bachelor portfolio(2019-2020)

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PORTFOLIO SELECT WORK FROM 2017-2020

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PORTFOLIO OF ZUO YING

B.E. Architecture

Yanshan University

YING ZUO

05/05/1997 | Female

B.E Architecture

CONTACT

Tel: 86-150-2856-0152

Email: zuoyingzoe@163.com

Yanshan University

Address: Baitaling Street, Haigang DIST, Qinhuangdao, Hebei

EDUCATION

College of Civil Engineering & Mechanics, Yanshan University

09/2015-07/2020

Major: Architecture

Degree Anticipated: Bachelor of Engineering

Scholarship: Third-class Scholarship in 2016-2017 Academic Year and in 2015-2016

Academic Year

INTERNSHIPS

Jinzhou Railway Survey and Design Institute

07/2018-08/2018

Architect Assistant

China Railway Design Corporation

08/2018-09/2018

Intern

CAMPUS ACTIVITIES

College Students' Innovative Entrepreneurial Training Plan Program National project under the theme of “Suggestions and Reflections on Rural Infrastructure Construction under the Background of Poverty Alleviation”

06/2017-06/2018

College Students' Innovative Entrepreneurial Training Plan Program University level project under the theme of “Design Scheme of Modern Campus Outdoor WIFI Construction”

06/2017-06/2018

Summer Social Practice of Yanshan University

06/2017-09/2017

HONORS AND AWARDS

Outstanding Organization Awards for Voices Trend Campus Competition in 2017

Excellent Announcer Award in School Broadcasting Station in 2016

Volunteer in International Marathon in Qinhuangdao in 2016

Champion Award of “Elites Cup” Debate Competition in College of Civil Engineering & Mechanics in 2015

COMPUTER SKILLS & HOBBIES

PS/AI/rhino/Grasshopper/su/vary/Enscape/Lumion/Pr/Id/Au/Keyshot/Microwaveoffice/

CAD/Tangent/DIA Lux

Traveling/Caricature/Piano/Badminton/Swim/Novel/Photograph

Content

1 LITTLE MAN Urban Design in age of information explosion | Group Work 3 2 ENTERTAINMENT SUPREMACY Regeneration Of Urban Village | Individual 11 3 QUIET COMPANION A Library Design for Scholars | Individual 18 3 FUN STOPPAGE A seafood restaurant Design | Individual 25 4 OTHERWORKS 30

LITTLE MEN

Location Virtual Site

Time 07-09.2019 Year 4 Summer Workshop

Type Narrative Urban Design | Academic | Group Work

(Teammate: Xingyu Zeng, Xiaoquan Hu; Contribution: Concept, In-process Diagram, Illustration)

We first focus on the social phenomenon of children becoming adults too early today. We deeply explore the causes of its formation, and found that the subjective because of the curiosity of children, objectively it is because of the flood data of The Times, there was no difference in the information flat output, some parents of children receive information is negligence, and children themselves lack of filter and the ability to process information, they try to learn to believe receives information even imitate, make their behavior appears more adult.

Therefore, we think that our society should no longer use age as the main way to divide social hierarchy. Under the background of information flood, it will be more objective to judge people's status in society by using information stratification, namely the ability to transform information into productivity. We assume that the method of evaluation is similar to the universal test of the census, through which the population is reclassified into the bottom, middle and top of the social production line.

Urban Design in age of information explosion

played video games on a typical day in 2004. Moreover, gamers spent an average of 32 minutes per day.Chinese 2018 survey data showed that in August 2018, minors played more than 60 hours of video games per month. And minors play longer than the average length of time for all players.Some people may think that this is just a part of the lack of control of children, but it is not.A 2013 study by the Associated Press found that children start surfing the Internet at an average age of 3 and spend twice as much time online as their parents think. 1/7 children under 16 is addicted to the Internet,spendingfour hours or more glued to a computer screen every day, more than a third start to feel angry and irritable if they can't get online, and 1/5 worry that they are spending more time in the virtual world than in the real one.The growth of smartphones and tablets means screen bans are becoming

a universal tool for modern children, with 30% of parents restricting the time their children spend online. But 1/8 admitted they continued to surreptitiously surf the Internet or pester their parents until the ban was lifted.A 2019 Associated Press study showed that 76% of children aged 13-17 use Instagram, 75% use Snapchat, 66% use Facebook, 47% use Twitter and less than 30% use Tumblr, Twitch or LinkedIn. The impact of information goes far beyond mere electronic dependence.Because of the variety of access to information, people's most trusted sources of information are changing all the time.People today don't know what they can trust.it's terrible for teenagers,they may take some individual media boasting or some web celebrity anchors' ridiculous theories as rule to follow and

parents may not have noticed.These phenomena significantly affect the growth of children. According to the survey data, the global average age of development of children was 12.5 years old in 1980. and had dropped to 10.5 in 2010. Now, the average age of puberty for Chinese girls is 9.2 years, 3.3 years earlier than 12.5 30 years ago.The survey shows that the incidence of precocious puberty in children aged 5-9 is 1%-3%, and the rate of "precocious puberty" in urban is 4%-7% which is more than that in rural by 2%-5%.Between 2005 and 2014, the prevalence of major depressive episodes among adolescents increased from 8.7% to 11.3%.And for major depressive episodes in adults increased from 8.8% in 2005 to 9.6% in 2014.This data seems to have a lot to do with the current information explosion. On the other hand, there are

further gifted children.Children's views on money and the world seem to be forming faster and faster,Young people in the 21st century are more likely to pursue careers related to social and the use media of electricity. In this context,we believe that the information society has removed the age hierarchy from our society, and that we have an information-based test to redistribute the hierarchy.

