo World Championship Semi-Finals round.

GB-143 Ninjato

fireworks show without losing too courtiers?

many

GB-257 Malware - The Game

by Nathan Haynes, Malware, 2 hrs, 4 players, Game, Beginners Repeat of the "Malware" held at Fri 4:30. See that event for description.

by Darlene Hochgreve, n/a, 2 hrs, 8 players, Game, Beginners Ninjato instruction and gameplay. As a ninja, you will make decisions about how to defeat the palace guards to win treasure and honor for your chosen house. Boardgame takes 15 minutes to teach and 90 minutes to play for beginners, 2 games will be going simultaneously with room for 8 players total.

GB-270 Epic Spell Wars of the Battle Wizards

GB-148 Plates of Kaeden

GB-323 Family Game Night Games

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent. Learn to play before the Tournament on Sunday!

GB-195 Munchkin Zombies

by Richard Africa, 2 hrs, 6 players, Game, Beginners Cast awesomely powerful spells in a frenzy of destruction! Rip your opponents a new one in your quest to be the Ultimate Battle Wizard! The Duel at Mt. Skullzfyre awaits you! by Gregory Ullrich, Board Games, 7 hrs, 8 players, Game, Beginners Join us for a variety of games that we enjoy at Family Game Nights! Including: Ticket to Ride (with India/Asia expansions); 7 Wonders; Dixit with all expansions; Guillotine and more. New games each time block!

MINIATURES

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins are back from the dead and they want BRAINS! along with all that loot. Whether they're Atomic, Voodoo, or Plague zombies, they're kicking in doors, killing monsters, gathering loot and BRAINS!!! There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

GM-128 Car Wars 2.5 Tournament Round 1C

GB-206 Revolution!

GM-140 Heroclix: Open Gaming and NCA Bills

by MIB Operative, 2 hrs, 6 players, Game, Beginners Easy to learn but difficult to master, knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. A game of bluff, counter-bluff, and surprise that can be won, or lost, up to the very end.

GB-215 In The Year Of The Dragon

by Paul Marshall, 2 hrs, 5 players, Game, Beginners Be a Chinese ruler for a single terrible year full of disaster. The early months are easy, but can you survive Mongols, plague, and famine, yet still afford a the Emperor's tribute and a good

Every year like clockwork!

by Austin Searles, Car Wars 2.5, 2 hrs, 6 players, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Located in the Main Hall this Year! 3 first rounds of 6 people each. Top 3 of each table advance to the next round. Beginners to Veterans Welcome! I provide all Cars and materials needed. Sign up Early, these 18 spots go quick.

by Berry Sizemore, Heroclix, 4.5 hrs, 6 players, Game, Some experience expected Join us for open gaming, tutorials, Q&A, trading and NCA Bills. Please arrange your NCA bills ahead of the con.

GM-239 Warhammer 40k Tournament

by Theodore Schiro-Miller, Warhammer 40k, 9.5 hrs, 20 players, Tournament, Some experience expected This is a standard 2000 pt Warhammer 40k Tournament. Bring army lists to get approved before. Dice roll at noon.


Dragonflight 33

ROLEPLAYING

GR-132 Spirit Stalkers: A night at Manteno State Hospital

by Laura Mortensen, Risus, 2 hrs, R7, 6 players, Game, Beginners Last Halloween the Spirit Stalkers thrilled us with their investigation of the Thornewood Castle, which was carried from Europe stone by stone. Now the team will be locked in Manteno State Hospital. We will make characters at the table. Does your believe in Ghosts?

GR-247 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 8 players, Game, Beginners Come to the Story Game Lounge and sit in on a light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

WARGAMES GW-293 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

GW-355 Battle of Goose Green

by Mark Woloshen, Battles for the Falklands, 4.5 hrs, 2 players, Demo, Beginners A tactical game on the battle of Goose Green. This is a card supported game system, similar to DDH's "June '44".

Time Block H, Sat 2:00pm BOARD GAMES HB-116 ELDER SIGN

by William Cohen, Board Game, 2 hrs, 5 players, Game, Some experience expected Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs and seal the doors to save humanity.

HB-117 Lords of Waterdeep

by William Cohen/Lynn Ly, Board Game, 2 hrs, 5 players, Game, Beginners Waterdeep, the City of Splendors – the most

resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

METRO SEATTLE GAMERS 1600 West Armory Way, Suite C106, Seattle — 206-781-0047 — www.dragonflight.org

HB-136 2012 ZoxSo Open World Championship Semi-Finals

by Mindspan Labs, ZoxSo Rules, 2 hrs, 4 players, No signup needed, Tournament, Skilled This is the second leg of the 2012 ZoxSo Open World Championship Tournament. The SemiFinals players will compete to make it into the 2012 ZoxSo World Championship Finals to determine the 2012 ZoxSo World Champion.

HB-155 All Glory to the Hypnotoad!

by Greg David, Monopoly: Futurama Edition, 4.5 hrs, 6 players, Game, Beginners Good news, everyone! It's Monopoly as we all know it, except that now you can buy property in Sewer City and Mom's Friendly Robot Company, and stack them with Resi-Domes and People Hives. Whattya say we destroy all humans?

HB-196 Super Munchkin

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners Look! Flying over the streets of Munchkin City, the defenders of truth, justice, and getting more bonuses! It's the Super Munchkins, here to save the day (and then loot the body). HB-207 Ninja Burger by MIB Operative, 2 hrs, 6 players, Game, Beginners Learn the secrets of stealth, swordsmanship, and customer service as you deliver tasty burgers to unusual places. Bring honor to your franchise and gain promotion. Disgrace your fellows and you will apologize to your ancestors.

HB-232 FC: The Soccer Game

by Thomas Prowell, playtest, 2 hrs, 2 players, Demo, Beginners FC combines fast card mechanics with real-world player info to create a sim worthy of “The Beautiful Game” – it’s as insightful as a Strat-oMatic or APBA game, but a lot more fun to play. You’ll have the chance to lead one of the teams from this year’s Champions League to glory on the pitch.

Every year like clockwork!

You like games — strategy board games, wargames, miniatures? Then you've got to visit Metro Seattle Gamers, a clubhouse for friendly competition.

