The Future of Digital Library

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THE FUTURE OF

DIGITAL LIBRARIES Gather and Connect Make and Create

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HOW DO YOU DESIGN THE LIBRARY OF THE FUTURE?

DIGITAL LIBRARY OF THE FUTURE The digital library of the future accommodates an intense and ongoing focus on how the community learns and how libraries create and share knowledge in the era of digital technology and collaboration. The di gital li br ar y of t he f utur e n eeds a br eakthrough and courage, as a visual statemen t of a br ave goal: to be a pl ace not of the past but of the f utur e, a place wher e our staff , communi ty, and partners can gather to r es ear ch , lear n , e xperiment, collaborate, and st r engthen knowledge f or ms a lo ng t radi tion of leading transfor mative chan ge. A great research library is more than collections, technologies, and comfortable workspaces-a great library inspires. Its architecture and technology create spaces that encourage collaboration, reflection, and creativity. At the core of the vision for the Digital Library is the ability for our staff, community, and partners to immerse themselves in interactive computing, multimedia creation, and large-scale visualization - tools that are enabling revolutionary ways to see and use information.

Department of Management and Public Policy Faculty of Social and Political Sciences Universitas Gadjah Mada


CONTENTS INTRODU CTION

TABLE OF CONTENT

GATHER AND CONNECT

MAKE AND CREATE

STUDY AND WORK

TEACH AND SHOW


COLLABORATION SPACE

GATHER A N D

C O N N E C T

LOUNGE, RESEARCH COMMONS, GAME LAB, IDEA, READING ROOM, TERRACE, BRICKYARD


Ask us The Digital Library's one-stop service center, where staff are ready to answer questions;Â help with research;Â or lend materials, technology, and course reserves

Brickyard Plaza, or more commonly The Brickyard, is a public plaza at the heart of digital library. It is the most active the activities and has been the site of numerous special events.

Cafe A small restaurant where simple meals and drink are served

Game lab The Game Lab supports the scholarly study of digital games, as well as providing flexible space for workshops, teaching, and interactive exploration of data.


Student commons Lounge seating, open study spaces, group study rooms, computer workstations, and lockers.

Idea alcove The Idea Alcove is an open, informal collaboration space, for when consultations need to happen on the fly. This space has easily moveable furniture and a whiteboard that takes up the entire wall.

Reading lounge Colorful soft seating arranged around curved book shelves that hold current reference materials

Research commons Space for community to do individual or collaborative work, and to connect with colleagues.


DIGITAL MEDIA LAB MUSIC BOOTHS

4K VIDEO STUDIO MUSIC ROOMS

M A K E

A N D

C R E A T E

VIRTUAL REALITY STUDIO GREEN SCREEN STUDIO

3D SCANNING STUDIO MAKER SPACE


Virtual reality (VR) provides new ways for people to interact with information and media. The VR Studio at Digital Library is a space for enjoying, experimenting with, and creating immersive content. There are many games and educational experiences available for research. The 4K Video Studio includes a 4K video wall, 5.1 surround sound, professional audio studio stereo monitors, source input video monitors, VHS and DV decks for legacy video transfer, direct VHS to DVD transfer deck, two microphones, an audio mixer, HDMI, VGA, component, and composite inputs for additional equipment, and seating for 6. The digital library makerspace supports community and staff in learning about emerging technologies and bringing their creations to life, hands-on access to the emerging technologies of making, including 3D printers, 3D scanners, electronics prototyping kits, sewing machines, a laser cutter, and many other maker tools.


Music studio are fully equipped for creating and mixing music, recording voiceovers, transferring audio from analog formats, and editing digital media with full 88-key MIDI controller/keyboards, professional microphones, turntables, cassette decks, sequencers, digital audio workstations, and media editing tools and software. Music Rooms are intended for those creating, editing, or transferring media.

Music Studio

The 3D Scanning Studio provides support for multiple methods for digitizing physical objects of varying size, producing 3D models that can be used for 3D printing, game design, virtual and augmented reality projects, and more. The Studio supports 3D scanning, which uses laser or light distortion to construct a 3D model of an object, and photogrammetry.

3D Scanning Studio

The green screen effect is a postproduction technique for compositing two images or video streams together based on colour hues (chroma range). Newscasting, motion picture, and video game industries love this technique, but anyone can use the green screen effect.