Examination Attention

The penetration rate of electronic devices in China was relatively low in 2000s, the mainstream media at that time were newspapers, television and radio. According to the survey, in 2000, the share of television in mainland China was 321 units / 1,000 residents, radio 335 units / 1,000 residents and telephone 8 units / 100 residents. According to the latest mobile assessment report released by Ericsson, more than 90 percent of the world's children over the age of six will have mobile phones by 2020, and the number of smartphone users worldwide will exceed 6.1billion.The number of smartphone users worldwide reached 2.7 billion in 2014 and is expected to grow by 800 million in 2024.The high popularity of electronic devices is also reflected in the ownership rate of electronic devices for teenagers and children. A survey of Shanghai in 2015 showed that 95.7 percent of minors in Shanghai use technology products or services, among which 77.8 percent use smartphones and 73.3 percent use tablet computers.The vast majority of minors are receptive to new technologies and lifestyles. Another figure shows that in China, 88 percent of parents buy mobile phones for their children. At the same time, it was found in the school survey that the mobile

phone ownership rate among students was 10% in grade 1-3 of primary school. Grade 4-6:30%; Junior high school students 70%; Almost every high school student has one. The Internet and electronic devices have become necessities for children in the information age. According to a 2019 survey, The Internet penetration rate among Chinese minors has reached 93.7 percent. The Information age also brings the decline of traditional media.With the rise of various network platforms, the newspaper industry gradually shows its decline. Up to now, almost all newspapers have relied on advertising for their income.After 2010, electronic advertising began to rise, which made electronic advertising greatly affect the lives of modern people, especially teenagers.The most intuitive performance is on video games. A U.S. study found that 41% of youth

4 Advertising and distribution revenue of American newspapers from 1960 to 2010 United States,2011-2018.Percent of newspaper companies' advertising revenue coming from digital advertising
2018 Chinese player played average game time monthly(hours) 2017Dec.-China mobile game users age distribution Mobile cellular subscriptions per 100 U.S. residents between 2000 and 2017 2000-2017The percentage of Chinese Internet users 2000-2015Most Trusted Sources of Gneral News and Information Souces of news 2013-2016 2017 China games live user age distribution

PROGRAMS AND JOBS THAT CHILDREN AREA ABLE TO DO AT DIFFERENT AGES

Nowadays, from birth to adulthood, children begin to learn various skills at a very young age, covering a wider range of fields, and their skill proficiency can be improved in a very short time. Totally different from what it used to be , kids can do many kinds of jobs ,even some seems to belongs to adults With the popularization of information, children are more and more quickly exposed to the society which should be far away from them and begin to work earlier than ever . It also became wield that they don’t actually refuse it but also want to have a job.

SCENE OF THE TEST Communicate IQ rise Energy rise Common sense Software Engineer software Car Mechinanical Car Repair Thepharmacist Medical ScientistScience Typist Record DatadealerDataThephotographer Camera Translater Language Broadcaster Broadcast Babysitter Education Programmer Code Lawer Law MessageTransporter Message Safe Engineer Safe Assembly Division Assembly Selling soda DogwalkingLawnmowing Chesscompetition Chess Reading Instruments Dance Dancer Draw Painter Write Clerk Assistant Caculate Music The mechanic Mechanica l IT repaire Electronic equipment Concert Play Adult Office Cellphone fixingroom Data transmission Car fiixxing Medicine room Data processing Broadcast room Production workshop Assembly line Court FURNITURE CONTEST CHILDREN SIT SIT SIT WALKSQUAT LIECLIMBEXERCISERESTSTAND ADULT 55
OF THE WORK PLACES
SCENE

SCENE AND CORRESPONDING SPACES

6
COLLEGE COLLEGE OFFICE OFFICE FACTORY FACTORY KINDERGARDEN Classroom Restaurant Dormitory Lounge Toilet Playground Classroom Multifunction Room Lecture Hall Lounge Laboratory Restaurant Office Lounge Activity Room Toilet Dormitory Playground Ferris Wheel Slide Climbing Rope Office Multifunction Room Conference Room Silo Industrial Savings Tank Treatment Tank Filter Disposal Tank Cooling Tower Archives Room Office Culture Room Assembly Line Assembly Line Industrial Water Tower Training Room Bar Lounge Restaurant Dormitory Toilet Toilet Lounge Restaurant Dormitory Office Classroom Playground Dormitory Multifunction room Toliet Laboratory Lounge Activity Room Reading Room Lounge Classroom Restaurant Office Playground Lecture Hall Ferris Wheel Office Conference Room Lounge Toilet Multifunction Room Climbing Rope Slide Culture Room Dormitory Toilet Restaurant Office Cooling Tower Chemical Plant Assembly Line Filter Industrial Water Tower Disposal TreatmentTankTank Industrial Savings Tank Silo
KINDERGARDEN

We defined a 140mx140m block and divided it into 9 cells as a basic block. Then, the basic block was developed into kindergarten block, college block, office block and factory block based on the single building we used to designed. Finally,the city was formed with some block combination rules.

BLOCK COMBINATION RULES

7 CITY PROPOSAL
Block City Basic Block Kindergarten Block College Block Office Block Factory Block Evolve 140000 140000 140000 664000 8350 140000 140000 90000 140000 140000 9000010000 140000 10000 40000 140000 190000 240000 10000 140000 4000 40001000 1000
TYPE
BLOCK

CONTRASTIVE ANALYSIS OF DAILY ACTIVITIES

THE RELATIONSHIP BETWEEN QUALITY AND JOB

Quality

The sense of responsibility

Physical strength

Job

The programmer

The engineer

The mechanic

Levels of knowledge

Compressive ability scientists

The artist self-regulation

Patience clerk careful

The pharmacist

The nanny

Ability to communicate workers creativity

The driver Imagination

CONCLUSION

Through the contrastive analysis of daily activities and the analysis of the relationship between quality and job, it can be seen that the growth of children's life needs and quality is not necessarily suitable for some jobs.

8
6:00 HAPPINEASS HAPPINEASS FATIGUE DEGREE FATIGUE DEGREE ACHIEVABILITY ACHIEVABILITY 7:30 12:0014:00 18:00 20:30 23:00 6:00 KIDS ADULTS ACTIVITY TIME CHART ACTIVITY TIME CHART BREAK TIME BREAK TIME PLAY TIME PLAY TIME WORKING TIME STUDYING TIME SLEEP SLEEP SLEEP SLEEP BREAKFAST BREAKFAST WORK WORK WORK LUNCH LUNCH LUNCH/BREAK AMUSEMENT AMUSEMENT HOMEWORK HAVEACLASS HAVEACLASS DINNER DINNER PLAY PRODUCTION LINE Silo Disposaltank Filter Coolingtower Archivesroom Cultureroom Conferenceroom Multifunctionroom Bar Office Lounge Office Watertower Savingstank Treatmenttank Assemblyline Assemblyline Trainningroom Toilet Dormitory

NEW SOCIAL RULES

Under the new rules, due to the popularization of information, adults and children are divided into competent and non-competent according to their productive capacity. The competent enter the production system of society and enter scientific research, factories or offices according to their expertise, while the non-competent enter the education system for learning. According to the results of the assessment, they enter kindergartens, primary education, secondary education and higher education respectively. At different levels of education, they will get certain IQ and EQ values. When these two achievements accumulate enough to be judged as competent, they will be imported into the social production system.

