BASICZ

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I like complexity and contradiction in architecture. I do not like the incoherence or arbitrariness of incompetent architecture nor the precious intricacies of picturesqueness or expressionism. - Robert Venturi


EDUCATION Master of Architecture Design Royal Melbourne Institute of Technology (RMIT) Melbourne, Australia Bachelor of Architecture Design Royal Melbourne Institute of Technology (RMIT) Melbourne, Australia

EMPLOYMENT HISTORY Muhammad Zharif Rafiq Bin Rozlan

PROFILE An architecture graduate with comprehensive experience and exploratory ambition to further bridge the gap between art and science within the architecture realm. In search for a better efficiency of architectural work flow by learning both the experimental advance methodology as well as the essential procurement process. Passion in expanding knowledge through workshop and tutoring. Was a Student President for the KBU-JPA student body , capable in leading and working with others.

Seeking a full-time junior architect position in the architectural field.

CONTACT Kepala Batas, Penang 019 599 0403 zharifrafiq@gmail.com

Assistance Architect Veritas Design Group Jan 2014 - Feb 2015 Assisted in multiple residential and commercial project for the Design Core Team. Specialized as the master 3D model and design for competitions as well as involvement in planning and DO submission in several other developing projects. Initiated and tutored Rhinoceros 5.0 to improve workflow efficiency. Research Placement ARM Architecture, Melbourne July 2016 - October 2016 Research and develop the Virtual Reality technology for architectural use. Performed intensive back-end research, coding, and experimental testing to produce a more practical use of the virtual reality. Program Tutor KARGO Dec 2014 Collaborate and tutored in a two days workshop for Rhinoceros and Grasshopper software.

SKILLS Software Name Rhinoceros Rhinoceros V-Ray Grasshopper 3D Maya Python Scripting Processing Revit Sketch Up Unreal Engine AutoCAD Adobe Photoshop Adobe Illustrator Adobe Indesign

Proficiency


Introduction Art and science has always been a part of me and my family. Growing up around architects, engineers and teachers have brought my understanding the importance of design. I’ve learnt that architecture is one of the complex profession that became an intersection between art and science. As I embark my journey into the life as an architecture student in RMIT and from my experience as an assistant architect, I became fascinated with the ideal relationship between complexity and simplicity. There is always a simple solution to a very complex problem or a very simple process in creating something complex. As one of the younger generation that going to shape the future, I am intrigued to not only be a passive architect that merely response to the context, but became an active participant in planning the future. Hence, I’ve been expanding my knowledge in technology and sharing them to further improve our architectural work flow to be more efficient. This publication is a compact compilation of my selected work that features my recent conceptual thoughts, technical skills and procurement ability. A wide variety of projects that shows my interest of the future, research, experimentation, fabrication and implementation. I believe we can have a better future if we have a great understanding of our past.


CONTENTS

Chapter 1

Chapter 2

Chapter 3

MAFSOC

Pixels

Guggenheim

Conceptual Design Projects

Master Major Project

Technical Design Project

Master Design Studio Level 7

Procurement Design Project

Helsinki

Veritas International Competition

Bell Park Residence

Torus of Energy

DBKL Tower 2

leKraken

Catenaries Castle

Oxley Towers

HypoCerebral

Slow Robotics

Oasis Kayla

Sarcomere

ARM Virtual Reality

De Centrum 2

Master Design Studio Level 9

Bachelor Design Studio Level 6

Bachelor Design Studio Level 5

Bachelor Design Studio Level 4

Bachelor Design Elective Level 5

Master Design Studio Level 8

Master Design Elective Level 9

Master Design Elective Level 10

Veritas Local Competition

Veritas Asia Competition

Veritas Master Planning Development

Veritas Residential Development


THE THREE BASIC GEOMETRY are the basis of every architectural formation. They reflects the fundamental quality of design from dimensions, angles and area. Through various combinations of these leads to a more complex proposition.

A triangle consists of three line segments connected. The angles in a triangles are not always right angles.

A circle has no straight lines. It is a combination of curves all connected. There are no angles to be found in a circle.

A square is a four sided figure created by connecting four line segments. The angles in a square are always right angles.


Chapter 1

Conceptual Design Projects



ADAPTABILITY LEVEL

Level 0 Fully Permanent The architecture is completely fix. Exploration of structure, form, material and program.

Level 1

Level 2

Level 3

Level 4

Level 5

Permanent-Specific Adaptability

Permanent CoreLimited AdaptabilityModular

Limited AdaptabilityModular

Full AdaptabilityModular

Full Adaptability

The architecture is mainly adaptable with flexible core system on permanent foundation.

The architecture is fully adaptable with modular system.

The architecture is mainly fix with partially adaptable component such as adaptable facades

The architecture is mostly adaptable with permanent core system. Plug-in capsule apartment/ office/retails.

The architecture is fully adaptable with advance building technology system.


PARAMETRIC GENERATIONS Existing Train Track Gaps Utilisation

MAFSOC

Master Major Project 2016

Modular and/ or depositing base construction

CONTEXTUAL INFLUENCE Transportation Area Base Circulation connections to context

Units Generations

Demographic Distribution

3,048,800 Office

Commercial Indubators

1,244,800 Residential

745,800 Commercial Car Park

463,400 Retail

623,100 Commercial Accomodation

Open Space Smoothing

414,200 Indoor Entertainment

43,600 Square or Promenade

309,600 Under Construction

Internal Connections

External Connections

Due to the ever moving Southern Cross station and surrounded by various transportation means, the existing infrastructure of the track encourage adaptability. The distribution of space in the city create a proportional system that response to the changing of demographic and translate into a spatial change.

