DD portfolio zhiyushen

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Digital Design - Portfolio Semester 1, 2018 Zhiyu Shen 900778 Joel, Studio 15

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Reflection: In this semester’s study of subject of ARCH20004, I got

email: zhiyus@student.unimelb.edu.au

Content:

Education: 2017 - current Bachelor of Design 2015 - 2016 Trinity College

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Precedent Study

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Generating Design Through Digital Processes

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Queen Victoria Garden Pavilion

Work Experience: 2017 Institute

Zhejiang Industry Design & Research

a primary introduction of digital design, and development of skill in certain software. As far as I am concerned, digital design is a way that utilizes computing power of technology to think about and produce design work. During the study, I tried to explore the relationship of light and shadow and using the things I learnt to produce and develop my own design, including design theory and digital technology. I learnt currant technology and software in design industry and explored the use of contemporary techniques in digital design, such as Rhinoceros, Grasshopper and Unreal Engine. In terms of thinking and design methodology, I understood that we need to think both logical and lateral through the way of digital design. As an architecture student, I think a good design is aiming at create work that provides comfortable and multifunctional space for people. In my design, I applied different materials to the structure of pavilion, so that created an interesting atmosphere with light and shadow. In addition, I also uses different materials for the facilities in site according to their features. However, I was trying to provide path and seating for visitors in the site, so I used much solid material for the terrain, and it leads to lacking of vegetation. It would be better to add some plants among the solid blocks. Overall, my biggest problem in this semester was time management. I flew back to my country for medical support during the Easter, which disorganized my schedule for working and coming modules. I believe if I managed my time wisely and used it effectively, the outcome for this subject could be better. That cautions me that time management is an important skill which I need to develop and apply in future.

Skills: Rhino Grasshopper Unreal Photoshop Illustrator Indesign AutoCAD Fabrication Hand-craft

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Diagramming Design Precedent

TOYO ITO SERPENTINE PAVILION 2002 Firms - Balmond Studio and Toyo Ito & Associates Architects Architects - Toyo Ito, Cecil Balmond, and Arup Client - Serpentine Gallery Trust Area - 309.76 sqm Location - Kensington Garden, London, United Kingdom Design and Materials The Serpentine Pavilion focuses on modern and contemporary art. The design is inspired from the arrangement of cubes that enlarges as it rotates, composed by Balmond. The main structure (intersecting lines) is made of supportive steel blades. The facades (the triangles and trapezoids) are aluminium panels or chequered-patterned glass. From this study, I get the sense of the relationship between light and shadow and was interested in that. Isometric of your precedent study

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Solid

The density of people

The primary & secondary circulation Glaze & Structure

The circulation path Shadows & Furniture

Circulation

Threshold

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Generating Ideas Through Process

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Design Iterations

Isometrc screenshots of the 4 iterations for Model2 Task 1 & 2

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Design Matrix

Lofts

1.1

1.2

1.3

Key

1.4

{0,0,0} {578,150,150}

{788,90,150} {638,150,150}

{250,150,150}

{250,0,150}

{370,150,0}

{578,150,0}

{428,150,0}

{638,90,0}

{250,30,0}

Paneling Grid & Attractor Point

2.1

Grid Points

{788,150,0} {-212,150,0}

{Index Selection}

Hidden Curve

{-212,150,150}

{428,150,150}

{Index Selection}

{Index Selection}

{Index Selection}

2.2

2.3

2.4

{-369,-377,234}

{701,244,178} {114,244,79}

{232,235,0}

{401,-235,0}

{701,244,-20}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Curve Location}

{Attractor Curve Location}

3.1

3.2

3.3

3.4

+

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Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{-122,150,150}

{-63,0,0}


Surface and Waffle

Panels are smaller at the top and increase in size towards the bottom of the volume.

Two 3D panels with triangular openings create a uncleaer boundary between exterior and interior, which light can go through. The protruding forms helps to create interest through light and shadow.

A hollow waffle structure allows for the creation of an interior volume.

The diffrient shapes and angle of panels make the space in between seems like a pyrimid, which is more stable. Besides, it also helps to make the shadow on ground floor. For the panel, I chose 1.4 because it creates contrust in both horizontal and vertical. For the brep to panel, I chose 3.4 and added triangular openings on each surface, which create an interesting relationship of lignt and shadow.

Exploded Isometric 1:1 0

40

120mm

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Computation Workflow

The script starts with building a cube, which is 150 x 150 x 150. Then use the side as parameter. It is important to group the commads so that you can get a easy read script when you get back to change or fix up things. By changing the parameter on cube edge, the different loft surfce is created.

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M2 Task 1

Laser Cutting

For the 3D Panel:

For waffle Structure:

“mirrior� - decides on which side the line will be.

Make 2D to avoid repeating cut.

Etch on ivory card may cause the layer separate while folding. Dash line may be better.

Explode the text also helps to save time and money.