Metro Seattle Gamers is a facility dedicated to the playing of games, organized, run and supported by its membership. We are not a store and are run on a volunteer and non­ profit basis by Dragonflight, the organization that hosts the annual Dragonflight convention. We provide: • A large board game collection, with modern Euros, classic strategy games and wargames!

• Terrain for miniatures games, including a large Geohex supply, scenery, ground cloths, and more! • Separate rooms with white boards for notes and mapping and plenty of table space.

• Space for long­term storage of games!

• Internet access with Clearwire and local wi­fi network.

• Unlimited access is available, so you can play on your schedule!

For more information on Metro Seattle Gamers, go to www.dragonflight.org, plus subscribe to the MSG email list at games.groups.yahoo.com/group/Dragonfligh t­MSG/ to receive our events in your mailbox. We're also on Facebook!

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Dragonflight 33

HB-241 A tile-based dungeon crawl

by Tony Van Liew, The Fantasy Trip, 4.5 hrs, 6 players, Demo, Beginners A tile-based dungeon crawl system originally created for Metagaming's TFT or Dark City Games' Legends of the Ancient World, but easily adaptable to most any FRPG system. Doesn't require a GM. Solo to 6 players. Come check it out! Bring your own minis (25mm), or counters will be provided.

HB-261 Cosmic Encounter

by Nathan Haynes, 2 hrs, 6 players, Game, Beginners Players represent alien races that are seeking to spread themselves onto foreign worlds. Alien powers, which are unique to each race, give players ways to bend or outright break some rules in the game. Alliances form and shift from moment to moment in this classic game of alien politics.

HB-351 Coliseum Game

by Sarah Martin, Coliseum Battle Board Game, 4.5 hrs, 12 players, Demo, Beginners A massively multiplayer coliseum based board game. Players move around a board uncovering weapons, armor, and for the unlucky - lions! Game play is fast and games usually last only 1 hour. Dice based battle, if you enjoy throwing handfuls of six sided dice!

MINIATURES HM-370 The Dragonflight DBA Open

by Andy Hooper, DBA 2.2, 4.5 hrs, 12 players, Tournament, Beginners An open tournament using the popular DBA fastplay Ancients system. Pairings by the "Swiss Chess" method -- all players guaranteed 4 games! All DBA army lists are eligible -- loaner armies available. Winner is automatically eligible for the national open event at Historicon.

ROLEPLAYING HR-111 RSVP Barrington

by John Reiher, Savage Worlds/Bureau 13, 4.5 hrs, R7, 6 players, Game, Beginners You are an agent of the 13th Bureau of Justice: Bureau 13. The old Barrington Regency in Seattle, Washington is a quiet hotel long known for its elegance, charm, and outrageous prices. And it's haunted. Your mission is to clear the ghosts out during a convention of parapsychologists and UFO Nuts.

16

HR-125 Turn Left at Paradise

by Dave Magnenat, Horror Rules, 4.5 hrs, R19, 6 players, Game, Beginners Some towns have a "Lover's Lane." Oakwood has "The Point," that out-of-the-way place kids go to, well, get to know each other. Sure, it overlooks the Forest Garden Cemetery, and it's not far from the old insane asylum, but that can't be a factor in all those disappearances recently. Naw...

HR-174 Tenchi Muyo "It's Good To Be The King!"

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners The royal family is coming for a visit. Ah.. there is nothing like relatives dropping by to visit. Especially when the relatives are: Emperor Azusa, Queens Funaho and Misaki, Airi and Princess Seto?!

HR-181 Vancouver Arcology

by Kamal Lombardi, Cthulutech, 4.5 hrs, R5, 6 players, Game, Beginners This is a game which takes place in a futuristic setting in which the Old Ones have returned and are assaulting a New Earth Government. Your setting is that you are a a team working for the FSB working as part of the Sectarian Crimes Division investigating occult activity.

HR-212 Blue Dragons Part 2

by Eric Aldrich, DC Superheroes, 4.5 hrs, R10,R11,R12,R13, 24 players, Game, Beginners The Blue Dragons do Superheroes this year! Four tables, five GMs, lots of awesomeness. An event you won't see anywhere else. This is the second of two parts.

HR-221 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

HR-248 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 6 players, Game, Beginners Come to the Story Game Lounge and sit in on a light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

HR-274 A Favourable Verse by

Hearthstone

Games,

Savage

Worlds

Every year like clockwork!

(Marchland), 4.5 hrs, R16, 6 players, Game, Beginners How much trouble can one poem cause? When it involves the Queen of the Summer Tribe…a lot of trouble. What should be a simple recital turns into a mad dash for the Queen’s Favour.

HR-311 First Steps—Part 2: To Delve the Dungeon Deep

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

HR-312 The Quest for Perfection—Part 2: On Hostile Waters

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter 2 of 3. All three chapters are intended to be played in order.

HR-313 The Goblinblood Dead

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

HR-314 The God's Market Gamble

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5.

HR-341 The Midnight Mauler

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario for levels 3-7.

HR-342 Before the Dawn—Part 1: The Bloodcove Disguise

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario for levels 1-7.

HR-343 We Be Goblins

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected


Dragonflight 33 A Pathfinder Module where the players are goblins.

HR-344 The Penumbral Accords

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 1-7.

WARGAMES HW-265 Storm of Steel- Kursk 1943

by Daniel Carey, Conflict of Heroes, 4.5 hrs, 5 players, Game, Beginners This is a World War II tactical game about the battle of Kursk on the Eastern Front in 1943. Players maneuver tanks and infantry in pursuit of victory conditions. We will play several individual or linked scenarios. Will teach, but it helps if you read the rules at http://academy-games.com

HW-294 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

Time Block J, Sat 4:30pm BOARD GAMES JB-118 WIZ-WAR

by William Cohen, Board Game, 2 hrs, 4 players, Game, Beginners In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

JB-119 QUARRIORS

by William Cohen/Lynn Ly, Board Game, 2 hrs, 4 players, Game, Beginners Players take on the roles of Quarriors; mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! The captured quarry will then battle to the death via powerful spells and melle combat so the Quarriors can achieve victory. Who will be the reigning Quarrior?

