Graduation Projects 2014 - Bachelor of Architectural Computing

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Graduation Projects 2014

Bachelor of Architectural Computing

Never Stand Still

Built Environment


D E S I G N B Y : Equilibrium Design equilibriumdesign.com.au


This catalogue shows the diverse projects undertaken by the Architectural Computing students in 2014. Graduation Project begins with each student writing three project proposals, which encourages them to reflect on the range of concepts and technologies covered in the degree. After choosing one of their proposals, the students then spend the rest of the semester investigating their chosen area and producing a project showcasing their understanding and mastery of the topic.

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PROJECT INDEX

George Alagah

11

Jason Lo

Anthony Chami

11

Martha Masli

45 47

Stefan Koteski

13

Bethany McMahon

49

Reina Bautista

13

Maki Nagaya

51

Paul Chew

15

Lauren Seif

51

Anthony Constantinidis

17

Michael Naumovski

53

Albert Alexander Cordero

19

Yen Nhien Nguyen

55

Eugelyn Corre

21

Joshua Nicholson

57

Roschelle Gonzales

23

Daniel Olivera

59

Marina Hanna

25

Maria EunJi Park

61

Iqra Hoda

27

Daisy Danica Parto

63 65

Benjamin Hur

29

Alyssa Raymundo

Anders Huxtable

31

Kerre Skarparis

67

Daniel Joseph

33

Shaun Taylor

69

Alan Kim

33

Darren J Weinman

71

Andrew Thantrong

35

Lorrain Xiao

73

Ben Kalgovas

35

Jesharelah Alayan Yolola

75

Vedran Kuljic

37

Wei Xi Ricky Zhao

77

Dorothy Kar Yan Lam

39

David Le

41

Matthew Portokalli

–

Siyan Li

43

Bassel Wannous

–

Kangyi Tang

43


CONTENTS

MESSAGE FROM THE DEAN

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MESSAGE FROM THE DISCIPLINE DIRECTOR

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MESSAGE FROM THE COURSE CONVENOR

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BACHELOR OF ARCHITECTUR AL COMPUTING FINAL YEAR PROJECTS

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PROFESSOR ALEC TZANNES AM DEAN U N S W B U I LT ENVIRONMENT


Congratulations to the students who have completed their degree at UNSW Built Environment and now join our alumni community. This catalogue provides a glimpse into some of the many study themes and projects you have undertaken as part of your academic experience and serves as a record of your graduation class. We have designed your program of study to reflect advanced contemporary professional practice emphasising the development of leadership skills and innovation, ensuring that as a graduating student you have the best opportunity to be at the forefront of your chosen field of endeavour. Register to join the alumni community at www.alumni.unsw.edu.au

Share your news and updates BEalumni@unsw.edu.au Support future students

Now that you have graduated, our relationship evolves from student to alumnus, continuing a lifelong engagement of support and involvement (register to join the alumni community at www.alumni.unsw.edu.au). As you travel the world through your career, you will meet many alumni who have become global leaders through their innovative thinking, acting as catalysts for change in all facets of the built environment professions as well as in other fields of work. As an alumnus we encourage you to keep in touch with UNSW Built Environment. We are always keen to support our graduates and publish their successes throughout our alumni network. Please email us your news and updates at BEalumni@unsw.edu.au. We are also always grateful to our alumni who support our future students with scholarships, prizes, internships and mentoring programmes.

Go further at the UNSW Built Environment Graduate School of Urbanism (AGSU)

Should you wish to further your education, qualifications and knowledge, UNSW Built Environment Graduate School of Urbanism (AGSU) offers an extensive suite of post professional degrees. AGSU focuses on advanced qualifications in specialised interdisciplinary areas of professional practice and a suite of highly relevant research orientated programs of study. Our commitment to being the leading educators in the design and delivery of more liveable, sustainable cities has underpinned the creation of the AGSU.

Join our Linkedin group (UNSW Built Environment) and network with your peers

As a professional, I also invite you to join our Linkedin group (UNSW Built Environment) where you will be able to keep in touch and network with your peers, other professionals and UNSW Built Environment. I wish you a successful and rewarding career.

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XING RUAN DISCIPLINE DIRECTOR Architecture Discipline is the overarching umbrella under which there are three degrees: Bachelor of Architectural Studies, Master of Architecture and Bachelor of Architectural Computing. The graduation catalogue for each degree, needless to say, is a celebration of students’ hard labour throughout the course and the fruit born from this endurance. I would like to congratulate all of you on having accomplished your study as represented by your graduation work included in this catalogue. In addition to the celebration of students’ accomplishment, there is also an important purpose behind the publication of a catalogue of all graduation work, on which I feel it necessary to say a few words here. There are, as far as I can see, two types of publications of students’ work: one is highly selected and polished, whilst the other is about the process, which exposes not only strength, but also weakness. The great twentieth-century American architect Louis Kahn once criticised a good many fashionable architectural schools that were only concerned with displaying works that looked good on the gallery walls, but lacked what Kahn called ‘the spirit of conversation under a big tree’, his analogy for a good architectural school. I would like to think that the kind of catalogue publication that we publish belongs to the latter, which in essence is a forum for discussion. The fact that we have named the publication in a neutral way as a catalogue is to encourage robust discourses on architecture and design, and reflection on what we do. Incidentally, this ‘forum’ spirit has a neat alignment with the foundation of academic education of an architect in the French Académie Royale in the late seventeenth century, which later became the École des Beaux-Arts. Louis Kahn’s French Professor Paul Philippe Cret called this spirit a ‘complete liberalism’. This, I must caution the reader here, is not about ‘everything goes’, but is rather ‘a method of work’ in Cret’s words. Instead of promulgating any specific theory or idea, this ‘forum’ spirit encourages each individual to identify their potential, and to put in lasting effort and aspiration to strengthen it. This, I am inclined to think, is the point of distinction of UNSW Built Environment Architecture.


