N e w s ,
f e a t u r e s
a n d
a n a l y s i s
f o r
i m m e r s i v e
t e c h
a n d
e n t e r p r i s e
m a g a z i n e
w w w . v r w o r l d t e c h . c o m
The pursuit of progress
Retail / Burberry The inspiration phase is crucial for luxury consumers Entertainment / Panasonic Canada Innovation is required to manage the challenges of Covid-19 Healthcare / GIGXR Immersive learning is as compelling as it is necessary
Can automotive stay in the driving seat? T H E
B U S I N E S S
O F
M A N U F A C T U R E D
R E A L I T I E S
w w w . v r w o r l d t e c h . c o m
THE BUSINESS OF MANUFACTURED REALITIES Dedicated to the business of virtual reality, augmented reality, mixed reality, audio sensory experiences and other upcoming innovations within immersive technology, VRWorldTech keeps business leaders and professionals updated with daily news and regular features from across the globe. To subscribe to the weekly VRWorldTech newsletter, follow this link: http://eepurl.com/dunw2v Jonathan Savage, Publisher jonsavage@vrworldtech.com
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VRWorldTech Magazine
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Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ
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Editor
Mark Dugdale editor@vrworldtech.com
Publisher
Jonathan Savage jonsavage@vrworldtech.com
Editorial board
Jan Pflueger, advisXR
The pursuit of progress
Retail / Burberry The inspiration phase is crucial for luxury consumers Entertainment / Panasonic Canada Innovation is required to manage the challenges of Covid-19 Healthcare / GIGXR Immersive learning is as compelling as it is necessary
Can automotive stay in the driving seat? T H E
B U S I N E S S
O F
M A N U F A C T U R E D
R E A L I T I E S
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Š 2020 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.
vr worldtech.com
August 2020
3
EDITOR’S NOTE
EVERYTHING’S
going to be ALRIGHT
A
At least, if we make some changes t 33 years of age,
most people embrace the need
Everything isn’t going to be alright.
I’m young enough
to lock down, even if it left them
to still believe that
utterly alone. The sacrifices of key
everything’s going
workers, who risked their lives. I
to be alright, yet
thought everything was going to be
Band together, instead of standing
old enough to know that won’t be
alright, despite the horror of March
apart; those with too much giving
true for everyone.
through June.
to those with too little. I could go
Not unless we do it differently.
on. Now is the time for serious When I graduated from university in
But my experience of the financial
2008, Lehman Brothers had yet to
crisis and what followed tells me
file for bankruptcy. ‘Credit crunch’,
that it might not. I can’t help but
I make this plea because
a term that rapidly gained traction
hear the same arguments being
technology such as VR and AR will
in the UK as wages stopped
had, the parties being blamed, the
play a crucial role. The pandemic
increasing even as monthly
complete reluctance to learn from
has taught us that a person with a
mortgage payments did, wasn’t
our own very recent history.
family doesn’t need to spend their
common linguistic currency. Times
societal change, before it’s too late.
entire lives in an office, shackled to
felt like they were about to get
At 21, I was too young to understand.
their desktop computer and unable
tougher, but it was alright; I was
At 33, I’m too old to hold that same
to share a meal with their family.
21, with the world at my feet. What
wide-eyed, everything’s-going-to-be-
could possibly go wrong?
alright belief. And do you know what?
They can and must be able to work
It isn’t.
remotely, a practice made all the more
Indeed. The Covid-19 pandemic
simple by immersive technology. Young
is much worse than the economic
Jobs are being lost, people are
people don’t need to miss out on an
turmoil that followed the financial
falling even deeper into poverty.
education because schools, colleges
crisis, yet I’m still hopeful that the
Protesters are marching. Leaders
and universities are closed, as they
worst effects will be limited for
are lying. These aren’t human
are now. Smartphones are capable
those of us lucky enough to still
reactions to an impossible crisis.
of hosting immersive content and
be here. It was heartening to see
This is as it’s always been.
bringing instructor-led lessons >>
4
August 2020
vr worldtech.com
EDITOR’S NOTE to them, rather than the other way
and layout to make the digital
2020!) will be out toward the
around. The possibilities for immersive
publication a little easier to read
beginning of November. It will focus
technology are endless. But only if we
on desktop and mobile devices,
on immersive technology in military
as a society band together, instead of
while the industry focus is no longer
and defence, with training and
standing apart.
one (long!) feature but several
simulation, the immersive battlefield
shorter ones, with an introduction
and more under the spotlight. As
Where we focus this issue, the
from myself and commentary
ever, if you’d like to get involved,
automotive industry, immersive
from our editorial board. This
don’t hesitate to get in touch.
technology, particularly VR and
change has been effected to allow
MR, has proved vitally important to
readers to dip in and out of this
Once again, that’s all from me. As
designing, testing and selling cars.
comprehensive summary more
I’m working from home, I’ve been
From sidestepping 2D during the
easily. Do let me know what you
able to get more out of my Oculus
design process, to testing virtual
think via editor@vrworldtech.com.
Quest in recent months and it has
creations in real, moving cars,
quickly become an essential tool to
immersive technology developers
There’s also no dedicated news
an immersive technology journalist.
are doing some amazing work and
section. Instead, we’ve gone
Through this truly amazing piece
we’re proud to be able to showcase
for in-depth profiles, although
of technology, I’ve walked with
the best of it here. Immersive
The Reality Wire and its focus
dinosaurs, been to the moon,
technology is also proving pivotal
on stories you may have missed
designed a building and performed
in getting learners back into
remains a fixture. These changes,
surgery, all without leaving
education, albeit one that is vastly
I’m pleased to say, herald the
home. That’s the potential of this
different to the one they’re used to.
launch of a print version of
technology, right there.
And the story continues in retail,
VRWorldTech Magazine. Issue four
with one high-end luxury fashion
is available on a print-to-order
house exploring how merging the
basis, meaning you don’t need to
digital and physical can create new
subscribe to receive your copy.
interactions with new and current customers.
You’ll only need to follow the link that we’ll provide via social media
We’re pleased, too, to have Stefan
and order as many as you wish. If
Mark has been a business-to-business
Berens, head of the media and
the print version proves popular,
journalist for a decade. He has edited and
entertainment business division
we’ll explore subscription options
written for websites within financial services
at Panasonic Canada, discussing
and order a large run for the next
and law, primarily intellectual property,
how businesses and landmarks
edition. So, a luxury, coffee table
for which he also has a keen interest. He
are responding innovatively to
proposition for now, and we’ll
graduated from the University of Leeds with
Covid-19 by embracing immersive
see whether there is demand for
a BA in creative writing. He is an avid reader,
experiences to draw in crowds.
a regular print edition of the only
particularly of science fiction and fantasy.
publication dedicated to enterprise Finally, regular readers will notice
applications for immersive
some subtle differences in this
technology.
issue. We’ve sharpened the design
Our next issue (the final one of
Mark Dugdale Editor VRWorldTech
vr worldtech.com
August 2020
5
CONTENTS
In this issue 10
Ă˜rsted tackles climate change with trip to space, the Bank of Japan replaces public tours with virtual ones, updates to Engage and Vive Sync bring the platforms to non-VR devices, and military and defence industry invests in immersive technology
22 Retail / Burberry
14 Healthcare / GIGXR
18
Immersive learning was always compelling. Now
Entertainment / Pansonic Canada
it’s a necessity
Innovation is required to manage the challenges of Covid-19
6
August 2020
vr worldtech.com
The inspiration phase of the decision to purchase is becoming increasingly important for luxury consumers
CONTENTS
26 Automotive Mark Dugdale The better the technology, the more likely enterprise is to
36
understand that it’s up to them
Automotive Varjo and Volvo
to shape its future
No-one knows VR quite like
adopt it. But businesses must
the automotive industry, and in Volvo, Varjo found the perfect
28
partner with which to develop
Automotive Jan Pflueger
the cutting edge XR-1
There will be no benefit from the opportunities that combination as long as the
Automotive VRgineers
industry continues to strive for
XTAL, a headset that is ‘built
the status quo
to simulate’, was inspired by a
current technologies offer in
need to do VR better and forged
32
in the automotive industry
Automotive Sophia Moshasha Innovation in immersive
50
rapid pace with the automotive
Automotive flyingshapes°
industry’s drive for better
Design no longer begins with
hardware and software
sketches on a page
technology has had to keep a
46
42
54
Austria-based VARS creates, designs and
Automotive / NXRT
develops XR content
The industry demands realistic
and experiences for a
simulations above almost
range of user groups
anything else
and industries, all with innovation at their heart
vr worldtech.com
August 2020
7
Š [sÊbastien decoret] /Adobe Stock
VRWorldTech is a must-read resource if you want to stay up-to-date on progress within immersive technology. Our content sits between the technology’s creators and developers and the business leaders who can benefit from its use and application. We cover the stories that make immersive technology a reality.
THE
REALITY WIRE ‘Cloud in a box’ technology from Polystream wins ‘triplefigure’ contract for military training
T
he Defence and Security Accelerator innovation scheme in the UK awarded a “trip-figure contract”
to Intel-backed deep-tech startup
Update to Engage brings platform to Android devices
streaming technology and can be
T
dropped into any terrain to deliver
and collaboration platform Engage, recently rolled out an update
virtual 3D interactive training to 30
that will allow users to access the platform via an Android app.
Polystream to develop a prototype ‘plug and play’ synthetic training technology. The “highly portable” system contains Polystream’s command
he outbreak of Covid-19 has thrust immersive technology into the forefront of many industries suddenly in need of a solution covering a number of use cases. None more so than education and remote learning.
Ireland-based Immersive VR Education, maker of learning, meeting
army soldiers, over legacy hardware. This version of Engage is focused on attending meetings, events Polystream will deliver high-fidelity
and collaborative work sessions.
scenario-based training applications via a partnership with software
A new content creator tool will also empower users to create more
company Bohemia Interactive
comprehensive VR experiences, lessons and events. Both are in
Simulations (BISim).
beta but are absolutely worth checking out.
