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I like complexity and contradiction in architecture. I do not like the incoherence or arbitrariness of incompetent architecture nor the precious intricacies of picturesqueness or expressionism. - Robert Venturi
EDUCATION Master of Architecture Design Royal Melbourne Institute of Technology (RMIT) Melbourne, Australia Bachelor of Architecture Design Royal Melbourne Institute of Technology (RMIT) Melbourne, Australia
EMPLOYMENT HISTORY Muhammad Zharif Rafiq Bin Rozlan
PROFILE An architecture graduate with comprehensive experience and exploratory ambition to further bridge the gap between art and science within the architecture realm. In search for a better efficiency of architectural work flow by learning both the experimental advance methodology as well as the essential procurement process. Passion in expanding knowledge through workshop and tutoring. Was a Student President for the KBU-JPA student body , capable in leading and working with others.
Seeking a full-time junior architect position in the architectural field.
CONTACT Kepala Batas, Penang 019 599 0403 zharifrafiq@gmail.com
Assistance Architect Veritas Design Group Jan 2014 - Feb 2015 Assisted in multiple residential and commercial project for the Design Core Team. Specialized as the master 3D model and design for competitions as well as involvement in planning and DO submission in several other developing projects. Initiated and tutored Rhinoceros 5.0 to improve workflow efficiency. Research Placement ARM Architecture, Melbourne July 2016 - October 2016 Research and develop the Virtual Reality technology for architectural use. Performed intensive back-end research, coding, and experimental testing to produce a more practical use of the virtual reality. Program Tutor KARGO Dec 2014 Collaborate and tutored in a two days workshop for Rhinoceros and Grasshopper software.
SKILLS Software Name Rhinoceros Rhinoceros V-Ray Grasshopper 3D Maya Python Scripting Processing Revit Sketch Up Unreal Engine AutoCAD Adobe Photoshop Adobe Illustrator Adobe Indesign
Proficiency
Introduction Art and science has always been a part of me and my family. Growing up around architects, engineers and teachers have brought my understanding the importance of design. I’ve learnt that architecture is one of the complex profession that became an intersection between art and science. As I embark my journey into the life as an architecture student in RMIT and from my experience as an assistant architect, I became fascinated with the ideal relationship between complexity and simplicity. There is always a simple solution to a very complex problem or a very simple process in creating something complex. As one of the younger generation that going to shape the future, I am intrigued to not only be a passive architect that merely response to the context, but became an active participant in planning the future. Hence, I’ve been expanding my knowledge in technology and sharing them to further improve our architectural work flow to be more efficient. This publication is a compact compilation of my selected work that features my recent conceptual thoughts, technical skills and procurement ability. A wide variety of projects that shows my interest of the future, research, experimentation, fabrication and implementation. I believe we can have a better future if we have a great understanding of our past.
CONTENTS
Chapter 1
Chapter 2
Chapter 3
MAFSOC
Pixels
Guggenheim
Conceptual Design Projects
Master Major Project
Technical Design Project
Master Design Studio Level 7
Procurement Design Project
Helsinki
Veritas International Competition
Bell Park Residence
Torus of Energy
DBKL Tower 2
leKraken
Catenaries Castle
Oxley Towers
HypoCerebral
Slow Robotics
Oasis Kayla
Sarcomere
ARM Virtual Reality
De Centrum 2
Master Design Studio Level 9
Bachelor Design Studio Level 6
Bachelor Design Studio Level 5
Bachelor Design Studio Level 4
Bachelor Design Elective Level 5
Master Design Studio Level 8
Master Design Elective Level 9
Master Design Elective Level 10
Veritas Local Competition
Veritas Asia Competition
Veritas Master Planning Development
Veritas Residential Development
THE THREE BASIC GEOMETRY are the basis of every architectural formation. They reflects the fundamental quality of design from dimensions, angles and area. Through various combinations of these leads to a more complex proposition.
A triangle consists of three line segments connected. The angles in a triangles are not always right angles.
A circle has no straight lines. It is a combination of curves all connected. There are no angles to be found in a circle.
A square is a four sided figure created by connecting four line segments. The angles in a square are always right angles.
Chapter 1
Conceptual Design Projects
ADAPTABILITY LEVEL
Level 0 Fully Permanent The architecture is completely fix. Exploration of structure, form, material and program.
Level 1
Level 2
Level 3
Level 4
Level 5
Permanent-Specific Adaptability
Permanent CoreLimited AdaptabilityModular
Limited AdaptabilityModular
Full AdaptabilityModular
Full Adaptability
The architecture is mainly adaptable with flexible core system on permanent foundation.
The architecture is fully adaptable with modular system.
The architecture is mainly fix with partially adaptable component such as adaptable facades
The architecture is mostly adaptable with permanent core system. Plug-in capsule apartment/ office/retails.
The architecture is fully adaptable with advance building technology system.
PARAMETRIC GENERATIONS Existing Train Track Gaps Utilisation
MAFSOC
Master Major Project 2016
Modular and/ or depositing base construction
CONTEXTUAL INFLUENCE Transportation Area Base Circulation connections to context
Units Generations
Demographic Distribution
3,048,800 Office
Commercial Indubators
1,244,800 Residential
745,800 Commercial Car Park
463,400 Retail
623,100 Commercial Accomodation
Open Space Smoothing
414,200 Indoor Entertainment
43,600 Square or Promenade
309,600 Under Construction
Internal Connections
External Connections
Due to the ever moving Southern Cross station and surrounded by various transportation means, the existing infrastructure of the track encourage adaptability. The distribution of space in the city create a proportional system that response to the changing of demographic and translate into a spatial change.