STEPHEN PETER COURSE CONVENOR This catalogue shows the diverse projects undertaken by the Architectural Computing students in 2014. Graduation Project begins with each student writing three project proposals, which encourages them to reflect on the range of concepts and technologies covered in the degree. After choosing one of their proposals, the students then spend the rest of the semester investigating their chosen area and producing a project showcasing their understanding and mastery of the topic. Many of the students work with AEC professionals who provide the data which the students use to investigate their project. The student projects fall into four broad categories: • Building information modelling • Real-time environments • Visualisation • Augmented reality I would like to congratulate the students on their efforts and achievements this semester in Graduation Project and indeed over the past three years doing Architectural Computing. Finally, I want to give my heartfelt thanks to the students’ clients, for the time and energy they have given during the semester. T U T O R S : Wesley Benn, Stephen Peter, Robert Walsh

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FINAL YEAR PROJECTS: ARCHITECTURAL COMPUTING

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ARCHITECTURAL V I S U A L I S AT I O N INSIDE THE RIFT “True virtual reality does more than merely depict scenes of such activities – it creates an illusion of actually being there.” GEORGE ALAGAH ANTHONY CHAMI

C O N TA C T

george.alagah@hotmail.com 0478 840 900 anthony_chami@hotmail.com 0411 177 688

Architectural Visualisation Inside the Rift is a real time immersive rendering environment that depicts the infrastructure of 5 Wyargine St, Mosman NSW for client Wesley Benn. Oculus Rift is a pioneer in virtual reality and is being flooded into the architectural visualisation market as it is becoming a marketing tool to immerse the client into viewing there future purchase within the vicinity of their own room. Through the utilisation of the Oculus Rift our project will engulf the viewer to understand the complete architectural infrastructure and the additional elements added to the pre-existing building. The alterations added to the house are the addition of the outdoor pool, change of interior furnishings and refurbishment of the outdoor barbecue space.

SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED

1. Main entrance atrium light tower 2. Formal living room

The purpose of this project is to illuminate the existing assets of this design and then illustrate the additional features added to the design for the client to receive an indicative vision of the changes to the building. The Oculus Rift will generate the realism of the house and has the ability for the viewer’s senses of vision and sound to be constantly stimulated throughout the immersive environment.

3. Interactive kitchen space

The viewer will constantly be embracing the house and have the ability to navigate and control certain elements of the house, which is a constructive tool when wanting to view future changes in a present context.

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SIGNIFICANT INTER ACTIVE REAL TIME

ST EFA N KOT ES K I R E I N A B A U T I S TA

Our project is an interactive visualisation of a building of the Cancer Wellness Centre that is proposed to be built in Goulburn Street, Liverpool. This site is a big flat block of land near the Liverpool Hospital where patients can stay while being treated. Although the building is merely two levels it consists of having several units, offices, consultation rooms and therapy rooms. It also consists of outdoor living areas, kitchens, a gym, reading area and a resource center to help patients revitalised during their stay.

C O N TA C T

mrkoteski@hotmail.com SUPERVISOR

Stephen Peter PICTURED

1. Interior living room

As the building has not been built yet, we were given the freedom of creating realtime building visualisation and interaction by changing wall and floor materials and colours. Although the front of the building that is using a corten material would stay the same as this is a symbolic way of showing how cancer is slowly killing the body of the patients as they grow and spread through the patients different parts of the body. Aside from material change we are also allowing doors to open to make it more realistic as if you are actually walking around the building.

2. Entrance reception and living room 3. The Cancer Wellness Centre

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PAU L CHEW

AUGMENTED REALITY F O R V I S U A L I S AT I O N

C O N TA C T

In recent years, the introduction of Augmented Reality software is gradually becoming a modern method of advertising buildings and architectural concepts. Augmented Reality software provides users with interactivity and greater control in viewing the architectural 3D models from different perspectives through the use of mobile devices. The technology of Augmented Reality allows digital content to be integrated onto the real world environment through a camera attached to computers, laptops, tablets and smartphones. In turn, users of the AR technology will be able understand the ideas behind the architectural designs.

z3419490@zmail.unsw.edu.au SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh

The aim of my project is about using Augmented Reality to visualise the various scenes of the building in 3D. The various scenes include the building’s site plans, the exterior building and interiors and the interior. There will also be a series of 3D animations to explain the various aspects about a building.

PICTURED:

1. Exterior of Block B 2. Inner site plan 3. Three bedroom interior unit

For this project, I plan to have a marker generate the AR content using AR media Software. I would also include architectural drawings in my presentation for people to easily identify the portions of the building being generated with the AR technology. Overall, I would be organising the 3D content and animations in form of a showreel to demonstrate the progress and outcomes for this project.

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ANTHONY C O N S TA N T I N I D I S

INTER ACTIVE CONSTRUCTION LEARNING

C O N TA C T

ant1diablo@hotmail.com 0418 406 151

With the help of cutting edge programs, we are able to create things in which improves our way of learning and understanding. 2D Drawings are slowly fading away and 3D visualisations and interactions are starting to become more integrated with the construction industry. My project is called Interactive Construction Learning and allows a user to view 2D details in a interactive 3D environment. The user will be able to move around the model and pull the model apart, having information on parts of the detail pop up in a window. This learning environment is something that can be used for schools or universities studying construction. It can also be used into the work practice, having complicated details modelled for builders. This project is a small step to a new learning curve.