MELBOURNE ADVANCE FACULTY OF SOCIAL SCIENCE (MAFSOC) The city as a whole is relatively a dynamic system that constantly evolve and response to the emerging demand while traditional architecture often highlighted as the static or slow moving elements. And these investigation in the 60s by Archigram and Metabolism were about how to make architecture much more dynamic and responsive. They manage to make adaptable compelling. Yet, their adaptability element are very minimal and doesn’t really give any impact to society as the technology

isn’t there and moving or changing building components can be highly expensive. Fast forward to the present time, technology has been fully integrated in our life from the way we communicate to the way we work. Most significantly are the development of construction system such as prefabrication machines, robotic and 3D printing revolutionize how we design our building. In addition, fully automatic transportation, increasing frequency of people migration, the rising property cost and plummeting home

ownership directed us into one movement, and that is everything are going mobile. And now we have a very high demand for adaptability in the near future. MAFSOC revisit this idea of adaptability and focuses on how can it be apply to the current technology and culture. SCAN ME! Base construction and parametric generations.


MODULAR + DEPOSITING

Modular System

Depositing System

The section shows the relationship between the modular and depositing system. The modular system are more suitable for formal space such as offices and residential because its practical for furniture and such, while fluid space are suitable for informal spaces such as park or circulation because it create better engangement level.

Site Plan

Typical Plan

Southern Cross Station

La Trobe St

Spencer St


PROGRAM DISTRIBUTION SYSTEM

Residentialized

Mix Program

373,787

373,787

1:5

1:5 FAR

FAR

63,823

70,512

133,048

168,120

95,038

105,692

69,233

69,233

69,233

72,611

139,004

65,814

Total Floor Area (m2) FAR

Total Office Space (m2) Total Accommodation Space (m2)

Way Wurundjeri

Commercialized

Circulation Space (m2) Other Space (m2)

Total Floor Area (m2)

Total Office Space (m2) Total Accommodation Space (m2) Circulation Space (m2) Other Space (m2)

373,787

Total Floor Area (m2)

1:5

Total Office Space (m2) Total Accommodation Space (m2) Circulation Space (m2) Other Space (m2)


VS FIX Both of these have their own merits. Within a limited time, modular is a lot more efficient in changing space while 3D printing would take some time to construct. The possible use of the two systems and their responsive program frequency are studied to maximize the adaptability potential.

Constraint/Limitations

Variables/Advantages

Applica

Comme

Comme STANDARD

Standardisation limit the material and form generated but allows more flexible programmatic and circulation configuration within the scope of time.

Residen

Educat ADAPTABLE METHODOLOGY

Enterta

Recrea CUSTOM

Mass-Customization invites unlimited material usage, hence allows unpredicted form generation but limit the flexibility of program and circulation configuration within the scope of time.

Sports

Circula

Connecting bridges to Etihad Stadium


S ADAPTABLE

ation

Main Purpose Of Space

ercial Retail

Ocupy

Commercial Use

Community Use

Vacant

Day

24 hour

Night

Commercial Use

Weekday

4 season

7 day

Weekend

Autumn

Winter

Spring

Summer

Time

Year 01

Year 05

Year 10

Year 20

Main Purpose Of Space

ercial Office

Ocupy

Commercial Use

Community Use

Vacant

Day

24 hour

Night

Commercial Use

Weekday

Educational Tour

7 day

Weekend

Commercial Use

Autumn

4 season

Winter

Spring

Summer

Linear Time

Year 01

Year 05

Year 10

Year 20

Main Purpose Of Space

ntial Ocupy

Commercial Use

Private Use

Day

Night

Vacant

24 hour

Commercial Use

Weekday

Private Use

4 season

7 day

Weekend

Autumn

tional

Winter

Spring

Summer

Linear Time

Year 01

Year 05

Ocupy

Class Commence

Community Use

Vacant

Day

24 hour

Night

Class Commence

Community Use

Weekday

Weekend

7 day

Class Commence

Autumn

Commercial Use

Winter

Year 10

Year 20

Main Purpose Of Space

Main Purpose Of Space

Spring

4 season

Summer

ainment

Class Commence

Linear Time

Year 01

Year 05

Year 10

Year 20

Main Purpose Of Space

Ocupy

Experimental Project

Community Use

Vacant

Day

ational

ation

Linear

24 hour

Night

Experimental Project

Weekday

Educational Tour

7 day

Weekend

Experimental Project

Autumn

4 season

Winter

Spring

Summer

Linear Time

Year 01

Year 05

Year 10

Year 20

Main Purpose Of Building

Ocupy

Community Use

Experimental Project

Vacant

Day

24 hour

Night

Community Use

Weekday

Experimental Project

7 day

Weekend

Community Use

Autumn

Experimental Project

Winter

Experimental Project

Community Use

Spring

Summer

4 season

Linear Time

Year 01

Year 05

Year 10

Year 20

Main Purpose Of Building

Ocupy

Community Use

Experimental Project

Day

Night

Vacant

24 hour

Commercial Use

Weekday

Community Use

4 season

7 day

Weekend

Pedestrian connection to Southern Cross Station

Autumn

Winter

Spring

Summer

Linear Time

Year 01

Year 05

Year 10

Year 20


ADAPTABLE SPATIAL CATALOGUE A series of adaptable modular space in various scale for the three common typology; residential, commercial and sport facilities.