JB-137 2012 ZoxSo Open World Championship Finals

by Mindspan Labs, ZoxSo Rules, 2 hrs, 2 players, No signup needed, Tournament, Skilled This is the third and Final leg of the 2012 ZoxSo Open World Championship Tournament. The 2 Finals players will compete for the title, trophy, and prizes of 2012 ZoxSo World Champion and runner-up.

JB-149 Plates of Kaeden

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player Deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent. Learn to play before the Tournament on Sunday!

JB-189 Lords of Waterdeep

by Darlene Hochgreve, D&D meets Euro gaming, 2 hrs, 10 players, Game, Beginners You become one of the masked Lords of Waterdeep, secret rulers of the city, recruiting adventurers to go on quests. (Think Caylus meets D&D)

JB-197 Munchkin Bites

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners The munchkins got all angsty and now they're stalking through the halls of a horrible haunted house. They've become vampires, werewolves, changeling and mummies but they're still killing the other monsters and taking their stuff. There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

JB-208 Illuminati

by MIB Operative, Deluxe Illuminati, 2 hrs, 6 players, Game, Beginners This award-winning game reveals what you've always suspected - secret conspiracies are everywhere! THEY really are out to get you so you'd better get them first. Become a Secret Master and take over the world using the Post Office, Nuclear Power Companies, the FBI and Goldfish Fanciers.

JB-262 Blue Moon City

by Nathan Haynes, 2 hrs, 4 players, Game, Beginners Players use cards to help rebuild Blue Moon City. Those that aid in a building's reconstruction will be rewarded with crystals and dragon favors that can be used to restore the Crystal Obelisk and ultimately reign in spender and power.

Every year like clockwork!

JB-368 Steam - Mid Atlantic Civil War map

by Cullen Faugno, Standard Steam, 2 hrs, 7 players, Game, Beginners Steam is the latest in the line of Martin Wallace's pickup and deliver train game. This map from the first expansion makes for an extra large game, worthy of being played at a convention.

MINIATURES JM-129 Car Wars 2.5 Tournament Round 2A

by Austin Searles, Car Wars 2.5, 2 hrs, 6 players, No signup needed, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Semi Finals! Located in the Main Hall this Year! Top 3 of this table advance to the Finals. Please sign up for one of the Qualifier rounds in Time slots C, F or G

JM-141 Heroclix: New Guy Night

by Berry Sizemore, Heroclix, 2 hrs, 18 players, Seminar, Beginners Never played Heroclix before and want to know what it's all about? Like superheroes and comic books? Warhammer 40K to expensive? Come learn the game with friendly people waiting to show you the ropes!

ROLEPLAYING JR-222 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

JR-249 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 8 players, Game, Beginners Come to the Story Game Lounge and sit in on a light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

JR-254 Primeval Seattle

by Mark Walters, Risus, 4.5 hrs, R6, 6 players, Game, Beginners Temporal anomalies are opening up all over Seattle, and prehistoric creatures are coming through. You are part of ARC - the Anomaly Research Center. Your job: Put the the prehistoric

17


Dragonflight 33 animals back where they belong before they cause too much trouble, and prevent a general panic.

WARGAMES JW-295 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

JW-352 Virgin Queen

by Wilhelm Fitzpatrick, 7 hrs, 6 players, Game, Beginners This sequel to _Here I Stand_ brings that game's signature mix of war, politics and religious struggle to the Elizabethan era. Helm a great power of Europe as the Age of Exploration dawns. We'll play the tournament scenario, which is rated at 5 hours. With rules learning, we'll shoot for 6.

JW-356 The Spanish Civil War

by Mark Woloshen, IGO-UGO, 7 hrs, 6 players, Game, Beginners A strategic level game on the Spanish Civil War. Both sides have a real chance at victory here relatively quick playing.

Time Block K, Sat 7:00pm BOARD GAMES KB-138 ZoxSo Open Play, Demos, Pick-Up Games and SWAG giveaways.

by Mindspan Labs, ZoxSo Rules, 2 hrs, 24 players, No signup needed, Tournament, Skilled ZoxSo open play , demos, pick up games and SWAG giveaways.

KB-150 Plates of Kaeden

by Josh Gilliam & Colton Marshall, Deckbuilding, 2 hrs, 6 players, Game, Beginners Plates of Kaeden is a two player Deckbuilding game in which players assume the role of dueling sorcerers. Use offensive, defensive, and utility spells to stay alive and crush your opponent. Learn to play before the Tournament on Sunday!

KB-198 Munchkin Booty

18

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners

Avast, ye scurvy dogs! Here be rich treasures, ripe for th' plunderin'! Now ye can kill th' monsters, steal th' loot and make your buddy walk the plank. ARRR! There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

KB-209 Frag!

by MIB Operative, Frag Gold, 2 hrs, 6 players, Game, Beginners The FPS that doesn't need a computer! Move to retrieve weapons, armor, and gadgets to better frag your enemies. If you get fragged, respawn and come back shooting and come back shooting in this new edition of an award-winning game.

KB-238 Robo Rally Option Haven

by Bobbie Wiley, Robo Rally, 4.5 hrs, 8 players, Game, Beginners Haven (def): a place offering favorable opportunities or conditions (MW). But wait, the leaders already have favorable conditions! So, after the leading 2 players have tagged a flag, remaining players, upon reaching said flags, gain an option. FYI, I'm in an event in time block J. Will be here.

KB-260 Warrior Knights - Crown and Glory

by Nathan Haynes, Warrior Knights, 4.5 hrs, 6 players, Game, Beginners Players take the role of powerful Barons vying for control of the Kingdom. Through strategy, politics, and raw force, Barons gain influence over the land. This edition of Warrior Knights is the FFG re-envisioning of the classic game. Includes Crown and Glory expansion.

MINIATURES

KM-130 Car Wars 2.5 Tournament Round 2B

by Austin Searles, Car Wars 2.5, 2 hrs, 6 players, No signup needed, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Semi Finals! Located in the Main Hall this Year! Top 3 of this table advance to the Finals. Please sign up for one of the Qualifier rounds in Time slots C, F or G

KM-142 Heroclix NCA WA Championship Showdown

by Berry Sizemore, Heroclix, 4.5 hrs, 18 players, Tournament, Skilled Join us for NCA WA Championship Showdown, the premier contest between the Emerald Champion and the Big Mountain Champion to determine the Washington State Champ!

