Netbook UI Design

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Interaction Design 2009

Netbook UI Design

10 Weeks, 3 People, Roles on Research and GUI Design

In this sponsored project, we, the IxD students, cooprated with the industrial design students to help our client, Freescale, to develop the new concept of netbook in emerging market. Differed from the form development of ID team, our focus was to

evolve the initial framework and vision for a new graphical user interface to run on top of an existing operating system (like Linux) that can take advantage of an ARM CPU chipset on something akin to a netbook or a smartbook. Moreover, we explored the tween market (age 11-14) in order to find out more opportunities for the future.


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Netbook is not only a convenient substitute for laptop, but also a great platform to bring social connection and educational collaboration for tweenagers.


ASUS Eee PC

HP MINI1000

Tab menu desktop - Easy to access but not interesting

Widget desktop - More attractive but complicated

Rese

OLPC sugar OS

Graphic communication - Easy to learn but for younger age

UI Focus • • •

Netbook UI research

Market Trend research Research

iCloud

Jolicloud

organizing - friendly usability style - attractive style communication - clear social networking

User Research

Cloud Computing

Eye OS

Disadvantages • • •

Securely save data in the cloud. Low-cost way to load and go. added capabilities without download the software.

Need to access the internet to get the functionality and rely on the speed of internet.


earch Netbook - - - Completely new category

This would be like game consoles which are not on that continuum of mobile devices to laptops at all

Synthesis • • • • •

and where sophisticated tools & services around media consumption could have heavy impact.

!

Web browser basis Collaboration & communication function Social device Personal Expression focus information exchange

Look into areas that didn’t include direct interaction with end-users

outside of school

Immediately ran to the web browser The plug-ins, like video and audio is just a gateway to the internet

Media Exploration

Usability Test

User Research (Tween)

Market Research

Linux operating systems

It revealed tendencies and characteristics of this user group Show Your Bag

Photo Journal Cultural Model

!

Customization Home

me in

nt &

Education

n

Electronically social

m

t en

&p

ersonal

Tween (11~14)

General info Edu

al in on formaiton

texting face to face social network

Teacher

School

Standard Bag

!

rm a tion

ca ti

Friends

They know where the people they communicate with are, and, whether the relationships were purely virtual, purely physical or somewhere in between; it is the geographic distance that seemed most meaningful to them.

No Lockers Outside Informaiton

TV home computer

Ability to collaborate Ente rta i

!

face to face cellphone facebook

al

!

formative-pe rs

Family

on

Ability to scribble impromptu

Personal Expression

Virtual Environment

En ter ta

!

!

Had a hard time just turning the darn things on

Neighborhood face to face

Outside school

No Electronics except for USB thumb drivers


Analysis &

Scenario - A day of Joseph

Persona Joseph Wright

12 years old / 7th grade student / Household with both parents / One Brother and one younger sister

Wake up

Ready for school

1 Check his 2 Get a reminder 3 Send a notice MySpace and about his late art to his mother’s email accounts class from Emily calendar

Emily Walls

went to bed

13 years old / 7th Grade Student / Single-Father Household / One Older Brother

At home

Play games on his netbook

Work on his homework

Her mom organized the meals and grocery list for the week

Go home

Ride to karate class with Emily and her dad

On Bus Send another notice to his mom’s calendar

Flash his ID to access the school

At School

Present science work

Task Flow comic book characters to his friends

After the scenario was written and the story, developing an extensive

Susan Wright

mined from the scenario are then used as primary guideposts for the ideation process of our designs.

39 years old / Soccer mom / Mar ried for 14 years / 3 Children / Graduated from Business school / Income - $124,000 a year


& Ideation Design Criteria

Initial Concept - Cube OS

• smart phone). --- Cloud computing (new for netbook) ---Video capabilities, presentation tools, sketching capabilities •

Unique layout approach that is user friendly and well-

organized with a clear hierarchy of information and people. • Focus on communication functionality • Customized and personalized capabilities

Design Criteria

Opportunity

User aspect – • Customization and personalization. • Communication with dierent tools. • Desire for control and privacy

Market aspect – Trend: Cloud computing

Limitation • •

Need to access the internet to utilize the function Most functions are similar to smartphone

Design Consideration

Features Cube interface Communication Collaboration space Dock organization Cloud storage


Proto Usability Test

Final UI Design - Air OS People (Social Network) Application Working Area

Collaboration Space

Many elements in the GUI needed to be presented more clearly Corner dock

Square dock

3D space

2D space

Basic Function

1

3

2

Log in

Navigate the UI

Open Word

Most used application show up

1. Cloud computing base - All the applications and data store in the cloud 2. Square dock organizing - Divide into four categories which are applicaAir OS

Navigate application dock

Change appearance 4 preference

3. Communicaiton focus - Provide easy access social networking and collaboration space to exchange message and information.

Status bar


otype Select people, object, and application to create a collaboration ball

Communication Function

5

6

Instant message window

7

Send message to Mom

8

Create a collaboration ball

Open “Movie night“ ball

Peole involve in the event

Online chating

• • •

People in the social networking Message board

Working Area (Public sharing space)

music, homework...)


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