9
Late to Work Exhaustion Sleeping at Work Escape Dreams and Realities Bars for Young People Smokey Kindergarten Clubs for Old People Playground Fighting Playgrounds for Children
SCENE AFTRE SOCIAL RE-CLASSIFICATION KINGDERGARDEN OFFICE COLLEGE FACTORY
10 City Stairs Column Beam Railing and Deck Structure Profile 1:200 Steel Tube Profiled Sheet Rebar Steel Tube Concrete Steel Tube Steel Fastener Concrete Foundation BRIDGE STRUCTURE

ENTERTAINMENT SUPREMACY

Regeneration Of Urban Village

Location Zhangyan Village, Nanchang, Jiangxi Province

Time 09-11.2018. Year 4 Semester I

Type Architectural design | Academic | Individual

The idea derived from targeted poverty alleviation policies led me to focus on the urban areas that have always lagged behind urban development, what we commonly call these urban enclave urban villages in China.Taking Zhangyan village of Nanchang city, Jiangxi province, China as the site, I made an in-depth analysis of the site and residents here. How to make the residents of urban villages have a more powerful voice in the city is the key to the transformation.

I studied the development experience of the two popular APP Tik Tok and Kwai.Using a series of web celebrity means to packaging and planning for urban village, make it more popular and fresh for local resident, and hope we can attract the crowd from the city to clock in web celebrity here.Then, forming a complete industrial chain, to further stimulate the vitality of urban villages.

Maze Impression Gallery ResidentialTheatreWooden bridge
12 LOCATION INFORMATION ECONOMIC DATA IN THE CITY Regionmap Landscape Roadsystem Mainstreet Branchstreet Architecture Site B2TransportStation Population B1 A2 A1 4 1 2 3 6 5 INCOME OF EACH CAREER 10.3%40.9%20.4%14.8%6.8%2.8% 2.5% 1.5% working experience R0 City Coutry Career Architectural design Trade Plane design Sales manager IT Doctor Sales representative Technology center Service Insurance Clerk Salesman Accountant Cashier Driver 2,0004,0006,0008,000 10,00012,00014,00016,00018,00020,000 0-2 year 3-6 year 7-10 year Subway station Bus station A1 Subway stationA2 Subway station Scrap store Market B1 Bus station B2 Bus station Market Office 4 3 5 6 1 2 Kindergarten Residential Donghu District Wangfujing Pavilion of Prince TengTengwang pavilion Buy 1.8wr/ ㎡ Rent 25r/ ㎡ Buy 1.3wr/ ㎡ Rent 23r/ ㎡ Dream Times Square Buy 1.5wr/ ㎡ Rent 48r/ ㎡ Buy 1.5wr/ ㎡ Rent 36r/ ㎡ Average Qingshanhu District Buy 1.4wr/ ㎡ Rent 25r/ ㎡ Qingyunpu District Buy 1.3wr/ ㎡ Rent 21r/ ㎡ Railway Station Buy 1.2wr/ ㎡ Rent 21r/ ㎡ Average Average Renming Square Buy 1.3wr/ ㎡ Rent 38r/ ㎡ Wetland Park Xihu District Nanchang County Buy 1.6wr/ ㎡ Rent 36r/ ㎡ Buy 2.1wr/ ㎡ Rent 24r/ ㎡ Buy 1wr/ ㎡ Rent 20r/ ㎡ Wanda Plaza Nanchang University Buy 1.6wr/ ㎡ Rent 36r/ ㎡ Buy 1.3wr/ ㎡ Rent 25r/ ㎡ West railway station Honggutan New Area Buy 1.3wr/ ㎡ Rent 33r/ ㎡ Buy 1.7wr/ ㎡ Rent 29r/ ㎡ Area Average income 5-8k City Average income 7371r/month City Average price of renting house 24r/ ㎡ /month City Average price of buying house 1.3w/ ㎡ City coutry Average price of renting house 9-10r/ ㎡ /month

TYPICAL LIFE PATH OF RESIDENTS IN URBAN VILLAGES

Characteristics to start:

Salary: 4,000r/month, Rent: 600r/month, Expenditure: 1000r/month Savings: 2,000r/month--2.4w/year.

Ideally, 5 years Savings>10w

Approved: Certain economic strength.

25-year-old

Single male

①The average age of migrant workers is 37.3 years old.

② 41.3% of migrant workers or employers do not provide accommodation or housing subsidies

③Male migrant workers accounted for 66.4%, 16-20 years old accounted for 4.9%, 21-30 years old accounted for 31.9%, 31-40 years old accounted for 22.5%, 41-50 years old accounted for 25.6%, and migrant workers over 50 years old accounted for 15.1%

30-year-old 35-year-old

Compared with low-income poverty-stricken people, the high-tech main immigrants are 80% more likely to fall into low-income poverty

--<Arrival City>

40-year-old

One Child

①Within

The cost of living in a village in a city for 5 years is at least 5w lower than that in a community.

①In a decade, the basic education expenditure of a child is at least 7w, and the minimum cost of two children is 15w.

"The first thing they have to do is to go back and build a house... Don't live, this is a face problem. Now those houses are mostly empty."

Married

In 2018, the wedding ceremony in Nanchang City was between 8-13w, with an average of more than 5w.

Receiving the elderly to the city (Low probability)

50 ㎡ house > 55w, down payment= 30% *55w= 16.5w

One child(stay in the city)

One child (Return the child to hometown)

The city of the settled hopes to integrate into the normal society and hopes to be accepted. As long as it has the right resources, the antler city will prosper. If not, it may have consequences that we are not happy with. The city that settles in is not static, but full of vitality and moving forward along the development process.

--<Arrival City>

The population with the highest proportion in the village in the city is labor force, but they spend little time in the village in the city, while the elderly and children spend the longest time. They are also the main human resources that we can call on in the site.

50-year-old Single

②After 5 years

Still live in Urban Village 10

Salary Stable Child education expenses increase Savings=5-7w.