KM-279 Resident Evil - Terrasanta Incident

by Abraham Torres, Anima: Tactics, 4.5 hrs, 5 players, Game, Beginners Terrasanta the capital of Dwänholf, existence is about to end‌ The event starts with 4 players but if one is wiped out new players may join. Create 200 levels parties & try to earn as many VP as possible before being overrun by the Undead Horde. At the end the one with the most VP gains a prize.

ROLEPLAYING KR-102 Avengers - Big, Green & Angry

by Tony Van Liew, Melee/Wizard, 4.5 hrs, 48 players, Tournament, Some experience expected A 50-man free-for-all to the death in the Roman Coliseum! Winner-Take-All!

by Eric Hanscom, Savage Worlds, 4.5 hrs, R18, 6 players, Game, Some experience expected Take on the role of your favorite superhero as they rush to stem the tide of destruction left in the wake of the world's strongest mortal being. Then face the big green monster himself in an epic battle to save the city. Avengers Assemble!

KB-357 Vampire: Rescue from Torpor

KR-163 The Shadow Divers and the last Great Mystery of WW2

KB-266 Rumble In The Bumble

by Jeremy York, Vampire the Eternal Struggle, 4.5 hrs, 10 players, Demo, Beginners Like vampires, ccgs, and multiplayer game dynamics? Did you used to play VtES (or Jyhad, as it was formerly known) back in the day? Interested in relearning, and seeing some of the new developments in recent years? Loaner decks available, all rules will be taught.

Every year like clockwork!

by Mike Kelly, GURPS HIGH TECH, 4.5 hrs, R14, 6 players, Demo, Beginners Based on a True Story and the Best Selling book. Players are "Shadow Divers" - underwater experts who explore deep ocean wreaks no one else would dare to explore. They discover an amazing secret....will they live to tell the world about it? Characters provided and prizes by SJGs. Come play!


Dragonflight 33

KR-175 Ranma 1/2 "The Circus Comes To Town"

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners The circus has come to town and they are looking for young people to work the booths, food stands, clean cages, ect..Don't laugh. Money is useful: to pay off debts, upgrade businesses, buy maps, hide from wives, ect..If only that creepy old geezer would stop staring at you from his tent.

KR-182 Welcome to Chicago, Wizard!

by Kamal Lombardi, The Dresden Files Roleplaying Game (FUDGE), 4.5 hrs, R5, 6 players, Game, Beginners You are part of an elite group of characters connected to Harry Dresden, a supernatural wizard investigator for hire who operates in the streets of Chicago. Something is brewing to do with the supernatural involving some major power players in Chicago.

KR-230 2 - It all comes together

by Dustin Gross/Todd Tepper, Paizo's Pathfinder/Neverwhen (Pathfinder Edition), 4.5 hrs, R1,R2, 12 players, Game, Some experience expected The parties from parts 1a and 1b are thrown together to stop the devastating far reaching effects caused by the stolen artifacts.

KR-235 Lost at Sea

by Michael Lee, Call of Cthulhuish, 4.5 hrs, R19, 6 players, Game, Beginners You're doomed! Every direction you look is flat boundless ocean with not a hint of land. The only sound you hear is waves gently rapping against the side of your leaking dingy and the muted gurgle of empty stomachs. Unfortunately it is only going to get worse from here...much worse.

KR-250 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 8 players, Game, Beginners Come to the Story Game Lounge and sit in on a

Every year like clockwork!

light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

KR-287 Chinese Black Magic

by Ralph Shelton, Delta Green/Call of Cthulhu, 4.5 hrs, R10, 6 players, Game, Beginners An FBI agent has disappeared while investigating sabotage at a logging camp in the Pacific NW. Your cell has been activated to complete the investigation and find the agent. Some adult content, may not be suitable for young players.

KR-315 First Steps, Part 3: A Vision of Betrayal

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

19


Dragonflight 33

KR-316 The Icebound Outpost

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

KR-317 Storming the Diamond Gate

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Skilled A Pathfinder Society Scenario designed for levels 3-7.

KR-318 Among the Gods

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Skilled A Pathfinder Society Scenario designed for levels 3-7.

KR-322 Defenders um... Gather?

by Daniel Owsen, Marvel Heroic Roleplaying, 4.5 hrs, R4, 5 players, Game, Beginners Dr. Strange! Sub-Mariner! Hulk! Howard the Duck? These are just some of the heroes that gather to defend the earth against the weird as The Defenders! Venture back to the classic days of Marvel's non-team to battle a cosmic threat. Marvel Heroic Roleplaying focuses on storytelling and comic action.

KR-345 The Temple of Empyreal Enlightenment

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 1-5.

KR-346 The Quest for Perfection—Part 3: Defenders of Nesting Swallow

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 1-5. Chapter three of three. Chapters are intended to be played in order.

KR-347 Sewer Dragons of Absalom

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 3-7.

20

WARGAMES

KW-296 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 4.5 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

Time Block L, Sat 9:30pm BOARD GAMES LB-199 The Good, The Bad & The Munchkin

by MIB Operative, Munchkin, 2 hrs, 6 players, Tournament, Beginners It's how the West was won... by kicking down doors, killing things, taking their stuff and riding into the sunset. Face all the perils of the Old West for a fistful of treasures and a few levels more! There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

LB-210 Chez Cthulhu

by MIB Operative, Chez Geek, 2 hrs, 6 players, Game, Beginners Prepare for an encounter with the most sanityblasting entities in all the dimensions... your roommates! Now you can search for Slack and Madness with your comforting Straightjacket, Friendly Tentacles and Pizza with Absolutely Everything. Just avoid the Ectoplasmic Slime...

LB-237 Trouble in Megalopolis

by Doug E, Sentinels of the Multiverse, 2 hrs, 4 players, Game, Beginners Sentinels of the Multiverse is a cooperative card game set in the fictional universe of Sentinel Comics. Players are powerful heroes working together to defeat a nefarious villain. This session will use the base set; the Rook City expansion will be available if there is interest.

LB-284 18PA - Pennsylvania

by Michael Monical, 18xx, 16 hrs, 4 players, Game, Some experience expected 18xx Prototype Game about the formation of the NYC.

