PORTFOLIO Digital Design Semester 1, 2019 Wanqing Cao 991380 Sean Guy + Studio 13
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Reflection:
The desire to gain the ability to solve the problem creatively is the driving motivation to my study.Through studying Digital Design this semester, I deepened my design skills, like Rhino, InDesign, illustrator, and learning new software Grasshopper and rendering tool Unreal Engine. The new technical skills learned this semester has really impacted my work. It expands my capability of what can be built. The rendering tool helps to add atmosphere and detail to the design which could help me to better understand how the design blend in with the site. In the first module, I studied the Serpentine Summer House by Barkow Leibinger, I learned how the threshold and circulation of design should integrate with the site analysis. As the threshold and circulation diagram is really important to analysis the study which could help to express the thinking behind the design. For module 2, we have touched on the parametric design by using grasshopper, which allow our design process more efficient than the means we learned before. We also learned fabrication skills such as laser cut and 3D printing, which give us the idea to transfer the digital to tangible in reality. Moreover, by testing different scale of object, gained a understandingon how the space size and height could affect the use of space. For module 3, excluded working on digital skills from the last two previous modules, I learned to use real-time rendering with realist consideration such as lighting and shadow, materials and textures, landscape. In my continuing study, I would like to keep developing my digital skills and as well as my model making skills. I should widen my knowledge of grasshopper scripts to improve efficiency and have more control in the designing process. More precedents are needed to be studied which I could get inspired and learn to produce better work.
email: wanqing@student.unimelb.edu.au
Education: 2018 - current
Bachelor of Design
2016 - 2017
Koonugn secondary high School
Skills: Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication
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Content: 03
Module 1 : PRECEDENT STUDY Diagramming Design precedent
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Module 2 : SURFACE & WAFFLE SOLID & VOIDS Generating Design Through Digital Processes
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Module 3 : DESIGN PAVILION Queen Victoria Garden Pavilion
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ISOMETRIC VIEW
Module 01:
1:50
Diagramming Design Precedent
Serpentine Summer House by Barkow Leibinger
This pavilion by Barkow Leibinger explores the concpet of visual roatation as it designed to be all sides visible. It is conceived as a series of undulating lines composed of a ribbon shaped architectural structure. The horizontal banding construct a lively form which reminds the tree in nature. It designed in-the-round standing free with all its sides visible from the park. It providing a variety of panoramic views of the park and different perspective for long distance viewers and occupiers. This curvaceous structure, minimal form with dynamic responding with the surrounding which inspried my a lot. It achieves a elegent feeling by just using raw materials in harmony with the looping geometry of the structure.
Barkow Leibinger
Location
Location London, United Kingdom
Area
50.0 sqm
Project Year
2016
Isometric 1:25
Wanqing Cao 991380
Architect
Barkow Leibinger - Serpentine Summer House
Serpentine Summer House
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Structure
4
Canopy
se
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Wanqing Cao 991380
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Isometric 1:25
ISOMETRIC VIEW
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1
2
3
Module 01:
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Diagramming Design Precedent
CIRCULATION & THRESHOLD DIAGRAM
Canopy
Structure
Canopy
Structure
Primary Circulation Space
Circulation paths
Primary Circulation Space
Thresholds
Thresholds
Structure
Circulation paths
Structure
Thresholds (Permeability) 1:80
Circulation 1:80 DIAGRAM 1:100
DIAGRAM 1:100
Thresholds (Permeability) 1:80
Threshold DIAGRAM
CIRCULATION DIAGRAM People will come from a different direction, therefore, there will be many different pathways. Most people will walk around and stay a while at seating area thus the circulation line overlap most at the seating area.
Three half walls form space but with no apparent entrance. From some perspective, it is closed enough to avoid making the intention s too explicit, yet open enough for people to freely walk in. Â
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MODULE
02
Generating Ideas Through Process
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Module 02:
Generating Ideas Through Process Lofts
1.1
1.2
1.3
(150,150,150)
(30,0,150)
Key
1.4
(150,90,150)
(150,60,150)
(0,90,150)
(150,30,150)
(150,60,150)
(150,60,150)
{0,0,0}
Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points
(90,0,150)
(0,30,150)
(30,0,150) (90,150,0)
(150,150,150)
(0,30,150)
(150,0,90)
(150,150,120)
(30,0,150)
(30,0,150)
(90,150,0)
(90,150,0) (150,0,0)
(0,120,0)
(0,0,60) (0,120,0)
(0,30,0)
Paneling Grid & Attractor Point
2.1
(0,60,0)
2.2
(150,0,0)
(0,120,0) (90,0,0)
(0,90,0)
(0,0,0) {Index Selection}
{Index Selection}
2.3
2.4
(93,62,114)
(0,91,45)
Paneling
3.1
{Attractor Point Location}
{Attractor Point Location}
{Index Selection}
3.2
3.3
3.4
Bacially, I varify the different way to construct two panels into a surface by Dispatch, CUll pattern. I also tried sift Pattern command when doing the matrics. It could select specific units based on the list you set for True and False.
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Module 02:
Generating Ideas Through Process
The script of two surfaces starts with constructing a cube and selected edge. Then use List items to select the curves, and then generate line and surface.
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panel units into the Morph 3D. To apply two panels into one surface, I tried dispatch command for 2D panel side, the alternative could be Cull pattern command. It works on the value True or False you set.