②Buying a new house in the countryside is about 6-10w, and it takes 40-60w to build a new house.

Schooling(Field)

Working (Urban village)

Urban village 21w

"...I know that this is very bad for the village, but this village has never been better. We have lived here for a long time, life has been very hard, so we have no owe to the village, as long as one day can leave I will never come back again."

55-year-old

Residential rent 16w

small business/ temporary workers

Pension(City)

( primary labor)

Buying a house for rent

Return hometown for Pension (Low probability)

Stay in the countryside

15-20 year-old

Bought house and move away

Still in Urban country

chained

consisting of the same population.

form urban villages.

"They won't be back without enough money, but when will be enough? Generally, these people will not back unless they can’t move. It's not a pension, it should be said to be a recuperate."

--<Arrival City>

13
5 years 5 years
years Rent in nearby community Second child
5 years Salary Stable Child education expenses Savings=10-15w. Stay in the countryside
--<Arrival City> Buy/Build house hometown 5 years 5 years First Child 5-10 year-old Return another child to his hometown Take children back to the city 10 years Urban village 29w Household savings 22w Residential rent At migratory destinations,
In the most
--<Arrival City> Buy/Build house hometown Residential rent Urban village Schooling(Field) Working /Small business (Original Urban village) Working (New Urban village) Field work Pay loan back Characteristics to end: Family Couple Salary: 8000/month Expenditure: 3000/month Savings: 18w in 5 years
immigrants are often able to create lasting social relationships,
extreme cases, such immigrants
--<Arrival City> Down payment in city Pay loan back 5 years Save money Age Hierarchy Family connection Percent >50s Retirement Medium 10% 16-25s Youth Weak 30% 0-12s Kid Strong 5% 9:00 10:00 12:00 14:00 16:00 18:00 20:00 22:00 24:00 7:00 5:00 TIME A/H A.Morning Market B.Go to school/work D.Planting/Feeding C.Passer-by/Hang out/Selling E.Lunch break C B D F H 12-16s Student Strong 5% G.Night Market F.Hang out/Break E H.Back home I.Take a walk I 25-50s Middle-age Strong 50% >60s Old Medium 10%

TYPICAL LIFE PATH OF RESIDENTS IN URBAN VILLAGES INTERNET FAN ECONOMY

The vibrato is more influential to young people with higher education in the city than the fast hand.This part of the crowd is very active, and we hope to be the first to attract, so here I draw on the centralization of the vibrato to set the activities in the venue.

Inward image

Mirror maze

Graffiti wall/Message wall

Big stage

Simulation shows

Small theater

Various Function Design

Small theater

Outward image

14
Step 1 product Industry chain Topic volume increase Attention increase Characteristics Business attention, precision marketing Stunt Industry Core Internet celebrity Advertisement Service trade Noramls Kwai Experience 2016-09 2011-20132017-042014-20152018-092015Tik Tok High quality Centralized Centralized T1 Focus on product improvement T1 Product optimization T1 Building a community T2 Change name Tik tok Tik tok Tik tok Tik tok Tik tok Tik tok Tik Tok Users age composition Tik Tok Users age composition Kwai Kwai Location Kwai Kwai Kwai Kwai Female 65.4% Female 65.4% Male 34.6% Male 34.6% 2015 60M 70M 80M 150M 250M 2015 9.5% 2.8% 5.7% 21.0% 50% 12.5% 40.1% 11.6% 5.4% 8.0% 22.4% 10.9% 36+ ≤ 15 2017 2018 $7800 300M 40.3% 35.6% Tier 4Tier 3Tier 2Tier 1 19.1% 33.9% 20.9% 29.3% 9.5% 11.4% 520M Beijing 2.58% Tianjin 1.22% Nanjing 1.22% Suzhou 1.45% Shanghai 2.43% Shenzhen 1.69% Guangzhou 1.53% Chongqing 2.10% Chendu 1.94% Xian 1.33% $5000 user spending T2 Slogan change T3 Slogan T3 Star stationed T4 Invite Internet Celebrity to settle in K1 Tool application product improvement K1 Change name K1 Improve the community Ordinary person Decentralized K2 Comunity initial construction K2 Increase the number of users Focus on the new generation of music Record the world record you Kwai Main Form Live /Short video Commands Feedback Tik Tok Impact improvement Concentrated consumption More job opportunities New sales channel New City Life Step 2 slogan Step 3 community Methods Manufacturing steamed bread Entertainment Internet The analysis of Tik Tok and Kwai
A B E C D
26-30 21-25
15 Function Function Function Function Function ELEVATION OF PART OF STREET Shop Showcase LED screen LED screen LED screen Screen & Theatre Transport Others Theatre Residential area Graffiti wall & Message wall Coliseum Spectator seats Transport Transport Rest Area A.SHOPPING AREA B.TRANSITION REGION C. COLISEUM D. THEATRE E. RESIDENTIAL AREA

Secondary structure spacing 1200mm*1200mm

16
SHOP SIGNS ALONG THE STREET Main structure Secondary structure Wooden frame bridge Square structure LED screen crystal block Stairs Lockers Theatre Square block shop showcase Residential partition rack Lockers
RESIDENTIAL FORK AXONOMETRIC DRAWING THEATRE AXONOMETRIC DRAWING
Main structure spacing 3600mm*3600mm
STRUCTURAL DETAILS EXPLOSIVE ILLUSTRATION Node construction
facade Mirror Material Stainless
Wood / LED screen Block
Column
steel /
100mm*100mm50mm*50mm Material: I-beam、Light belt

PLANARY DEMOSTRATION OF PROJET

PROJECT NODES RENDERINGS

Zone A Market

There is a smoking area in this area

1 Market

Market opening hours are divided into three periods: 5am-9am in the morning, 9am5pm in the middle and 5pm-8pm in the night. The main goods in the morning market is fresh. There are usually discounts ranging from 8-9% for morning market. Breakfast is also provided in the morning market. Please refer to the announcement on that day for the specific price and time of stall.

Hardware repair services, souvenirs and special clothing will be added in the middle and late markets. The closing time of the market is 9:00pm, it will be adjusted in the holiday . See the announcement on that day for details.

