AIR STUDIO SEMESTER 2, 2017
STUDIO #1 DAVID WEGEMAN
TAN YI 812975
TRAPPED
B0
Millions of people know the feeling of hopelessly trying to wiggle out of a vise. We can feel trapped by our jobs, relationships, and financial circumstances. We can feel trapped in an elevator or an airplane, or in our house, neighborhood, or the state where we live. Some people even feel trapped in their mind or their body.
FEAR
While we like to think we want to feel free, we might not quite know how to live without our old familiar sense of isolation, restriction, and boring routine. Hence, instead of confidently navigating our way into better situations, we remain stuck in the old pain of feeling trapped. Right from the start, we’re also quite capable of trapping ourselves in a difficult situation for the unconscious purpose of living our life through that familiar, painful experience. In this diagram, I use three images together to explain BEING TRAPPED inside your mind can bring great negative emotion to yourself and even affects the daily lives. BEING TRAPPED psychologically is like a wall built in mind that separate your inner thinking, feeling from the real reality. It will become difficult to look into yourself, and gradually you will lost yourself. On the other hand, excessive emotion from outside world such as expectation or satire may bring stress and anxiety to your mind which is a kind of chains that bound yourself. This is what I am in fear of.
EARTHQUAKE Looking deep into my fear topic - trapped, I try to pick out one detailed example that is linked to this theme. EARTHQUAKE is what first pop up to my mind. When earthquake happened, people might be trapped in ruins physically. After experiencing this horrible disaster, mental disease such as PTSD has negative for people's mental health which can result in psychological trapped situation.
B1
PROCESS
Analyzing earthquake in detail, gives me more ideas about this process. There are few steps that can be developed: 1. ENERGY ESCAPE The inner part of the earth contains massive energy. Some of this energy escapes through cracks and other volcanic activity, but the bulk of it is stored within the earth’s inner part, contained in the crust. 2. SEISMIC WAVE There is an earthquake happened at this point. In the form of seismic waves (like water ripples) the escaping energy radiates outward from the fault in all directions. The seismic waves shake the earth as they move through it. When the waves reach the earth’s surface, they shake the ground and anything on it, tearing down houses and structures. 3. COLLAPSE The vibration of the ground might cause building collapse in an earthquake. The tall building and even short buildings which do not have good foundation with ground cannot sustain the vibration and fail. Soil naturally has its own strength and stiffness (resistance to be deformed). But when soil becomes saturated with water then it loses its strength and stiffness. The binding force between soils particles vanish because of water present in the pores. This makes soil to behave like fluid. The soil loses its rigidity and flows like fluid. So the buildings or any structure that is standing on this soil collapses. In the diagram, I pick out few significant elements from my process and combine them together to create an image that contained negative emotion. Massive lines with red and yellow colour represent the volcanic energy from the underground. Wavy lines above refer to the seismic wave and the movement brought to the ground level. In the middle, a scene of earthquake happening directly shows the condition of the city in ruins. And finally, the large pattern in the middle spread throughout the whole page represents collapse and debris that reflects on the destruction of environment.
B2
CASE STUDY 1.0
FIG 1 https://i.pinimg.com/originals/b6/ac/a7/b6aca7afac8582e53b23e1dc0adce47a.jpg
CASE STUDY 1.0 BANQ RESTAURANT Architects: Office dA
Location: Boston, MA, United States
The design of the interior space of Banq Restaurant has been renovated in a very interesting way: using wave element made from unique pieces of three-quarterinch birch plywood adhered together in a scenario to decorate the wall and ceiling which likes to a puzzle; for each unite, there is only one possible location to formulate the continuous member. The areas which functioned as a dining space are fabricated with warm woods and laminated bamboo amplifying the striping affect already at play throughout the space. Conspiring the whole environment including the striations of the ground, ceiling and furnishings to create a total effect. It embedded the diners into the grain of the restaurant. Office dA design team created a beautiful space out of an abandoned building bypassing any structural problems which is a perfect example to show how an inspired design can create a silk purse out of a sows ear [1].