Table Tennis

Studio A

1 Bedroom D

Squash

Studio B

1 Bedroom E

Badminton

1 Bedroom A

1 Bedroom F

Basketball

1 Bedroom B

2 Bedroom

Futsal

1 Bedroom C

Residential - Cafe/ Bar

Residential - Retail

3 Bedroom

Residential - Boutique

Residential Office


INFORMAL SPACE Pinching the direct movement into series of informal space like a meeting area or a pop-up coffee stop. This pinching process also occurs vertically that creates vertical connections within the building.

PINCHING - RESPONSIVE CIRCULATION

Commercialized

Residentialized

Space Frame Structure Offices

Festive Season


Looking at the degree and frequency of adaptation. Seasonally, from a winter garden or a pavilion, could transform into a wall-climbing or a skate park in the summer. In a weekly time frame, where most spaces are offices on the weekdays, flip into a sports arena on the weekend. During the day, the spaces are offices or classroom turn into a residential or a cafĂŠ and bar at night. In a couple of years time, when the residential tower cycle is over, when more commercial offices are needed in the city, this project can be the dampening effect of the demand. Theoretically, MAFSOC would increase space utilization by a significant percentage in comparison to a conventional building.

DEGREE AND FREQUE

Commercialised Office Class Ocupy Vacant

Residenti Residential Cafe/Bar

MAFSOC CONVENTIONAL Day

Night

Offices

24 hour

Weekday


ENCY OF ADAPTATION

ialised

Festive Seasons Sports Arena

Weekend

Winter Garden Pavillion 7 day

Winter

Summer Festival Wall climbing/Skatepark

Summer

4 season

Linear Time



Bell Park Residence

Master Design Studio Level 9 2016

High density growth often reflects a weak public amenity such as low volume of open space. Residence of residential towers are bound by a small balcony as the only outdoor space. In contrast to sub-urban area, open spaces are widely available in the yard of private housing. Hybridisation between the quality of the sub-urban and a tower redefine the definition of high density development. Located in Preston on the existing Bell railway station, the site has been a clear divider between the residence on the east side of the station and the mix-development of community and commercial on the west side of the station. Bell Park Residence emphasis on retaining the open space quality in a high-density development while providing activities for the surrounding community.

TAXONOMY SAMPLE & ANALYSIS Area Metric

32.4 Density

Built Up Area

Built Volume

Area Densification Study

271 Dwellings

600 People

x2

Built Form

x5

x10

Through a series of taxonomy study to extract the character and quality of the site, the project focuses on the builtup ratio, built form and built volume of the existing residential housing as the system rules to generate the proposal design form and program. The built up area investigate the different use of each housing plot and their relation to the backyard. The built form and built volume influence the size and scale of the proposed units.


DESIGN DEVELOPMENT

Site

Site Access

Edge Boundary

X

X

X X

X

TAXONOMY TRANSLATION & SYSTEM RULE 25

14

25

28

0.1

4

0.28

0.33

0.36

0.38

0.41

0.43

0.45

0.28

0.33

0.35

0.38

0.41

0.42

0.45

0.1

0.1 0.26

0.32

0.37

0.35

0.41

0.25

0.29

0.24

0.24

Number of houses

0.24

0.32

0.32

0.37

0.35

0.41

0.37

0.35

0.4

0.37

0.28

0.3

0.34

0.28

0.3

0.34

0.37

0.28

0.3

0.34

0.36

0.39

0.1

0.42

0.43

0.48

0.1

0.42

0.43

0.4

0.42

0.43

0.46

0.51

0.4

0.41

0.43

0.46

0.5

0.46

0.58

0.40- 0.49

0.50- 0.69

BuiltUp Area Ratio

30 25 20 15 10 5 0 0.10 - 0.19

0.20 - 0.29

0.30 - 0.39

0.40- 0.49

0.50- 0.59

0.60- 0.69

BuiltUp Area Ratio

Unit Generations

R a t i o

0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

0.2

0.1

0.1

0.2

7

4

5

2

1

1

0.7

0.8

1.0

0.7

0.8

0.9-1.0

0.3 0.4

0.3

0.4

0.3

0.1

0.1

0.2

0.1

0.1

0.1

0.1

0.1

0.1

0.1

0.1

0.2

0.3

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.1

0.4

0.3

0.20 - 0.29 0.30 - 0.39 0.40- 0.49 0.50- 0.59 0.60- 0.69

0.4

0.3

0.3

0.3

0.3

0.3

0.3

0.3

0.4

0.3

0.6

0.6

0.5

0.5

0.6

0.4

0.5

0.6

0.4

0.5

0.6

0.4

0.5

0.6

0.7

30

Volume Ratio

25 20 15 10 5 0

0.1

0.2

0.3

0.4

0.5

Open Space Rules

0.1 V o l u m e

0.2

0.2

0.1

0.1

0.1

0.61

0.4

0.30 - 0.39

0.20 - 0.29

0.2

0.1

0.1

0.44

0.42

Number of houses

0.29

12

0.2

0.1

0.45

0.42

0.1 0.26

17 0.2

0.1

U p A r e a R a t i o Corner Carving

0.7

0.8

0.9

Pyramid Stacking

Double Height + Setback

1.0

Volume Ratio

Daylight Maximisation

B u i l t

Tetris

0.6


OPEN SPACE QUALITY Open space is considered open if it’s not covered by a slab and enough space for an outdoor activities. This can be achieved by four method that is Tetris arrangement, corner carving, pyramidal stacking and double heighten with setback method. The taxonomy translation create a system rules and lead to the final design form that densify of the site, recreate the plot that simulate the context, imply the open space rules, allow the street continuity through the site, gradual height increment as a respect to the low rise context and maximized daylight.