Module 02:
Generating Ideas Through Process
ISOMETRIC VIEW
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Module 02:
Generating Ideas Through Process
LASER CUT surface & waffles
The 2D panel with openings which is done in rhino while the 3D one is created by using weaverbird Picture frame in Grasshopper. It could control the size of the opening. The constraints would be it will create an opening at every face of the individual panel. The other 3D panel designed with two pyramids, then surfaces were overlapped when I unrolled them. I have to split them into individual pieces which increase the workload for making physical model.
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Lofts
1.1
1.21
.3
Key
1.4
{0,0,0}
Attractor / Control Points (X,Y,Z) Attractor / Control Curves
(-30,46,108)
(-30,46,108)
Grid Points
(-30,46,107)
(175,17,65)
(-30,46,107)
(175,17,65)
(171,74,70)
{Index Selection}
(175,17,65)
{Index Selection} (93,62,114)
Paneling Grid & Attractor Point
2.12
.2
2.32
.4
(45,54,69) (45,54,69)
(104,112,59) (122,65,47)
(105,73,34)
(105,73,34)
{Attractor Point Location}
Paneling
3.13
.2
{Attractor Point Location}
3.33
(71,87,67)
(71,87,67)
{Index Selection}
.4
I tried 3X3 gird for the first matrics, Varify them in different attarction methods, different girds and different boolyean units. First Matrics is in 3X3 grid and second page was made by 5X5. Some of them are too large which did not Boolyean sucessfully Which need to be rescaled.
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COMPUTATIONAL PROCESS
or scripting task 2 model, firstly Deconstruct Brep which make divide the 150x150x150 cube into nine cubes. I insert Point Attraction to manipulate the interior structure of the cube.
Then I use volume to fine centroids. Then I use Rotate and XYPlan command which rotate the boolean units based on the attractor point and centroid.
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To verify the boolean units, I used LunchBox plug-in to test different design.Scale NU command was used with remapped the distance between reference point and centroid.
ISOMETRIC VIEW Solid and voids I choose the Cube Boolean units as it creates a dynamic interior space for the whole cube. I rotate the boolean units in XY plane using the input of a point attraction and the centroids. Rotation of the base geometry based on the volume creates various intersections between spaces. Due to the feature of the cube and the direction of the rotation, the interior space creates dynamic spaces with the still flat ground at a different height which differs from other design made with rhombus or sphere. The variation of voids creates a rhythmic movement. The thresholds were defined by the intersection of the voids. The idea of porosity was an emphasis by the angular and harshed solids. The permeability addressed by the continuous of the voids. The section was made by Clipping plan, intend to show the interior volume which shaped by the voids. This isometric shows the full gird square whereas the 3D print was a smaller fragment while the angular and dynamic spatial feature could still be seen.
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3D Printing
Soilds adn voids
Design Literations
MAKERBOT
Sending designed models to makebot. Transfer the digita to tangiable obejects.
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Scale literation
Scale 2Could be a Pavillian as there were canopy and benchs under.
Scale 1Could be a Building as there were threshold and set boundaries to sepreate spaces.
Scale 1Could be a public infrasture for puppy to c irculation.
1:1 ScaleCould be fit two nail polish bottles.
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NEST
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PAVILION
Isometric View
The marble benches are for people to have rest on the site and appreciate the performance.
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Module 03:
Queen Victoria Garden Pavilion
Design Iteration Nest Pavilion
The initial literation is explore the relaxed structure created by weaverbird. I did not go further with this releaxed structure form as it did not form a intergrate sapce to fill the programme.
Screen Faรงade is construct with open-celled meshwork Which is inspired by the AIRSPACE TOKYO in Tokyo. While the interior space not dymaic enough.
The base structure is selected 3 peices form a Voroni structure. Rejected because the low celling and impractical height of some interior space.
The structure is also choosed from Voroni. While The space is not open enough as a public pavilion. It could not fit the intended programme, such as performance as the form apears too heavy and closed.
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Module 03:
Queen Victoria Garden Pavilion
Pavilion perfromance at the day time. People could get shady and cool under the sheltered space within the pavillion. People walk to the park, and then walk around the pavilion, and finally into the pavilion to feel the nature and pulsating light and shadow. It strengthens the connection between Greenland-bird-nest and park-man-landscape pavilion.
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Module 03:
Queen Victoria Garden Pavilion
People could set on the marble bench and enjoy the performance outside the pavilion. The narrow gaps obstruct the view of long distance viewers and invite them to walk closer to the pavilion.
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Computational Process
Genreating the first basic structure of the pavillion controlled by the three circle and used graph mapper to give a slope to prevent to be flat.
Split the surface in to six pieces by choosing the structure line.
Divided the domain and added the panel to the surface by extrude the points which moved form centroid of the domain surface.
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Using Voroni grid and copy trim to the surface. Using pull points to manipulate the size of the openning. The near the points the smaller the opening.
Module 03:
Fabrication process
Queen Victoria Garden Pavilion LASER
CUT
MAKERBOT
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5 27
29
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27 26
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23 22 24
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22 3 20
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38
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Sent 3d pieces sepreately and connected them by Super glue. The support mateiral is hard to remove.
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Laser cut the base by generating box structure instead of sepreate layers which more environment friendly.
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Module 03:
Queen Victoria Garden Pavilion
360 Image Output
Digital Design Semester 1, 2019 25