FIG 2
FIG 1
1. Mihai, 'Amazing Restaurant Interior Design : Banq Restaurant in Boston, Freshome, (2009), <http://freshome.com/2009/11/30/amazing-restaurant-interior-design-banq-restaurantin-boston/> [accessed 15 Sep 2017]
FIG 1.http://cdn.designrulz.com/wp-content/uploads/2013/02/BNQ_CP_designrulz-7.jpg FIG 2.http://forgemind.net/images/o/Office_dA-BANQ_Restaurant_Drawing_03.jpg FIG 3.https://shalinisookar.files.wordpress.com/2009/09/banq-1.jpg
FIG 3
CASE STUDY 1.1
ITERATIONS
SPECIES 1
NUMBER OF PERPENDICULAR FRAMES N=5
N = 10
N = 20
N = 40
U=3 V=4
U=3 V=5
U=3 V=6
A=7.5 B=1.27
A=10 B=1.27
SPECIES 3
A GRID OF (UV) POINTS ON A DIVIDE SURFACE
U=3 V=3
SPECIES 6
AMPLIFICATION OF MOVEMENT A=2.5 B=1.27
A=5 B=1.27
SPECIES 8
CHANGE THE LINE CONNECTING FORM AB: (28,0,0) X (48,0,0)
AC: (28,0,0) X (48,14.4,0)
AD: (28,0,0) X (28,14.4,0)
BD: (48,0,0) X (28,14.4,0)
CASE STUDY 1.1 SPECIES 5
CHANGE ROTATE ANGLE (LINE)
SPECIES 6
CHANGE ROTATE CENTRAL LINE
SPECIES 7
CHANGE ROTATE ANGLE (PLANE)
SPECIES 8
CHANGE PLANE FORM
ITERATIONS
CASE STUDY 1.2
SUCCESSFUL OUTCOMES
ORDER
VISUAL ATTRACTION
SPATIAL STRUCTURE
CONNECTION
One of the main reasons why I choose this model is that it gives me a feeling that I can find order within a massive composition. During the process I rotate the central lines, it is hard to find the balance between the rotation angle and the spacial structure. Especially, when the rotation angle is about 30 degree, the whole model inclines to the ground and these pieces interact to each other with disordered strcuture. This model presents the composition with nice order and the transition from near place to far away is natural and smooth.
The typical characteristic of this model is that it is built up with a nice spatical structure. This model is developed from a plane with angle about 45 degree to the horizontal plane. Therefore, it is divided into two parts naturally: upper part and lower part. It is obvious that it reflects the relation between these two parts and creates a nice structure that can show the spatial relation of each component.
In this species' experiments, I try to change the central rotate line from a simple straight line to a curve. Firstly I thought that it might be similar with previous species. However, it is surpurised that it is completely different. It brings some creative shapes and forms. Meanwhile, lots of these iterations are massive and disordered. Finally, I choose this one is becau that it shows three different conditions in one model which attracts me a lots: parallel pieces, intersecting pieces and connecting but not intersecting pieces.
This model is the one I prefer the most. It combines two components - curved surface and sections in a harmony condition. One of the key point of this model is that these pieces are not directly connected to the curved surface. There are gaps in between which create a void that leaves for imagination. Meanwhile, instead of using plane, curved surface shares the same topic with this wavy shape which makes all the elements mix together perfectly.
B3
CASE STUDY 2.0
FIG 1 https://i.pinimg.com/originals/2a/50/84/2a5084753a16714d8806f3efb44e7ef0.jpg
CASE STUDY 2.0 DE YOUNG MUSEUM Architects: Herzog & de Meuron
Location: San Francisco, California, United States
The M.H. de Young Memorial Museum was designed by Herzog & de Meuron in 2005. One of the most interesting design features of this building is the choice for the exterior of the museum. Herzog & de Meuron intentionally chose a copper façade they believed that it would slowly become green due to oxidation and therefore fade into its natural surroundings [1]. This dramatic copper facade is perforated and textured to replicate the impression made by light filtering through a tree canopy, creating an artistic abstraction on the exterior of the museum that resonates with the de Young's tree-filled park setting. The building's copper skin, chosen for its changeable quality through oxidation, will assume a rich patina over time that will blend gracefully with the surrounding natural environment [2].