PARAMETRIC GENERATION

Maximise BuiltUp Volume

Generations of new Plot

Open Spaces

Open Space Rule Application

Street Continuity

Gradual Setback

Market Retails Services Administration Basketball Swimming Pool Gymnasium Table Tennis Badminton Futsal Lifts Train Station

Programs

Daylight Maximisation


Level 1 | 1:1000

A

A

Level 5 | 1:1000

A

A

Level 11| 1:1000

A

A

Retail and market frontage


Residential and public open spaces

Section A-A | 1:1000 Level 30 Level 29 Level 28 Level 27 Level 26 Level 25 Level 24 Level 23 Level 22 Level 21 Level 20 Level 19 Level 18 Level 17 Level 16 Level 15 Level 14 Level 13 Level 12

Level 11 Level 10 Level 9 Level 8 Level 7 Level 6

Level 5 Level 4 Level 3 Level 2

Level 1 Ground


A TERMINAL DESTINATION

This project aims to activate the edge condition of the Fisherman’s bend at its most important point. It is a ferry terminal that responds to the rising sea level and the urban context on a regional and international scale. An active dyke is designed for the edge of the site to prevent the sinking and erosion of land

from the increase in sea level. With the local ferry terminal and transport hub along the edge, tens of thousands of people will be transitioning through this space to get to their destination. The islands are a place of destination. By elevating transport programs of the design, the space underneath

transforms to host activities of leisure, such as bathhouses, markets and boating. During the days when the international ferry terminal is inactive, a market is proposed to activate the area. All of which constitutes to form a place of destination that people are drawn to Fisherman’s Bend.


leKraken

Bachelor Design Studio Level 6 2013

Project Master Plan


Local Ferry Terminal

Sports Centre

Market Place


rough the site to r canals that cut canal divides our

is to prevent the e have designed We envision the nal and transport ning through this

DESIGN CONCEPT CONCEPT DIAGRAM

MAIN ELEMENTS

INFLUENCE BOLTE BRIDGE

LOCAL

WATER MOOMBA FESTIVAL

programs of the tivities of leisure. tres and boating erry terminal will e terminal will be of the design. To

EN

IMPACT

METROPOLITAN QUEEN MARY II SHIP

VERTICAL SHIFT VENICE WATER CITY

Key Move #1 >

Key Move #2 >

Key Move #3 >

Key Move #4 >

Key Move #5 >

REGIONAL

FB is BIG INTERNATIONAL

HORIZONTAL SHIFT FB URBAN RENEWAL PROJECT Grow central Melbourne around the Yarra River

Link the city to the bay

Integrate with the rail network

WATER INFLUENCE The theme of water has been a huge influence on our design. We wanted to design a ferry terminal that only lets water bound transport come and go, but interacts and integrates the flow of water with urban activities to create a place of destination.

Connect the inner city

Extend Melbourne’s parks to the bay

VERTICAL SHIFT The Bolte Bridge has a distinct and dominant presence on the site. The experience underneath the bridge is equally as intimidating. We want to eliminate this, yet at the same time embrace this experience. This project will look closely into the sensory experience beneath an overhanging structure.

Key Move #6 >

Key Move #7 >

Key Move #8 >

Key Move #9 >

Key Move #10 >

Deliver new boulevards

Create a network of local parks and green spaces

Create a walkable and cycle friendly place

Create centres for local communities

Create distinctive and diverse neighbourhoods

HORIZONTAL SHIFT Another main features of our design is the canal that cuts through the site to make a new way for ferries and boats. There are many smaller canals that cut through the land (similar to Venice waterways) and connect with this larger canal. This larger canal divides our design into two parts: the Edge and the Islands. Rooftop Level Rooftop garden Cafes Bars Retail

Hypermarket

Retail Rooftop promenade park

Thermal baths and spa Tourist centre

Transport Infrastructure Level 3 Indoor sports centre Local ferry terminal

Hypermarket Retail International ferry terminal

Taxi stands Water Edge Level

Seasonal carpark

Boat Club

Market

Restaurants and bars Open public bath

Local ferry terminal berths

Water sports Bus Bays

LOCAL

Throughout the city is co and all in bet tivity and life history of hu industrial his residen new residenc be a transpo tional place a plexity and v int designed into


International Terminal Section

Transport Hub Section


Venice-like water laneways form the overall composition of the human scale concept. An interlace of formal programs on the top and informal activities at the bottom layer is formed.

Local Terminal Section


Feature Staircase


Hypo-Cerebral

Bachelor Design Studio Level 5 2013

COMPLEXITY IN SIMPLICITY The project explore the profound and enduring beauty in simplicity and clarity through geometrical algorithm alteration. True simplicity is derived from so much more than just the clutter and ornamentation. It is about bringing order to complexity. The project develop through various manipulation and iteration subdivision technique to discover limit and complexity of forms. Nature has been called the greatest architecture of form. Their main process of creation which is Morphogenesis is the splitting from one cell into two cells. These cells can either be identical or it can be distinct from each other through asymmetric cell division. Extract the process and simplified it as much as possible by simply divides one surface into two surfaces. Free to choose on how the division being done and by doing so, allows differentiation of the surfaces. Through these simple processes, produces an astounding variety of form.