MELBOURNE ADVANCE FACULTY OF SOCIAL SCIENCE (MAFSOC) The city as a whole is relatively a dynamic system that constantly evolve and response to the emerging demand while traditional architecture often highlighted as the static or slow moving elements. And these investigation in the 60s by Archigram and Metabolism were about how to make architecture much more dynamic and responsive. They manage to make adaptable compelling. Yet, their adaptability element are very minimal and doesn’t really give any impact to society as the technology
isn’t there and moving or changing building components can be highly expensive. Fast forward to the present time, technology has been fully integrated in our life from the way we communicate to the way we work. Most significantly are the development of construction system such as prefabrication machines, robotic and 3D printing revolutionize how we design our building. In addition, fully automatic transportation, increasing frequency of people migration, the rising property cost and plummeting home
ownership directed us into one movement, and that is everything are going mobile. And now we have a very high demand for adaptability in the near future. MAFSOC revisit this idea of adaptability and focuses on how can it be apply to the current technology and culture. SCAN ME! Base construction and parametric generations.
MODULAR + DEPOSITING
Modular System
Depositing System
The section shows the relationship between the modular and depositing system. The modular system are more suitable for formal space such as offices and residential because its practical for furniture and such, while fluid space are suitable for informal spaces such as park or circulation because it create better engangement level.
Site Plan
Typical Plan
Southern Cross Station
La Trobe St
Spencer St
PROGRAM DISTRIBUTION SYSTEM
Residentialized
Mix Program
373,787
373,787
1:5
1:5 FAR
FAR
63,823
70,512
133,048
168,120
95,038
105,692
69,233
69,233
69,233
72,611
139,004
65,814
Total Floor Area (m2) FAR
Total Office Space (m2) Total Accommodation Space (m2)
Way Wurundjeri
Commercialized
Circulation Space (m2) Other Space (m2)
Total Floor Area (m2)
Total Office Space (m2) Total Accommodation Space (m2) Circulation Space (m2) Other Space (m2)
373,787
Total Floor Area (m2)
1:5
Total Office Space (m2) Total Accommodation Space (m2) Circulation Space (m2) Other Space (m2)
VS FIX Both of these have their own merits. Within a limited time, modular is a lot more efficient in changing space while 3D printing would take some time to construct. The possible use of the two systems and their responsive program frequency are studied to maximize the adaptability potential.
Constraint/Limitations
Variables/Advantages
Applica
Comme
Comme STANDARD
Standardisation limit the material and form generated but allows more flexible programmatic and circulation configuration within the scope of time.
Residen
Educat ADAPTABLE METHODOLOGY
Enterta
Recrea CUSTOM
Mass-Customization invites unlimited material usage, hence allows unpredicted form generation but limit the flexibility of program and circulation configuration within the scope of time.
Sports
Circula
Connecting bridges to Etihad Stadium
S ADAPTABLE
ation
Main Purpose Of Space
ercial Retail
Ocupy
Commercial Use
Community Use
Vacant
Day
24 hour
Night
Commercial Use
Weekday
4 season
7 day
Weekend
Autumn
Winter
Spring
Summer
Time
Year 01
Year 05
Year 10
Year 20
Main Purpose Of Space
ercial Office
Ocupy
Commercial Use
Community Use
Vacant
Day
24 hour
Night
Commercial Use
Weekday
Educational Tour
7 day
Weekend
Commercial Use
Autumn
4 season
Winter
Spring
Summer
Linear Time
Year 01
Year 05
Year 10
Year 20
Main Purpose Of Space
ntial Ocupy
Commercial Use
Private Use
Day
Night
Vacant
24 hour
Commercial Use
Weekday
Private Use
4 season
7 day
Weekend
Autumn
tional
Winter
Spring
Summer
Linear Time
Year 01
Year 05
Ocupy
Class Commence
Community Use
Vacant
Day
24 hour
Night
Class Commence
Community Use
Weekday
Weekend
7 day
Class Commence
Autumn
Commercial Use
Winter
Year 10
Year 20
Main Purpose Of Space
Main Purpose Of Space
Spring
4 season
Summer
ainment
Class Commence
Linear Time
Year 01
Year 05
Year 10
Year 20
Main Purpose Of Space
Ocupy
Experimental Project
Community Use
Vacant
Day
ational
ation
Linear
24 hour
Night
Experimental Project
Weekday
Educational Tour
7 day
Weekend
Experimental Project
Autumn
4 season
Winter
Spring
Summer
Linear Time
Year 01
Year 05
Year 10
Year 20
Main Purpose Of Building
Ocupy
Community Use
Experimental Project
Vacant
Day
24 hour
Night
Community Use
Weekday
Experimental Project
7 day
Weekend
Community Use
Autumn
Experimental Project
Winter
Experimental Project
Community Use
Spring
Summer
4 season
Linear Time
Year 01
Year 05
Year 10
Year 20
Main Purpose Of Building
Ocupy
Community Use
Experimental Project
Day
Night
Vacant
24 hour
Commercial Use
Weekday
Community Use
4 season
7 day
Weekend
Pedestrian connection to Southern Cross Station
Autumn
Winter
Spring
Summer
Linear Time
Year 01
Year 05
Year 10
Year 20
ADAPTABLE SPATIAL CATALOGUE A series of adaptable modular space in various scale for the three common typology; residential, commercial and sport facilities.