FIG 2
FIG 1 1. ‘Architecture and Grounds’, Fine Arts Museums of San Francisco, (2017), < https://deyoung.famsf.org/about/architecture-and-grounds> [accessed 15 Sep 2017] 2. Adelyn Perez, 'M.H. de Young Museum', ArchDaily, (2010), <http://www.archdaily.com/66619/m-h-de-young-museum-herzog-de-meuron> [accessed 15 Sep 2017]
FIG 1.https://moreaedesign.files.wordpress.com/2010/09/122.jpg FIG 2.https://c1.staticflickr.com/4/3682/10990194243_21fe2e6387_b.jpg FIG 3.https://landscapeisdonovan2.files.wordpress.com/2010/11/img_8301.jpg
FIG 3
CASE STUDY 2.1
Surface Creation
REVERSE ENGINEERING
Grid Creation
Create Circle (base)
Isotrim the surface
Evaluate Surface
Create Circle (top)
Graft Tree
Modify the uv coordinate
Bounds & Remap Create a numeric domain encompassing a list of numbers Remap numbers into new numeric domain
Move the Top Circle
Loft
In order to reverse-engineer this project, I try to pick out key elements of these copper faรงade: perforation for light filtering; circular shapes; and concave-convex. Although I have tried my best to recreate this project, because I am not really good at using grasshopper, there are lots to do to reengineer it perfectly. Obviously, there are so many differences from the original project, such as the surface should be much smoother; the number of convex elements and concave elements should be much bigger and they should be organized more intensive, etc. On the other hand, I think I have pointed out the core characteristics of this faรงade by using the simplest form. I also try to make some iterations of this model by modifying the radius of circle, distance between top and bottom circle which also make some interesting results.
B4
SCRIPTS
SPECIES 1
FAMILY 1
ENERGY ESCAPES
ENERGY POWER
Earthquakes usually caused by massive energy escapes from the inner part of the earth through cracks and other volcanic activity. It might result in collapse of other material forms. I use squares and red "x" mark to represent material decomposed by energy and changed its form. Developing from this idea, I try various kinds of transformation to find how the solid can be decomposed into small pieces and after rearrangement what will it looks like.
1.1.1
1.1.2
1.1.3
1.1.4
1.1.5
FAMILY 3
FAMILY 2
DENSITY (HORIZONTALLY)
DENSITY (VERTICALLY)
1.2.2
1.2.1
1.2.3
1.2.4
1.3.1
1.2.5
1.3.3
1.3.2
1.3.4
1.3.5
FAMILY 4 PARTICAL MAGNITUDE
1.4.1
1.4.2
1.4.3
1.4.4
1.4.6
1.4.5
1.4.7
1.4.8
1.4.9
1.4.10
FAMILY 5 ENERGY SPOT MOVEMENT
1.5.1
1.5.2
1.5.3
1.5.4
1.5.5
1.5.6
1.5.7
1.5.8
1.5.9
1.5.10
SPECIES 2
FAMILY 1
SEISMIC WAVE
This can be considered as the step 2 of earthquakes happening. It shows the combination of two different types of waves: vertical and horizontal. In this experimentation, I try to change the definition of "WAVE" which is invisible and intangible to visible and tangible forms. Moreover, after adjusting the frequency and amplitude of the wavy shape, splitting the form of this definition into various pieces also reflects to the core idea of earthquake (which is "DESTROY)
FAMILY 2
2.1.1
2.1.2
2.1.3
2.1.4
2.1.5
2.3.2
2.3.3
2.3.4
2.3.5
FAMILY 3
SPLITING QUANTITY (DENSITY)
2.2.1
FREQUENCY ADJUSTMENT FOR WAVE
SPLITING QUANTITY
2.2.2
2.2.3
2.2.4
2.3.1
2.2.5
FAMILY 4 FREQUENCY ADJUSTMENT FOR WAVE (VER 2)
2.4.1
2.4.2
2.4.3
2.4.4
2.4.5
2.4.6
2.4.7
2.4.8
2.4.9
2.4.10
FAMILY 5 AMPLITUDE ADJUSTMENT FOR WAVE (VER 2)
2.5.1
2.5.2
2.5.3
2.5.4
2.5.5
2.5.6
2.5.7
2.5.8
2.5.9
2.5.10
SPECIES 3
COLLAPSE & REFORMATION
In this part, I pick out the characteristics of material collapse after earthquake and try to reform them in another ways. As the diagram showed in B1 reflects on the ideas of process. Ground and earth are destroyed and split by energy escapes and seismic waves. I assume that it might be decomposed into geometric forms which can be used as key element for reformation. Meanwhile, materials might also be warped and twisted by great shock power. Combing all these elements and ideas together might have interesting result.