10
August 2020
vr worldtech.com
Do you want to know more? Visit: /The-Reality-Wire
TRW
Ørsted aims to convince audiences that Earth is our most important frontier with a 360° video experience
G
(Denmark), and Reinhold Ewald
Filip Engel, vice president of
(Germany) to develop the Space
sustainability, public affairs and
Safari project, which combines
branding at Ørsted, commented:
360° video with NASA footage
“By combining new VR technology,
and narrations by the team of
NASA footage, and narrations by
experienced astronauts.
experienced astronauts, Space Safari takes a different approach to
Launched in September 2019,
communicating the need for radical
the initiative is intended to speed
climate action.”
reen energy company
up climate action by changing
Ørsted has sent
perceptions about the planet and
This is a novel use of an immersive
more than six million
the people who inhabit it.
technology, built on the reports of
people to space
astronauts who feel a greater sense
through an award
“Ørsted’s Space Safari is built on the
of responsibility for planet Earth
winning immersive space mission
idea of democratising the overview
when they experience it from space.
designed to change their perceptions
effect by helping everyone to see
of Earth and humanity.
planet Earth from this unique vantage
Recreating this experience through
point,” explained Niels Rahr, global
360° video gives audiences the
This achievement speaks to the
lead creative strategist for corporate
opportunity to develop their own
power of immersive technology.
branding at Ørsted. “It’s our hope
sense of responsibility toward the
that more people will show love for
planet, and demonstrates the power
Ørsted teamed up with astronauts
our home and speed up green action
of immersive technology in delivering
Helen Sharman (UK), Mike
globally and thereby maintain a
more effective marketing and raising
Massimino (US), Andreas Mogensen
habitable planet.”
awareness.
This is an immersive world
We Want To See How You’re Making It So. Email Editor@Vrworldtech.com To Find Out How To Feature In The Next Edition Of The Reality Wire.
vr worldtech.com
August 2020
11
TRW Vive Sync’s first major update includes non-VR participation
F
resh off the reveal of Vive XR Suite, HTC Vive released the first major update to Sync, the collaboration and meeting tool that has so far been used to hold more than 1,400
meetings since the open beta launched at the end of April. In response to user feedback, HTC Vive added non-VR PC participation for Vive Sync.
Bank of Japan replaces public tours with virtual ones
T
With this new feature, meeting members are now able to attend and participate in sessions without a VR device. Non-VR participants can
he Bank of Japan, forced to close its
communicate via voice, take screenshots, and
headquarters after the outbreak of
record all from their PC. A display board will
Covid-19 earliere this year, developed
be added to meeting rooms to show the names
a free immersive experience to
of non-VR participants in the session to keep
recreate the popular public tour that
everyone aware of all attendees.
it once offered. Other updates include casual outfits for Its headquarters are located in a protected
avatars, a network speed check and reduced
building of cultural heritage that reportedly
loading times, and desktop login so users
attracts more than 15,000 visitors, many of
do not need to memorise meeting IDs and
them from overseas, each year.
passwords when entering a meeting through their headsets.
The 360° immersive experience is broken down into three parts and can be viewed on
HTC Vive also introduced left-hand support
VR, mobile or desktop devices.
for all meeting tools, improved voice-to-text performance on PC and avatar rotation when
12
Hurry and check this experience out on the Bank
using joystick controllers, and automatic
of Japan’s website, because it’s only available
identification of new meeting participants for
until the end of 2020.
10 seconds after entry.
August 2020
vr worldtech.com
TRW
Lockheed Martin invests in Red 6
M
ilitary applications
warfighters deserve. Working
Red 6 has been working with the
for immersive
with aerospace leaders such as
US Air Force for the past two years
technology continue
Lockheed Martin, who understand
through AFWERX, a programme with
to become apparent
the value of our technology and how
the goal of fostering a culture of
and Lockheed Martin
to integrate it into current and future
innovation within the service.
is funding some of the latest
platforms, is incredibly important.”
developments.
Its technology has received praise Robinson added: “In that sense,
from the US Air Force and is the
Red 6 received an undisclosed
we view Red 6’s relationship with
first AFWERX-backed company
investment from Lockheed Martin
Lockheed Martin as an important
to be awarded a Small Business
Ventures, the strategic investment
long-term working relationship.”
Innovation Research (SBIR) Phase
arm of Lockheed Martin.
III grant. Commenting on the investment,
The investment will be used to
Chris Moran, executive director
Previous investors in Red 6 include
speed up the development and
and general manager of Lockheed
Moonshots Capital, Starburst
commercialisation of ATARS, its
Martin Ventures, said: “Our
Accelerator and Irongate Capital
Airborne Tactical AR System.
charter is to strategically invest
Partners.
in smaller companies focused on “ATARS allows real pilots in
innovative technologies that can be
The investment by Lockheed
real airplanes to fly and visually
utilised within Lockheed Martin’s
Martin Ventures builds on Red 6’s
manoeuvre against any synthetically
existing businesses. Red 6 fits this
continued momentum following the
generated enemy in real time,
mission.”
recent award of a grant from Epic
which is a new paradigm in training
Games, developer of Unreal Engine
and operations,” explained Daniel
“We are excited to add Red 6
and a key collaborator in the ATARS
Robinson, chief executive officer of
to our investment portfolio and
development process.
Red 6.
look forward to working with their team and gaining access to their
Robinson said: “I couldn’t think
“The Red 6 team is passionate
synthetic training capability that
of a stronger team of players for
about providing the quantity
could be applied to both current and
simulation and training development
and quality of training that our
future platforms.”
than the ones we have now.”
vr worldtech.com
August 2020
13
Healthcare / GIGXR
A Different class Immersive learning was always compelling. Now, it’s a necessity
T
basis”. This could mean reduced class he Covid-19
David King Lassman is chief
sizes—and even socially distanced
pandemic isn’t
executive officer of US-
lessons.
going away anytime
headquartered immersive learning
soon. One area hit
developer GIGXR, the product of
How are medical students, the set
particularly hard is
a divestment from publishing giant
that GIGXR serves with its HoloHuman
education, with schools, colleges
Pearson and a team committed to
and HoloPatient MR apps, supposed
and universities around the world
proving the potential of MR as a
to learn together, led by an instructor,
effectively closed until further
tool for education.
in those circumstances?
“When the pandemic struck, what
Immersive technology is one solution.
notice, with no idea when students will return.
we saw globally was universities no On the outside, it’s a question of
longer in session,” Lassman says.
Lassman: “We wanted to deliver a
when they come back rather than
solution to suit this new paradigm
if, but at educational institutions
When students do return to campus,
of social distancing in the classroom
everywhere, the primary question
those institutions think “it’s probably
and where students are learning from
concerning educators is how.
going to be on a slightly different
home.” >>
14
August 2020
vr worldtech.com
Do you want to know more? Visit: /Healthcare
Healthcare / GIGXR That solution is the GIG Immersive
was already a crucial part of its plans
users and sessions managed centrally,
Learning System, a cloud-based
for the future.
says Lassman. The system is accessible
platform that sits between the
via a computer, removing the friction
client, be it medical or nursing
The platform is designed to enable
associated with HoloLens, particularly
school, university, or hospital, and
instructors to simultaneously
when trying to login via hand
GIGXR’s flagship MR apps, which
and safely communicate with
gestures and pinching.
were originally developed under
students located in the classroom
Pearson but have been enhanced and
or simulation centre, across an
To set up a session, an instructor
improved under Lassman’s leadership.
auditorium, on campus, at home
only needs to schedule one and
or even in other time zones using
invite students to login at the
GIGXR is unusual for a startup
synchronous and asynchronous
appropriate time.
in that, on launch in 2019, the
collaboration.
developer had an established
When they do, and assuming they
team, a set of immersive assets—
Students participate in sessions on
aren’t using a HoloLens device,
acquired from Pearson’s immersive
MR headsets, such as Microsoft
they will scan a QR code with their
learning division, where they were
HoloLens 2, enabling a fully
smartphone or tablet and enter the
developed in partnership with
immersive learning experience, and
session. The 2.5D experience allows
Microsoft for HoloLens—customers,
in a more limited ‘2.5D’ experience
a student to hold up their device and
and a global footprint.
on mobile devices such as
see the content wherever they are.
smartphones and tablets. The pandemic hurried GIGXR to
Lassman says: “That is something that
market with the GIG Immersive
Everything is controlled by the
is going to answer a pressing need
Learning System, but the platform
instructor and institution, with all
right now. It’s hard enough when >>
HoloHuman: Covid-19. Credit: GIGXR
Healthcare / GIGXR you’re teaching patient simulation or anatomy. You want students there, experiencing it together. Unfortunately, they cannot do that at the moment. Tools like ours help to provide a solution.” One of the first educational institutions to use the platform is Australia’s University of Canberra. Dr Jane Frost of the University of Canberra said on the release of the GIG Immersive Learning System: “GIGXR’s new products are timely and will enhance academics’ ability to provide simulation activities that augment content, add realism and depth to clinical case studies, and allow students HoloHuman: Covid-19. Credit: GIGXR
the ability to explore conditions in a safe, non-threatening environment.” The kind of instructor-led, collaborative learning that the GIG Immersive Learning System enables is the driving force behind the new platform from GIGXR. “The most effective learning is instructor-led, in a group,” Lassman says. “That is why we go to school. The model is effective. For us, we had to put that kind of learning at the heart of the platform.” GIGXR’s plans for the platform include adding features, building content and, ultimately, developing an ecosystem for much of the healthcare industry. >>
16
August 2020
vr worldtech.com
Healthcare / GIGXR
“
The most effective learning is instructor-led, in a group. That is why we go to school. The model is effective. For us, we had to put that kind of learning at the heart of the platform.”