2 Message wall

Message wall also has the function of advertising. The opening time is 7:00am-10:00pm. Welcome to participate in the interaction of the message wall through micro blog and Wechat. 7:00am-9:00am is for the morning news and advertising period, which supports song ordering. Every day, 5pm-8pm plays the song ordering of the day. If the song ordering timeout, it will be automatically postponed to the next day. We will have a random topic every week. You can comment or like your favorite message. The most popular one will get a small gift every week.

3 Graffiti wall

Graffiti activity with no command. Tools and materials for graffiti can be prepared by yourself or purchased in this area, and please pay attention to security. Sometimes we have themes, but most of the time just draw what you like. If you are satisfied with your work, you can make postcards with your work printed in this area. Opening hours: 9:00am6:00pm. If the work is not completed in one day, you can apply for saving until you confirm that the work is completed. Unfinished works will be saved for one month by default. You can also praise and comment on your favorite works. We will give you a small gift to encourage the works that enjoy the most praise every month.

Smoking is prohibited in this area. There are stairs, please pay attention to safety.

1 Mirror maze

Randomly appear LED screen, mirror and partition, lose your sense of direction, and feel the fun of maze! Opening hours:9:00am-5:00pm.

2 Leisure corridor

Rest area, provide water and Bento.Show challenges every week, and the theme of imitation show is changed once a quarter.

Opening hours: 10:00am-7:00pm

3 Resident

Say hello to the local residents with open windows! Please pay attention to the time and don’t disturb them after 9:00am and 6:00pm.

4 Lockers

There are lockers and open shelves to show your favorite potted plants or pets.

Zone C Explosion

Smoking, open fire and throwing at high altitude are prohibited in this area. Please pay attention to the steps and safety.

1 LED explosion screen

Relay the wonderful performances in each theater, and the effect of long-distance viewing is better! Take on all kinds of advertisements in free time. Opening hours: 9:00am-8:00pm

2 Theaters

Union theater, accept all kinds of performance reservation. There are imitation

Zone D Youth

Smoking, open fire and throwing at high altitude are prohibited in this area. Please pay attention to the steps and safety.

Children's Theater

Kindergarten children's exclusive performance stage, where you can see children's wonderful performance!

Zone

Smoking, open fire and throwing at high altitude are prohibited in this area. Please pay attention to the steps and safety.

1 Theatre

Different size of small theater, every week there are different performances, welcome to watch!Weekly imitation show, welcome to stand here to perform!Choose the most popular performances every week and give them beautiful gifts.Opening hours: 9:00am-8:00pm

2 Lights

show

The lighting show at the entrance relies on the primary and secondary structure to produce lighting effects. Time: 8:00-9:00, see the announcement for the specific time.

17
Zone A Market Zone B stroll Zone C Explosion Zone D Youth Zone E Immerse E Immerse Zone D Youth Zone B stroll Zone C Explosion Zone C Explosion Zone A Market Zone E Immerse Zone B stroll

QUIET COMPANION

A Library Design for Scholars

Location Virtual Site

Time 04-06.2018 Year 3 Semester II (Modification:10-11.2019 Year 5 Semester I)

Type Research-led Architectural Design| Academic | Individual

With the development of internet and electronic book, library shift its function from where people learn to nowadays where people socialise. Libraries combine with coffee shop, or are designed as a photoshoot spot with exaggerated architectural language. Should libraries be something else rather than libraries?

After in-depth research and analysis on libraries history and it true user, I develop my own opinion about library and I believe library should be a place for reading and learning. I design the spaces specifically for theses true library users--"scholar" based on their needs, actions, behaviours, integrated with the updated machine learning simulation, to achieve the result of a company and interaction.

The History of Library

The time line of library could divided to ancient/modern/now. The price of books decrease four times by the technology progress, and the customers changes from a few elites to all people in need, which defined new “scholars”. Celebrity libraries nowadays lack the core of library culture ,can’t make scholars satisfied.

Preservation of information related to the royal family

Winners turn books to their hometown as trophy many libraries has been built to store the treasure

The 18th century saw the switch from closed parochial libraries to lending libraries.

The only library available for free trial by everyone at the time.

The enormous expansion of rail and telegraph lines allowed unprecedented movement of people and ideas, while electrical power and telephones make a revolution.

More kinds of libraries has been built. Public can choose a suitable place for study.

National library not open to public , even not for most of civilian though most of the libraries obey the limited rule of customers Patrons were not required to be members of a particular college or church to use the library

The library began to caterto the preferences of their customers. Reading became a symbol of identity and status.

Core: Provide a study chance for public.

Digital printing was popular, the public can choose any place to study, but need to go to the library to obtain

Digital printing was popular, the public can choose any place to study, but need to go to the library to obtain details

Demander E-books flood,the public can choose any place to learn anything

time prices have fallen
manuscripts A small number of elites occasionally acquire knowledge and study in specific places Price down Location:Rome Clay tablets in cuneiform script B.C. 3000B.C. 550B.C.500B.C . 300B.C.30B.C. A.D. 2ndcentury 3rdcentury 5thcentury 8thcentury 1051 10thcentury 13thcentury 15thcentury 17thcentury 18thcentury 19thcentury 20thcentury 1904s 1914s 1973s1990s21thcentury 2007s 1855s1886s 1862s1870s 1752 220A.D. 260B.C. Private library appear Location: Ancient Greece Price down Price down Price down Scholar 3 4 1 2 Demander Labour Scholar NobleScholar Demander Middle Civilian Civilian Labour Celebrity library today Sanlian Seaside Public Welfare Library Yunxi Library of Daijiashan Village Chenjiapu Civilian Bookstore, Songyang, Zhejiang Huizhou Bishan Book Company Anhui Tongling Wharf Library LIBRARY? DigitalTimecome Rapiddevelopment Symbolofpower Collectionbecameimportant Sciencerisingup WarstagnatesSociety The first public school in China:School of Combined Learning Handwritten books are regarded as a sign of social status and wealth mainly consisted of the records of commercial transactions or inventories 1 Keep a record of administrative documents for the country 2 Collect precious resources of different subjects Chinese first library Paper appear by Chinese official Cai Lun Chinese Liu Xin The Dark Age of Europ Islam Chinese Be Sheng the Northern Song Dynasty Renaissance Start Printing press come Thirty Years War Cardinal Jules Mazarin The first public school / America Boston Latin School "Open to everybody without exception" Benjamin Franklin Sealy and Henry Fourdrinier / London Manchester Education Act The first public library of China World War II PRC officially proclaimed China/Nine year compulsory education system Kindle apear Digital printing Maurice Wilkes Karl Benz/ German Henry Bessemer Lgnacy Lukasiewicz Michael Faraday Printing machine revolution Commercial subscription libraries rise Francis Trigge Chained Library Johannes Gutenberg As academic center Bibliotheca Palatina The world's first library Candle appear Location:Persia Abbey of Montecassino / Italy Ancestor of public libraries Invented the printing press Initiator : Constantius II/Themistius The first public library Location:Mesopotamia Woodblock printing appeared in China The rise of circulating libraries Leonard Kleinrock Library access network Internet appear in China Arrival of E-book era 3D Printing The first computer EDSAC The first modern car Modern steelmaking era The modern kerosene lamp Use of electricity The First Industrial Revolution The first Internet message / UCLA Th e world's first mobile phone PC come up Find out electricity The first paper making machine : Fourdrinier machine Chetham's Library The rise of circulating libraries Hu Bei Province Library Establish the first book symbol system and the classification system The rise of theological library Paper started to replace parchments Movable type printing appear Libraries of humanists provided an academy nucleus Union Manager:Laozi "New scholar"
details The first
printed books replaced
19

