Paul Bourne Interview

Page 1

GAZEBO INTERVIEW: PAUL BOURNE Brian talks to artist Paul Bourne about how he first got involved in the industry and what we can expect from him next

B

rian: Those of us who hang around talking too much at cons know that you didn't really set out to be a designer & illustrator for RPGs. Can you tell us a little about how you got involved in the industry? Paul: It started with a chance conversation with Malcolm Craig. We had been friends for a number of years, and during that time Malc would talk about this roleplaying game he planned to write. One night we had a particularly in-depth conversation about it and came to an agreement that Malc

would write up some stuff for the game, and I would illustrate what he had written. We didn't have a plan to put things into print at this point though, we only planned on producing a website, to show the world the game was set in and a bit of the system so people could play it. After a while it became obvious that we could probably make a book out of what we had produced and publish it ourselves. That game became a|state, which we eventually released about three years after that initial conversation. After that we continued to produce supplements for a|state and I started to get offers to do some illustration from other games companies. It all took off from there really. Brian: The artwork for a|state attracted interest to the game over a year before the book was launched, what led you to produce those first, striking images? Paul: Malc's writing was so easy to illustrate as it was so descriptive. The writing was very dark and extremely detailed, so it was easy to take those characteristics and apply them to the illustrations. I wanted the art, especially the images of the city areas, to be as atmospheric and foreboding as possible so that

THE GAZEBO 12 days of Christmas

Brian Nisbet Brian Nisbet has been gaming since the early 80s and because just doing is never enough for him, he's been writing about it and organising events since the early 90s. He is more than willing to discuss almost anything to do with gaming, politics, history or networking and you can find him on twitter as @natural20 or in the bar. people could get a feel of what the whole city was like; not just in the way it looked, but its spirit too. Brian: Did you look at a lot of other RPG art and design in the beginning and, if so, what kind of things?


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.