Table Tennis
Studio A
1 Bedroom D
Squash
Studio B
1 Bedroom E
Badminton
1 Bedroom A
1 Bedroom F
Basketball
1 Bedroom B
2 Bedroom
Futsal
1 Bedroom C
Residential - Cafe/ Bar
Residential - Retail
3 Bedroom
Residential - Boutique
Residential Office
INFORMAL SPACE Pinching the direct movement into series of informal space like a meeting area or a pop-up coffee stop. This pinching process also occurs vertically that creates vertical connections within the building.
PINCHING - RESPONSIVE CIRCULATION
Commercialized
Residentialized
Space Frame Structure Offices
Festive Season
Looking at the degree and frequency of adaptation. Seasonally, from a winter garden or a pavilion, could transform into a wall-climbing or a skate park in the summer. In a weekly time frame, where most spaces are offices on the weekdays, flip into a sports arena on the weekend. During the day, the spaces are offices or classroom turn into a residential or a cafĂŠ and bar at night. In a couple of years time, when the residential tower cycle is over, when more commercial offices are needed in the city, this project can be the dampening effect of the demand. Theoretically, MAFSOC would increase space utilization by a significant percentage in comparison to a conventional building.
DEGREE AND FREQUE
Commercialised Office Class Ocupy Vacant
Residenti Residential Cafe/Bar
MAFSOC CONVENTIONAL Day
Night
Offices
24 hour
Weekday
ENCY OF ADAPTATION
ialised
Festive Seasons Sports Arena
Weekend
Winter Garden Pavillion 7 day
Winter
Summer Festival Wall climbing/Skatepark
Summer
4 season
Linear Time
Bell Park Residence
Master Design Studio Level 9 2016
High density growth often reflects a weak public amenity such as low volume of open space. Residence of residential towers are bound by a small balcony as the only outdoor space. In contrast to sub-urban area, open spaces are widely available in the yard of private housing. Hybridisation between the quality of the sub-urban and a tower redefine the definition of high density development. Located in Preston on the existing Bell railway station, the site has been a clear divider between the residence on the east side of the station and the mix-development of community and commercial on the west side of the station. Bell Park Residence emphasis on retaining the open space quality in a high-density development while providing activities for the surrounding community.
TAXONOMY SAMPLE & ANALYSIS Area Metric
32.4 Density
Built Up Area
Built Volume
Area Densification Study
271 Dwellings
600 People
x2
Built Form
x5
x10
Through a series of taxonomy study to extract the character and quality of the site, the project focuses on the builtup ratio, built form and built volume of the existing residential housing as the system rules to generate the proposal design form and program. The built up area investigate the different use of each housing plot and their relation to the backyard. The built form and built volume influence the size and scale of the proposed units.
DESIGN DEVELOPMENT
Site
Site Access
Edge Boundary
X
X
X X
X
TAXONOMY TRANSLATION & SYSTEM RULE 25
14
25
28
0.1
4
0.28
0.33
0.36
0.38
0.41
0.43
0.45
0.28
0.33
0.35
0.38
0.41
0.42
0.45
0.1
0.1 0.26
0.32
0.37
0.35
0.41
0.25
0.29
0.24
0.24
Number of houses
0.24
0.32
0.32
0.37
0.35
0.41
0.37
0.35
0.4
0.37
0.28
0.3
0.34
0.28
0.3
0.34
0.37
0.28
0.3
0.34
0.36
0.39
0.1
0.42
0.43
0.48
0.1
0.42
0.43
0.4
0.42
0.43
0.46
0.51
0.4
0.41
0.43
0.46
0.5
0.46
0.58
0.40- 0.49
0.50- 0.69
BuiltUp Area Ratio
30 25 20 15 10 5 0 0.10 - 0.19
0.20 - 0.29
0.30 - 0.39
0.40- 0.49
0.50- 0.59
0.60- 0.69
BuiltUp Area Ratio
Unit Generations
R a t i o
0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
0.2
0.1
0.1
0.2
7
4
5
2
1
1
0.7
0.8
1.0
0.7
0.8
0.9-1.0
0.3 0.4
0.3
0.4
0.3
0.1
0.1
0.2
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.2
0.3
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.1
0.4
0.3
0.20 - 0.29 0.30 - 0.39 0.40- 0.49 0.50- 0.59 0.60- 0.69
0.4
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.4
0.3
0.6
0.6
0.5
0.5
0.6
0.4
0.5
0.6
0.4
0.5
0.6
0.4
0.5
0.6
0.7
30
Volume Ratio
25 20 15 10 5 0
0.1
0.2
0.3
0.4
0.5
Open Space Rules
0.1 V o l u m e
0.2
0.2
0.1
0.1
0.1
0.61
0.4
0.30 - 0.39
0.20 - 0.29
0.2
0.1
0.1
0.44
0.42
Number of houses
0.29
12
0.2
0.1
0.45
0.42
0.1 0.26
17 0.2
0.1
U p A r e a R a t i o Corner Carving
0.7
0.8
0.9
Pyramid Stacking
Double Height + Setback
1.0
Volume Ratio
Daylight Maximisation
B u i l t
Tetris
0.6
OPEN SPACE QUALITY Open space is considered open if it’s not covered by a slab and enough space for an outdoor activities. This can be achieved by four method that is Tetris arrangement, corner carving, pyramidal stacking and double heighten with setback method. The taxonomy translation create a system rules and lead to the final design form that densify of the site, recreate the plot that simulate the context, imply the open space rules, allow the street continuity through the site, gradual height increment as a respect to the low rise context and maximized daylight.