ENVIRONMENT & ACTION & LOCATION ANALYSIS

American anthropologist Dr. Edward Hall has defined four distances for interpersonal interaction: public distance 3.7m-7.6m/>7.6m, social distance1.2-2.1m, personal distance0.46-0.76m, intimate distance<0.15m.

Top20 of the best smells in the world

Cookies fresh from the oven、After it rains、Vanilla、 Freshly baked bread

Freshly ground coffee

Freshly popped popcorn

The most suitable temperature for the human body is between 18 ° C and 24 ° C. The most suitable healthy humidity for the human body is between 45% RH and 65% RH.

The suitable temperature range in the library is 1424°C, the relative humidity is 45-60%; the temperature and humidity fluctuations are ± 2 ° C and ± 5% for each day and night

Temperature:25-28℃ Humidity:50-60%

Sound:Lower than 55db, White noise, Light music Smell: smell of paper/ink/grass/coffee/toast

Student Mainly

Students sit for about 10 hours at school. Long time sitting make them tired, but they are also sensitive and have strong independent awareness. Lying posture is not elegant for them. They prefer standing alone in the library.

SCHOOL NEARBY TOURIST

16:00-19:00

“Scholars” in tourism are often the age group with more independent opinions and more mature values, they are not too bound by family life and have a relatively healthy body. They prefer the way more experiential but fatigue prone, like walking and riding. They traveling alone often, but also want to know people and things they are interested in. They prefer to sit relaxed.

OFFICE NEARBY

Office workers spend most of the day sitting and working. People who like to read after work are also full of energy. They may read alone or with close one. As long as they can read more relaxed, they may choose both standing and lying positions.

“Scholars” who can go to the library after shopping are always independent and energetic, they will choose a more polite and appropriate sitting posture, and they are more inclined to be alone with the public distance.

Places around residential area are suitable for each scholar, when they choose to read outside instead at home, they want to have be alone.

Time may be more stochastic for holiday and be limited for workdays.

MALL NEARBY

RESIDENTIAL AREA

Workers Mainly Customers Mainly Residents Mainly

20
Subway Home Bookstore Park Park Cafe Action: Sit/Stand Distance:0.46-1.22m Light:200-250lux Alone (psychologically) Action: Sit/Lay Light:250-500lux Alone Action: Sit Distance:3.6-7.6m Light:200-500lux Action: Sit/ Stand Distance: 3.6-7.6m/>7.6m Light:200-250lux Action: Sit Distance: 3.6-7.6m Alone& Communicate Traveling More than 65 decibels is severe noise pollution, 60-65 decibels is slightly polluted, 55-60 decibels is better, and 55 decibels or less is good. Action: Sit Distance: 3.6-7.6m/>7.6m Light:200-250lux Alone(psychologically) Classroom Library
Action: Sit/Lay Alone (psychologically) Action: Sit Distance: 0.46m-1.22m Light:300-500lux Alone (psychologically)
Train 1.2-3.7m Alone 7-20 years old Communicate Distance Communicate 12:00-13:00 >3.7m
PublicDistance
、 Sea
、 Cinnamon
、 Cold mountain air 、 Old books 、 Barbecue、Apple pie、Mint、Burning wood 1.2-3.7m
9:00-18:00
Bacon frying
breeze
rolls
Communicate Distance 25-50 years old
Tourists Mainly Public Distance Private Distance 20-50 years old >3.7m 0.5-1.2m 17:00-21:00
Public Distance Public Distance >3.7m >3.7m 25-35 years old 13:00-18:00 15:00-21:00 Holiday

Human body Analysis

I was inspired by the interaction between murals and people. Scholars may have different preferences in the library, but they all like a space where they can interact with. Here I introduced the concept of artificial intelligence. First , I collected and summarized the activities of scholars, identified the corresponding active and passive joints in vitruvius, and then abstracted people into points and lines to input AI for mechanical learning. In order to make the learning content more accurate, I conducted a series of experiments, which abstracted the actions occurring in the actual space through the above steps as part of the learning content of AI.

I took out a group of actions for mechanical simulation, and illustrated the learning and elimination process of this group with diagram.

21 Test 9 SIT Test 2 LAY Test 7 STAND -SQUAT Study f(x)= Subordinate Point Main structure Subordinate structure
&
Environmental Interaction Source: Mural Feel the change Summing up formula AI Artificial intelligence How to do that ? Machine learning Learning styles ABC Modeling Model Rules Word card Shape Feature Training set Learning Supervised learningReinforcement learning Unsupervised learning Input Input Tutor Answer Classify Judge Barrier Agent Score Reward Far Method Action Target Deep learning Translate Adjust Work Largsest yield of
Describe by line
point
Main structure c/d/e Subordinate structure a/b/f/g Action collect TEST GROUP LOGIC MAP OF HOW TO LET THE MACHINE LEARN Test 1 SIT Test 3 STAND Test 4 CLIMB Test 5 STAND Test 6 TAKE-SQUAT Test 8 STAND-SIT Test 10 STAND
STEP 1
4
STEP2 STEP 3 STEP
STEP 5 STEP 6 STEP 7