David King Lassman Chief executive officer of GIGXR
HoloPatient and HoloHuman cover
UK’s National Health Service and
of immersive technology and is very
patient diagnosis and anatomy,
Health Education England. The new
familiar with Microsoft’s HoloLens,
respectively, for institutional
app, which is free to use, prepares
following the Army’s significant
healthcare, primarily hospitals and
healthcare workers and students
contract award in 2018.
medical and nursing schools.
to identify and treat Covid-19, using high quality photo-realistic
The startup, which already supports
GIGXR also sees the platform as
holographic video of patients
more than 20 medical and nursing
more than capable of serving the
to guide them through the four
schools across the globe, is fast
needs of the dental, maternity
stages of the illness.
growing and opening up new
and paediatric disciplines, among others.
medical applications for immersive The simulations help healthcare
technology in military and defence.
providers recognise the virus’s Lassman says: “What we’re building
common symptoms, model the
Lassman was unable to share too
is an infrastructure that will allow
assessment and risk stratification
many details but he did say: “This
third-party developers to benefit
of patients with suspected
is a market that has tremendous
from. Some of our customers are
or confirmed Covid-19, and
opportunity for mixed reality
already building their own apps, and
understand the signs indicating
applications and one that is
we have a platform where they can
deterioration and need for
strategically important to us.”
publish and sell those.”
escalation of care.
An excellent example of this is
GIGXR is also exploring the use
GIGXR’s HoloPatient: Covid-19,
of MR with the US Department of
developed in collaboration with the
Defense, which is an early adopter
vr worldtech.com
August 2020
17
Entertainment / Panasonic Canada
Immersive technology helps businesses and landmarks stay relevant
Stefan Berens Head of Panasonic Canada’s media and entertainment business division
More than ever before, businesses and landmarks need to be innovative to manage the challenges presented by Covid-19
T
Terra Lumina. Credit: Moment Factory
o feel briefly removed from physical space as I know it and transported to
somewhere that is completely limitless and otherworldly, all I need is a VR headset. Even without the illusion of being removed from space with VR, we are now seeing the digital entertainment industry embracing the power of technology to capture audiences and generate revenue through immersive experiences that transform the familiar into something new and >>
18
August 2020
vr worldtech.com
Do you want to know more? Visit: /Entertainment
Entertainment / Panasonic Canada
Aura. Credit: Moment Factory
captivating. As our society
event generally thought of
new, temporary worlds
Landmarks, historical
relies more and more on
as being best experienced
by immersing them in
monuments, museums,
online offerings for myriad
in-person into something
transformed spaces.
art galleries, and even
reasons, we’re seeing a
engaging enough that the
shift to incorporate more
audience felt they needed to
The key to these
immersive technology in
immersive experiences,
attend in real-time and in-
experiences is immersion,
an effort to breathe new
both in-person and
game to fully appreciate it.
and in the analog world,
life into their offerings and
the technology at the
revitalise their revenue
Immersive tech in the
heart of these types of
streams.
analog world
experiences is popping up
digitally. For example, this past spring, Fortnite, an online
cruise ships are turning to
in unexpected places.
The business case for immersive experiences
video game, hosted a virtual
Beyond the digital
concert with American
world, we have
Immersive technology
rapper Travis Scott—a first
seen exponentially
is presenting businesses
Immersive projection
for the gaming company.
popular infinity mirror
and landmarks with the
mapping can be scaled,
installations and
opportunity to diversify
adapted and applied to fit
With 12 million visitors
escape rooms that
their revenue streams
the needs of small and large
in attendance, Fortnite
demonstrate the ability
and stay relevant among
activations. It can transform
successfully flipped an
to transport visitors to
audiences.
physical spaces into >>
vr worldtech.com
August 2020
19
Entertainment / Panasonic Canada As a testament of the project’s success, the Basilica extended the show beyond its 2017 opening after tourists and locals alike continued to flock to the landmark to experience the show. With sold out shows on weekends and sustained popularity, the site continues to attract new visitors. Earlier this year, to adapt to restrictions due to the Covid-19 pandemic,
Aura. Credit: Moment Factory
Aura’s organiser moved
3D canvasses that paint
vaccine is widely available,
of faces, figures and
the experience to a digital
visitors into the action
and looking for ways
monuments on buildings,
format and reached an
and create storytelling
to leverage immersive
trees, and cobblestone
even wider audience,
experiences that inspire
experiences to adapt to
streets. The project aims to
by providing a free 360°
and amaze.
changes in consumer
bring the history of the area
capture of the immersive
behaviour and demand.
to life by creating a unique
part of the Aura experience
and customised experience
viewable on a mobile
that transports visitors into
phone or VR headset.
By changing the way people experience art and culture
Bringing history to life
through these unique and
the past in an unforgettable
immersive experiences,
Montréal en Histoires, a
way to illustrate how the
On the other side of
businesses can expand
not-for-profit organisation
city has evolved over nearly
the world, the National
visitor traffic, increase
based in Canada,
four centuries.
Museum of Singapore
revenue and stay relevant.
developed Cité Mémoire,
turned to immersive
a multimedia project
Also in Montréal, Moment
technology to maintain
The current global
created by Michel
Factory used immersive
its relevance and bring
health crisis is drying
Lemieux and Victor Pilon
technologies to create Aura.
to life history in the most
up traditional revenue
in collaboration with
streams, requiring some
Michel Marc Bouchard.
businesses to reevaluate
engaging way possible Aura provides visitors with
beyond traditional
a sonically and visually
dioramas and wall-
Cité Mémoire incorporates
captivating experience inside
mounted artifacts.
approximately 20 sites
the historic Notre-Dame
This includes considering
in Old Montréal and
Basilica, while highlighting
The museum’s Story of
long-standing changes
downtown Montréal, with
its history and reimagining
the Forest exhibit is an
to businesses until a
large-scale projections
the art within the landmark.
immersive installation >>
their business models.
20
August 2020
vr worldtech.com
Entertainment / Panasonic Canada
“
The current global health crisis is drying up traditional revenue streams, requiring some businesses to reevaluate their business models.”
Terra Lumina. Credit: Moment Factory
that transforms 69 drawings from the
The implementation of Terra Lumina at
As an experience unique to the zoo
William Farquhar Collection of Natural
Toronto Zoo in Canada solved this with
and unable to be recreated and truly
History Drawings into 3D animations.
immersive technology.
appreciated outside of its setting, Terra Lumina diversified Toronto Zoo’s
Through the use of this technology,
Created and produced by Moment
traditional programming with the aim
visitors are given a new perspective
Factory, the immersive experience uses
to draw in visitors during the winter
of the collection and a chance
technology to simulate time travel and
season for a different experience.
to experience the influence that
transport visitors to a world 80 years
Singapore’s flora and history had on
into the future where humans and
More than ever before, businesses
the collection, while widespread and
nature coexist harmoniously.
and landmarks need to be
international attention reinforced the museum’s innovative reputation.
innovative to manage the challenges The experience of seeing and
presented by Covid-19.
interacting with a thriving future Drawing in audiences
version of the planet as if it was
As we begin to adapt to a post-
superimposed onto the zoo’s
pandemic reality and the next normal,
Big ideas that leave a lot to the
landscape allows visitors to look
we will continue to see immersive
imagination can be difficult to
beyond what might seem like an
technology leveraged to stay relevant,
envision. So difficult, that it may deem
unrealistic idea and help them see
draw in audiences and diversify
the idea improbable.
first-hand what it could actually be.
revenue streams.
vr worldtech.com
August 2020
21
Retail / Burberry
Immerse and inspire Burberry recognises that most sales are now influenced by digital at some point along the consumer journey and the inspiration phase of the decision to purchase is becoming increasingly important for luxury consumers Kendall Jenner. Credit: Burberry
22
August 2020
vr worldtech.com
Do you want to know more? Visit: /Retail
T
Retail / Burberry his year
product at scale against
has been
other real-life objects.
difficult for everyone,
For example, a user can
everywhere.
place a TB bag next to
When the Covid-19
an existing outfit to gain
pandemic struck, it hit
a better understanding
our health and hearts, in
of the product before
equal measure. It also
purchasing and simulating
changed our behaviour,
the in-store experience.
in ways that no-one yet understands. But some
Incorporating AR into
were predicted, including
the online retail space
a slow, steady shift
allows Burbery to offer
toward digital channels,
consumers an experience
particularly for shopping.
that they could previously only get in-store, blending
For Burberry, consumers
the digital with the real
haven’t really ‘moved’
while improving their
online, as such. Before
understanding of the
the pandemic, over
sizing of an item and
the past few years,
helping them to appreciate
it has seen luxury
its detail, which can
customer service move
sometimes be difficult
towards a human
when shopping online via a
relationship, augmented by technology. What
desktop or mobile device. The Corner Shop. Credit: Burberry
changed recently, of
That blend of digital and
course, was the speed at
increasingly important for
of the online and offline
reality has also been used
which online behaviour
luxury consumers.”
experience. In January,
the other way around. To
Burberry launched a new
celebrate the opening of
Burberry has embarked
tool through Google Search
Burberry’s new flagship
Mark Morris, senior
on a number of initiatives
that allows consumers to
store in Ginza, Tokyo,
vice president of digital
to enhance its digital
experience its products
visitors could take part in
commerce at Burberry, says:
influence throughout
embedded in the
an exclusive AR experience
“We recognise that most
the consumer journey,
environment around them.
activated through QR codes.
retail sales are now
including with immersive
influenced by digital at some
technologies. Most recently,
When searching for
Late last year, Burberry also
point along the consumer
the luxury fashion house
Burberry products using
launched a digital pop-up
journey and the inspiration
has experimented with
Google Search on their
experience powered by
phase of the decision to
AR in the inspiration
phone, consumers can
Google Lens in London
purchase is becoming
and commercial sides
see an AR version of the
where users could see >>
became the norm.
vr worldtech.com
August 2020
23
Retail / Burberry an aerial live feed of
house code in his debut
themselves on their phone,
collection and continues to
surrounded by a herd of
explore animal references
Burberry deer.
each season.
More recently, in March,
To celebrate this theme
Burberry opened an
within Burberry’s Spring/
immersive installation in
Summer 2020 collection
London-based Selfridges’s
and in a nod to pioneers
flagship creative retail
such as Sir Ernest
space, The Corner Shop.