Something three-dimensional, started with a simple volume or geometry such as a cube and subdivide its surfaces. Then, after several iterations, the cube will end up from four simple surfaces to thousands surfaces creating a more unique and complex form. Changing the subdivision ratio, the cube will create another whole new unique form. Applying different subdivision technique; such as the Catmull Clark subdivision or recursive subdivision, at different part of the form to create local condition. A far and more effective way to create form is to use information that is already containing in form. For example, plotting the length of the edges, planarity, curvature and radial of surfaces then use to control the subdivision. Compilling these outcome into a boutique hotel typology, an architectural composition that highlight its uniqueness.


Section A

Section B

SUBDIVISION Subdivision surfaces are defined recursively. The process starts with a given polygonal mesh. A refinement scheme is then applied to this mesh. This process takes the mesh and subdivides it, creating new vertices and new faces. The position of the new vertices in the mesh are computed based on the position of the nearby old vertices. In some refinement schemes, the position of the old vertices might also be altered. The repetition of the process produces a denser mesh than the original one, containing more polygonal faces. The resulting mesh can be passed through the same refinement scheme again and so on. The column undergoes similar process to create the ornamentation with various type of subdivision technique such as the Catmull Clark subdivision and Recursive Subdivision.

PROGRAMS RESIDENTIAL MEETING ROOM & ADMINISTRATION LECT URE THEATRE

CIRCULATION LIFT CORE

THE COLLUMNS

GROUND FLOOR LANDSCAPE BAR

BASEMENT GALLERY


Night View



Sarcomere

Bachelor Design Studio Level 4 2012

ACTIVE CITY This studio revisits Lyons’ 1997 unbuilt proposal for an RMIT sports and recreation centre on A’becket Street. In its new form, we conceive this to be a combined initiative between the City of Melbourne and RMIT to provide both RMIT students as well as the general public with sports and leisure amenities, currently not well serviced in this area. This will include a variety of sports, aquatic and recreational facilities to support and add to the City Baths complex. RMIT’s city campus has undergone major redevelopment in the past two decades with many significant architectural buildings adding to our rich urban context such as Edmond & Corrigan’s Building 8, Peter’s Elliot’s many urban and building contributions, ARM’s Storey Hall, and more recently, Lyons SAB and Sean Godsell’s Design Hub. This new sports and recreation centre will be an important addition to this suite. The large sports building type, is one which is prevalent in our

suburbs. How can the large suburban sports type that normally spreads itself horizontally be adapted to suit a tight city.

Sarcomere is the basic unit of a muscle that determined the flexibility of the muscle fibre. It is an in between space in the muscle fibre that contracts and expands to allow the human body movement. The central business district of Melbourne, is a place where the leisure and work are separated by time and distance. A space that connect these two important entities is what the people in the city need. This project is meant to imitate the concept of the sarcomere to Create a flexible space between work and leisure in the melbourne City.


Rooftop Bar

Central Atrium

Main Lobby


Facade Facade Structure Internal Wall

Primary Structure

Cross Beam

Slabs

Twisting Iterations

Structural Detail

EMPOWERING THE BIOLOGICAL CONCEPT The design development involves a series of muscles studies by mimicking the physical biology of the muscles. Cylindrical volumes are used to represent the muscle fibres while iterating the arrangement, quantity and twisting angles to find the optimum form .

Section

From the selected module are then undergoes a series of detailing that maximise the biological concept of the muscles. From the facades, structure and circulation focuses on trying to flow along the twisting figures of the muscle tower.

The structural detail shows how the cylindrical facades works while providing interesting space within. This vertical muscle tower empower the idea of healthy lifestyle by enforcing the occupant to work their way up to reach their destination programs.


Chapter 2 Technical Design Project



Photomosaic Facade


Pixels

Master Design Studio Level 7 2015

“We don’t see things as they are, we see things as we are” We look at situations, events, and interpret what other people say and do, according to our own set of past experiences, culture, faith, values, all of which help us form our beliefs about ourselves, about others, and about the world in general. The meaning we give events, the way we make sense of our world, is based upon our set of core beliefs. Our minds are constantly trying to make sense of our world, forming judgments and opinions about every situation, event, interaction. Those judgments and opinions will be affected by our central or core belief system. It is as though we are looking at the world through distorted or coloured lenses and everyone has their own personal prescription or colour for their glasses. The project aim to provoke a discussion by manipulating the observant perspective within the scope of visual

and architecture application. The major grip that hold these project are the pixels. As the project rework perspective output, the control of pixel are important to ensure the perspective illusion work.

A project that challenge the perception of the common. Recognition of beauty and clarity are redefined and review in a different perspective.

Surrounding Perception

how i think about others

value faith current circumstances

experiences

character traits

culture

Core Belief System

General Perception

how i think about the world

Personal Awareness how i think about myself


PHOTOMOSAIC Using a general identity of Australia, this photomosaic technique reflects that people perceived Australia as the home of the kangaroos. Thus the larger perspective represents a tree made up of kangaroos surrounded by kangaroos. In a closer perspective, the images are made up of smaller representation of Australia. This photomosaic technique utilise scale and distance as to deceive one perspective.