Structural Explosion

22 1 Stationary state A B C 2 The main structure changes the static state of the secondary structure A B C 3 The state in which the primary and secondary structures change A B C Structural unit Planar slot Planar slot Revolute joint Inductive original Steering engine Revolute joint Pole 1 C Number Circle 2 2 D 3 B 5 A 6 D 8 C Possibility Line 1 of sit More eniornment interaction Learning priority Rules Act of sit 12345678 Score Board 1 D Number Circle 1 2 C 3 B 4 E 5 A 6 C 7 E 8 D 1 C Number Priority 2 D 3 B 5 A 6 D 8 C ENVIRONMENT INTERACTION INPUT AN INITIAL ACTION ABSTRACT LIST ALL POSSIBILITY OF ANGLE 90° MACHINE LEARNING PROCESS Environment Interaction Cute Good Scared Bad Nomal AB EDC Sore

The secondary structure(2) receive code Score

Bookshelf Yes No

The main structure(1) working

The main structure(1) always recieve code

The secondary structure(2) idle

LEARNING & ELIMINATE

The secondary structure(2) working Judging environment elements

ON Site (a,b.c) L≤ x ON Yes Yes Yes A(1) B(2) C(2)

OFF ON No No No

Eliminate

STEPS OF THE WALL LEARNING

The secondary structure(2) idle

of merit learning

The secondary structure(2) working Judging environment elements

Eliminate

Spherical Spherical

shell

Feedback generated by people in the environment is received by the wall and taken as the criteria for scoring and judging, and the library of motor learning is constantly updated to gradually update new movements. The user's real-time judgment and the machine's judgment together determine whether the displayed action should go into the deep learning cycle or be eliminated directly.

23 Site (a,b.c) Enviorment Score≥D Keep Learning Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Site (a,b.c) Site (a,b.c) Enviorment Enviorment Score≥D Eliminate Score≥D L≤ x L≤ x L≤ x ON A(1) B(2) C(2) OFF OFF ON ON ON ON A(1) A(1) B(2) B(2) C(2) C(2) Enviorment Enviorment Score≥D Keep Learning Score≥D OFF ON Score≥D Eliminate Score≥D Bookshelf Human Form Feedback Bookshelf Human Form Feedback
Human Form
The wall captures the user's movement and then changes to the existing movement form Spherical Contact area Geometry
Spherical shell
B? Active the structure Code put out Site (a,b.c) L≤ x ON A(1) B(2) C(2)
>=
Cicle of merit learning
Cicle
Score >= D? Score >= D?
Score<B Idle ON Distance < = x ?
Identifying people's coordinates in a digitized space
OFF ON Site (a,b.c) L≤ x ON A(1) B(2) C(2) OFF L > x OFF OFF A(1) B(2) C(2)
Judging the distance between the person and the sensing original
Digitizing the space
The secondary structure(2) not receive code
RENDERING OF INDOORS BOOKSHELF

REINFORCED MACHINE LEARNING

24 Enviorment Score≥D Keep Learning Score≥D Site (a,b.c) L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Eliminate Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Keep Learning Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Eliminate Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Enviorment Score≥D Keep Learning Score≥D Site (a,b.c) L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Eliminate Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Keep Learning Score≥D L≤ x ON A(1) B(2) C(2) OFF ON Site (a,b.c) Enviorment Score≥D Eliminate Score≥D L≤ x ON A(1) B(2) C(2) OFF ON A library near a residential area A library near a residential area A library near a residential area
The library in the block
CONTINUING
The effect diagram of the library wall after the second study

FUN STOPPAGE

A seafood restaurant Design

Location Ellesmere Island

Time 03-05.2019 Year 4 Semester II

Type Architectural design | Academic | Individual

With the development of hyperloop, there is a proposal stop on Ellesmere Island where remain rarely uninhabited. A special restaurant is deisnged to satisfied travelling seafood lovers and also used as a launching point for human habitat on the Island. When more and more people want to come and have an interesting tour here, a variety of homestays will gradually appear around the small restaurant, gradually forming a small habitat.

The restaurant serves mainly arctic seafood, we encourage people to participate in the processing and cooking of food. The area is located in the arctic region, is in a low temperature throughout the year. We advise visitors to choose their time out carefully. Inside the restaurant, you can also enjoy the beautiful scenery outside. You can see the beautiful aurora in autumn and winter.

ELLESMERE ISLAND

Ellesmere Island — World's tenth largest island

The Arctic Archipelago,the most northerly point of land in Canada

FUN STOPPAGE

ELLESMERE ISLAND — 79°50'N 78°00'W

The Arctic Archipelago,the most northerly point of land in Canada

More than one-fifth of the island has been turned into a national park. Quttinirpaaq National Park, in Inuktitut language, means "top of the world." The physical geography of Ellesmere Island is stunning, with breathtaking scenery and enchanting wildlife. Due to the lack of industrialization, its Arctic air is among the clearest on Earth.

ELLESMERE ISLAND GEOGRAPHIC INFORMATION

Ellesmere Island has low temperatures, low annual rainfall. It has low evaporation due to lack of heat, lack of vegetation, little tundra and mostly bare rock. There are less than 200 people on the island, most of whom are scientific researchers and observers. The number and species of animals on the island are also very few, the more outstanding are the arctic fox and the snow rabbit.

30km from Hyperloop station

Transport:30 minutes bus / 60 minutes sleigh

2km to the sea

Transport: 5 minutes bus/ 30minutes walk /10minutes sleigh

Weather

a.Winter: can be - 45 ℃ , Summer(June-Sep.): often lower than 7 ℃

b. Hadly rains. The annual average precipitation (snow, rain and Frost) is only 60mm, and the ground evaporation is very little due to lack of heat.

a.Plants:The Arctic willow /moss

b.Terrestrial animal: musk oxen, caribou, polar bears, Arctic fox, Arctic hare, Arctic tern(Birds usually appear in Summer)

Marine animal: Seals, Whale, Cod, salmon, flounder, Halibut

Cause the effect of Ocean current, July-Dec.is better for salmon eating

THE WORLD MAP

noth celestial pole

Sun’s Path

Vancouver, Canada x Moscow, Russia

Hyperloop

Sun’s Path at North Pole

south celestial pole Ellesmere

BUBBLED DIAGRAM

c.The period of Aurora: from September to April of the following year, the weather will be relatively warm in June to August, and outdoor activities can be carried out.