Shackleton, who wore Burberry on his historic
Mark Morris Senior vice president of digital commerce at Burberry
celebrated Burberry’s
space also incorporated
history in discovery and
penguins that could be
exploration, a time when
brought to life through an
Burberry’s protective
AR experience.
gabardine was favoured by Accessed via dedicated QR codes, visitors were able
Burberry is continuously experimenting with digital innovation, such as AR, to create a more exciting experience and enhance personalised luxury commerce.”
August 2020
polar expeditions, the
polar pioneers.
“
24
The custom-built space
vr worldtech.com
In the abstract snowspace,
to take a screenshot or a
expedition sleds with
video of themselves with
Burberry silk-scarf sails
the penguins and share via
contrasted with silver
social media.
mirrored cubes. Morris says: “Burberry is The installation and
continuously experimenting
windows also draw on
with digital innovation,
Burberry’s historical
such as AR, to create a
recognition of the animal
more exciting experience
kingdom. Founder Thomas
and enhance personalised
Burberry chose to present
luxury commerce, blending
his company with an
the technology with other
emblem of a knight on a
activations around the world.”
horse and for his family crest, he chose a unicorn.
In July, Burberry returned to a pure digital campaign, but
Burberr y ’s chief creative
widened its use of media,
officer, Riccardo Tisci, built on
to support the launch of
this history by reinterpreting
its summer monogram
the use of animals as a new
collection. >>
Retail / Burberry The luxury fashion house
digital rewards including
The summer monogram
capsule and its most
launched its third online
an AR in-game character
collection campaign also
watched video ever on
game, B Surf, allowing
and an exclusive face filter.
included a video set in
Instagram TV.
players to immerse
a CGI geometric world
themselves in the product
Burberry’s first online
featuring global celebrity
If Burberry’s forays into
and monogram world.
game, B Bounce, which was
Kendall Jenner and a
immersive and other
released in October 2019,
curated Spotify playlist.
digital technologies feel
By playing the game,
has been played by more
players have the
than two million people.
opportunity to unlock
experimental, that’s Commenting on the video
because they very much
set, Tisci said: “For the
are. A ‘test and learn’
campaign, I thought a lot
approach allows Burberry
about that day-dreaming
to lean into the things
reverie that I associate with
that work, whether it be
summer, that time when
AR online or in-store,
you are drifting between
playable games, or CGI-
reality and fantasy, and
powered videos featuring
I wanted to portray this
global superstars.
through the juxtaposition of the imagery.”
Just consider what’s up next for Burberry. The
Google Search partnership. Credit: Burberry
“Kendall captured the
luxury fashion house has
reality by taking these
developed a ‘social retail
real self-por traits in the
store’ in partnership with
collection, and Nick
China-based internet
[Knight, photographer]
company Tencent.
brought the dream to life, creating this
Opening in Shenzhen this
unique digital realm
summer, the experimental
transforming Kendall
store will offer unique
and allowing her to
experiences that connect
explore the duality
luxury customers’ social
of the TB Summer
and online lives to their
Monogram collection.”
physical environments using technology powered
This campaign generated a
by Tencent.
significant response from press, influencers and consumers, with average reach more than 60% higher than Burberry’s B Surf. Credit: Burberry
previous monogram
vr worldtech.com
August 2020
25
Automotive / Editor’s comment
The pursuit of progress The better the technology, the more likely enterprise is to adopt it. But businesses must understand that it’s up to them to shape its future By Mark Dugdale
A
ny business desiring to
It was automotive manufacturer Volvo
understand why and how
that worked closely with headset maker
immersive technology can
Varjo to break new ground and develop
enhance their work need
XR-1, a headset capable of overlaying
only look at the journey of
virtuality over reality while a car is in
the automotive industry.
motion. To say that’s not an easy thing to do would be an understatement.
That journey has largely been a technological one, as the
As a visualisation tool, it’s hard
automotive industry forced
to find better. And the innovation
immersive technology to break
behind the device has attracted
new ground to serve the needs of
customers from other industries
its designers and engineers, and
with different use cases.
later sales teams and even human resources functions.
On the software side, two CERN scientists thought 2D design was
26
August 2020
Visualise, design, produce, fix, sell
outdated. Why can’t automotive
and train—there are no use cases
designers start from scratch in
that the automotive industry either
VR? With VR design application
didn’t think of first or wasn’t among
flyingshapes°, they can do just that,
the quickest to address with newer
saving both time and money. The list
and better immersive technology.
goes on. >>
vr worldtech.com
Automotive / Editor’s comment Immersive technology within the
There is a growing acceptance of
major improvements in our tactile
automotive industry is certainly at its
its benefits, you feel, moving the
feedback, force feedback and motion
most attractive in visualisation and
industry beyond what it cannot do
tracking technologies”.
design, but headset maker VRgineers
toward what it can.
is doing great work in simulation and
Michaels pointed to how other
training, helping Formula 1 drivers to
A new study from Volkswagan
major technology products have
improve their racing times.
investigating the benefits of haptic
improved over time, such as
feedback during in-car interactions
once-heavy laptop computers
The Real-Car-As-A-Simulator
in VR highlighted its importance
and previously sluggish internet
technology of NXRT is pushing
right now.
downloading speeds.
engineering, sales and
The study’s focus, the HaptX
He says: “HaptX offers the
professional driver training, so
Gloves “help users to interact
industry’s highest level of realism
much so that it has launched
better in VR” and automotive
for haptic feedback, but we
initial pilots for suppliers to
manufacturers such as Volkswagan,
recognise that we and the entire
emergency services.
which make use of VR in product
industry still have lots of room for
development, “can benefit from
improvement.”
the boundaries of automotive
It hasn’t all been progress, of
these systems today”.
course. Automotive is perhaps too
“In the next 10+ years, HaptX—along
process-driven to fully appreciate
However, the study’s authors
with the rest of the haptics industry—
the potential of immersive and
noted, even a precisely developed
will significantly improve its hardware
other technologies.
and advanced device such as
and software.”
HaptX Gloves “still need additional As VRWorldTech editorial board
research and development to
“We are confident we will ultimately
member and industry expert Jan
satisfy users´ wishes for completely
reach our vision for a full-body
Pflueger writes, there is a risk
natural haptic sensations as well as
haptics system that can simulate
that there will be no benefit from
miniaturisation of the gloves”.
any activity so realistically it will be
the opportunities that current
nearly impossible to tell the difference
technologies offer in combination
This desire for absolute realism is
between what’s virtual and what’s real.”
as long as the automotive industry
felt industry-wide, and the immersive
continues to strive for the current
technology developers featured
It’s this pursuit of progress, driven by
status quo.
here—and I’m sure elsewhere—are
industries such as automotive, that is
striving to achieve it.
yielding such impressive results.
manufacturers were using VR to sell
Indeed, as Joe Michaels, chief
The better the technology, the more
cars, with some impressive results,
revenue officer of HaptX, told me,
likely enterprise is to adopt it. But
according to Sophia Moshasha,
the Volkswagen study was the very
businesses must understand that it’s
another VRWorldTech editorial
first industrial use of HaptX’s initial
up to them to shape its future.
board member who has seen the
development kit in 2018. In the
industry embrace XR’s potential
two years that followed, Michaels
and is keen to remind it of the fact.
said that HaptX has “already made
As far back as 2013, automotive
vr worldtech.com
August 2020
27
Automotive / View from the editorial board
Merging technology with a traditional industry There will be no benefit from the opportunities that current technologies offer in combination as long as the industry continues to strive for the status quo
X
R technology has a long
evolve, and urbanisation challenges
history in the automotive
present themselves.
industry, as a part of the product development
The to-do list is enormous and
process, but its potential
developing a strategy based on
has yet to be realised.
different layers of uncertainty is not an easy task right now, given
Most automotive manufacturers are
everything else that is going on.
only just beginning to take ownership of this technology to further develop
Why do I see the necessity to
their existing products and optimise
invest much more?
their internal processes. XR could be an enabling technology As customers, we experience the
to connect the ‘traditional’ product
technology in marketing activities
with its user and environment, and
and brand events, but not really as
this will generate much more value
part of the whole mobility service.
than it would if it remained as it is; an over-engineered technical
Is the automotive industry ready to
product to move one physically from
accept XR as a general technology
A to B.
delivering value in nearly every area of its business? My answer is: not
Automotive as a driver for XR
quite yet.
technology
Much more must be invested here,
For a long time, the automotive
particularly as mobility behaviour
industry was one of the drivers of
changes and multiple approaches
VR and AR technologies. Simulation
exist, societal demographics
and the processing of >>
Jan Pflueger advisXR and member of the VRWorldTech editorial board
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August 2020
vr worldtech.com
Do you want to know more? Visit: /Automotive
Automotive / View from the editorial board
Credit: Canva
large amounts of data have always
classic projection systems and most
is unfortunately not yet very well
been predestined for VR as an
software manufacturers integrate
established. Here, in particular, the
output medium. Nevertheless, it
a direct VR mode now) and the
potential of spatial visualisation
was always an expert tool involving
potential of XR was reawakened.
of information for communication
a big investment in hardware and
and identification of hidden
software integrations, with a clear
The use of XR has become
relationships could be used in the
focus on enterprise applications.
indispensable in the development
best possible way.
of future products. It is no longer In addition to visualisation and
just about evaluating static
However, an area that developed
simulation in engineering and
construction and design data. The
independently and that very quickly
development, production planning
change from a static product to an
reached market maturity and
is the next logical step in the
experience requires the simulation
penetration was virtual training and
application chain of XR scenarios
of relationships in real-time. The
simulation.
in the manufacturing industry. AR
necessary development tools for
applications are increasingly found
this will be profoundly designed for
The advantages of XR for training are
here as the purely virtual world
interaction and generation of virtual
obvious and due to the scalability
merges with the real world.
experience spaces.
of scenarios, the hurdle of return on investment could be overcome.