LB-375 Star Traders

by Scot McDonald, Star Trader, 2 hrs, 6 players, Game, Beginners Player assumes the role of a intra-galactic

Every year like clockwork!

merchant, traveling from planet to planet in a future where wars are unheard of and "Traders" are the heroes of the cosmos.

ROLEPLAYING LR-245 Late Night Urchins

by Laura Mortensen, Urchin, 2 hrs, R6, 6 players, Game, Beginners Come play a crazy homeless person. You might be living under the subways of New York or in Underground Seattle or in the London Underground. Maybe they all connect. You're looking for your next meal or maybe even Agartha!

LR-251 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 8 players, Game, Beginners Come to the Story Game Lounge and sit in on a light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

Time Block M, Sun 12:00am BOARD GAMES

MB-168 Late Night Arkham Fright II

by Dean Messner, Arkham Horror and Mansions of Madness, 8 hrs, 10 players, Game, Beginners Once again my crew and I will running Arkham Horror and Mansions of Madness at the same time (Different games not combined). Come and join us for a late night cup of insanity, you'll sleep better.

MB-200 Massive Midnight Munchkin Tournament

by MIB Operative, Munchkin, 8 hrs, 8 players, No signup needed, Tournament, Beginners Final round of the annual Dragonflight Munchkin Tournament, done in accordance with the Official Rules. This Epic Level game will determine who will become the Ultimate Munchkin! There are now 11 different stand-alone Munchkin card games (all of which can be combined) and over 20 expansions. Learn one and you can Play Them ALL!


Dragonflight 33

MB-269 Midnight Merchant of Venus

by Richard Africa, Merchant of Venus with variant rules, 8 hrs, 6 players, Game, Beginners After the collapse of a galactic empire, intrepid explorers seek to rediscover worlds long thought lost and rekindle the light of civilization... Who am I kidding? It's all about the money! First to $2000-3000 wins (to be agreed upon before game start)

ROLEPLAYING MR-159 Buffy the Vampire Slayer Love of the Damned

by Mike Kelly, GURPS Horror, 8 hrs, R14, 6 players, Demo, Beginners Buffy is in college now - Sunnydale University. College is full of tests, parties and of vampire slaying - and lots and lots of monster stomping between parties. Do you have what it takes to be a monster slayer? Characters provided and prizes for best role playing. Beginners welcome. Come play!

MR-176 Slayers "I'm Beside Myself"

by Chey Temple, BESM, 8 hrs, R3, 8 players, Game, Beginners Lina has had her share of problems before; but this time it's bad. Lina has a stalker. Someone has been following her. She only catches quick glimpses of a shadowy figure. . Her room has been broken into three times. Maybe it's a shy fanboy, a rival or a total wacko.

Time Block N, Sun 9:00am BOARD GAMES

NB-120 DOMINANT SPECIES

by William Cohen, Board Game, 4.5 hrs, 6 players, Game, Some experience expected Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. It is indeed "survival of the fittest." This is a 3-hour game minimum.

NB-121 ELDER SIGN

by William Cohen/Lynn Ly, Board Game, 2 hrs, 6 players, Game, Beginners Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs and seal the doors to save humanity.

NB-131 Car Wars 2.5 Tournament Finals

by Austin Searles, Car Wars 2.5, 4.5 hrs, 6 players, No signup needed, Tournament, Beginners 3rd Annual Car Wars 2.5 Tournament. Finals! Located in the Main Hall this Year! The Top 6 players meet here for one last Battle! Top 3 places earn Swag and prizes. Please sign up for one of the Qualifier rounds in Time slots C, F or G

NB-144 Brass instruction and gameplay

by Darlene Hochgreve, n/a, 4.5 hrs, 4 players, Game, Beginners Brass - a boardgame about industry and shipping in the 1800's. Instruction and gameplay will take every minute of time block so we will start promptly. 1 table of 4 players available.

NB-327 ZoxSo Demos and Pick-Up Games

by David Weinstock, ZoxSo: The New Ancient Game, 9 hrs, 16 players, No signup needed, Demo, Beginners ZoxSo Open Play, Demos, Pick-Up Games and SWAG giveaways. Hosted by 'Mindspan Labs'

NB-365 Space Empires 4x

by Martin Hughes, 4.5 hrs, 4 players, Game, Beginners Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemy.

ROLEPLAYING NR-164 The Inglorious Bastards 2 The Alpha Centauri Secret Base

by Mike Kelly, GURPS World War Two, 4.5 hrs, R14, 6 players, Demo, Beginners The infamous Inglorious Bastards - using a captured German Flying Saucer find out that those dastardly Nazis were up to - in outerspace! - Fight Nazi mystic archmages, SS super "human" troops, werewolves, foo fighters. Now you can fight the occult Nazi menace in outerspace!! Character provided.

NR-177 Louie the Rune Soldier "The Good, The Bad And The Louie"

Every year like clockwork!

by Chey Temple, BESM, 4.5 hrs, R3, 8 players, Game, Beginners It's spring inventory time again and Louie is helping Ila with her magic collection. This year everyone else has been hired to keep Louie out of trouble. But Louie being Louie, somehow manages to screw up. Now it's a race against time to save Louie; before he is lost forever.

NR-183 Cthonian Stars Adventure

by Kamal Lombardi, Traveller (Cthonian Stars Variant), 4.5 hrs, R5, 6 players, Game, Beginners You are a group of Wardens who work for the Unifed World Council in the Cthonian Stars setting asked to visit a planetoid on the edge of the known galaxy where a space colony has been emitting transmissions that it is in distress.

NR-214 Treasure!

by Eric Aldrich, 7th Sea, 4.5 hrs, R10, 6 players, Game, Beginners A swashbuckling adventure using the original 7th Sea rules. It's time to overcome the obstacles and get the lost pirate treasure!

NR-223 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

NR-319 The Quest for Perfection Part 3: Defenders of Nesting Swall

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for levels 1-5. Chapter 3 of 3. All three chapters are intended to be played in order.

NR-320 First Steps, Part 3 - A Vision of Betrayal

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Society Scenario designed for 1st level characters.

NR-324 Burnt Spies

by Sophie Lagace, Blowback, 2 hrs, R6, 5 players, Game, Beginners There aren't a lot of options for an ex-spy. When you're burned, you're screwed -- with your assets

21


Dragonflight 33 frozen and passports flagged. Want a job? Good luck with no job history. So you find a place to lay low, call in favours from family and friends, and do whatever it takes to get back in.