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Laser cut and model making process

Physical Model Making Progress

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Design Matrix

Grid Manipulation

1.1

1.2

1.3

Key

1.4

{3,430,427}

{0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{-86,-506,184} {0,0,150}

Grid Points

{150,150,0}

{150,150,0}

Sphere Disrubution Sphere Transformation

{Point Attractor}

{Point Attractor}

{Curve Attractor}

{Curve Attractor}

2.1

2.2

2.3

2.4

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

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Hidden Curve

{0,0,150}


SOLID AND VOID

Where the intersecting geometry interacts with the surface and been cut through creates cantiliver with more open space.

With the booleaned geometry contained mostly within the original shape the cube is still highly visible as a form.

The surface created by which geometry almost touches but does not with the cut creates a space has more shadow and semi-isolated from other space.

The Geometry is increasing in size from bottom to top, which means the opening space is increasing

The solids left in the middle works as main structure of the boolean, and also makes the behind part of each perspective hidden from audience, which creates a sense of private.

Isometric 1:1 0

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As the task 1 is relatively irragular in primary structure, I chose a more basic primary structure for task 2 (1.1). With the attractor point on the extended line of diagnal line, the geometry inside the cube becomes bigger from bottom to top, and back to front.

Solid boolean using 3.1 morph itteration. 60mm

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Computational Process

The boolean script starts with building a cube, which is evenly divided into 9 parts later. Then use attractors to manipulate the internal structure of the cube. Next find the centriod, which is the centre of the boolean geometry inside the primary cube. As for the 4 different boolean iterations, I tried to experiencing the different: attactor (left 2 is curve, right 2 is point); geometry (sphere, icosahedron, dipyramid); cut way (triangular prism, cube).

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M2 Task 2 3D Printing

Four iterations of Module 2 Task 2,

Photo of 3D Print Model

The Screenshot of estimated time and material of printing

3D print is a new technology to me. In this subject, I learnt how to use makerbot 3D printer - converting the 3D model into .stl, inserting the file into makerbot and adjust the printing settings.After the model printed, we need to remove support and raft manually. It is convient to prducing complex model by 3D print because of its flexibility.

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Photo of 3D Print Model


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The basic geometry was created by idea from Module 2, which is making a space between panels. The material I chose is dichroic glass and steel, which creates an interesting atmosphere about light and shadow. The pavilion is a semi-closed shape with protruding blocks in it which provides seating for people during lunch time and stage for bands. It is also flexible for people to walk around. In order to keep the consistency of the design, I chose to use the same pattern for the terrain. Then I adjust the level of each block to create seats and path. The whole terrain is higher at one side and gradually lower to the pavilion, which leads visitors to the pavilion and also make people behind to see the pavilion (in case of working as a band stand). The vegetation mainly distributes around the lawn, which give an entire place for visitors to use or walk around. In terms of material, I use concrete and timber for the site. Concrete is used to give paths with steps for visitors, while timber is for seating due to its warm feature, which welcome people to seat down.

QUEEN VICTORIA GARDEN PAVILION DICHORIC PAVILION

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Isometric

Glass Panel Detail

Steel Structure Detail

The structure is mainly created by using voronoi in grasshopper, which gives random arrangment of geometries. The structure was extact from the given geometry with dichroic glass panel in between.

Dichroicglass panelsl allows for the transfer of light, which creates beautiful refraction.

The step down creates a threshold helping to differentiate the landscape from the pavilion itself. The Timber block in front of the pavilion at different level provides multiple function to visitors (seating space for viewing of performances inside the pavilion and for having lunch, etc.) Morever, it creates a transitional space upon approaching to the pavilion.

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SW isomettric view of the basic geometry

NE isomettric view of the basic geometry

The basic geometry was created by idea from Module 2, which is making a space between panels. The difference is that this time I tried to useseveral panels, which given a sense of origami. Then I use grasshopper “voronoi� to create organic geometry inside the panel (refer to the screenshot of script next page).

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- The Material __ Relationship between light and shadow. Top left corner: Example of dichroic glass roof during daytime. Bottom left corner: Example of dichroic glass roof during nighttime. Top right corner: The light through multiple dichroic glass.

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Computational Process

The basic geometry, working as the shell of the pavilion

The primary structure of glass facade of the pavilion.

Joining the boundary curves of each cell The steel structure of pavilion. for stucture making.

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The first script of the designed terrian in the site (Not used for final model)

The final script of the designed terrian in the site

In order to keep the consistancy of the design, I chose to use the same pattern for the terrian. Then I adjust the level of each block, applying differnet materials to them (timber and concrete) to create seats and path. The whole terrian is higher at one side and gradually lower to the pavilion, which leads visitors to the pavilion and also make people behind to see the pavilion (in case of working as a band stad). The plants mainly distributes arround the lawn, which give an entire place for visitors to use or walk around.

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Fabrication process

As for the model making of pavilion, I use makerbot 3D print to produce part of the pavilion. Due to the time limit from the NexTlab, I only printed out a small piece of the pavilion, in which I tried to show the general shape and pattern of it. In addition, I used 1mm white mountboard and 3mm MDF for laser cutting to create the terrian.

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360 Image Output

Digital Design Semester 1, 2018 28


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