Green Screen Studio


STUDY AND WORK

group study rooms conference rooms bookstacks living room reading room lounge dataspace assistive technologies center


StuDy & WorK

conference room

lounge

assistive tech center

dataspace

bookstacks

conference room

assistive technologies center

Web conferencing is a very general term for various kinds of technologies that allow two or more people from different locations to hold a live conference over the Internet

The Assistive Technologies Center (ATC) houses technologies to facilitate library research and alternate format access to library materials for users with a variety of vision, hearing, and/or mobility related disabilities.

lounge A comfortable room in an digital library where visitors go to wait for their meetings or friend

dataspace The Dataspace is a nexus for data science and visualization. Dataspace provides access to the tools and training needed to develop critical data science skills, explore big data, build innovative and immersive presentations, and utilize digital librabry research computing capacity.

bookstacks The Bookstacks are the main shelving area for the digital library's collections. Bookstacks are quiet study areas and have individual study carrels.


reading room

living room

group study room

reading room A tranquil, light-filled space with large reading tables and comfortable seating for study and reflection.

group study Work table and seating, Whiteboards and writeable glass, computer with wireless keyboard, display screen, and VGA and HDMI cables

living room The Living Room, overlooking street, has a variety of comfortable seating options.


TEACH AND SHOW auditorium | immersion theater | creativity studio | teaching & visualization lab | fishbowl | exhibit gallery | visualization studio | visualization space | presentation practise room | visualization wall |



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TEACHÂ &

1 IMMERSION THEATER Immersion Theater greets visitors near the library entrance. It features a video display with a gentle curve that surrounds the viewer with imagery. Prominently located to catch the eye of everyone entering the library. Have a seat to let the visual experience soak in, walk up closely to examine details, or just relax and take a study break with a friend.

show

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PRESENTATION ROOM

VISUALIZATION STUDIO

Conference style table and seating Privacy glass Whiteboards and writeable glass Wall mounted push button control system Computer with wireless keyboard and large LCD screen HDMI cable available

4 EXHIBIT GALLERY The Exhibit Gallery showcases special and unique collections held by the Libraries, including documents, photographs and prints. Some exhibits highlight the distinguished work of researchers, administrators, or students; others may be traveling exhibits that the Libraries makes available in our exhibit spaces. The Exhibits Program Librarian designs and curates the exhibits along with Special Collections librarians.

Visualization Studio, a collaborative environment for researchers that provides an ideal physical space for arranging visual information. The room contains 12 projectors (3 per wall) used to display the contents of a single, Windows computer screen 360-degrees across four walls. It also provides the infrastructure to tie in personal laptops, allowing four different users to project on the walls simultaneously.

5 CREATIVITY STUDIO Creativity Studio, a white-box room that can be configured for a wide variety of teaching, learning, and collaborative activities in many disciplines. One end of the Studio features two high-definition blended laser projectors and a curved screen ideal for immersive presentations. The other end features a single high-definition projector optimized for standard instructional uses. Moveable walls with dry-erase whiteboard surfaces can be placed throughout the space for active learning, group work, and prototyping activities.


TEACHÂ &

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AUDITORIUM ROOM

TEACHING & VISUALIZATION Teaching and Visualization Lab, a black-box room that offers 270-degree immersive projection on three walls/five screens for a total of 94 linear feet of high-definition display surface.

8 VISUALIZATION SPACE The VML Visualization Space, is an interactive collaboration space featuring an 84� touchscreen visualization panel with the ability to connect to an unlimited number of users, both in the space and remotely.

The Auditorium provides for panel discussions, HD capture and video conferencing sessions, and special presentations like roundtables and mini forums. The audiovisual system includes an extended desktop display solution enabling multiple images to be projected on the projection screen.

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VISUALIZATION WALL

FISHBOWL ROOM

The Visualization Wall features the most unique shape of any of the video walls in the digital Library. Faculty and students can create content to display on the Visualization Wall.

The Fishbowl is a seminar room uniquely designed to promote the open exchange of ideas and as a hub for crossdisciplinary and collaborative work. It offers table seating for 12 along with a multi-touch display and audiovisual technology, all within transparent walls that allow others to see the activities take place inside.


“What is the value of libraries? Through lifelong learning, libraries can and do change lives, a point that cannot be overstated.” ― Michael Gorman, Our Enduring Values: Librarianship in the 21st Century

FUTURE DIGITAL LIBRARY


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