קומפוזיטינג לאנימציה 2D

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Researche and Development Compositing

The compositing in The Reward is kept mostly to the basics. The final output should not lose any roughness given by the animation nor the saturation and roughness of the background. Thereby most working hours are spent on integrating the characters in their current environment and merge them somewhat together with the help of color bleeding and some rim lights

Given is a red background and the character animation of the

woman with her main colors. The compositing changed her main color with a blue hint and glow was added on the rim lights.

In most of The Reward shots some kind of glow is used to give the picture a touch of “epicness�. It is one of the main points to remember before rendering out a shot from the compositing, to use a good amount of glow.

Characters are normally grounded with some kind of color gradient added in compositing to give the characters more weight and to achieve less of a layered look. Those compositing guidelines count for about 80 percent of the movie. There were aswell shots though in which 3D and Simulations were used. These shots need a lot of attention and R&D (research and development) before people could start working on them in production

R & D production

Analyse The Reward compositing-style

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