SUPERVISORS

Stephen Peter, Wesley Benn PICTURED:

1. Wall model in game mode 2. Wall model in game mode, expanded

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ALBERT ALEXANDER CORDERO

LESS IS MORE: Small House

C O N TA C T

albertcordero@me.com

My pedagogical intent for this graduation project is to investigate and utilise an innovative tool such as BIMx Docs. This interactive interface has been developed by Graphisoft to utilise 2D documentation (PDF’s) and a 3D ArchiCAD file to provide users with the opportunity to enter an augmented environment for visual representation of a proposed building and site context. The concept behind this project is not only to visualise a proposed design on a desktop computer, but to provide society with the opportunity to envisage an architectural environment in the palm of their hands.

0419 903 688 SUPERVISOR

Robert Walsh PICTURED:

The BIMx Docs software has exceptional capabilities that allows viewers to visualise architectural design’s on multiple mobile devices such as smart phone’s and tablets. This tool will provide the potential client and the general public with the ability to visualise and navigate within a proposed design such as Domenic Alvaro’s Small House.

1. Perspective view 01 2. Elevation view 01 3. Perspective view 02

Graphisoft ArchiCAD 18 was the preferred software for the architectural modelling of the clients proposed design and BIMx Docs was chosen for the augmented reality visualisations. The clients architectural documentation for Small House was applied to develop a Building Information Model (BIM). Additionally, my proposal intentions are to enhance and develop the architectural understanding and educational knowledge of society. BIMx Docs aims to refine the fundamental skills required to interpret architectural documentation’s within a design office and/or construction site. Furthermore, BIMx Docs encourages users to achieve their ambitions and potentially increase the levels of participation, collaboration and comprehension between an architect and their client.

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E U G E LY N CORRE

V I S U A L R E P R E S E N TAT I O N : Revive

C O N TA C T

e.corre@live.com.au SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. CryEngine screen: capture of the Revive Booths 2. Revive Booth Eco size interior in CryEngine 3. Revive booth Lux size interior in CryEngine 4. View from the bathroom Lux size

The project proposes a concept for a portable booth for short stay accommodation at universities. The main goal for this project is to showcase this idea at its full potential using the skills acquired throughout the years of studying architectural computing. ‘Revive’ is a secure booth to study and rest during all-nighters at the busiest time of the year. It is available in two sizes, Eco and Lux. Eco booth has a comfortable bed and a study area for those who just want to hire it during the day and Lux for a lengthier all night stay which includes additional amenities such as a bathroom and shower. The software programmes that have enabled me to develop this idea were ArchiCad, 3DsMAx and CryEngine Real Time Environment. The concept of having this tiny space to study and get some sleep required visuals to promote the concept. To assist me with the development, precedents studies were looked at to guide the project. The study of precedents provided many techniques of presenting their idea which has provided me the development guides on visualisation techniques which I implemented toward the project. One important technique I’ve learnt is how to make a tiny space feel more open. The focus was on the visualisation and showcasing the concept. Visualisation components of any concept are one of the most important stages to consider for any architectural company. This helps the concept to be put forward and assists in future developments. The photos provided aim to help create visualisation for future development for the concept.

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ROSCHELLE GONZALES

EMERGING FUTURE DEVELOPMENT

C O N TA C T

rgonzales_@hotmail.com SUPERVISORS

Stephen Peter, Robert Walsh

Parramatta CBD is expected to double within the next 25 years and undergo substantial urban renewal. The future redevelopment precinct of Parramatta Square consists of six stages. These stages are only shown within 2D site plans and 3D visualisations. Therefore it is difficult for the general public especially potential buyers and landlords to understand and visualise the future transformation of Parramatta CBD. In communicating these future ideas this project is focused on creating a 3D real-time environment of Parramatta Square in CryENGINE3. This will give the general public a chance to observe these future changes to detail and understand what the redevelopment will look like. The central focus is on creating a representative experience that will convince the viewer on the flow and scale of the redevelopment. The use of realistic textures and modelling from 3DS Max will help to influence these ideas. It is through CryENGINE3 that the viewer will be able to observe the overall scope of Parramatta Square and understand the structural features of each of the six stages. Parramatta CBD is a growing city and by communicating these ideas to the public will give them a better connection with the future redevelopment of Parramatta Square allowing it to soon become a reality.

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MARINA HANNA

REAL TIME IN ARCHITECTURE

The technological development in the architectural world is constantly evolving yet communication between industry and client about a project remains the same that is generally being through 2D plans and photographic renders. With the existence of real time environment (RTE) generating software and gaming engines, and the experience and knowledge in architectural technology and modelling, there lies a combination that if adapted together, is a very valuable and effective form of communication.

C O N TA C T

marina_hanna_07@msn.com 0421 962 698 SUPERVISORS

Real Time in Architecture is a demonstration of an Interactive RTE. It enables potential clients or anybody for that matter to be able to navigate through an architectural project 3 dimensionally without any limitations to better understand the physical features of the building and the site.

Stephen Peter PICTURED:

1. 1 of 4 pods in CryEngine 2. Front faรงade in CryEngine

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I Q R A HODA

PA PER TO V I RT UA LIT Y

C O N TA C T

Iqrahoda_@hotmail.com 0424 490 448 SUPERVISORS

It has always important to be able to convey the architects vision to the general public in an informative manner. Thus, this project aims to show the transition of a building from 2D plans to 3D walkthroughs and realistic visualisations. This aids in the understanding of those not familiar with CAD programs such as ArchiCAD18. During the process of this project I will be evaluating ArchiCAD 18’s new Cinema4D rendering engine in terms of its visualisation capabilities as well as the Bimx Hyper model feature which allows the designer to give the user full control of how they wish to view the development. It provides a detail view of the architect’s dimensioned plans along with cut-throughs and sections of the 3D model for the viewer’s understanding.