HEIGHT (THICKNESS)
3.1.1
3.1.2
3.1.3
3.1.4
3.1.5
FAMILY 3
FAMILY 2
GEOMETRIC FORMS (VER 2)
GEOMETRIC SHAPES
3.3.1
FAMILY 1
3.3.2
3.3.3
3.3.4
3.3.1
3.3.5
3.3.2
3.3.4
3.3.3
3.3.5
3.3.6
FAMILY 4 WARP & TWIST TRANSFORMATION
3.4.1
3.4.2
3.4.3
3.4.4
3.4.6
3.4.5
FAMILY 5
3.4.8
3.4.9
3.4.10
FAMILY 6
DENSITY (INTERIOR)
3.5.1
3.4.7
DENSITY (EXTERIOR)
3.5.2
3.5.3
3.5.4
3.5.5
3.6.1
3.6.2
3.6.3
3.6.4
3.6.5
SPECIES 4
WARP & TWIST
This step can be considered as the development of step 3. I pick out one specific project - steel bars as the major objects for study. Changing its basic characteristics and forms gives me more ideas about considering its movement and the power it has experienced. Moreover, as a fundamental building material, its form of changes can be regarded as a sample to think about how the building would warp and twist when earthquakes happened.
FAMILY 1 TWISTED TRANSFORMATION
4.1.1
4.1.2
4.1.3
4.1.4
4.1.5
4.1.6
4.1.7
4.2.1
4.2.2
4.2.3
4.2.4
4.2.5
4.2.6
4.2.7
4.3.1
4.3.2
4.3.3
4.3.4
4.3.5
4.3.6
4.3.7
4.4.1
4.4.2
4.4.3
4.4.4
4.4.5
4.4.6
4.4.7
4.5.2
4.5.3
4.5.4
4.5.5
4.5.6
4.5.7
FAMILY 2 TWISTED TRANSFORMATION (VER 2)
FAMILY 3 DENSITY
FAMILY 4 THICKNESS
FAMILY 5 WARP TRANSFORMATION
4.5.1
B5
PROPOSAL 1.0
PROPOSAL 1.0
Picking out 3.4.1 and 3.5.2. Using the key ideas and elements to create a new form and develop this simple experiment.
3.5.2.1
3.5.2.6
3.5.2.11
3.5.2.16
3.5.2.2
3.5.2.7
3.5.2.3
3.5.2.8
3.5.2.12
3.5.2.17
3.5.2.4
3.5.2.9
3.5.2.13
3.5.2.18
3.5.2.14
3.5.2.19
3.5.2.5
3.5.2.10
3.5.2.15
3.5.2.20
In this proposal, I mainly focus on the combination of geometric pattern and twisted structure. As the experiments showed on the right, I majorly adjust in 4 different aspects: pattern form, structure (twisted in various ways), edges of polygon, density of pattern (numbers of pattern). One of the main reason that I finally choose this form as proposal 1is because of HUNCH - Trapped gives me an impression of NET and earthquakes gives me SUPPORT in ruins. Connecting patterns together with gap in between which is similar with the characteristics of net; the structure of large opening on top and bottom provides the imagination of a shield supporting something heavy to protect the context underneath.
