An investigation into publication and print with a focus on content, delivery, illustration and image making
Science:
Games:
popular culture:
who’s who:
- Illustrating an idea
- promotion and press kits
- zines as promotional vessels
- information on everyone mentioned
- editorial
- as art, illustration and exhibit
- information presented for audiences
- gig posters - Illustrating for niche markets
Science
illustrating an idea: visual language in science
> Communicating a theory > Illustrating an idea
Science
editorial: information is key
> Visualising data > Content and research > Audience affects content
games
promotion: interactivity and reception
> Concept > Delivery
games
Alternate aesthetics: the gaming cult
> The art of interpretation > `Real' culture
popular culture
niche markets: nerdology
> Sci fi > Fantasy > Film
popular culture
gig posters: Promoting an event
> Type > Image > Type and Image
popular culture
zines: promoting a cause
> Type and Image > Content > Concept
Research: timetable and focus
Research action: Late at the library: Illuminate!
Out of Print talk
Client led brief meeting
Salford Zine Library visit
Studio8 Visit + Interview
GameCity visit and interview
Self promo brief
Factory 4 visit
Bethesda Ireland
+email out to designers/ illustrators
Conrad Stead printer visit
That is about it for now....