Stephen Peter, Wesley Benn, Robert Walsh

For the purpose of this assignment FLDC Architects have provided me their plans for the Mortdale Shopping Centre which I have modelled in ArchiCAD. Visualisations, fly throughs and walkthroughs have been produced in Graphisoft’s new and updated and improved software, ArchiCAD18.

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BENJAMIN HUR Central Park is located on Broadway Chippendale opposite to UTS and it is one of the major residential developments that are on-going today. The site occupies 5.8 hectares and it is estimated to be populated with over 5,000 residents. C EN T R A L PA R K R E A L-T I M E ENVIRONMENT

It is a joint development between Frasers Property and Sekisui House Australia. The main building, One Central Park is designed by Ateliers Jean Nouvel and PTW. The hanging garden walls was conceptualised by Patric Blanc and the dazzling heliostat was envisioned by lighting artist Yann Kersale.

C O N TA C T

mister.benhur@gmail.com SUPERVISORS

The project is essentially creating a real-time environment of the Central Park precinct focusing on the building One Central Park as this is where the social and retail setting is most prominent.

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Central Park, Chippendale 2. Central Park lower ground 3. One Central Park

This project is targeted towards potential home buyers/ property investors and developers to experience Central Park Sydney. Realty companies such as Greencliff Realty and property developers like Frasers Property can benefit from real-time environments as they are a more dynamic and powerful tool to visualise a development to an appealed audience.

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ANDERS H U X TA B L E

AGED CARE MODEL CHECKING

C O N TA C T

a.huxtable@student.unsw.edu.au 0433 056 558 SUPERVISORS

Stephen Peter, Wesley Benn PICTURED:

With the use of the Solibri Model Checking Program create a specialised Ruleset that applies to the regulations of the Building Code of Australia and the Australian Standards 1428.1 Design for Access and Mobility. Many firms within the industry are yet to realise and adopt the potential of the Solibri Model Checker program not only for the standard things it is capable of doing such as collision detection and deficiency detection but then also to move forward into specialised Rulesets that allow an automated checking process of BIM. By automating the process the responsibility of the architects manually checking over their designs against their own regulatory and complying standards will be eliminated and will increase the overall speed of the deliverable of the project no to mention the assurance and reliance that can be placed on a computer program. This will eventually result in greater design flexibility with more emphasis placed on the design process instead of the complying aspects of a project. The Aged Care Model Checker will act as an example in the future with potential for Checking Rulesets that could include any aspect of the Building Code of Australia and the associated Australian Standards.

1. Screenshots from Solibri on the example building with the Aged Care Ruleset

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S TA D I U M S E AT I N G A N A LY S I S

DANIEL JOSEPH ALAN KIM

C O N TA C T

danieljoseph@foxon-sports.com 0439 065 400 alankim9089@gmail.com 0421 774 520 SUPERVISOR

Matthias Haeusler PICTURED

1. Programming algorithm

The use of computational design tools for stadia design has become common practice in recent years. The ability to analyse a structure prior to its construction has proven quite useful for the creation of many stadiums, in most cases saving time and money. However, despite the various technological advancements, the current design programs used only analyse structures at a macro level, assessing its completed state, rather than at a micro level during the respective design phases. Through extensive research, it has become evident that many venues are affected by various seating issues, including obstructed views and poor vertical positioning. These sight obstructions can cause a decrease in public opinion, and in turn, cause substantial financial loss over a prolonged period. Hence, the aim of this project was to create a Grasshopper script that would allow a designer to import a pre-existing stadium model into the program Rhinoceros. Further to this, the tool would then analyse the current seating arrangement, and in turn, inform the user of the sight obstructions from each respective seat through the use of colour and proximity analysis. Thus, the script would provide stadium designers with a tool to analyse micro aspects of a construction during the initial design phase. This project was completed under the guidance of the client, Cox Architecture, as well as Dr Matthias Haeusler of the University of New South Wales.

2. Optimised sightlines 3. COX Architecture logo

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C I N E M AT I C V I S U A L I S AT I O N While photorealistic visualisations are common practice in order to communicate form and space, a stylised and more ‘cinematic’ approach is a more effective way to communicate concept and story. ANDREW THANTRONG BEN K A LGOVAS

C O N TA C T

thantronga@hotmail.com

Using the Hamilton Island Yacht Club as our set, we wanted to create a series of evocative images that conveyed a strong sense of emotion and narrative. Our project explores film and visualisation precedents in order to gain a more critical understanding on how certain techniques are used in order to manipulate viewers into feeling certain moods.

element_sk8er_ben@hotmail.com SUPERVISOR

Stephen Peter PICTURED:

1. Wide view 2. Side view 3. Entrance

A self-indulgent project, there is a heavy emphasis on post-production using techniques such as matte painting and compositing render passes that we prefer using beyond our own preferred renderers (3DS+Vray and Artlantis). The project itself revolves around a theme of Grandiose, Destruction and Devastation, juxtaposing the majestic nature of the sea against the strength of the architecture. The visual styles are inspired by works such as the ‘Crystal Box Villa’ by TRESDE and Marek Denko’s ‘Everything is Beautiful Far Away.’

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VEDRAN KULJIC

A R C H I A L I T Y: Creativity towards reality

C O N TA C T

vedrankul@yahoo.com 0470 227 817

Archiality is a project to test the traditional processes of architecture and construction via augmented reality. As the world is becoming more technologically advanced the design and construction have been very slow to implement the existing technology available to ease the process. Archiality vision is to completely eradicate wasteful paper from the design and construction process, as phones, tables, augmented reality glasses are easy to access and widely available this will benefit the user and the environment. Also Archiality goals are to clearly communicate DA, CC and complex details from the architect, project manager, builder, and tradesman and eradicate errors that the architect might make by viewing an animated detail. Archiality is the future of architecture.

SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Archiality logo and slogan 2. Archiality section example 3. Archiality floor plan example

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DOROTHY K A R YA N L A M

B L AST TO T H E PAST

With the advancement of technology and the modernisation of society, many of us have forgotten about the historical buildings and landmarks of Australia. As Sydney continues to grow in population throughout the years, the tension between historical preservation and economic demands continue to rise. In order to let our future generations the importance of Australian heritage buildings as well as significant landmarks, it would be valuable to use interactive ways to inform them.

C O N TA C T

dkylam_93@hotmail.com 0433 986 876

I will be focusing on one specific heritage listed building – Hyde Park Barracks, Sydney. The project will focus on its building structure, spaces and functionality of not only the past but also present day of The Barracks.

SUPERVISOR

Stephen Peter PICTURED:

1. Exterior view 2. Detailed view of the hammocks 3. Front shot

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DAV I D LE

EXPLORE IN RE AL TIME

C O N TA C T

david_le.744@hotmail.com 0450 779 788 SUPERVISOR

Stephen Peter

This project involves representing architecture in a live and 3-dimensional way. It is a real time visualisation project with the use of Unreal Engine 4 to create it. The reason behind doing this is to provide an alternate perspective of looking at a building rather from the standard 2D plans, drawings and renders. There are a number of advantages in using a real time environment to represent your building; such as allowing clients to view and explore their building and decide on the spot whether changes need to be made or not or if something doesn’t please them. It also helps architects in the design aspect to explore their building in the making. The realistic nature of using a game engine to represent this such as its materials and lighting adds another quality of use towards in this area of representation. In addition to this, the project at hand will also include some basic interactions within the building such as moving doors and switching lights on and off, adding to the overall atmosphere of the real time environment.

PICTURED:

1. Overall view of the residential home 2. Entrance 3. Looking at the levels

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INTER ACTIVE R E A L-TI M E V I S U A L I S AT I O N

S I YA N L I K A N GY I TA N G C O N TA C T

lsy910725@gmail.com tangkangyi910@gmail.com PICTURED:

1. Entry view of building

This real-time visualisation project is an application which could achieve the architectural fields into the 3D game engine. At first, create the building and furniture model in the SketchUp. Then, import all of these models to the CryENGINE3 which got the excellent visual effects. This project allows the visitor to using the game engine to understand this design. And interact with the architectural model. Visitors could get more information of this building by using the game engine. Real-time visualisation as a presentation method becomes more familiar to the architects because it has faster rendering speeds than the traditional render method like 3DsMAX and it get higher visitor interaction. Architects and designers could present their project in a 3D environment to show the design to others, and it also could help architects to capture some high resolution images and record the animations.

2. Side view of building 3. Lobby

The major aim of this project is helping the clients build a 3D virtual interactive scene of this building and the surrounding environment. The real-time visualisation interacted the visitors of the building model by using the first-person perspective scene. The real virtual environment and the interaction building component give visitors a deep understanding of the construction details and design concept of the building.

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JASON LO

IMMERSIVE ARCHITECTUR AL V I S U A L I S AT I O N

C O N TA C T

jason.lo@live.com.au 0479 182 492 SUPERVISOR

Immersive architectural visualisations are a radical new way of experiencing and creating digital visualisations for clients and designers. Through the use of emerging virtual reality software and hardware; as well as the latest in gaming engine technologies, traditional 3D architecture models can be converted into explorable real-time digital environments with graphical qualities on-par with those found in current industry standard digital renders. The major advantage that real-time visualisations have over traditional 2D renders involves the physical sense of spatial perception. With the combination of the Oculus Rift DK2 virtual reality headset and the Unreal Engine 4 gaming engine, clients and designers are able to walk through and experience their designs with an unparalleled sense of depth and freedom, something that cannot be achieved with traditional static 2D renders or 3D animations.

Stephen Peter PICTURED:

1. Living room 2. Kitchen and dining 3. Master bedroom

The multi-million dollar residential design is located within New South Wales and comes courtesy of Sanctum Design, an architectural firm specialising in highend bespoke and sustainable residences who have served as the client for the project. The real-time environment is an accurate digital representation of the constructed residence with materiality, lighting and furnishings modelled as per client specifications. This new digital visualisation method works seamlessly with the majority of CAD models and exhibits the strong potential for future applications in architectural visualisations

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MARTHA MASLI

A TOUCH OF CODE

C O N TA C T

marthamasli@ymail.com

To encourage an interest, purchasing and investment in new and old buildings, architects create scale models that represent their designs. The model is commonly static and built for display purposes only. These features can be improved by combining the physical and the digital representations of the design. Through this project, users, clients, investors and developers are able to explore the design of the buildings, providing information which is easy to understand, visualise and further appreciate the design, achieved by allowing the users to interact with the scaled model while being able to visualise data and information on the display screen.

0416 591 993 SUPERVISOR

Stephen Peter, Wesley Benn, Robert Walsh

The aim of this project is to combine both physical and digital representation techniques by combining a scaled physical model with built-in sensors, allowing the users to interact and control the real-time environment by simply touching the physical model, to further enhance the presentation experience.

PICTURED:

1. A Touch of Code interactive model Central Park 2. Touch of Code interactive model Sydney Town Hall 3. Immersing the users through interaction 4. Immersing the users through interaction

Through this process, the users are able to explore the design by simply touching the sensor model and read or visualise the design on the display screen. The sensor attached model will be placed in the showroom, allow users, clients, buyers or investors and developers to touch the model, navigate, explore and experience the various design options of the space and rooms, sizes, location, styles and finishes, and also facilities within the building and environment.

