CONCEPT
AUDIENCE
TONE
To produce a range of publications that focus on the contemporary side of gaming. The contributors range from professional cult icons and the target audience themselves. The focus of the content is on the aesthetics of gaming and how gaming culture is celebrated throughout the subculture; exhibitions, illustrators, designers, celebrities (not Cheryl Cole more Dara O Briain) and reviews. The publication aims to give gamers and non gamers a window to view gaming outside the
Primarily at hardcore gamers that have a taste for in-depth discussion related to the subject matter and enjoy the aesthetics of games. Casual gamers who have their roots in the creative industry and are on the lookout for new and intriguing publications.
Fun, persuasive, bright, informative, casual.
console.
1/5 BRIEF 3 - Code Magazine Tomas Cummings Final Major Project OUGD303 http://t-cummings0912fmp.blogspot.co.uk/