PARAMETRIC GENERATION
Maximise BuiltUp Volume
Generations of new Plot
Open Spaces
Open Space Rule Application
Street Continuity
Gradual Setback
Market Retails Services Administration Basketball Swimming Pool Gymnasium Table Tennis Badminton Futsal Lifts Train Station
Programs
Daylight Maximisation
Level 1 | 1:1000
A
A
Level 5 | 1:1000
A
A
Level 11| 1:1000
A
A
Retail and market frontage
Residential and public open spaces
Section A-A | 1:1000 Level 30 Level 29 Level 28 Level 27 Level 26 Level 25 Level 24 Level 23 Level 22 Level 21 Level 20 Level 19 Level 18 Level 17 Level 16 Level 15 Level 14 Level 13 Level 12
Level 11 Level 10 Level 9 Level 8 Level 7 Level 6
Level 5 Level 4 Level 3 Level 2
Level 1 Ground
A TERMINAL DESTINATION
This project aims to activate the edge condition of the Fisherman’s bend at its most important point. It is a ferry terminal that responds to the rising sea level and the urban context on a regional and international scale. An active dyke is designed for the edge of the site to prevent the sinking and erosion of land
from the increase in sea level. With the local ferry terminal and transport hub along the edge, tens of thousands of people will be transitioning through this space to get to their destination. The islands are a place of destination. By elevating transport programs of the design, the space underneath
transforms to host activities of leisure, such as bathhouses, markets and boating. During the days when the international ferry terminal is inactive, a market is proposed to activate the area. All of which constitutes to form a place of destination that people are drawn to Fisherman’s Bend.
leKraken
Bachelor Design Studio Level 6 2013
Project Master Plan
Local Ferry Terminal
Sports Centre
Market Place
rough the site to r canals that cut canal divides our
is to prevent the e have designed We envision the nal and transport ning through this
DESIGN CONCEPT CONCEPT DIAGRAM
MAIN ELEMENTS
INFLUENCE BOLTE BRIDGE
LOCAL
WATER MOOMBA FESTIVAL
programs of the tivities of leisure. tres and boating erry terminal will e terminal will be of the design. To
EN
IMPACT
METROPOLITAN QUEEN MARY II SHIP
VERTICAL SHIFT VENICE WATER CITY
Key Move #1 >
Key Move #2 >
Key Move #3 >
Key Move #4 >
Key Move #5 >
REGIONAL
FB is BIG INTERNATIONAL
HORIZONTAL SHIFT FB URBAN RENEWAL PROJECT Grow central Melbourne around the Yarra River
Link the city to the bay
Integrate with the rail network
WATER INFLUENCE The theme of water has been a huge influence on our design. We wanted to design a ferry terminal that only lets water bound transport come and go, but interacts and integrates the flow of water with urban activities to create a place of destination.
Connect the inner city
Extend Melbourne’s parks to the bay
VERTICAL SHIFT The Bolte Bridge has a distinct and dominant presence on the site. The experience underneath the bridge is equally as intimidating. We want to eliminate this, yet at the same time embrace this experience. This project will look closely into the sensory experience beneath an overhanging structure.
Key Move #6 >
Key Move #7 >
Key Move #8 >
Key Move #9 >
Key Move #10 >
Deliver new boulevards
Create a network of local parks and green spaces
Create a walkable and cycle friendly place
Create centres for local communities
Create distinctive and diverse neighbourhoods
HORIZONTAL SHIFT Another main features of our design is the canal that cuts through the site to make a new way for ferries and boats. There are many smaller canals that cut through the land (similar to Venice waterways) and connect with this larger canal. This larger canal divides our design into two parts: the Edge and the Islands. Rooftop Level Rooftop garden Cafes Bars Retail
Hypermarket
Retail Rooftop promenade park
Thermal baths and spa Tourist centre
Transport Infrastructure Level 3 Indoor sports centre Local ferry terminal
Hypermarket Retail International ferry terminal
Taxi stands Water Edge Level
Seasonal carpark
Boat Club
Market
Restaurants and bars Open public bath
Local ferry terminal berths
Water sports Bus Bays
LOCAL
Throughout the city is co and all in bet tivity and life history of hu industrial his residen new residenc be a transpo tional place a plexity and v int designed into
International Terminal Section
Transport Hub Section
Venice-like water laneways form the overall composition of the human scale concept. An interlace of formal programs on the top and informal activities at the bottom layer is formed.
Local Terminal Section
Feature Staircase
Hypo-Cerebral
Bachelor Design Studio Level 5 2013
COMPLEXITY IN SIMPLICITY The project explore the profound and enduring beauty in simplicity and clarity through geometrical algorithm alteration. True simplicity is derived from so much more than just the clutter and ornamentation. It is about bringing order to complexity. The project develop through various manipulation and iteration subdivision technique to discover limit and complexity of forms. Nature has been called the greatest architecture of form. Their main process of creation which is Morphogenesis is the splitting from one cell into two cells. These cells can either be identical or it can be distinct from each other through asymmetric cell division. Extract the process and simplified it as much as possible by simply divides one surface into two surfaces. Free to choose on how the division being done and by doing so, allows differentiation of the surfaces. Through these simple processes, produces an astounding variety of form.