As hardware and software progressed,
Using XR technology methodically
access to VR solutions became
to analyse information and
The way into the service and after-
simplified (headsets cost a fraction of
coordinate business processes
sales market is paved and >>
vr worldtech.com
August 2020
29
Automotive / View from the editorial board
“
The change from a static product to an experience requires the simulation of relationships in real-time. The necessary development tools for this will be profoundly designed for interaction and generation of virtual experience spaces.
solutions (for example, remote
I expect the biggest impact of the
experts connecting with the
Covid-19 pandemic will be on working
service technicians on-site to solve
and collaboration. As distributed
problems and shorten service
work becomes the new normal,
times) can also be found here.
spatial collaboration tools will play an increasingly important role in this
Areas that previously could not use VR
new workplace scenario.
because of its cost suddenly had access. Unfortunately, the processes to use
The direct spatial communication
these tools have not been or still are
of virtual data offers enormous
not established and in most companies,
potential. Persistent virtual
there are still traditional, production-
workspaces will improve
oriented structures with a lot of divided
collaboration across the entire
responsibilities. A holistic approach
creation process.
for integration is missing and would require massive changes in the way of
In the future, fewer senior
current product development.
PowerPoint designers will be required, but there will be a bigger
The influence of Covid-19
need for data modellers and information visualisers.
Many articles have already written about the impact of the Covid-19
Hopefully, XR will become an
pandemic around the world.
accepted technology as a basis for work and decision-making, and
Indeed, it must be tough not being
ways will open up for cooperation
able to produce the products that
in the automotive industry to tackle
pay your bills, and even tougher
upcoming challenges together.
not being able to sell your products to customers. Covid-19 is likely not
In general, the Covid-19 pandemic
the only reason for a change in the
has put a greater focus on
sales landscape, but I can imagine
digitalisation, from infrastructure
that it will speed up the move
and data handling and exploring
from traditional onsite sales to a
new ways of working and remote
multichannel distribution approach.
collaboration, to distribution and customer communication.
The entire events industry was upended when the pandemic
A future for XR (and for automotive)
struck and had to be rethought and
30
August 2020
vr worldtech.com
reinvented. The creation of a virtual
It does not always make sense to use
motor show was just one outcome
XR in all areas and we are still far away
to deal with the situation.
from permanent >>
Automotive / View from the editorial board use. XR delivers its full potential if it is
Numerous PoC and pilot solutions
measured, but not in the way that is
integrated into the default processes
have still not been implemented and
common today.
and an ecosystem exists that can be
testify to the prevailing structures
built on.
of an industry focused on its
We need a return of decision making.
production processes. An industry
Management should not only enable
XR is an accompanying and
that has been optimising a product
the team to use its potential (which
complementary technology—it
from a technological point of view
is also not very common) but also
cannot be viewed on its own. The
for 135 years is therefore one that
to make decisions, especially when
use of spatial computing offers
is inherently difficult to break new
times are hard and uncertainty is your
advantages that hardly any other
ground in. To achieve this and so
companion. Welcome to the world
medium can keep up with—the
fully exploit the potential of XR, the
of VUCA ( Volatility, Uncertainty,
content and area of use are key.
mandatory change must be of a
Complexity and Ambiguity)!
This is the point to rethink the
general nature.
product data (hardware)-driven path and establish an information
Instead of measuring key The non-XR-related challenge
(generation) chain that covers the entire product cycle.
performance indicators for each department and therefore binding
It’s no secret that the automotive
decisions on the outcome to just a
industry is facing a major change
piece of the whole chain, it makes
With future requirements in mind, this
and that it has one of the biggest
sense to define a value generation
also includes interfaces to the outside
challenges to overcome.
factor. The value generated by one
world (for example, sensor input, which you can hardly influence).
department for the whole chain can The way of dealing with the situation
be taken as a measure of success.
in a differentiated manner and
Last but not least, you are measured
To progress, the automotive industry
reducing costs at the right spot to
by your customers.
must consider the outside world.
invest in the future will make the
This does not only mean traffic-
difference.
Keep your customers in focus and
relevant data or information for
create products your customers love.
automated driving, but smart cities
There will be no benefit from the
Then you are on the road to success
and information for users that is not
opportunities that current technologies
and your return on investment will be
directly related to a car.
offer in combination as long as the
more than it was ever before.
industry continues to strive for the XR is the layer that makes these
status quo. Without change, it will be
XR will help the automotive industry
worlds accessible and will link
difficult for many players to survive.
to develop its understanding and
multiple interfaces for the user.
support decision making processes, as What does the automotive industry
well as open new opportunities for the
have to do to embrace XR?
business models of the future.
However, a shift must take place
Get rid of early state return on
It’s an exciting time for XR and it will
urgently. This does not only refer
investment and traditional key
only get better as this traditional
to the general discussion about the
performance indicators. Of course,
industry transforms itself into the
product and the service.
they must be calculated and
future.
The automotive industry is still technologically well positioned.
vr worldtech.com
August 2020
31
Automotive / View from the editorial board
Toyota TeenDrive365. Credit: Brightline Interactive
Need to succeed
T
Innovation in XR has had to keep a rapid pace with the automotive industry’s drive for better hardware and software he potential of immersive
events, permanent display areas
and a member of the editorial board
technology has long
and simulation environments, was
at VRWoldTech.
become apparent in the
an early pioneer, working with
automotive industry,
Toyota and creative and media
The VR experience, called Toyota
particularly for design and
agency 360i in 2013 to create a
TeenDrive365, placed event attendees
VR experience that could garner
inside a Toyota vehicle and used both
attention at US auto shows and
the steering wheel and pedals to pilot
national events, including SXSW.
the 3D environment provided by an
prototyping. In the past 10 to 15 years, the industry has found new use cases
Oculus Rift DK1 headset. It contained
as innovation has brought better
“The objective was to deliver an
common audio and visual distractions
devices and improved capabilities
experience that provided a realistic
such as passengers, incoming text
to market.
simulation of distracted driving
messages and external hazards.
while helping curb distracted US-based developer Brightline
driving among teens,� explains
The VR experience attracted
Interactive, which specialises in
Sophia Moshasha, director of
significant attention for Toyota,
interactive and VR experiences for
immersive platforms at Brightline
proving early in the >>
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August 2020
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Do you want to know more? Visit: /Automotive
Automotive / View from the editorial board previous decade that immersive technology can achieve the kind of marketing results that justify the required investment. More than 20,000 consumers tried Toyota TeenDrive365, which was featured in nine major markets over the entire tour. The project also generated more than 277 million earned media impressions and received more than 37 original stories from outlets including NBC, USA Today and Fast Company. Of course, Toyota TeenDrive365 was also a campaign to educate young drivers on the dangers of distracted driving. Moshasha says: “For many people, this was the first time they
“
Today’s headsets, like Varjo’s, that offer dynamic occlusion will enhance the automotive VR driving experience because vehicle interiors no longer need to be recreated. We can now program the experience to include the vehicle’s interior while Sophia Moshasha everything outside Director of immersive platforms at Brightline of the windows and Interactive and a member of the VRWoldTech editorial board windshield are virtualised.
experienced VR and getting into an accident in the simulation was definitely a stressful, memorable
Automotive brands interested in
automotive VR driving experience
experience. This experience
exploring this kind of VR experience
because vehicle interiors no longer
definitely made a mark on the
should know that the technology has
need to be recreated.”
younger generation and hopefully
advanced to a point where it offers
the virtual accident was enough to
significant opportunities, according
“We can now program the experience
have them ‘fail safely’ and learn
to Moshasha.
to include the vehicle’s interior while
from common distractions before it happens in real life.”
everything outside of the windows “This project was one of the first
and windshield are virtualised.”
where sensors were integrated into “Needless to say, from surveys
a real vehicle and allowed users to
“VR is the best way to test drive a
taken from each user, 94%
control the virtual reality experience
vehicle without putting any mileage
of participants said they plan
with real hardware that was mapped
or wear and tear on new vehicles
to reduce future distractions
to a 3D environment. Today’s
and reduces the work needed to sell
following this experience,”
headsets, such as Varjo’s, that offer
the car since all functionality can be
Moshasha says.
dynamic occlusion will enhance the
tested in virtual.” >>
vr worldtech.com
August 2020
33
Automotive / View from the editorial board
Toyota TeenDrive365. Credit: Brightline Interactive
Cub Cadet VR tractor. Credit: Brightline Interactive
Another Brightline project tested the
themselves. A unique selling point
the most technologically innovative
capabilities of VR for a different kind
of this tractor is its ability to easily
brands in its industry.”
of vehicle.
navigate small spaces, which Cub
In 2016, Cub Cadet, a global lawn
Cadet could then demonstrate at
“The measure of success for
events across the US.
this campaign was to create an
and tractor company, turned to
industry-first experience and
Brightline because it needed a way
The Cub Cadet VR tractor toured
uphold the customer conversion
to effectively promote its tractor to
eight NHRA (National Hot Rod
rate from actual tractor driving
potential customers during events
Association) races, with the
demos. The campaign was a
with space limitations.
company hosting an average of
success on all fronts and set a
1,350 fans at its activation site
precedent for future equipment
within any given three-day race.
driving simulations.”
practical usage and functionality of
Moshasha says: “By being able
Seeing how far VR has come
the tractor,” Moshasha says.
to physically ride and test the
shows us where it can go in the
functionality of the VR tractor
future, and the automotive industry
To overcome this problem,
simulator, Brightline helped uphold
is well placed, in terms of both
Brightline created a custom VR
Cub Cadet’s track record of selling a
technology and use cases, to take
simulation in which event attendees
tractor to 80% of eligible customers
advantage.
could drive Cub Cadet’s tractor and
who were able to test the equipment.”
“Having the tractor on display looks nice but does not showcase the
cut their names into a virtual lawn. This essentially allowed potential
“This interactive simulation brought
customers to test the equipment
attention from media across the
and experience its strengths for
nation, naming Cub Cadet one of
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August 2020
vr worldtech.com
The largest and fastest growing immersive tech event in the world! "...We engaged with the audience preevent, during the event, and post event, with emails, speaking sessions, social media, polling, and a virtual booth, leading to over 300 qualified leads." MATTNEY BECK, SR. MANAGER, PRODUCT MARKETING, COMMERCIAL AR/VR
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Sept. 16-18, 2020 | vrarglobalsummit.com HOSTED BY
Automotive / Varjo and Volvo
Find the sweet spot
No-one knows VR quite like the automotive industry, and in Volvo, Varjo found the perfect partner with which to develop the cutting edge XR-1 MR headset
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August 2020
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Automotive / Varjo and Volvo
“
Volvo’s feedback pushed us to advance the technology behind XR-1 to its limits.