NR-348 Shadow's Last Stand, Part 1: At Shadow's Door

by Pathfinder Society GM, Pathfinder RPG, 4.5 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 1-7.

WARGAMES NW-297 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings, 2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

NW-363 One Map Wargames

by Rob Bottos, Hex and counter, 4.5 hrs, 8 players, Game, Some experience expected Bring your favourite wargame and play it with a friend or teach it to a new player. The only caveat is that it must be a one map wargame and it needs to be playable in 4 hours or less. I will be running a demonstration of Brian Train's The Scheldt Campaign.

Time Block P, Sun 11:30am BOARD GAMES

PB-122 BETRAYAL AT THE HOUSE ON THE HILL

by William Cohen/Lynn Ly, Board Game, 2 hrs, 6 players, Game, Beginners Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in order to win the day. Failure means the traitor wins the day.

PB-151 Plates of Kaeden Tournament

by Josh Gilliam & Colton Marshall, Deckbuilding, 6.5 hrs, 16 players, Tournament, Some experience expected Test your skills at the first ever Plates of Kaeden regional Championship tournament. All entrants will receive a Dragonflight 2012 Exclusive promo

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card, but only one contender will get the first place prize.

PB-186 Let's Get Physical, Again!

by Doug E, Casa Grande, 2 hrs, 4 players, Game, Beginners Get down off your high horse and have some 3-D building fun. In Casa Grande players compete to develop well-located block and platform placements while opponents attempt to do the same. Time permitting, we will play some other imported 3-D strategy games, such as Bambaleo and Mord im Arosa.

PB-242 Meta-Rivets

by Tony Van Liew, Rivets, 6.5 hrs, 6 players, Game, Some experience expected A multi-player version of Rivets for up to 8 players.

PB-258 Malware - The Game

by Nathan Haynes, Malware, 2 hrs, 4 players, Game, Beginners Repeat of the "Malware" held at Fri 4:30. See that event for description.

PB-367 Tongiaki: Journey into the unknown

by Holly Cooper, Tongiaki, 2 hrs, 6 players, Game, Beginners South Pacific Island exploration, with cascading canoe deployement.

ROLEPLAYING PR-224 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 2 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

PR-252 Story Game Lounge

by Ogre, Various, 2 hrs, B16, 8 players, Game, Beginners Come to the Story Game Lounge and sit in on a light story game in Universalis, Dogs in the Vineyard, Urchin, Remember Tomorrow, or whatever's on tap.

WARGAMES PW-298 Fighting Wings - East Front

by Boyd Schorzman & JD Webster, Fighting Wings,

Every year like clockwork!

2 hrs, 16 players, No signup needed, Game, Beginners Game Designer JD Webster will be playing and teaching the Fighting Wings WWII air combat system from Clash of Arms games. Scenarios will focus on aerial combat on the Russian Front.

PW-359 Battles of the American Revolution

by Scot McConnachie, 6.5 hrs, 6 players, Game, Beginners Battles of the American Revolution are fast playing, low complexity wargames. Games available include Brandywine, Guilford, Monmouth, Saratoga and others. Beginners welcome; a full introduction will be given.

PW-361 Commands & Colors Ancients

by Luther Harris, Epic Ancients II, 6.5 hrs, 8 players, Game, Beginners The Epics II version of C & C Ancients is a fast playing multi-player game that allows two teams to portray epic battles of ancient history. It is an easily learned card-driven system that uses blocks instead of miniatures. The scenarios played will be determined by participant interest.

Time Block R, Sun 2:00pm BOARD GAMES

RB-201 Munchkin Request

by MIB Operative, Munchkin, 4 hrs, 6 players, Game, Beginners It's late in the con but you still want more Munchkin? Okay, I'll bring all my decks and we'll play whatever you want! There are now eleven different stand-alone Munchkin card games (all of which can be combined) and over twenty expansions. Learn one and you can Play Them ALL!

RB-271 Dungeon Lords

by Nathan Haynes, 4 hrs, 4 players, Game, Beginners A party of heroes ventures into the dungeon for fame and treasure. But do you realize how hard it is to build and manage such an underground complex? Tunnels to be dug, monsters hired, traps bought... and then some band of dogooders comes along and hacks things up. Life is not easy for a dark lord.

RB-272 Kremlin

by Michael Lee, 4 hrs, 6 players, Game, Beginners There's nothing better on a Sunday afternoon than a satirical board game of a long defunct


Dragonflight 33 political body. What other board game can you stress out the political opposition to the point of cardiac failure?

RB-285 18Neb

by Michael Monical, 18xx, 4 hrs, 4 players, Game, Some experience expected 18NEB -- Railroads Across Nebraska 18NEB is an 18xx game set in the state of Nebraska. 18NEB is a small game inspired by 18VA, 18FL, 18GA, and 18AL. It is intended to be an alternative to some of the longer and larger games while still providing interesting decisions and tension.

RB-369 Eclipse

by Cullen Faugno, 4 hrs, 6 players, Game, Beginners Finish your convention with some epic space conquest. Eclipse is a 4x space game with a Euro style economy running it. Just watch out for those plasma missiles...

GENERAL/OTHER RG-358 Indie Game Designers Forum

by Jenny Sayward, tabletop, 4 hrs, 25 players, Seminar, Beginners Share experiences of designing and play-testing your game ideas. Discuss creating a local guild of indie designers with regular play-test sessions and helpful guidelines.

ROLEPLAYING RR-165 The Knights of Regina and the Silver Ships of the Solar Ski

by Mike Kelly, Gurps Traveller, 4 hrs, R14, 6 players, Demo, Beginners On a low tech world on the edge of the Galactic Empire named Gilitta, villagers close their doors at dusk to protect them from "Werewolves". They are afraid of being eaten alive by these evil monsters. As a powerful Knight of Regina - can you solve this mystery? Characters and prizes provided.

RR-184 Tyrant Intrigue

by Kamal Lombardi, Legend of the Burning Sands Roleplaying Game, 4 hrs, R5, 6 players, Game, Beginners You are characters from Rokugan or the Burning Sands investigating plots and schemes related to toppling the Tyrant occuring in a town just across the border from Rokugan. Is there a scheme in play to light the fires and oust the Tyrant from having control of this area in the Burning Sands?