Something three-dimensional, started with a simple volume or geometry such as a cube and subdivide its surfaces. Then, after several iterations, the cube will end up from four simple surfaces to thousands surfaces creating a more unique and complex form. Changing the subdivision ratio, the cube will create another whole new unique form. Applying different subdivision technique; such as the Catmull Clark subdivision or recursive subdivision, at different part of the form to create local condition. A far and more effective way to create form is to use information that is already containing in form. For example, plotting the length of the edges, planarity, curvature and radial of surfaces then use to control the subdivision. Compilling these outcome into a boutique hotel typology, an architectural composition that highlight its uniqueness.
Section A
Section B
SUBDIVISION Subdivision surfaces are defined recursively. The process starts with a given polygonal mesh. A refinement scheme is then applied to this mesh. This process takes the mesh and subdivides it, creating new vertices and new faces. The position of the new vertices in the mesh are computed based on the position of the nearby old vertices. In some refinement schemes, the position of the old vertices might also be altered. The repetition of the process produces a denser mesh than the original one, containing more polygonal faces. The resulting mesh can be passed through the same refinement scheme again and so on. The column undergoes similar process to create the ornamentation with various type of subdivision technique such as the Catmull Clark subdivision and Recursive Subdivision.
PROGRAMS RESIDENTIAL MEETING ROOM & ADMINISTRATION LECT URE THEATRE
CIRCULATION LIFT CORE
THE COLLUMNS
GROUND FLOOR LANDSCAPE BAR
BASEMENT GALLERY
Night View
Sarcomere
Bachelor Design Studio Level 4 2012
ACTIVE CITY This studio revisits Lyons’ 1997 unbuilt proposal for an RMIT sports and recreation centre on A’becket Street. In its new form, we conceive this to be a combined initiative between the City of Melbourne and RMIT to provide both RMIT students as well as the general public with sports and leisure amenities, currently not well serviced in this area. This will include a variety of sports, aquatic and recreational facilities to support and add to the City Baths complex. RMIT’s city campus has undergone major redevelopment in the past two decades with many significant architectural buildings adding to our rich urban context such as Edmond & Corrigan’s Building 8, Peter’s Elliot’s many urban and building contributions, ARM’s Storey Hall, and more recently, Lyons SAB and Sean Godsell’s Design Hub. This new sports and recreation centre will be an important addition to this suite. The large sports building type, is one which is prevalent in our
suburbs. How can the large suburban sports type that normally spreads itself horizontally be adapted to suit a tight city.
Sarcomere is the basic unit of a muscle that determined the flexibility of the muscle fibre. It is an in between space in the muscle fibre that contracts and expands to allow the human body movement. The central business district of Melbourne, is a place where the leisure and work are separated by time and distance. A space that connect these two important entities is what the people in the city need. This project is meant to imitate the concept of the sarcomere to Create a flexible space between work and leisure in the melbourne City.
Rooftop Bar
Central Atrium
Main Lobby
Facade Facade Structure Internal Wall
Primary Structure
Cross Beam
Slabs
Twisting Iterations
Structural Detail
EMPOWERING THE BIOLOGICAL CONCEPT The design development involves a series of muscles studies by mimicking the physical biology of the muscles. Cylindrical volumes are used to represent the muscle fibres while iterating the arrangement, quantity and twisting angles to find the optimum form .
Section
From the selected module are then undergoes a series of detailing that maximise the biological concept of the muscles. From the facades, structure and circulation focuses on trying to flow along the twisting figures of the muscle tower.
The structural detail shows how the cylindrical facades works while providing interesting space within. This vertical muscle tower empower the idea of healthy lifestyle by enforcing the occupant to work their way up to reach their destination programs.
Chapter 2 Technical Design Project
Photomosaic Facade
Pixels
Master Design Studio Level 7 2015
“We don’t see things as they are, we see things as we are” We look at situations, events, and interpret what other people say and do, according to our own set of past experiences, culture, faith, values, all of which help us form our beliefs about ourselves, about others, and about the world in general. The meaning we give events, the way we make sense of our world, is based upon our set of core beliefs. Our minds are constantly trying to make sense of our world, forming judgments and opinions about every situation, event, interaction. Those judgments and opinions will be affected by our central or core belief system. It is as though we are looking at the world through distorted or coloured lenses and everyone has their own personal prescription or colour for their glasses. The project aim to provoke a discussion by manipulating the observant perspective within the scope of visual
and architecture application. The major grip that hold these project are the pixels. As the project rework perspective output, the control of pixel are important to ensure the perspective illusion work.
A project that challenge the perception of the common. Recognition of beauty and clarity are redefined and review in a different perspective.
Surrounding Perception
how i think about others
value faith current circumstances
experiences
character traits
culture
Core Belief System
General Perception
how i think about the world
Personal Awareness how i think about myself
PHOTOMOSAIC Using a general identity of Australia, this photomosaic technique reflects that people perceived Australia as the home of the kangaroos. Thus the larger perspective represents a tree made up of kangaroos surrounded by kangaroos. In a closer perspective, the images are made up of smaller representation of Australia. This photomosaic technique utilise scale and distance as to deceive one perspective.
