Golden Sky Stories Review

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GOLDEN SKY STORIES Stephanie takes us through Golden Sky Stories; one of the most popular Tabletop RPGs in Japan, and whose English translation got Kickstarted earlier this year The playground rings with the shrieking of a small raccoon, her paws caught beneath the lid of a lunchbox. All she ever wanted was just to get her nose inside for a small whiff of the yumminess. Alas, she hadn’t counted on a young rabbit jumping down upon the lid with all his might. How could she?! The lunchbox wasn’t hers! What if its poor owner starved? They were soon joined by their bird friend. “Whose lunchbox is it?” he enquired. Helpless to answer, the three set out on a search to the nearby village, determined to find the owner, whoever they might be. We’re playing Golden Sky Stories, the English translation of Yuuyake Koyake, from Ryo Kamiya, the creator of Maid. Fresh off its Kickstarter, it’s promoted as heart warming and non-violent. A game of everyday lives viewed through the lens of a childlike magical creature. They are henge, shapeshifters and friends of the old gods. Each player takes the role of a different animal, shifting between their true form and the shape of a never-ageing child. With

Stephanie Jackson

unique personalities, strengths and weaknesses, they are bound together by one shared purpose – to help the townspeople they have lived nearby for so many years. There are six different henge. There is the fox – proud, calm, close to the gods; the raccoon – mischievous, bewitching, skilled at changing form; the cat – selfish, sneaky and perceptive; the dog – friendly, closest to people – a bridge between henge and human; the rabbit

Fresh off its Kickstarter, it’s promoted as heart warming and non-violent. A game of everyday lives viewed through the lens of a childlike magical creature.” THE GAZEBO 12 days of Christmas

Stephanie has danced in a world of make-believe since she was a child, growing up in New Zealand. This included writing stories, theatresports, masses of videogames … somehow managing to avoid the world of tabletop roleplaying altogether. After moving to London, she was introduced to the world of tabletop by a friend three years ago. Since then, she has embraced it fully and is an active member within the London indie gaming scene. She is a strong proponent of bringing roleplaying greater visibility, as she believes the hobby has both a lot to gain and to offer to a wider range of demographics. She’s grateful that storygames found her.


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