RR-190 Welcome to Miskatonic

by David Butler, Gurps, 4 hrs, R1, 6 players, Game, Some experience expected Piffany and her friends have all won full scholarships to the big M. Not so clear why, until you get there.

RR-225 Neverwhen Demonstration

by Dragondyne Publishing, Paizo’s Pathfinder, 4 hrs, R15, 6 players, Demo, Beginners Welcome to the world of Neverwhen. Neverwhen is a campaign setting (Using Pathfinder Roleplaying Game) that allows the combination of multiple genres. Pre-Generated characters are available. There are several different scenarios used for the demo, all new to this convention.

RR-275 Spring Cleaning

by Hearthstone Games, Savage Worlds (Marchland), 4 hrs, R16, 6 players, Game, Beginners The natural springs in Madrona State Park are rumored to have healing properties. So, why are four campers who drank from the springs in the hospital? One of Brighton Bay’s most mysterious residents may know the answer, but like everything at the ODDitorium, that answer has a price.

RR-349 Shadow's Last Stand, Part 2: Web of Corruption

by Pathfinder Society GM, Pathfinder RPG, 4 hrs, Skyview, 6 players, Game, Some experience expected A Pathfinder Module for levels 1-7.

RPGA Events All events are Living Forgotten Realms adventures for D&D 4e.

ADCP4-2 (heroic) The Lost City of Sudolphor

The ever-shifting sands of the Calimshan desert have uncovered the ancient city of Sudolphor. The forces of Calimport, Memnon, and Almraiven converge upon the city, each striving to gain a tactical advantage in their ongoing struggle for supremacy. A two-round continuous-play Battle Interactive set in Calimshan for characters of levels 1-10. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. At least three

Every year like clockwork!

of the characters at the table should be members of the same Adventuring Company or meta-organization.

ADCP4-2 (paragon) The Lost City of Sudolphor

The ever-shifting sands of the Calimshan desert have uncovered the ancient city of Sudolphor. The forces of Calimport, Memnon, and Almraiven converge upon the city, each striving to gain a tactical advantage in their ongoing struggle for supremacy. A two-round continuous-play Battle Interactive set in Calimshan for characters of levels 11-20. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. At least three of the characters at the table should be members of the same Adventuring Company or meta-organization.

CALI3-1 Malice of Mintar

Ala'Ammar, patriarch of House Azhar in Almraiven, believes his bloodline might be traced back to the legendary House Asada. To prove his claim, Ala'Ammar seeks the famous Battlecloak of Vycaena. He needs a band of daring adventurers to conduct the search for him -- a search that leads through the twisted streets of Mintar, into dark dungeons where secrets are torn from souls the way flesh is torn from bone. An adventure set in Calimshan for characters levels 1-10. Part 1 of the Battlecloak Saga.

CALI3-2 Menace of Memnon

The search for the Battlecloak of Vycaena leads to the city of Memnon, where fire genasi enjoy an opulent lifestyle built on the backs of human slaves. Heroes are needed to infiltrate the city, posing as thespians, and locate the prize. Does your ability to perform on stage match your ability to perform in combat? An adventure set in Calimshan for characters levels 1-10. Part 2 of the Battlecloak Saga.

CALI3-3 Agony of Almraiven

In a land of assassins, djinn, giant birds, and magic lamps, our heroes find themselves pursued all the way to the gates of Almraiven, and quickly discover that there are those who would stop at nothing to prevent Ala'Ammar from getting his hands on the precious artifact that will restore honor to his family and could even deliver freedom to the oppressed people of Calimshan. An adventure set in Calimshan for characters of levels 1-10. Third and final part of the Battlecloak Saga.

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Dragonflight 33

CALI4-1 Plain of Stone Spiders

The Penumbral Accords (PFS 2-11)

The WeavePasha of Almraiven seeks adventurers to recover shards of the Calimemnon Crystal. He has traced one shard to the Plain of Stone Spiders. An adventure set in Calimshan for characters levels 11-20. Part of the Calimemnon Crystal Major Quest.

CALI4-2 Dragon Above, Desert Below

The WeavePasha of Almraiven seeks adventurers to recover shards of the Calimemnon Crystal. He has traced one shard to an earthmote floating high above the desert. However, that same earthmote also happens to be the lair of a blue dragon. An adventure set in Calimshan for characters levels 11-20. Part of the Calimemnon Crystal Major Quest.

CALI4-3 Twisted Rune

The WeavePasha of Almraiven seeks adventurers to recover shards of the Calimemnon Crystal. It seems as though one of the shards has practically come to him. Elemental disturbances in the abjurations he maintains have led the WeavePasha to believe that a shard has been brought to Almraiven, and is interfering with the city's magical defenses. Other reports indicate that the Twisted Rune, a highly secretive cabal of powerful undead spellcasters, may be involved. An adventure set in Calimshan for characters levels 11-20. Part of the Calimemnon Crystal Major Quest.

SPEC4-3 Conflict in Calimport

Tensions between Calimport, Memnon, and Almraiven are a constant for the citizens of Calimshan. If war were to break out between any two of these cities, the third would gain a powerful advantage. Ala'Ammar, patriarch of House Asada, seeks to free the slaves of both Calimport and Memnon. He has called for adventurers to travel to Calimport and incite them to go to war with Memnon, tipping the scales in Almraiven's favor. An adventure set in Calimshan for characters of levels 1-10.

SPEC4-4 Mischief in Memnon

An uneasy truce between three cities has led to a delicate balance of power. If any two were to wage war, the third could grow strong enough to swiftly conquer (or liberate) all of Calimshan. One ambitious human intends to ensure that the city of Almraiven emerges victorious once the dust has settled. With your help, the last bastion of humanity in the region may yet triumph over the evil empires of Calimport and Memnon. An adventure set in Calimshan for characters of levels 11-20.

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Pathfinder Society First Steps—Part 1: In Service to Lore (PFS Intro 1)

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge. Level 1.

First Steps—Part 2: To Delve the Dungeon Deep (PFS Intro 2)

You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. Level 1.