B6
PROPOSAL 2.0
PROPOSAL 2.0
Developing from 1.5.7. Using key idea of DECOMPOSITION and REESTABLISHMENT to create new form with functions.
3.5.2.1
3.5.2.2
3.5.2.1
3.5.2.2
3.5.2.11
3.5.2.12
3.5.2.16
3.5.2.17
3.5.2.3
3.5.2.3
3.5.2.13
3.5.2.18
3.5.2.4
3.5.2.4
3.5.2.14
3.5.2.19
3.5.2.5
3.5.2.5
3.5.2.15
3.5.2.20
For the second proposal, the key idea is to use small particle to show the decomposition of the material affected the vibrative power. In these experiments, I try to adjust the size and number of particles that influenced the density. Meanwhile, I use the changing of amplitude and position of "energy point" to find the most suitable way to represent the idea. In the final experiment, the "energy point" is set in the middle of the object that showed that material is collapsed from the centre of itself when experiencing great shock energy. The structure of this design with the wavy shape reflected to the key step in the process of earthquake - SEISMIC WAVE. This project can be functioned as pavilion for visitors.
PROPOSAL 2.1
Developing from proposal 2.0. It is necessary to focus more on the function of this project but not only its form. It is now designed as a meditation space
During these weeksâ&#x20AC;&#x2122; study, we tried to investigate how to develop the key idea into detailed analysis and then work on algorithm and finally become architectural design.
B7
LEARNING OBJECTIVES and OUTCOMES
Actually, I have never think about computation can affect so much in the design process before taking this subject. At the very beginning, when David asked us to write down our personal FEAR and then transformed it into detailed process, I completely have no answer about that. Starting from a detailed example and then analysis it to find how does it happen or develop, I try to catch up with the class, but I still have no confidence about what I am doing. In the next stage, we are asked to use algorithm to present our process. Because of being unfamiliar with grasshopper, actually I am really despaired in these days. I have ideas in my mind, but I cannot use grasshopper to present it. After spending time practice, I am able to use grasshopper to experiment and make iterations by using simple definition. During these days, I can feel that I have learned much knowledge about computation and parametric modelling. The way of thinking and designing is also influenced by algorithm. Personally speaking, parametric modelling represents mystery and possibility. I usually do not know what will be changed or what will happen each time when I change the figures (due to my bad techniques). Sometimes, it gives me a form that I have never thought about. That is a completely new way for design and architecture to achieve the stage that hand drawing cannot be reached. On the other hand, I realized another problem. During the process of parametric modelling, I pay most of the attention on the form of one design which is not a right way to think. Architecture is not a simple artwork that we need to consider not its appearance or form but also its function and how can it be used in the real reality. That is the key point that I missing during these days. In the next stage, I will pay more attention on it and also keep practicing my grasshopper techniques. I am now looking forward to new challenges.
B8
APPENDIX - ALGORITHMIC SKETCHES
BIBLIOGRAPHY 1. Mihai, 'Amazing Restaurant Interior Design : Banq Restaurant in Boston, Freshome, (2009), <http://freshome.com/2009/11/30/amazing-restaurant-interior-design-banq-restaurant-inboston/> [accessed 15 Sep 2017] 2. â&#x20AC;&#x2DC;Architecture and Groundsâ&#x20AC;&#x2122;, Fine Arts Museums of San Francisco, (2017), < https://deyoung. famsf.org/about/architecture-and-grounds> [accessed 15 Sep 2017] 3. Adelyn Perez, 'M.H. de Young Museum', ArchDaily, (2010), <http://www.archdaily.com/66619/ m-h-de-young-museum-herzog-de-meuron> [accessed 15 Sep 2017]