LENTICULAR Lenticular technique plays with different perspective location. As a person move from one point to another, they will see a different image appear on the same side as if the image transform into another new image and vise versa. This portray the concept of different perspective provide different idea towards one subject.

PARALLAX Parallax illusion technique utilise displacement of the subject to create an animation of the displacement. This explain how one perspective changes over time from observation of others. It allow the observant to interact with the subject.

BUILDING PRE-CONCEPTION

Street Frontage grand entrance

Openings ventilation & lighting

V S

Typological Facade function & aesthetic

The preconception of building should have a frontage facing the street with grand entrance with aesthetic value of ornaments and windows opening for natural lighting and ventilation are being challenged in this project by working against its.

Lenticular Facade


Parallax Facade

Located in Prahan and surrounded by low-rise buildings with maximum of 10 storeys. Buildings from different time peroid, it offers different style of facade treatment but with the same principal of servicing the streets as a frontage.

Pun

t Rd

Co

mm

ial erc

Rd


4 CITIES

Melbourne

Barcelona

Karlsruhe

Maribor


Torus of Energy

Bachelor Design Elective Level 5 2013

DATA SAMPLE AND VARIABLES DRASTIC CHANGE IN POPULATION CHANGES BETWEEN YEAR 2008-2009

The project is a system that was created through a series of analysis. It was particularly specify on urban utilities. The project look at four cities, which is Melbourne(Australia), Barcelona (Spain), Karlsruhe (Germany), and Maribor (Slovenia). Through research and analysis that have been gathered, a system with three main factors; Population, Cost and Climate, is created. The aim of this project is to visually compare the changes of the four different cities utility usade in one decade.

POPULATION

COST/PERSON

UTILITIES

POPULATION

COST/PERSON

CLIMATE TEMPERATURE COST

CLIMATE

POPULATION

Theres different type of relationships a direct relation between population among population, climate and cost and utilities. that affect the utilities usage. However, in a colder climate, even with For example, if the population increase, lower population count, the cost and more people will use their utility hence utility usage would still appreciate. This increase the cost per person. This reflect show an inverse relationship.


Melbourne 10 years utility usage

Climate & Cost Representation

Climate & Population Representation JANUARY

BECEMBER

FEBRUARY

CLIMATE TEMPERATURE 0O - 40 0

NOVEMBER

MARCH

OCTOBER

APRIL

SEPTEMBER

MAY

JUNE

AUGUST JULY

RELATIONSHIP BETWEEN CLIMATES & COST/ PERSON

RELATIONSHIP BETWEEN CLIMATES & POPULATION

YEAR 2009 IN MELBOURNE

YEAR 2009 IN MELBOURNE

0 - 4500,000

0 - 4500,000

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0 - 4500,000

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Usage Density Representation RELATIONSHIP BETWEEN POPULATION & CLIMATE

Low Usage

THE CLIMATE CHANGES INFLUENCE THE NUMBER OF POPULATION.

Medium Usage High Usage


INFORMATIVE DESIGN From a series of collected data on the utility usage, a torus geometry module are use to visualise them in a three dimensional representation that maximize its information. In one branch of the torus, represent a one year utility usage. The 12 bumps around the torus resembles the 12 months in a year and from

the plan, it clearly shows the utility By connecting 10 branches of these usage change for every respective yearly toruses into a larger torus, we can start to see the dramatic month. change in the utility usage of the city In a sectional perspective of one after ten years. of the month relay the relationship between the climate and cost of This module implies that it can be the particular month. The different use to represent crucial information density of the skin of these torus as well as creating a unique spatial quality. represent the level of utility usage. SCAN ME! Visual animating the module as a spatial architecture.

A possible representation module of the energy usage after a century as it build up to create an intricate 3D representation visually and spatially.


Catenary Compartmentalization


Catenaries Castle

Master Design Studio Level 8 2015

ROBOTIC CATENARIES From very well-known Gaudi’s modernist projects, to later Frei Otto’s experiments with all kinds of geometries, to, most recently, the works of Reiser+Umemoto or the experimentation with 3D printers and robot extrusion, we deal with a centuries-old element but also with the technique of our present time.

weight when supported only at its ends. The curve has a U-like shape, superficially similar in appearance to a parabola, but it is not a parabola: it is a (scaled, rotated) graph of the hyperbolic cosine. The curve appears in the design of certain types of arches and as a cross section of the catenoid.

The main trajectory of this research is finding out the qualities of this process but with contemporary means. In order to do so, with the use of the Kuka robots, indicating the toolpath it should follow so it describes the catenaries when the gravity (orientation of the catenary) and the limits of the control variable (baseplate or any given shape) come together.

Mathematically, the catenary curve is the graph of the hyperbolic cosine function. The surface of revolution of the catenary curve, the catenoid, is a minimal surface, specifically a minimal surface of revolution. Catenaries in architecture and engineering, are used in the design of bridges and arches, so that forces do not result in bending moments.