The peak season is between May and October.

a.Proposed Hyperloop tunnel connecting Vancouver–Moscow for EHC’19-Arctic : Over 8200 km, is claimed by Virgin Hyperloop One to be covered in less than 10 hours

b.Every year, the polar day phenomenon starts from March 21, and the whole day sunshine lasts about 187 days, and the polar night phenomenon starts from October 21, which lasts about 163 days. In the Arctic Circle, the sun will never be able to direct, and the height of the sun is not high, reaching the maximum height on the summer solstice.

c.Cold winter and cool summer climate.

Location: in the Arctic Archipelago,the most northerly point of land in Canada Coordinates:79°50′ N 78°00′ W

Archipelago:Queen Elizabeth Islands

Area:196,235 km2 (75,767 sq mi)

Basic situation

a.World's tenth largest island

b.The Arctic Cordillera mountain system covers much of Ellesmere Island.More than one-fifth of the island has been turned into a national park.

c.Population of these settlements is less than 200.

d.Ventured called it "Horizontal Himalayas."

I divided the function of the restaurant into the entrance, the restaurant, the kitchen and the stay area. And then further divided the restaurant into the viewing and dining areas. Since this is a restaurant where seafood is the main food, I used the pictograms of fish on the plane and facade.

Though much of the island is ice or snow covered, the vegetation of its snow-free areas supports herds of musk oxen, caribou, and polar bears, as well as the Arctic Hare and birds such as the majestic Artic Tern.

26
N
1:500
1:5000 1:50000
2km 30km
Island ,Baffin, Unorganized,Canada
STAY VIEW PISCIFORM PLANE INSULATING COOK DINING HALL PISCIFORM PLANE INSULATING COOK DINING HALL ENTRANCE ENTRANCE STAY ENTRANCE VIEW COOK DINING HALL STAY ENTRANCE ENTRANCE DINING HALL STAY VIEW COOK

Ellesmere Island

Ellesmere Island — World's tenth largest island

The Arctic Archipelago,the most northerly point of land in Canada

PROJECT SECTIONS

FUN STOPPAGE — THE FLOOR PLAN

The First Floor Plan& Ground Floor Plan

In the floor plan, the outer insulation layer and the inner functional area are distinguished. The main plane is a regular ellipse, while the outer insulation layer follows the shape of a fish-like shape.

1-1Profile—The transverse cutting model shows the entrance, dining area and viewing area of the ground floor, the insulation layer, the entrance, working area, dining area and resting area of the ground floor.

First Floor Plan

The Ground Floor Plan

27
-4.500 -4.000 0.100 3.000 5.200 7.300 ±0.000 5004000100 1500 3900 11800 1800
-4.500 -4.000 0.100 3.000 5.200 7.300 ±0.000 5004000100 1500 3900 11800 1800
2-2Profile—The longitudinal cutting model shows the dining area and viewing area on the ground floor, the insulation layer, the dining area and working area on the ground floor.
27000 57001500150048003300240024005400 27000 57001500150048003300240024005400 1000 3600 27002700 24002400 14800 1000 3600 27002700 24002400 14800 27000 2 2 1 57001500150048003300240024005400 1000 3600 27002700 24002400 14800 27000 57001500150048003300240024005400 1000 3600 27002700 24002400 14800 DINING HALL VIEW STAIRS TOILET RECEPTION LOGISTICS INSULATING ENTRANCE DINING HALL COOKING POWERHOUSE GARBAGE REST ROOM OFFICE STAIRS WAREHOUSE WAREHOUSE TOILET TOILET ENTRANCE

Ellesmere Island

Ellesmere Island — World's tenth largest island

The Arctic Archipelago,the most northerly point of land in Canada

FUN STOPPAGE OUTLOOK

Ellesmere Island — Outdoor Renderings, Renderings next to the restaurant & Facade renderings

The exterior of the building is made of translucent light blue crystals, giving the user direct views of the exterior. Outside is a vast ice field, not far away is the sea, and it’s always frozen. If the weather conditions and physical conditions allow, guests can also have some interesting outdoor activities.

28
elevation Back elevation Side elevation General layout Outside Perspective C B A
Front
D E A D C B E

Ellesmere Island— The most northerly point of land in Canada.

Ellesmere Island — World's tenth largest island.The most northerly point of land in Canada

Explosion Diagram

INTERIOR RENDERS

Explosion Diagram of Each Layer Structure Including entrance, viewing area, above ground and underground restaurant.The over ground part always has

The shell of the building is blown open: the blue transparent crystal shell, the translucent inner shell that separates the viewing area and the inner dining area, the doors, walls, floors and other building structures, the stairs of the traffic section, and the insulation layer fitting the shape.

Shape

29 Translucent case Front Entrance
Floor Translucent inner shell Insulation layer Stairs Ground floor Inner wall Floor First floor Inner wall Translucent inner shell
Fish Shape Fish
restaurant is a little dim . Underground Dining Room Inside Dining Room Tie View of The First Floor Underground Entrance Lookout Point View Entrance Performance
Island —
First Floor & The Ground Floor
a view of the outside, while the underground
Ellesmere
Inside Renderings The
A A D D B B E E C C F F

CAMPUS PLANNING & OFFICE BUILDING DESIGN

RESIDENTIAL RECONSTRUCTION DESIGN

HONG VILLAGE,ANHUI

30
Location Qinghuangdao Type Architectural Design | Academic | Individual Time 09-04.2019, Year 4, Semester 1
WEST LAKE,HANGZHOU COMIC CONSTRUCTION DRAWING ARCHITECTURAL OPTICAL DESIGN ENERGY EFFICIENCY DESIGN
Location Qinghuangdao Location Xian,Shanxi Province Perspective 1 Elevation&Profile The floor plan Perspective 2 Perspective 3 Perspective 4 Type Architectural Design | Academic | Individual Type Architectural Design | Academic | Individual Time 09-06.2018, Year 3 Semester 2 Time 09-05.2017, Year 2, Semester 2 Type Handmade model | Academic | Individual Type Sketch Type Sketch Type Photography Type Photography Time 09-11.2019, Year 4, Semester 2 Time 09-11.2017 Time 09-09.2015 Time 09-01.2018 Time 09-07.2017

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