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BETHANY MCMAHON

UNSW FIND: UNSW virtual campus

C O N TA C T

Everyone has experienced being disorientated or lost at one time or another in their life. It is a feeling which can lead to confusion and discomfort. Way finding tools such as maps and signage have been long employed in built environments to assist in navigational processes and aid the experience of inhabitants. As we enter a digital age in which the spread of ubiquitous computing and human reliance on technology is becoming more prevalent, there arises opportunities for intuitive new solutions to challenges, such as those of way finding and touring, which utilise the technology now readily available to us.

bethany.mcmahon@outlook.com www.bethanymcmahon.com PICTURED:

1. App page content 2. Campus buildings stylised renders 3. Real-time environment perspective view

‘UNSW Find’ is a prototype interactive virtual touring and way finding application applied to the context of the UNSW campus. The application utilises threedimensional interactive content to deliver touring and way finding content in a media rich and immersive manner. The basis for this project is a hypothesis that interactive digital applications may be utilised to improve human performance and experience within the real world. Imagine you were a prospective student of the university, now imagine you could visit and freely explore the campus remotely from your own home, gaining a complete immersive experience of actually being there. Imagine you were a new student at the university and still finding your way around, now imagine you could visit an interactive kiosk or simply open an application on your mobile device which can guide you to your destination.

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NEW LINE ROAD

M A K I N A G AYA LAUREN SEIF

C O N TA C T

m.nagaya@student.unsw.edu.au l.seif@student.unsw.edu.au SUPERVISOR

Roads and Maritime Services PICTURED:

1. View from the intersection 2. View of the road stretch 3. View from the intersection

Based on the intersection upgrade of New Line Road and Sebastian Drive in Dural, a real time environment is created for our Roads and Maritime Services client to show the community of Dural that the upgrade is for safer and effective roads for both pedestrians and drivers. A real time environment was created with the use of a game engine called Unity and 3DS Max, with the help of the plans and documents provided to us by the Road’s Maritime Services project engineer, we were able to create a fairly realistic view of how the upgrade will look and show the community how the new road will operate with the new pedestrian crossings added, traffic lights and bus stop. The main purpose of the upgrade was to make it a safer road for the community so the real time environment will be able to show the effect the weather and poor lighting has on a driver when this upgrade is built, this will be seen in first person view. Within the project there is an augmented reality component added to it. We believe as a team that by having this in the project it will provide our client with a quick and easily portable way, to view the upgrade at any time they please and at any location they may be at. The project not only helps provide our client with an effective way of viewing a proposed design and how it will work before it is executed but it shows the wide range of skills gained that will help us in our future prospects.

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MICHAEL NAUMOVSKI

PHOTOREALISM IN ARCHITECTURE

C O N TA C T

My graduation project is essentially a large-scale revitalisation of an unused railway precinct in the small town of Canowindra. It is a representation of the site and the surroundings which are implemented through intelligent 3D design in Lumion. By incorporating the new features into the unused precinct, I am able to visually convey and depict how the community will interact with the suggested design aspects. Interestingly, the site surveys carried out during the site visit was possibly the most important aspect of the project by gathering important information that was then portrayed through Lumion to recreate an enhanced site.

michael_naumovski@hotmail.com 0433 843 880 PICTURED:

The purpose of the project is to produce high quality visualisations along with a 2–5 minute video showreel that depicts the process of the design changes to the precinct.

1. Entry point to the Canowindra Precinct. 2. CafĂŠ/sitting area. 3. Proposed farmers market place.

Throughout my report the contents engages various aspects of the project from covering in depth precedent studies analysis that directly relate to my project to the methodology behind my report and process of workflow. This ultimately will give the reader a solid understanding of my graduation project and ideally convey a strong visualisation representing the new and improved railway precinct that will be presented as a social gathering community hub for the town of Canowindra.

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YEN NHIEN NGUYEN

WAS H I N GTO N PA R K R E A L-T I M E V I S U A L I S AT I O N

C O N TA C T

yennhiennguyen@hotmail.com SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

Highlights of the Washington Park

Riverwood has transformed from a place full of old brick apartment buildings built in the 1960’s to a place with a beautiful waterside parkland and modern apartments. Riverwood’s latest project the ‘Washington Park’ is developed by Payce. It has attracted many locals as well as people elsewhere because of its newly constructed apartments which are adjacent to the redeveloped parkland. The parkland consists of a community garden of vegetables grown by the community themselves, two playgrounds, picnic space and a beautiful man-made lake where the children can feed the ducks or people can ride the bikes around. The Washington Park is designed to encourage community bonding. The park can be easily access by locals but it can be hard for those who live far. By creating a real time visualisation of the Washington Park future residents, other clients or people who are interest¨ed will be able to experience the parkland without having to be physically at the site. They’ll be able to learn what functions are available at the parkland as well as having a better understanding of the interior space and size of the new Lakeview apartment and also see how the community is expected to interact within the parkland.

environment

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JOSHUA NICHOLSON

A U T O M AT E D C O D E COMPLIANCE

C O N TA C T

j.nicholson@live.com 0400 968 077 SUPERVISORS

Stephen Peter, Wesley Benn

Issues and delays are a architects most dreaded issue, but something they face on a daily basis. A huge amount of money and time is spent on ensuring the model submitted, can process as quickly as possible through the approval process. However each model must comply with Australia’s regulatory codes which are Standards Australia and the Building Code of Australia. It can be difficult to ensure that every code is adhered to in your design before submission. There is a great need for a system in Australia which would automatically check the compliance of a BIM against all regulatory codes. Ensuring the safety and conformity of your design in a much quicker and reliable way. This system would be invaluable to a huge range of clients, ranging from the owner builder all the way up to multi-national firms. By reducing errors and saving time, this system of automated code compliance would be a valuable tool for any user planning on submitting a design for approval.