The catenary is also called the alysoid, In this process, the precision of the robot chainette, or, particularly in the material enters a conflict with the unpredictability of the material, making tests crucial in sciences, funicular. order to understand PLA’s behaviour In physics and geometry, a catenary and reach the aimed result. is the curve that an idealized hanging chain or cable assumes under its own

Kuka KR150-2

Kuka Agilus KR10


COVARIATE VARIABLES & SIMULATIONS Apart from the material’s variations in plasticity, strength and cooling rate, it is also crucial to set the extruder options to get the desired length and overall shape of the catenaries (extrusion feed, speed and heat). These physical qualities need to match the design choices for the model and fulfilling the

requirements of the initial sentence. To achieve this, simulating what the expected result would finally be to obtain the needed compartmentalization and design the structure of the result and its openings. Throughout the whole process, the covariate variables are changing base plates, their orientation

and accumulation in search for an desired outcome. The pattern defined by the robot would also determine the qualities of this, as it would be able to help characterize and highlight certain aspects of the catenaries.

Kuka KR150-2 workspace

There were many influences shaping the final out come of the catenary, these influences not only came from the initial ideas but also from a whole amount of testing forms, shapes and structures using both the Kuka Agilus KR10 and Kuka KR150-2 robots. The factors that ultimately inspired the final outcome were:

• • • • • •

Material; Plasticity, strength, cooling rate and texture Tools, Extrusion speed and heat Compartmentalization; Design structure and opening Pattern; Density Base Orientation; Form Gravity; Direction and height and depth

Kuka Agilus KR10 workspace

SCAN ME!

Kuka Agilus KR10 extrusion

Kuka KR150-2 extrusion

Kuka Agilus KR10 Outcomes


Catenary Order Aesthetic

CONTROLLING THE UNCONTROLLABLE From these research and experiment, of the catenaries are as the expected are alluring. This research depicts that question the idea of controlling the design while some produce peculiar aesthetic can come from a mix of order uncontrollable. Some of the outcome results. Nonetheless, these outcome and chaos.

Catenary Chaos Aesthetic


Elvis 6-axis Robotic Arm


Slow Robotics

Master Design Elective Level 8 2015

ELVIS 6-AXIS ROBOTIC ARM Elvis is an open source 6-axis robotic arm the size of a human arm, built from simple electronics part and laser cut acrylic pieces, and is directly driven from Rhinoceros and Grasshopper. Design and developed by Suryansh Chandra, Elvis files can be download from it’s official website page [arcode. blogspot.com]. The provided Rhino and Grasshopper files contains a sophisticated model of Elvis as well as the kinematics definition with three different preset commands. The project target to input commands from processing into the grasshopper file to carry out a more autonomous task. The architectural purpose of this project is to control Elvis arm to act as a physical simulator for the 6-axis Kuka robot in RMIT. The advantages of Elvis is the small size and light parts making it portable and more accessible. In this particular project, focuses on getting Elvis to follow a point generated from processing to draw on 2d plane.

doing a longer writing or drawing task and 3D fabrication with 3D printer pen as an end-effector. A continuation from the collaboration with the scanning group to add a scanner to Elvis so it would able to response to the scanned objects. These would be possible by redesigning the arm design using less mechanical parts as well as improving A part of the project that was the inverse kinematics algorithm in the unpredictable is when Elvis were grasshopper to allow a more smoother drawing a different toolpath from the point-to-point movement of Elvis. processing input because it was unable to catch-up to the input speed points forcing Elvis to skip a certain part of the toolpath. Thus synchronizing the speed between Elvis and the processing input points for it to follow. As expected, working with a slower speed for both produce a better result of the output drawings. The project achieved its target when Elvis able to follow the processing input with an improvement of accuracy towards the end of the semester. Significant changes in strengthening the assemblies to improve its movements as well allowing Elvis to be use by other group to test their script.

The project can be extended by experimenting more in sending a more complex task to Elvis from processing using different script. Some of the possibilities that can be done would be


Robotic Arm Modelling Process

Hardware Assemblies

Software Setup

ASSEMBLIES & CALIBRATION Desktop Robotics involve a series of software and hardware usage to control a robot. As Rhino and Grasshopper has been the main software to drive Elvis, processing are used to send a

more autonomous point movements between teams as well as Arduino into Elvis. Alongside understanding software to learn how we could use it to the processing language, working in manage the robot. software with the similar language such as eclipse for an ease for collaboration

REFINEMENT Third fixture is adding another layer acrylic to secure the upper arm and the revolving deck. (3)

Second fixture is adding a bracket to secure the connection between the revolving deck parts. (2) The first lateral displacement were fixed by referring the original design of Elvis adding another layer of acrylic as to cap the bearing. (1)

Every physical component of Elvis underwent rigorous calibration and revisions in order to improve stability and increase accuracy of its movement. Straight off the GitHub, the design of hardware poses various critical issues such as insecure timing belt connections, constant backlash motion, and loose component contacts. The use of adhesives to secure the components will compromise the complete disassembility and upgradability of the hardware, thus it is avoided. Without the aid of adhesives, the top portion of Elvis (above the second axis) has the tendency of falling out of the Revolving Deck, and the Motor Housing detaching from the base. Our approach is to implement interlocking joints and removable locking systems.


Painting Test

IMPLEMENTATIONS A series of writing tasks using the Tool Path preset command in MissionControl with the aim to measure the accuracy of Elvis’s movement. The test requires a setup of a paper base a permanent marker as an end-effector. The calibration process involves the positioning of the tool path in Rhino space, ensuring optimum contact between the end-effector and the paper base. The point-to-point planes toolpath preset command in grasshopper limits the accuracy of Elvis following a path. Using a follow plane present command allows Elvis to glide in a much more fluid motion. However manually moving the point plane in Rhino space would be inconvenient. Thus, we opted for an UDP workflow where processing would send point plane directly to MissionControl driving Elvis. SCAN ME! Elvis gesture movement test and several writing tests.