Urho Konttori Co-founder and chief product officer of Varjo
T
he quality of Finnish
most demanding customers on
geographically close—Varjo is
headset maker Varjo’s XR-
the planet,” says Urho Konttori,
based in Helsinki and Volvo’s
1, a device that combines
co-founder and chief product
headquarters are in Gothenburg,
a front plate featuring
officer of Varjo. Without putting
Sweden.
dual 12MP cameras
too fine a point on it, he was right.
with the human eye-resolution
At that stage, Varjo had already
He adds: “We also knew from the
capabilities of its VR range, was
been working on video-see-
VR-1 development cycle that they
borne from a close partnership
through technology with Japan-
would have lots of ‘constructive
with automotive manufacturer
headquartered Socionext for about
criticism’, so we thought it would
Volvo.
two years.
be useful if we listened to them along the way!”
Volvo, already using Varjo’s
It was the combination of
VR-1 for automotive design and
Socionext’s image signal
Kidding aside, this close
prototyping, came to the headset
processors and Varjo’s headset
partnership proved essential for the
maker in 2018 and suggested
display, which can visualise
development of XR-1, according
developing photorealistic video
images at 70MP with a 90° field of
to Konttori, because it pushed
pass-through. The request was so
view, that ultimately led to XR-1,
Varjo further than the headset
Volvo’s designers could overlay
and Volvo’s literal road test.
maker might have gone without the
virtual features onto a real car— while the vehicle was in motion.
automotive manufacturer at its side. Konttori says Varjo doesn’t usually countenance full R&D access so
Konttori says: “For Volvo, each
“From our past experiences,
early in the process, but made
car generation is such a huge
we knew that automotive
an exception for Volvo because
investment. All of the design work
manufacturers were among the
it was easy to work with and
needs to be done methodically, >>
vr worldtech.com
August 2020
37
Automotive / Varjo and Volvo
“
Christian Braun
We can’t develop everything ourselves and the partnership with Varjo brings both sides to the table, meaning that our needs are catered for, while their product is refined to that point of scalability. This partnership was a great way of everyone getting what they wanted.”
Vice president of visual art design at Volvo Cars
as early as possible, ideally at the
the headset. The automotive
between MR and full VR modes. The
very beginning of the development
manufacturer asked Varjo to reduce
depth sensors in XR-1 allow mapping
cycle.”
the latency further.
real-life objects and environments for building natural occlusion.
Volvo became a “very trusted” early
Konttori says: “That feedback pushed us
access partner that “really helped”
to advance the technology behind XR-1
Konttori says: “We’re incredibly
Varjo to fine-tune the XR-1 headset
to its limits.”
proud because our partnership
and “find the sweet spot” in the latency, Konttori continues.
with Volvo led to XR-1, a tool that Those limits were dual 12MP
now works for any automotive
cameras that produce high
manufacturer and for many different
When Varjo hit 20ms of latency in
resolution with imperceptible
use cases.”
the summer of 2018, Volvo remarked
latency of less than 15ms.
that its designers were experiencing
“We know that because there are
too much vibration when driving
And Volvo took XR-1 on the road, with
no customers more demanding than
the car over bumps while wearing
the wearer/driver able switch seamlessly
automotive manufacturers.” >>
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August 2020
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Do you want to know more? Visit: /Automotive
Automotive / Varjo and Volvo XR-1. Credit: Varjo
Those use cases include design,
continuation and longevity.
common today as 2D and clay
engineering, training and simulation,
Varjo is “reachable, reliable and
modelling.
which are all areas where
a great partner”, says Christian
demanding customers are common,
Braun, vice president of visual art
2D images on a screen do not do
“but that’s okay, because ultimately
design at Volvo Cars.
car designs justice, Braun explains,
that attention to detail delivers a better product that will scale”.
because they lack proportions, while He summarises: “We can’t develop
clay models are time-consuming
everything ourselves and the
and costly to produce, and by the
Another area where Varjo is
partnership with Varjo brings both
time they are ready, the data used
working is the healthcare industry,
sides to the table, meaning that our
to create them is out of date. A VR
although the requirements of
needs are catered for, while their
headset is an important bridge
those customers are often unique,
product is refined to that point of
between the two, he says.
meaning more work needs to
scalability. This partnership was a
be done to make the products
great way of everyone getting what
“Now, VR headsets are not the
scaleable.
they wanted.”
centre of automotive design and visualisation, but an effective
This partnership between
What Volvo has always wanted from
headset has become a very
automotive manufacturer and
its partnership with Varjo is detail—
important part of the process.”
immersive technology developer
in the visuals and experience.
has proven so fruitful that Volvo’s
It was not until Braun joined Volvo
venture capital arm, Volvo Cars
Before joining Volvo in 2019, Braun
and began using Varjo’s headsets that
Tech Fund, saw fit to invest
had forged a career in automotive
he understood how much more of a
in Varjo, thereby ensuring its
development, where VR is as
role VR could play. >>
vr worldtech.com
August 2020
39
Automotive / Varjo and Volvo Braun says: “I thought, ‘this is it. This is how it starts.” “I have always had to look forward to the future of technology. But I want to generate new creative spaces for designers now, by implementing high-end tech like VR that enables them to focus on design, rather than just wearing the tech that helps them to do something.” “Varjo’s headsets do just that. They help you to get a real impression of a design very early on in the process, which is crucial. “ MeetInVR on XR-1. Credit: Varjo
“Being able to check data, proportions and everything else in the initial stages of a design also saves so much time and money, because we make fewer mistakes.” The addition of MR with XR-1 builds on these benefits and delivers the ability to see data and proportions, all in a real space, and then overlays new features as and when they are ready. “That is really powerful,” Braun says. Varjo’s 2D/3D immersive user interface, launched in late 2019, enhances the connection between 2D models and immersive technologies further still. Varjo Workspace allows designers to use Microsoft Windows applications and 3D software tools within a human eye-resolution VR or MR environment. The interface grants access to a Microsoft Windows desktop PC at any size and with extreme resolution. Varjo Workspace. Credit: Varjo
Crucially, they link in near real-time a CAD model and its designer in VR or MR, with changes to the model made in a Windows PC being reflected in what is seen through the headset a second or two later. Konttori says: “It’s incredible because the visualisation can be elevated all the way to real-time ray tracing, even though you are just changing the shape of your design, and it instantly reflects those changes. >>
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August 2020
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Automotive / Varjo and Volvo Adjust the layout or material choices and it will instantly reflect how the light is propagating in the room.” “It’s our hope that this capability will lead to better designs, because it’s such a step up from just using your imagination while producing the CAD model.” Design is not solely about the present iteration, Braun explains. It is important that designers are able to experiment with different materials and colours, and to see the future implications of those choices through effective
VR-2, VR-2 Pro and XR-1. Credit: Varjo
visualisation and testing. application that supports all headsets
to ship hundreds of car-sized
He says: “It’s a very good basis for
in Varjo’s portfolio—VR-2, VR-2 Pro
clay models by road to far flung
making a decision. In the beginning,
and XR-1.
destinations because they want to
designers have too many ideas.
see them in and under better light
They need to be able to visualise
The partners also introduced a new
them somehow, so that they can
bundle offer where new buyers of any
zero in on the best ones and move
Varjo headset will receive six months
Being able to simulate the sunshine
the process forward.”
of MeetinVR for free for five users.
of California one day and the dark,
and conditions.
dreary grey of England the next is Of course, design is not a
Braun says that the MeetinVR add-on
“a big advantage” to automotive
profession whose members prefer
has enabled Volvo to work through
manufacturers such as Volvo.
to work alone. Collaboration is
the limitations of Covid-19-instigated
a vital part of the process, and
lockdown—not to mention the
Braun says: “The difference between
Varjo has secured a commercial
geographically widespread nature
colour choices, such as a slightly
partnership with MeetinVR, creator
of an organisation as large as Volvo,
grey-white or a more white-white,
of the long-awaited enterprise
which has offices all over the world—
can cost millions of dollars. And are
virtual collaboration software, which
and continue design collaboration in
with us for years afterwards. So being
has launched in open beta for trial,
VR and MR.
able to recreate light and conditions
after three years in private beta with numerous Fortune 500 companies.
so easily and quickly is a big deal. Collaboration in MR also adds value
These headsets optimise the decision
to the design process through time
making process.”
Through the partnership, MeetinVR
and cost savings. It is not unheard
will release a dedicated version of its
of for automotive manufacturers
vr worldtech.com
August 2020
41
Automotive / VRgineers
Where VR goes to thrive Inside view of a car on XTAL. Credit: VRgineers
XTAL, a headset that is ‘built to simulate’, was inspired by a need to do VR better and forged in the automotive industry
W
hen Marek Polčák, chief executive officer of Czech-US enterprise headset maker VRgineers, and his colleagues couldn’t find a device capable of rendering their VR experience at a sufficient quality, they didn’t give up, as many would.