PICTURED:

1. Rendered section of Jones House, with floor plan markup overlaid

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DANIEL OLIVERA Augmented Reality (AR) is a live, real environment world view that is augmented (supplemented) by a computer generated sensory input. PRESENTING WITH AUGMENTED REALITY

C O N TA C T

dsolivera@optusnet.com.au 0430 041 007 SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh

This project revolves around how Augmented Reality can be used to present ideas and information. An original file of a Woolworths Supermarket located in Bathurst was supplied by my client, Wesley Benn. The project involves using store department models such as the bakery and grocery departments to be used as the computer generated sensory input that augments a real world view. That view can be of a camera focusing on both a 2D layout of the building, such as the plans, section and or elevation, as well as a Woolworths catalogue. It displays the differing ways Augmented Reality can be used to help present information.

PICTURED:

1. Augmented Reality of bakery department 2. Augmented Reality of liquor department

The AR app, Augment, helps to allow a user to scan a predetermined marker which links to a particular model.

3. 3D Augment view of grocery department

In terms of presenting information through a supermarket way finding project, a user can scan a page in a Woolworth’s catalogue, which has previously been input as a marker to the system, and the application will augment the camera view with a linked model. For example, scanning a page in the catalogue that displays bread will augment the view with a linked bakery department model. This method of presenting information can be an invaluable tool as it gains popularity and recognition in many industries. This project outlines only a few uses for which this technology has endless possibilities.

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MARIA EUNJI PA R K The graduation project, ‘360 Panoramic Virtual Tour’, is a 3D visualisation project presenting multi-storey residential building 18 Eastview St. Churchpoint designed by architectural company, Tzannes Associates. 3 6 0 PA N O R A M I C VIRTUAL TOUR

C O N TA C T

maria.park1990@gmail.com

The aim of this project is to go beyond still renders and allow users to have virtual tour of the building. High quality 360 panoramic renders are combined with flash based presentation to create interactive presentation where it becomes to be userorientated. It successfully presents architectural design along with the structure of the design through the use of both plan drawings and photorealistic renders in the virtual tour.

SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Level 1 dining and kitchen panoramic render 2. Level 4 bedroom panoramic render 3. Level 3 bathroom panoramic render

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DAISY DANICA PA R T O

THE AZIMUTH

C O N TA C T

daisy.parto@live.com.au 0411 898 855 SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Living space 2. Bedroom

Visualisations are one of the most valuable keys to design, as it is one of the most common and universal means of communication. Whether the relationship is between architect and client, developer and potential residents or student and peers, visualisations present both parties with a detailed and realistic view on the approach. My graduation project involves the combination of the ideas of communication and innovation. This project is based on The Azimuth Development in Liverpool, a 18-storey mixed residential and retail development. My project consists of a range of visualisations, ranging in size and depth. These sizes begin from 360-degree images with an aspect ratio of 2.0, which will enable the user to scope through and to visuals specifically placed to present intricate details in texture, lighting and model quality. Each individual visual contains customised textures, which have been created accordingly and in relation to the space. I have focused on the quality and the value of the textures. Ranging from realistic pile weaved carpet to sheen marble.

3. Bathroom

With the mixture of 3D visualisation and Flash it fuses together to create an interactive system, which incorporates all data from the developer and translating it straight into the palms of the client. This interactive system will guide potential clients through this specified development. The client will be able to have a preview of all the visualisation of spaces in the development in one system.

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A LY S S A R AY M U N D O

DEE WHY FLOR A ARCHVIZ

C O N TA C T

raymundo.ak@gmail.com alyssaraymundo.com 0434 253 878

My client is POD Group, a visualisation firm in Brookvale. They had a project which was an apartment plan in Dee Why whereby a building visualisation was needed. The work necessary to complete the project was to provide multiple architectural renders and photo montages. The purpose of this project is to produce the client with a soft but highly evocative and aesthetically pleasing set of architectural renders. The focal point of this project is to visualise and illustrate the nature attached to the building itself as it’s the distinctive characteristic compared to other apartment buildings around the Dee Why area.

SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Exterior montage 2. Rooftop montage 3. Render of apartment buildings A and B

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KERRE S K A R PA R I S

T H E A U T O M AT E D E S T I M AT O R

C O N TA C T

kerre.skarparis@gmail.com 0424 466 787

We have all heard about the numerous large publicly funded infrastructure projects that have gone largely over budget with many receiving high levels of negative attention. The reality is that not only are large public projects going over budget but the majority of private and capital projects are facing similar budget overruns. In the construction industry, tendering where the preferred contractor is selected and the price agreed, is a very important step for the success of a project. However, from current research on the subject it was identified that the construction industry is largely inefficient and that usually there are unforseen problems that occur leading to increased construction cost that escalate the project over the initial tendered contract.

SUPERVISOR

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Traditional estimator 2. Model based estimator

A new mode of operation called Building Information Modelling (BIM) is emerging in the construction sector to reduce the usual mistakes of 2D paper-based management of the procedures, thanks to a digital approach that is easier controlled and analysed. Building Information Modelling (BIM) could be one of the changes needed for the construction industry to increase its productivity.

3. Building Information Model (BIM)

The book takes a look at the use of Building Information Modelling (BIM) technology which is currently facilitating a fundamental change within the Australian construction industry. The concept behind the book is to present the reader with a general introduction and understanding through the inclusion of research studies and a case study of the topic Model Based Estimating and to identify the potential successfulness of its application within the Architecture, Engineering and Construction (AEC) industry.