LENTICULAR Lenticular technique plays with different perspective location. As a person move from one point to another, they will see a different image appear on the same side as if the image transform into another new image and vise versa. This portray the concept of different perspective provide different idea towards one subject.
PARALLAX Parallax illusion technique utilise displacement of the subject to create an animation of the displacement. This explain how one perspective changes over time from observation of others. It allow the observant to interact with the subject.
BUILDING PRE-CONCEPTION
Street Frontage grand entrance
Openings ventilation & lighting
V S
Typological Facade function & aesthetic
The preconception of building should have a frontage facing the street with grand entrance with aesthetic value of ornaments and windows opening for natural lighting and ventilation are being challenged in this project by working against its.
Lenticular Facade
Parallax Facade
Located in Prahan and surrounded by low-rise buildings with maximum of 10 storeys. Buildings from different time peroid, it offers different style of facade treatment but with the same principal of servicing the streets as a frontage.
Pun
t Rd
Co
mm
ial erc
Rd
4 CITIES
Melbourne
Barcelona
Karlsruhe
Maribor
Torus of Energy
Bachelor Design Elective Level 5 2013
DATA SAMPLE AND VARIABLES DRASTIC CHANGE IN POPULATION CHANGES BETWEEN YEAR 2008-2009
The project is a system that was created through a series of analysis. It was particularly specify on urban utilities. The project look at four cities, which is Melbourne(Australia), Barcelona (Spain), Karlsruhe (Germany), and Maribor (Slovenia). Through research and analysis that have been gathered, a system with three main factors; Population, Cost and Climate, is created. The aim of this project is to visually compare the changes of the four different cities utility usade in one decade.
POPULATION
COST/PERSON
UTILITIES
POPULATION
COST/PERSON
CLIMATE TEMPERATURE COST
CLIMATE
POPULATION
Theres different type of relationships a direct relation between population among population, climate and cost and utilities. that affect the utilities usage. However, in a colder climate, even with For example, if the population increase, lower population count, the cost and more people will use their utility hence utility usage would still appreciate. This increase the cost per person. This reflect show an inverse relationship.
Melbourne 10 years utility usage
Climate & Cost Representation
Climate & Population Representation JANUARY
BECEMBER
FEBRUARY
CLIMATE TEMPERATURE 0O - 40 0
NOVEMBER
MARCH
OCTOBER
APRIL
SEPTEMBER
MAY
JUNE
AUGUST JULY
RELATIONSHIP BETWEEN CLIMATES & COST/ PERSON
RELATIONSHIP BETWEEN CLIMATES & POPULATION
YEAR 2009 IN MELBOURNE
YEAR 2009 IN MELBOURNE
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
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0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
0 - 4500,000
Usage Density Representation RELATIONSHIP BETWEEN POPULATION & CLIMATE
Low Usage
THE CLIMATE CHANGES INFLUENCE THE NUMBER OF POPULATION.
Medium Usage High Usage
INFORMATIVE DESIGN From a series of collected data on the utility usage, a torus geometry module are use to visualise them in a three dimensional representation that maximize its information. In one branch of the torus, represent a one year utility usage. The 12 bumps around the torus resembles the 12 months in a year and from
the plan, it clearly shows the utility By connecting 10 branches of these usage change for every respective yearly toruses into a larger torus, we can start to see the dramatic month. change in the utility usage of the city In a sectional perspective of one after ten years. of the month relay the relationship between the climate and cost of This module implies that it can be the particular month. The different use to represent crucial information density of the skin of these torus as well as creating a unique spatial quality. represent the level of utility usage. SCAN ME! Visual animating the module as a spatial architecture.
A possible representation module of the energy usage after a century as it build up to create an intricate 3D representation visually and spatially.
Catenary Compartmentalization
Catenaries Castle
Master Design Studio Level 8 2015
ROBOTIC CATENARIES From very well-known Gaudi’s modernist projects, to later Frei Otto’s experiments with all kinds of geometries, to, most recently, the works of Reiser+Umemoto or the experimentation with 3D printers and robot extrusion, we deal with a centuries-old element but also with the technique of our present time.
weight when supported only at its ends. The curve has a U-like shape, superficially similar in appearance to a parabola, but it is not a parabola: it is a (scaled, rotated) graph of the hyperbolic cosine. The curve appears in the design of certain types of arches and as a cross section of the catenoid.
The main trajectory of this research is finding out the qualities of this process but with contemporary means. In order to do so, with the use of the Kuka robots, indicating the toolpath it should follow so it describes the catenaries when the gravity (orientation of the catenary) and the limits of the control variable (baseplate or any given shape) come together.
Mathematically, the catenary curve is the graph of the hyperbolic cosine function. The surface of revolution of the catenary curve, the catenoid, is a minimal surface, specifically a minimal surface of revolution. Catenaries in architecture and engineering, are used in the design of bridges and arches, so that forces do not result in bending moments.