Instead, they built the headset themselves. While studying cybernetics at university in Prague, the friends shared a passion for new technology and the latest gadgets. They built their own robotics platform and put it forward for contests. Polčák secured several contracts and the group was able to work on a range of different projects. Eventually, they turned their attention to VR and developed an experience of a flight over Prague, to give tourists a bird-eye view of the Czech Republic’s capital city. >>
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August 2020
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Automotive / VRgineers Unfortunately, the capabilities of VR headsets at the time were somewhat lacking. Polčák says: “Put simply, very few people who tried our VR experience had anything good to say about the quality of the visuals.” After researching the capabilities of available headsets, and even investing in developers promising to build better devices, they came to the conclusion that they would have to take matters into their own hands. Polčák says: “We told ourselves that we had already built a lot of devices, so we could build this one, too.” He partnered with Martin Holečko and Václav Bittner and together founded VRgineers, solely focused
XTAL. Credit: VRgineers
on developing the most immersive VR solution.
wanted to gather feedback on
that are so important to designing,
our prototype, because VR is a
prototyping, rendering, reviewing,
Once they had a prototype, they
technology that has many use
training and presenting. That’s
identified the automotive industr y
cases and will never work for
not to say that getting in front of
as a natural star ting point. After
everything and everyone.”
automotive manufacturers in the
all, automotive manufacturers
first place was easy.
have a clear need for a high-
This feedback was crucial in shaping
quality headset to ser ve their
the VRgineers headset, because it
Once VRgineers did, Polčák and
design and vir tual prototyping
informed and led to subsequent
the team had to make the case for
needs, and a whole host of
iterations that, ultimately, resulted in
spatial computing as a concept,
others.
the creation of a device better suited
and they had to convince their
to the automotive industry than most
potential clients that the XTAL
of its peers.
headset was a vital part.
including Volkswagan, BMW, Audi,
Major improvements included
Polčák says: “In business, a lot is
Kia and Hyundai, and showcased
integration with Autodesk VRED
about timing. Even today, many
the prototype. Polčák says: “We
and other visualisation software
people aren’t ready for VR, >>
They toured the large automotive manufacturers based in Germany,
vr worldtech.com
August 2020
43
Automotive / VRgineers because they’re used to working in a different way. Also, the software isn’t fully ready yet. So, when we were showing our prototype, we were not only presenting our product, but also VR as a platform. We had to convince these automotive manufacturers that although it wasn’t yet mature, it was well on its way.” Fast forward to today and VR headsets are common in the automotive industry. Polčák says: “There is clear movement toward spatial computing. It’s growing.” Indeed, a high-specificification headset is moving from ‘nice to have’ to integral to the process, particularly in Marek Polčák Chief executive officer of VRgineers
“
When we were showing our prototype, we were not only presenting our product, but also VR as a platform. We had to convince these manufacturers that although it wasn’t yet mature, it was well on its way.
automotive design and prototyping, Polčák says. “It used to be the case in the automotive industry that a VR headset was an alternative to a large screen or a digital projector. Now it’s actually only second in line behind a physical model that can be tested.” The 4K resolution per eye, 180° field of view, handsfree XTAL headset is the result of this work. In Polčák’s words, XTAL is “built to simulate”. He says: “When you put a headset on, you should forget about the technology. You should be unsure whether what you’re experiencing is real or a simulation.” “As an automotive manufacturer, you’re then able to design, prototype, conduct user experience tests and train. That’s the Holy Grail for us.” XTAL’s chief strength lies in its visuals. With a total resolution of 7680 x 2160 (3840 x 2160 per eye) thanks to two 4K fast switching LCD displays, the headset delivers a simulated reality that is close to VRgineers’s ultimate aim, according to Polčák. He says: “We don’t want the visuals to look good, like most widely available retail headsets. We want them to look real. We need to achieve the highest possible level of simulation.” >>
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August 2020
vr worldtech.com
Do you want to know more? Visit: /Automotive
Automotive / VRgineers XTAL uses hand gestures rather than controllers. Credit: VRgineers
This high bar was set for every other
The automotive industry has been so
dashboard over a physical one
aspect of XTAL. Its 180° wide field of
impressed with the XTAL headset that
so that it can be interacted with
view enhances the user’s immersion,
some of the bigger brands have put
and tested, with a view to giving
which is crucial for designers and
it to work in their racing teams for
automotive manufacturers the
testers that need to ‘experience’ the
training and simulation.
ability to explore new ways of
inside of a car.
controlling in-car features. Polčák says: “Two Formula 1 teams are
Of course, a criticism often levelled
using XTAL to train their drivers, who
In response to automotive industry
at VR headsets are the comfort and
are able to stay at home and practice
feedback, VRgineers is also looking
human factors. They are usually too
on the same circuit over and over again,
at the addition of a front-facing
heavy to wear and use for extended
in a variety of different conditions.”
camera to XTAL to enable users
periods of time.
of the headset to switch between “This saves so much time and
virtual, real and MR. Polčák says:
VRgineers is investing heavily in these
money. And the drivers are
“This is something that I’d love to
factors, so that a balance can be
improving all of the time. This is
see for virtual test drives. When you
struck between immersion and ease
visible in the results of the teams
finish the cockpit of a car design,
of use.
that are using our headset.”
you can take this to a virtual test track and try it out.”
Polčák says: “Our first goal was to
Ever the tinkerers, the VRgineers
immerse the user. Our second is
team is deepening the immersive
“This would allow you to try a
to make that use as smooth and
experience that XTAL is capable of.
design out on any road or track
convenient as possible, so the user
and see how it performs under
doesn’t have to do anything—they
Plans are in place to allow
any number of conditions and in
can just put it on and get to work.”
designers to overlay a virtual
whatever circumstances you like.”
vr worldtech.com
August 2020
45
Automotive / NXRT
Real-Car-As-A-Simulator technology. Credit: NXRT
Realism realised The automotive industry demands realistic simulations above almost anything else
S
imulation is a cornerstone of the automotive industry. The resources required to design, build and test a
vehicle make it necessary, but a lack of realism in simulations has long been a problem—one that Austria-based NXRT is aiming to solve. In 2014, NXRT set up one of the first VR driving school simulators in Europe, with an early development kit. Alex Kopciak and Patrick Kolar, the AI and XR development leads at NXRT, wanted to address motion sickness and landed on driving in VR, “as it is probably one of the most challenging >>
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August 2020
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Do you want to know more? Visit: /Automotive
Automotive / NXRT
“
Be it for conducting vehicle function tests, early hardware prototyping, and long iteration processes in development, XR reduces all costs that will arise from expensive hardware equipment mounted on large conventional simulators.
Lukas Stranger Chief executive officer at NXRT
problems to solve”, according to
The sensors track acceleration,
“Be it for conducting vehicle
Lukas Stranger, who is chief executive
braking, shifting and steering; and
function tests, early hardware
officer of NXRT.
feed data back to NXRT’s proprietary
prototyping, and long iteration
software kit.
processes in development,
As they suspected, one of the reasons
XR reduces all costs that will
for motion sickness was a lack of
This enables fast and highly
arise from expensive hardware
realism within the simulation.
accurate simulations that adjust in
equipment mounted on large
real time.
conventional simulators.”
Stranger says: “XR, when
NXRT collaborated with a German
implemented correctly, is a unique
automotive manufacturer to
Stranger explains: “We established a
tool to enhance realism within
develop its Real-Car-As-A-
workflow in which we upgrade any
simulations.”
Simulator technology, as part of the
Their solution to this problem was Real-Car-As-A-Simulator technology.
real car to test devices.”
promotion of the launch of a new “XR made by NXRT eliminates the
vehicle series. Since then, NXRT
“We mount sensors at strategic positions
need to rent a dedicated testing
has optimised its technology stack
within the vehicle to drive it virtually.”
site regardless of the use case.”
and further advanced its vision >>
vr worldtech.com
August 2020
47
Real-Car-As-A-Simulator technology. Credit: NXRT
to use real cars as simulation
to shorten test procedures for
NXRT’s broad framework for VR
devices for automotive engineering,
autonomous vehicles by using a
driving experiences allows developers
sales and professional driver
similar technology we use in car
to address several use cases within
training.
dealerships.”
the automotive industry seamlessly, while NXRT can learn from developing
Stranger says: “During our
NXRT is now working with retailers
previous experiences and apply them
cooperation with the German
on a simulation-as-a-service basis,
to new areas. Stranger says: “For
automotive manufacturer, we solved
through the licensing of its technology
example, we can support engineers
the challenges of showcasing new
stack and development tools.
in the development process of new
vehicle developments.”
vehicle functionality.” Stranger says: “This package
“The advantages of automated
allows dealers to create their own
“To take our approach even further,
driving and e-mobility increase
virtual test drive experiences and
we have launched initial pilots for
safety and reduces fuel
benefit directly from our framework
suppliers to emergency services,
consumption tremendously, once
(such as our Street & Situation
where manufacturers use the same
used correctly by drivers.”
Crafter), which we have optimised
technology for their sales efforts
for motion sickness reduction
and to conduct driver training.”
He continues: “We discovered
following an XR-first mindset.”
the potential and benefits of fully
Despite the challenges of 2020, NXRT is
immersive virtual test drives for
“As a result, clients using our
increasing its focus on the development
dealerships, which is now one of
solution are up to 60% faster than
of its next-generation solutions.
our primary points of focus in the
with traditional tools. What’s more,
automotive industry.”
companies can also rely on our
Stranger says: “As paradoxical as it
services directly, and create tailor-
may sound, we have hired a lot more
“In addition to virtual test drives, we
made experiences according to
people to boost development and
are also working on a solution with
their needs with our design team,”
stay ahead at the forefront of XR
original equipment manufacturers
Stranger adds.
driving simulations.”
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August 2020
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MISS THE THIRD
Automotive / flyingshapes°
Introducing spatial vision
Automotive design no longer begins with sketches on a page. Now, it’s an experience
J
onas Kunze and Dr Johannes
area where they could apply their
To achieve these aims, they turned
Mattmann, the Germany-
experience and knowhow.
to VR. Kunze says: “We realised
based co-founders of
that VR offers huge potential for
VR design application
Kunze, who spent the years
designers because it maintains one
flyingshapes°, did what all
between CERN and meeting up
of their greatest assets for good
good software developers do when
with Mattmann as a freelance
design: the human sense for space.”
they came up with their concept:
software developer, comments:
they simplified an existing process.
“We began talking about how we
“And it comes with a—literally—
both felt that CAD software is way
more hands-on-approach to
Some years after meeting at CERN
too complex and intimidating to
controlling digital objects that
(the European Organization for
average users.”
feels more natural than pushing a
Nuclear Research), Kunze and
mouse.”