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SHAUN TAY L O R

VISUALISING THE EXPERIENCE

C O N TA C T

shaun.taylor@zmail.unsw.edu.au 0431 286 478 PICTURED:

1. Entry (typical 2 bedroom apartment) 2. Kitchen (typical 2 bedroom apartment)

The project Eden, Precinct 2A located at Harold Park, Glebe NSW 2037, aims to resolve barriers associated with interpreting floor plans and applying visual empathy. Through using 3D visualisation techniques this project defines articulate spaces from various plans that have been designed by Mirvac Homes. This project primarily focuses on visual representations which illustrates the harmonic exterior of the building and the intimate interior spaces. Throughout the engagement of Eden 2A the development explores comparative precedent studies against photo realistic renders. The studies present discussions in regards the importance of angles, lighting and materiality. The exterior displays a variety of diverse materials, from alabaster white render ranging to natural timber cladding which creates relationship with its environment. Surrounded by a luscious green environment Eden portrays a sense of harmony.

3. Master bed (typical 2 bedroom apartment)

The interiors are not only a collection of intimate spaces but also representations that create warmth and convey meaning. Through analysing and drawing reference from interior photography, Eden’s apartments sympathise with the nature and composition of interior spaces. The ambiance displayed throughout the articulate spaces is dictated by the smooth gradient created from the lighting of the scene. Meticulous in its essence, the open plan style presents a much larger space and with strategic ornament placing, the spaces develop a rudimentary sense of comfort. Furthermore, the interiors are styled with a range of different textures that present clarity through contrasting with each other conjointly.

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DARREN J WEINMAN

M AT E R I A L D E C AY

C O N TA C T

darrenweinman@gmail.com 0420 566 709 SUPERVISOR

My project focuses on real time visualisation and exploring the topic of material decay or in a more simplistic definition, building maintenance. Focusing on one of Sydney’s most iconic attractions in the CBD, Circular Quay is where my projects site is located. Modeling a small section of Circular Quay, I’ve created a site that includes the Museum of Contemporary Art and a part of the main wharfs used by commercial boats and ferry’s. Material Decay analyses building maintenance after human life has been exceeded, studying the effect this has on the chosen site and what a building looks like with no maintenance (within a 5 to 10 year spectrum). Using Cryengine as my real time visualisation tool I believe the viewers can experience my concept by walking through my model and viewing the many aspects of material decay.

Stephen Peter

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LORR AIN XIAO

M U LT I P L E A R C H I T E C T U R A L R E P R E S E N TAT I O N S

C O N TA C T

lorrainshaw7777@gmail.com SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh

The project is about use several different techniques to represent a building in both digital and physical model. Combining the 2D floor plan and 3D model, investors and architects are allowed to explore the design of the building. Within the real-time environment, architects could easily deliver the information of their concepts to clients. Project files (site plan, floor plans with interior in AutoCAD) are provided by NLCONSULTANTS, then the 3D model (with interior) been built in Autodesk Revit 2014, and 2D sections and floor plans are exported (some redesign of exterior wall) as well. Project model then imported to Lumion 3D to visualise with materials and in virtual street view. Also, the physical model in 1:50, has been made with laser cutting and some hand-made.

PICTURED:

1. Rendered with default materials in Revit 2. Close-up view of physical model 3. Objects and materials setup in Lumion

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JESHARELAH A L AYA N YOLOL A

JA PA N ES E G A R D EN I N REAL TIME ENVIRONMENT

C O N TA C T

jesharelah.yolola@hotmail.com 0422 543 087

The purpose of this project is to produce a real-time environment of the Auburn NSW Japanese Garden. To show a symphony of water, earth and greenery that plays out beautifully to bring a calming experience to the viewer. This project allows users to experience a virtual tour of the whole Japanese garden layout. Users are able to navigate and explore through the whole garden by using a keyboard and mouse for sightseeing. While the user is navigating through the level, they will see all the traditional landscaping of a Japanese garden and this includes the beautiful Azalea flowers, decorative bridges, a large lake with central island and stocked with colourful koi, ornamental trees, Ryoan-Ji style garden, sea shoreline, symbolic mountains, a traditional tea house, tiled Moon Gate, Torrii Gate, traditional pine trees, waterfalls, worshipping stone, and Zen garden.

SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh PICTURED:

1. Ceremonial tea house 2. Waterfalls placed in the eastern portion of the garden. 3. Tiled moon gate located at the entrance of the garden

The original proposed report given by Auburn Council helped me to develop my project accurately. This project is modelled with ArchiCAD, Autodesk 3Ds max, SketchUp and exported through CryEngine. To develop a realistic high quality 3D model of the garden, I created my textures with PhotoShop and CrazyBump. ArchiCAD is my main tool that I used to give me accuracy in modelling all the objects. The final presentation of this project will include a fly-through animation video alongside with text information about the garden. This will help the viewer to acknowledge and understand the significance of the features of the Japanese garden.

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WEI XI RICKY ZHAO

RECONSTRUCTION WITH A PRINTER

C O N TA C T

wikinexus@gmail.com

As accessibility for 3D printers and 3D scanners become more accessible there becomes more possibility a potential use for them that may not have existed previous from existing technology. As these technologies become more apparent and home friendly there becomes the idea of what potential use may arise. Reconstruction with a Printer is a research project looking into repairing broken objects with parts printed from a 3D printer. The project looks into existing technologies which are becoming more accessible to the general population and looks into ways in which these technologies can be applied to repairing using technology.

0433 672 756 SUPERVISORS

Stephen Peter, Wesley Benn, Robert Walsh

This project looks into using the most accessible equipment, in this case a camera, turn table, computer and typical 3D printer and tries to look for the best way to capture, process, imprint, model and print with the result of trying to achieving the best possible outcome.

PICTURED:

1. Point cloud generated from multiple photographs 2. Point cloud and photograph comparison

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U N S W B U I LT E N V I R O N M E N T

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