The catenary is also called the alysoid, In this process, the precision of the robot chainette, or, particularly in the material enters a conflict with the unpredictability of the material, making tests crucial in sciences, funicular. order to understand PLA’s behaviour In physics and geometry, a catenary and reach the aimed result. is the curve that an idealized hanging chain or cable assumes under its own
Kuka KR150-2
Kuka Agilus KR10
COVARIATE VARIABLES & SIMULATIONS Apart from the material’s variations in plasticity, strength and cooling rate, it is also crucial to set the extruder options to get the desired length and overall shape of the catenaries (extrusion feed, speed and heat). These physical qualities need to match the design choices for the model and fulfilling the
requirements of the initial sentence. To achieve this, simulating what the expected result would finally be to obtain the needed compartmentalization and design the structure of the result and its openings. Throughout the whole process, the covariate variables are changing base plates, their orientation
and accumulation in search for an desired outcome. The pattern defined by the robot would also determine the qualities of this, as it would be able to help characterize and highlight certain aspects of the catenaries.
Kuka KR150-2 workspace
There were many influences shaping the final out come of the catenary, these influences not only came from the initial ideas but also from a whole amount of testing forms, shapes and structures using both the Kuka Agilus KR10 and Kuka KR150-2 robots. The factors that ultimately inspired the final outcome were:
• • • • • •
Material; Plasticity, strength, cooling rate and texture Tools, Extrusion speed and heat Compartmentalization; Design structure and opening Pattern; Density Base Orientation; Form Gravity; Direction and height and depth
Kuka Agilus KR10 workspace
SCAN ME!
Kuka Agilus KR10 extrusion
Kuka KR150-2 extrusion
Kuka Agilus KR10 Outcomes
Catenary Order Aesthetic
CONTROLLING THE UNCONTROLLABLE From these research and experiment, of the catenaries are as the expected are alluring. This research depicts that question the idea of controlling the design while some produce peculiar aesthetic can come from a mix of order uncontrollable. Some of the outcome results. Nonetheless, these outcome and chaos.
Catenary Chaos Aesthetic
Elvis 6-axis Robotic Arm
Slow Robotics
Master Design Elective Level 8 2015
ELVIS 6-AXIS ROBOTIC ARM Elvis is an open source 6-axis robotic arm the size of a human arm, built from simple electronics part and laser cut acrylic pieces, and is directly driven from Rhinoceros and Grasshopper. Design and developed by Suryansh Chandra, Elvis files can be download from it’s official website page [arcode. blogspot.com]. The provided Rhino and Grasshopper files contains a sophisticated model of Elvis as well as the kinematics definition with three different preset commands. The project target to input commands from processing into the grasshopper file to carry out a more autonomous task. The architectural purpose of this project is to control Elvis arm to act as a physical simulator for the 6-axis Kuka robot in RMIT. The advantages of Elvis is the small size and light parts making it portable and more accessible. In this particular project, focuses on getting Elvis to follow a point generated from processing to draw on 2d plane.
doing a longer writing or drawing task and 3D fabrication with 3D printer pen as an end-effector. A continuation from the collaboration with the scanning group to add a scanner to Elvis so it would able to response to the scanned objects. These would be possible by redesigning the arm design using less mechanical parts as well as improving A part of the project that was the inverse kinematics algorithm in the unpredictable is when Elvis were grasshopper to allow a more smoother drawing a different toolpath from the point-to-point movement of Elvis. processing input because it was unable to catch-up to the input speed points forcing Elvis to skip a certain part of the toolpath. Thus synchronizing the speed between Elvis and the processing input points for it to follow. As expected, working with a slower speed for both produce a better result of the output drawings. The project achieved its target when Elvis able to follow the processing input with an improvement of accuracy towards the end of the semester. Significant changes in strengthening the assemblies to improve its movements as well allowing Elvis to be use by other group to test their script.
The project can be extended by experimenting more in sending a more complex task to Elvis from processing using different script. Some of the possibilities that can be done would be
Robotic Arm Modelling Process
Hardware Assemblies
Software Setup
ASSEMBLIES & CALIBRATION Desktop Robotics involve a series of software and hardware usage to control a robot. As Rhino and Grasshopper has been the main software to drive Elvis, processing are used to send a
more autonomous point movements between teams as well as Arduino into Elvis. Alongside understanding software to learn how we could use it to the processing language, working in manage the robot. software with the similar language such as eclipse for an ease for collaboration
REFINEMENT Third fixture is adding another layer acrylic to secure the upper arm and the revolving deck. (3)
Second fixture is adding a bracket to secure the connection between the revolving deck parts. (2) The first lateral displacement were fixed by referring the original design of Elvis adding another layer of acrylic as to cap the bearing. (1)
Every physical component of Elvis underwent rigorous calibration and revisions in order to improve stability and increase accuracy of its movement. Straight off the GitHub, the design of hardware poses various critical issues such as insecure timing belt connections, constant backlash motion, and loose component contacts. The use of adhesives to secure the components will compromise the complete disassembility and upgradability of the hardware, thus it is avoided. Without the aid of adhesives, the top portion of Elvis (above the second axis) has the tendency of falling out of the Revolving Deck, and the Motor Housing detaching from the base. Our approach is to implement interlocking joints and removable locking systems.
Painting Test
IMPLEMENTATIONS A series of writing tasks using the Tool Path preset command in MissionControl with the aim to measure the accuracy of Elvis’s movement. The test requires a setup of a paper base a permanent marker as an end-effector. The calibration process involves the positioning of the tool path in Rhino space, ensuring optimum contact between the end-effector and the paper base. The point-to-point planes toolpath preset command in grasshopper limits the accuracy of Elvis following a path. Using a follow plane present command allows Elvis to glide in a much more fluid motion. However manually moving the point plane in Rhino space would be inconvenient. Thus, we opted for an UDP workflow where processing would send point plane directly to MissionControl driving Elvis. SCAN ME! Elvis gesture movement test and several writing tests.