Mattmann identified the computer-
“We wanted to develop a 3D
aided design (CAD) software used
modelling software that is easy to
By introducing spatial vision to the
by automotive designers as an
get started with and intuitive to use.”
initial stages of the automotive >>
Designers can callaborate inside of the application. Credit: flyingshapes°
Do you want to know more? Visit: /Automotive
Automotive / flyingshapes° design process, they could improve design quality and shorten development time. Kunze explains: “Our software is developed as a virtual design studio for the initial vehicle design. It is a creative environment where automotive designers can simply take their conceptual ideas and start sketching in 3D space.” “In the same time and with the same skills it would usually take to put a 2D rendering on paper, designers can now create an entire 3D surface model surrounded by an awe-inspiring landscape.” “But unlike a drawing on a piece of paper they can then go and tweak the contours, change the background and the perspective until their vision is perfectly captured. Throughout the process, they experience their design as if it were standing right in front of them and the designer can even sit in the driver’s seat.” Launched in 2019, flyingshapes° is a VR design application that allows designers to sketch, shape and refine high-end 3D models using VR headsets such as Oculus Rift. With two VR controllers in hand, intuitive haptic technology enables automotive designers to mold and position objects with exact lines, curves and surfaces using gestures in an immersive 360-degree workspace. With that 2D to 3D step removed, flyingshapes° reduces time-consuming iteration cycles during prototyping and the early stages of design. “Some ideas that work in a 2D sketch are simply not realisable in 3D,” Kunze explains. “We provide an easy-to-use way to test your idea early on and create a stunning three-dimensional key sketch of your concept that you can present to management.” The addition of a robust feature set, from a virtual design studio to curve and line, surface building, >>
The flyingshapes° VR design application. Credits: flyingshapes°
vr worldtech.com
August 2020
51
Automotive / flyingshapes°
An automotive design concept. Credit: flyingshapes°
taping, measurement, and
where it can be tweaked and
if you have several offices all over
diagnostic and intelligent modelling
redrafted as required, as intuitively
the world, each team would need
tools, helps automotive designers
as the more common, traditional
an exact copy of this clay model,
to achieve greater efficiency and
pen-and-paper approach.
including the very latest changes.
Further enhancements of
“In a situation like we have now with
flyingshapes° include a
the pandemic, this physical model
Kunze continues: “We made
collaboration mode and enhanced
may not be accessible at all.”
flyingshapes° specifically for
security—two features that are
automotive designers, so they can
integral to efficient and secure
“You have none of these problems
realise exactly the vision and the
automotive design.
with our digital models, all you
accuracy when refining this key sketch into a detailed concept car.
atmosphere they have in mind without
need is a standard VR headset to
having to rely on 3D modelling
On the collaboration mode, Kunze
specialists or anyone else.”
explains: “Traditionally, automotive
experience the design.”
designers depend very much
“With our collaborative features
“To achieve this goal we even
on clay models to examine how
you can work together on the same
worked together with Logitech and
their designs look and feel in the
project from, let’s say, Europe and
figured out how we can translate
real world. Like I said before, it’s
the US and have somebody from Asia
the familiar pen-and-paper
imperative to experience the object
review the design instantly. Imagine
workflow designers love to VR with
in space and ideally in life-size.
how much time, money and resources
their new stylus VR Ink.”
You have to see the vehicle from
this can save!”
all angles and walk around it to get With VR Ink, automotive designers
every aspect of the design right.”
can sketch out their 2D drawing on
As for security, Kunze explains that design projects in the automotive
their desk and find their work on
“These clay models are very expensive
industry are “usually top secret”
a ‘virtual tablet’ in flyingshapes°,
and labour-intensive to produce. And
and manufacturers are >>
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August 2020
vr worldtech.com
Automotive / flyingshapes°
“
Jonas Kunze Co-founder of flyingshapes°
We made flyingshapes° specifically for automotive designers, so they can realise exactly the vision and the atmosphere they have in mind without having to rely on 3D modelling specialists or anyone else.
“very strict about what you can or
“Files can only be accessed with
you need to sculpt your design will
cannot do with the data”.
special permission over their secure
be your hands. On top of that, we
networks and are never copied
will make the workflow even faster
This became problematic when the
or stored locally on the receiving
by automating certain operations.”
pandemic hit because designers
device. All data stays on the OEM’s
were sent home and so were unable
infrastructure all the time.”
Kunze adds: “We are constantly
to comply with security protocols.
learning from working closely with
Kunze says: “They wouldn’t even
Next up for Kunze and Mattmann
international manufacturers about
be allowed to email a sketch.”
is a library of recurring assets
how to improve our software and
that automotive designers can
make the early design process even
He continues: “So, you see, data
rely on to enhance designs, such
more intuitive.”
security is extremely important and
as headlights, or different 360°
it is therefore built into the DNA of
pictures to serve as backdrops and
“Our goal is to make flyingshapes°
flyingshapes°.”
landscapes to affect mood.
the go-to-software for automotive designers because it provides ease
“In cases of the big automotive
They also want to embrace hand
of use and professional results at the
brands, data is stored on a server at
tracking, but only “as soon as it
same time.”
their headquarters, fully under the
becomes really accurate”. Kunze
company’s control.”
says: “In a not too distant future, all
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August 2020
53
Meet:
VARS Austria-based VARS creates, designs and develops XR content and experiences for a range of user groups and industries, all with innovation at their heart
What does VARS do and what is your background? Franco Lanfur: VARS stands for Virtual and Augmented Reality Studio. We create, design, and develop XR content and experiences for different users and industries. I founded VARS in 2019. My background as an architect and my passion for history and technology encouraged me to specialise in digitalisation and XR. As I learned more about ancient history and architecture, I realised that many important historical places have been destroyed or modified and no longer fit the representations we have. Consequently, I wanted to showcase these extinct historical places through new immersive technologies and support tourism companies in taking the step towards digitalisation. >>
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Do you want to know more? Visit: /Meet
Developer / VARS I started creating AR visualisations of historical places in Vienna and Latin America. In 2017, I publicly presented this content in partnership with a tourism agency (Archäonow). Since our interactive and innovative performance was a success, in 2018, we launched the first AR Austria Tour, which has been positioned as a pioneer project in the city because of its novelty. Also, in mid-2019 after the launch of VARS, we started working in the
“
We are committed to supporting our clients and partners in creating innovative systems and strategies that enrich their services.
healthcare industry in cooperation with the Viennese psychological treatment company, Phobius. We created a VR kit to help patients cope
Franco Lanfur
with phobias in a safer environment
Founder of VARS
that was controlled by specialists. Due to Covid-19, the use of digital
of digital content whose high quality
We are committed to supporting
marketing has been growing and,
and originality enhance the user
our clients and partners in creating
in this context, we have signed
experience. For instance, VARS
innovative systems and strategies
agreements to create AR and VR
provides XR experiences as mobile
that enrich their services. Through our
content such as reality filters for
applications, PC programs and
personalised service and the use of
social media.
social media effects.
immersive technology, our products achieve high standards, originality and
What is your unique selling point for clients?
By doing so, in the employment
they meet our clients’ expectations.
market, we solve problems such as limited space and time to train
How receptive are your clients to immersive technology? Have they embraced your solutions, or is education required to demonstrate benefits?
Franco Lanfur: We believe that the
company staff. In the healthcare
realities that we create enhance the
field, VARS provides innovative
user’s physical world experience,
tools that attempt to reduce
realities from which everyone can
the high costs of psychological
benefit. In this sense, we are a
treatments such as phobias and,
committed and reliable studio that
in the area of history and cultural
develops high-quality XR content
heritage, we virtually displayed
Franco Lanfur: Due to the growing
and experiences for clients.
extinct and modified historical
consumption and influence of VR
places that provide a clear
and AR in different fields, many
Through the use of technology, we
reference of how these places used
companies are attracted to using
support our clients in the creation
to be.
them. >>
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Developer / VARS However, most of the time it is not clear how they can introduce and implement these new technologies in their services in a way that provides benefits. For this reason, we believe that education and research in these fields are required. From our side, VARS assumes the challenge of adapting innovative technologies to our client’s expectations and requirements. As a result, the implementation of receptive and pioneering projects has succeeded in demonstrating the benefits of XR as well as
xxxxxx
supporting our clients in becoming part of the XR history.
What do you offer to help your clients get the most out of your solutions?
Since the technologies we use
available worldwide and will target
constantly vary regarding their
tourism agencies.
consumption and potential, it is essential for us to maintain our
In addition, we continue to work
projects so that they are at the
hand in hand with our clients and
forefront and are innovative. We
partners to create customised
are proud and happy to provide
projects that allow them to heighten
Franco Lanfur: At VARS, we are
our clients with the opportunity
their products and services, all in
aware of the rapidly changing
to enhance their user experience
XR.
digital marketplace and the great
through immersive technology.
potential it holds for our clients. For that re a son, we wo r k h a n d
What do you have in store for 2020?
in h a nd w i t h t he m f ro m th e
How can interested parties get in touch? Franco Lanfur: Get in touch
fir st b ra i nstor mi ng s e s s i o n
Franco Lanfur: We are working
through the contact page on our
to digi t a l i m p l e m e ntati o n fo r
on two new projects in the area of
website, www.vars.at, or send an
bette r re sul t s. O nce th e pro je c t
history and cultural heritage that
email to office@vars.at.
is comp l e te d, our yo u n g a n d
will be available in September. The
qualif i e d te a m conti n u e s to
first one combines the best of VR
You can also follow us on Instagram
adap t i t a ccord i ng to th e
and AR, and aims to enable tourists
via @vr_ar_vienna, Facebook via
requ e st s t hat m ay a r i s e d u r i n g
to experience Vienna as never
@VarsVienna and LinkedIn via @
its imp l e m e nt at i on ove r ti m e.
before. Our second project will be
VARS.
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The fifth issue of VRWorldTech Magazine will consider how organisations and defence companies are deploying immersive tech to prepare and enhance personnel and equipment, at home and in conflict zones.
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