Writting Test

Spiral Test


Main Menu

Alteration Mode

360 Panoramic View


ARM Virtual Reality

Master Design Elective Level 10 Practice Research Placement 2016

ARCHITECTURAL VIRTUAL REALITY Virtual reality (VR) is a computer technology that uses softwaregenerated realistic images, sounds and other sensations to replicate a real environment or an imaginary setting, and simulates a user’s physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.

VR has redefine the way we interact with the virtual world. Most commonly use in the gaming industry that allows players to fully experience the game. This research is focusing on the application VR for the built environment. In particular Samsung Galaxy S7 Samsung Gear VR for the creator of the environment such SCAN ME! as architects and the end-user of the The final research environment such as homeowners outcome of using or developers. Investigating the Samsung Galaxy S7, possibilities and limitations of using this Gear VR and Unreal method within the architectural work Engine 4. flow and representation.

Gear VR Testing


Chapter 3 Procurement Design Project



The museum as an Urban Forum

Ramp + Exhibition Space


Guggenheim Helsinki

Veritas International Competition Entree 2014

A LANDSCAPE OF ART Inspired by the Finnish landscape and the Kalevala epic, the Guggenheim Helsinki is conceptualized as a Landscape for Art. The building is envisioned as an abstract landscape, weaving together the multi-dimensional fabric of Helsinki and the experience of the museum’s exhibition into one. Linking the park to the waterfront, the Guggenheim appears as a cascading form which catches the light and gently rises towards the city centre on one side, the sea on the other, a subtly iconic inflexion to the city skyline. The placement of the public programs responses to the network of pedestrian movement in the harbour front precinct while the gallery space is experienced as a continuous ramped loop which opens up towards monumental vistas of the sea and the city. The Guggenheim Helsinki brings together social interactions and the experience of art into one, in a facility that is global in outlook, yet Finnish in spirit.

The building presents a softer, more open glass facade towards the harbour while the streetside facade is more enclosed with gently sweeping curves in metal cladding towards the city. Public programs respond to the network of pedestrian movement in the neighourhood of the site while the gallery space unfolds as a sweeping 2

1. 2. 3. 4. 5.

Ramp + Exhibition Space Auditorium Galleries Restaurant Express Ramps

ramped loop, drawing visitors up and through the whole building; serving both as circulation and exhibition space. The visitors’ journey is punctuated by monumental vistas of the waterfront and the city, unifying the multiple narratives of art and the city into a seamless experience.

5 1

3

4


Jalan Raja Laut


DBKL Tower 2

Veritas Local Competition Entree 2014

PUBLIC SERVICE Kuala Lumpur City Hall (DBKL) competition was held to find a design for the proposed rebuilding of Menara DBKL 2 in Jalan Raja Laut which would centralise all departments at DBKL’s headquarters. The project focuses on allowing the public to be more engaging by carving the ground level into a public space. This main feature brings pedestrian from Jalan Raja Laut to the Gombak River, hence rejuvenating the river experience. A project highlight DBKL public service quality by giving back to the community.

Sectional Perspective


Jalan Ampang


Oxley Towers

Veritas Asia Competition Entree ad Built 2014

THE TRIPLE TOWER The Oxley Towers at Jalan Ampang adjacent to KLCC, is a high-rise mixed development that consists of three towers which includes hotel, serviced apartments and office. The design concept and façade is inspired by the Malaysian “weaving” arts that cohabits synergistically with the existing cityscape. It features a generous 25,000 sqft public plaza on the Jalan Ampang side, creating an urban-corridor towards the KLCC park. There are also two facility sky-decks catering to the living program, and 2 public deck on the roof top level of the towers. The sky decks straddle between towers adding to the many elevated public spaces. It provides facilities as well as framing vistas throughout the city centre location. This project involve a complex formal metric computation to achieve the optimum proportion of program, spaces and aesthetical quality.

Form Metric Computation


Main Street Frontage


Oasis Kayla

Veritas Master Planning Development 2014

ARTIFICIAL NATURE A masterplan development in Damansara. Veritas was commissioned three of the project which two of them were serviced apartment and one shopping complex. Oasis Kayla is one of the residential apartment design within the 3.0 to 4.0 plot ratio, with a maximum height of 21 storeys floor. A project to maximise yield while incorporating natural materiality using timber facade and green wall. The project feature natural material such as bamboo as the facade grill and shades. An artificial waterfall and greenery wall express the idea of being a part of the nature.

Bamboo Facades

Main Entrance


Villas & Residential Tower


DeCentrum 2

Veritas Residential Development 2014

COMMUNAL ENVIRONMENT A phase two of the DeCentrum development aim to achieve a design that responds to the existing site condition and surrounding environment. By address design issues with innovative and sustainable solutions which realises the potential of the site. The design concept is implementing cross ventilation in design and optimise the natural daylight & views to the outdoors to enhance the psychological and social aspects of spaces.

Tower D

Villa Block D

Tower B

Tower C

Villa Block C

Villa Block A

Tower A

Villa Block B

Consist of 4 residential towers and 56 villas surrounding the parking podium, the project configuration feature a central facility courtyard with parks and swimming pool. This facility level become the residence community area that mimic a ground floor public park as the greenery expand throughout the whole facility level.

Sectional Diagram

Project Masterplan



F I N



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