First Steps—Part 3: A Vision of Betrayal (PFS Intro 3)

Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. Level 1.

Before the Dawn—Part 1: The Bloodcove Disguise (PFS 2-01)

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. Levels 1-7.

Before the Dawn—Part 2: Rescue at Azlant Ridge (PFS 2-02)

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. Levels 1-7.

Every year like clockwork!

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses. Levels 1-5.

Murder on the 2-13)

Throaty Mermaid (PFS

While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? Levels 1-5.

Shadow's Last Stand, Part 1: At Shadow's Door (PFS 2-23)

The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society. Levels 1-7.

Shadow's Last Stand, Part 2: Web of Corruption (PFS 2-24)

The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself. Levels 1-7.

The Frostfur Captives (PFS 3-01)

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. Levels 1-5.


Dragonflight 33 Sewer Dragons of Absalom (PFS 302)

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation. Levels 3-7.

Tide of Twilight (PFS 3-05)

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it. Levels 1-5.

Song of the Sea Witch (PFS 3-06)

When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the

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city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation? Levels 3–7.

an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. Levels 1–5.

Among the Gods (PFS 3-08)

The Quest for Perfection—Part 2: On Hostile Waters (PFS 3-11)

The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times? Levels 3–7.

The Quest for Perfection—Part 1: The Edge of Heaven (PFS 3-09)

In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to

Every year like clockwork!

With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia? Levels 1–5.


Dragonflight 33

The Quest for Perfection—Part 3: Defenders of Nesting Swallow (PFS 3-13)

As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. Levels 1–5.

The Midnight Mauler (PFS 3-16)

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again? Levels 3-7.

The Goblinblood Dead (PFS 3-23)

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. Levels 1–5.

Storming the Diamond Gate (PFS 325)

Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost. Levels 3–7.

The God's Market Gamble (PFS 3-18)

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice. Levels 1–5.

The Icebound Outpost (PFS 3-19)

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks? Levels 1–5.

The Temple of Empyreal Enlightenment (PFS 3-21)

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment. Levels 1–5.

26

Every year like clockwork!

We Be Goblins!

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... Level 1 goblins.


Dragonflight 33 YOUR EVENT G RID

FOR HANDY REFERENCE,

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Dragonflight 33 WHERE

WELCOME

We the Dragonflight staff welcome you to our thirty-third annual game convention and hope that it will be an enjoyable and memorable experience. Come play and have a wonderful time! Kriss Hopkins Convention Director

Dragonflight

XXXIII

Contact Dragonflight

At the convention, you can get help at the registration desk or by asking any staff member. After the convention, you can contact the convention in writing at Dragonflight 2012, P.O. Box 776, Seattle, WA 98111. To contact a specific staff person, or to get more information about the convention, you can go to our website at www.dragonflight.org.

Food Services

TABLE

OF

CONTENTS

WHEN ......................................................................1

Registration Desk Hours...........................................1 WHERE.................................................................. 1 Contact Dragonflight................................................. 1 Food Services............................................................. 1

H OW....................................................................... 1

Registration Requirements....................................... 1 Badges and Visitor Passes....................................... 1 Convention Rules...................................................... 2 Volunteering to Help................................................. 2 Event Sign-Up............................................................ 2 Time Blocks............................................................... 3

WHAT.....................................................................3

Tournaments............................................................. 3 RPGA........................................................................... 3 Pathfinder Society.................................................... 3 Story Game Lounge..................................................3 Auction....................................................................... 3 Dragonflight Annual Meeting............................... 4

WHO...................................................................... 4

Dealers....................................................................... 4 Staff............................................................................ 4

EVENTS....................................................................5

Event Numbering...................................................... 5 Event Listing.............................................................. 6 RPGA Events............................................................ 23 Pathfinder Society Events..................................... 24

YOUR EVENT G RID.................................................. 27

WHEN

The convention will be held from noon, August 10th to 6:00 pm August 12th. While events and casual games will run late into the night, please be advised that certain services will be available during limited hours.

Registration Desk Hours

Registration will open Friday at noon for pre-registered guests and at 12:30 pm for all others. The registration desk will be open the following hours: Friday, August 10th, 12:30 pm to 9:00 pm. Saturday, August 11th, 8:00 am to 9:00 pm. Sunday, August 12th, 8:00 am to 6:00 pm.

In addition to the many restaurants in the Bellevue area, there are four food options in the Hilton Hotel: • There will be a convention food service at the bottom of the stairs in the main lobby close to the ballroom from 11:00am - 1:00pm Saturday and Sunday and 5:30pm - 7:30pm Friday and Saturday. Note that the money spent at the convention food service is returned 100% to Dragonflight. • The hotel restaurant serves breakfast from 6:00am - 10:30am, lunch from 11:30am - 2:00pm, and dinner from 5:00pm - 10:00pm. it offers basic breakfast items; sandwiches, salads, pasta, seafood, burgers, and pizza for lunch; and steak, pasta, chicken, etc. for dinner. • Basil's Bar is open 2:30pm - midnight. It offers some bar food and snacks: burgers, buffalo wings, and salads. • Tully's Coffee is open 6:00am - 5:00pm and offers yogurt parfaits, fruit cups, whole fruit, sandwiches, croissants with turkey & cheese or ham & cheese, pastries, muffins, etc.

HOW Registration Requirements

All persons attending the convention, including those who simply wish to visit, are required to register with the convention. If one pre-registered for the convention, one is still required to first show up at the registration desk. All persons attending the convention, including special guests of the convention, will be required to wear their convention name badge during the convention. Persons without a valid badge will not be able to participate in any events. The convention accepts payment in the form of cash, personal check, traveler's check, and money order in the amounts exactly equal to those required by the convention. All money must be in U.S funds. We are sorry but the convention cannot accept credit cards.

Badges and Visitor Passes

In your registration packet you will find a name badge. Your name badge is how we know you're allowed to be at the convention. As you might imagine, this also means that those people without name badges are likely to be challenged by our staff to determine whether or not they should be on site. You're not allowed to play any games if you can't produce your badge. Whatever you do, don't lose your badge. Replacements may cost the full convention price. Visitor passes are available at the registration desk, free, and allow one person to walk around the convention and observe. Visitors are not allowed to play in any games or participate in other events.

Every year like clockwork!

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