Writting Test
Spiral Test
Main Menu
Alteration Mode
360 Panoramic View
ARM Virtual Reality
Master Design Elective Level 10 Practice Research Placement 2016
ARCHITECTURAL VIRTUAL REALITY Virtual reality (VR) is a computer technology that uses softwaregenerated realistic images, sounds and other sensations to replicate a real environment or an imaginary setting, and simulates a user’s physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.
VR has redefine the way we interact with the virtual world. Most commonly use in the gaming industry that allows players to fully experience the game. This research is focusing on the application VR for the built environment. In particular Samsung Galaxy S7 Samsung Gear VR for the creator of the environment such SCAN ME! as architects and the end-user of the The final research environment such as homeowners outcome of using or developers. Investigating the Samsung Galaxy S7, possibilities and limitations of using this Gear VR and Unreal method within the architectural work Engine 4. flow and representation.
Gear VR Testing
Chapter 3 Procurement Design Project
The museum as an Urban Forum
Ramp + Exhibition Space
Guggenheim Helsinki
Veritas International Competition Entree 2014
A LANDSCAPE OF ART Inspired by the Finnish landscape and the Kalevala epic, the Guggenheim Helsinki is conceptualized as a Landscape for Art. The building is envisioned as an abstract landscape, weaving together the multi-dimensional fabric of Helsinki and the experience of the museum’s exhibition into one. Linking the park to the waterfront, the Guggenheim appears as a cascading form which catches the light and gently rises towards the city centre on one side, the sea on the other, a subtly iconic inflexion to the city skyline. The placement of the public programs responses to the network of pedestrian movement in the harbour front precinct while the gallery space is experienced as a continuous ramped loop which opens up towards monumental vistas of the sea and the city. The Guggenheim Helsinki brings together social interactions and the experience of art into one, in a facility that is global in outlook, yet Finnish in spirit.
The building presents a softer, more open glass facade towards the harbour while the streetside facade is more enclosed with gently sweeping curves in metal cladding towards the city. Public programs respond to the network of pedestrian movement in the neighourhood of the site while the gallery space unfolds as a sweeping 2
1. 2. 3. 4. 5.
Ramp + Exhibition Space Auditorium Galleries Restaurant Express Ramps
ramped loop, drawing visitors up and through the whole building; serving both as circulation and exhibition space. The visitors’ journey is punctuated by monumental vistas of the waterfront and the city, unifying the multiple narratives of art and the city into a seamless experience.
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3
4
Jalan Raja Laut
DBKL Tower 2
Veritas Local Competition Entree 2014
PUBLIC SERVICE Kuala Lumpur City Hall (DBKL) competition was held to find a design for the proposed rebuilding of Menara DBKL 2 in Jalan Raja Laut which would centralise all departments at DBKL’s headquarters. The project focuses on allowing the public to be more engaging by carving the ground level into a public space. This main feature brings pedestrian from Jalan Raja Laut to the Gombak River, hence rejuvenating the river experience. A project highlight DBKL public service quality by giving back to the community.
Sectional Perspective
Jalan Ampang
Oxley Towers
Veritas Asia Competition Entree ad Built 2014
THE TRIPLE TOWER The Oxley Towers at Jalan Ampang adjacent to KLCC, is a high-rise mixed development that consists of three towers which includes hotel, serviced apartments and office. The design concept and façade is inspired by the Malaysian “weaving” arts that cohabits synergistically with the existing cityscape. It features a generous 25,000 sqft public plaza on the Jalan Ampang side, creating an urban-corridor towards the KLCC park. There are also two facility sky-decks catering to the living program, and 2 public deck on the roof top level of the towers. The sky decks straddle between towers adding to the many elevated public spaces. It provides facilities as well as framing vistas throughout the city centre location. This project involve a complex formal metric computation to achieve the optimum proportion of program, spaces and aesthetical quality.
Form Metric Computation
Main Street Frontage
Oasis Kayla
Veritas Master Planning Development 2014
ARTIFICIAL NATURE A masterplan development in Damansara. Veritas was commissioned three of the project which two of them were serviced apartment and one shopping complex. Oasis Kayla is one of the residential apartment design within the 3.0 to 4.0 plot ratio, with a maximum height of 21 storeys floor. A project to maximise yield while incorporating natural materiality using timber facade and green wall. The project feature natural material such as bamboo as the facade grill and shades. An artificial waterfall and greenery wall express the idea of being a part of the nature.
Bamboo Facades
Main Entrance
Villas & Residential Tower
DeCentrum 2
Veritas Residential Development 2014
COMMUNAL ENVIRONMENT A phase two of the DeCentrum development aim to achieve a design that responds to the existing site condition and surrounding environment. By address design issues with innovative and sustainable solutions which realises the potential of the site. The design concept is implementing cross ventilation in design and optimise the natural daylight & views to the outdoors to enhance the psychological and social aspects of spaces.
Tower D
Villa Block D
Tower B
Tower C
Villa Block C
Villa Block A
Tower A
Villa Block B
Consist of 4 residential towers and 56 villas surrounding the parking podium, the project configuration feature a central facility courtyard with parks and swimming pool. This facility level become the residence community area that mimic a ground floor public park as the greenery expand throughout the whole facility level.
Sectional Diagram
Project Masterplan
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