Alessandro Federico Portfolio 2016

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URBAN TAC Architecture, Urban Planning

Urban Tac-upgrading strategies for suburbs city of Niscemi starts from a study on urbane expansion dynamics of the city of Niscemi, which become an examplified case of a large and generic theme related to the problem of the development of urban city limits which started at the end of the twentieth century. Strategies have been proposed (short and long term) which have the objective of restructuring said areas through upgrades aimed at increasing the welfare of the citizens. The project will be developed with the constant contact between city interfaces and human organism who, through the overlapping of terminologies and medical practices in the urban field, want to demonstrate how the cities, as well as people, in the course of own lives, can degenerate. The goal of the project organizer is basically the same of that of a doctor: research, diagnose, and try to resolve the problem. The project will be realized first by the urban blueprinting of the areas in question, then by the renovation of the Sperlinga suburb, to give the necessary services, public spaces, and green areas to this part of the city.

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RGB PROJECT Architecture, Urban Planning

RGB project is an architectural concept design of a Play Park in Ballifermout, a neighborhood in the suburb of Dublin, in Ireland. The project was made for a national competition by Irish Architecture Fondation, Tha Mathison Fundation and Dublin City Council. RGB project wants to be an example of how beautiful design is not a matter of money but most of all of ideas. Participatory planning is one of the focus of this initiative to upgrade the park. We wanted to think some synergical activities to create a large sistem of self-design and self-management by local citizens, built with poor materials and recycling, and maintained at low cost. A further focus is color. The use of color in urban areas on the one hand identifies the playfulness and fun of the park, the other is a therapy that has a positive impact on mood. Dynamic sites, as the skate park, the maze, the playfull bowls area, they are alternate to locations of cultural and creative activities and relax areas, to ensure diversification of the utilities. Hopefully that in this way The Play Park will be used by all citizens. Lastly everything has been designed according to the principles of environmental sustainability, through cultural activities, workshops and games, which they aim to develop a common understanding on the preservation of our planet. Team Project: Arch.A.Federico, Arch.C.Grasso, Arch.F.Miranda

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DE_LAB PROJECT Art, Digital Painting

De_Lab project is a series of digital painting works. The term “DE” littery means “Digital Expressionism”, the reason is closely linked with the origin of the term Expressionism, a different way to represent the world trought the emotional side of the reality. My painting want to be an reinterpretation of this meaning in digital key. Is it possible to give similar emotion, in term of color and shape, to someting created solely throught digital tecnology? Is it possible to remain primitive despite the use of the tablet to work? These are a series of questions at which DE_Lab want to answer. All the works are made with the technique “fingers on the tablet.”

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ICS ICS ICS

Art, Photography

“ics ics ics” is a photographic portrait of contemporary Amsterdam. This photo book tells the fascinating mystery of the Dutch city trying not to fall in the common stereotypes, but overcoming them trying to look at the soul of the places, people, nature and architecture. The title was inspired by the symbol of Amsterdam, the three “ecs” (in Italian “ICS”), which is perhaps the key to reading to this place, thanks to the multiplicity of meaning (sacred and profane) then that is the same the soul of this city.

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tree

1.2. Baron G.A. Tindalplein, Zeeburg Amsterdam (2016).

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meisje

Middeleeuwse Centrum Amsterdam (2016).

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junkgracht

Singel, Grachtengordel-West Amsterdam (2016).

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drago rosso

1.2.Spoorwegbassin, Zeeburg Amsterdam (2016).

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de voorbijganger Ertskade, Zeeburg Amsterdam (2016).

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punti di fuga

1. Prinsengracht, de 9 Straatjes, 2.Borneo Sporenburg, Zeeburg Amsterdam (2016).

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natuur, spiegel, architectuur Arcam, Nieuwmarkt en Lastage Amsterdam (2016).

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astrattismo in due tempi

Stedelijk Museum, Museumkwartier Amsterdam (2016).

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TAP RUN!

Design, Game Design

Tap-Run! is a game of motion loosely based on the hopscotch, where participants challenge down a path formed by hexagonal checkboxes of 4 diferent colors. Each competitor, (2 to 4 players) once he has chosen the color of departure, he will have to move along the boxes of the same color, careful placement of feet per instructions within each hexagon. The presence of checkboxes “bonus� scattered within the path, helps to make the game even more fun and unexpected. Wins the game who finish first. The first prototype of this game was made in Catania, during the recovery of the suburbs of Librino by the G124 group of Renzo Piano. Team Project: Arch.C.Briguglio, Arch.A.Federico, Arch.V.Parisi

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Tap Run in Librino, Catania.

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Tap Run in Librino, Catania.

Tap Run in Santa Lucia, Messina.

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LEARNLEDGE SITE Design, Web Design

Project and development of web design about the website of a Learnledge company. Learnframe is a company which sell a e-learning software LMS (learning management system) and it should create a dynamic web platform that manages to express the mission of the company.

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FILMPOSTER OF LA BUGIA BIANCA Graphic Design, Film poster, Illustration

Idea and artwork for the poster of the italian film La Bugia Bianca directed by Giovanni Virgilio. The Movie traces is about the issue of women victims of rape during the war in Bosnia and Herzegovina. The subject was ispired on a very suggestive part of the movie: the protagonist, Veronika, shocked by the painful but necessary truth, is under rain looking to the sky. The idea of creating heaven in his shadow is a ploy to represent his state of mind.

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THÒLOS LOGO

Logodesign, Corporate identity Logodesign and corporate identity for the association Thòlos. This project won the competition organized by the association and was ranked first. Idea is developed from the concept of the tholos in the Greek sense of “round room”. The plan of the hellenic temple is stylized, through the process of geometrical creation of the exterior colonnade, that becomes an excuse to invoke the idea of the circle and of aggregation of the various professional of the association such as the pillars of the city of Niscemi.

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ANGELI E DEMONI Illustration

Digital illustration about the battle between good and evil, which it is represented through the depiction of an angel and a demon. The idea of the illustration was ispired by the poem of my uncle Mons. Cosimo Federico.

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W-NET CARTOON

Illustration, Comics The W-net is a building with educational purpose site in the SDS of Architecture in Siracusa. The collaboration between professionals, professors and students brougth to the realization of a wood gridshell: a post-formed prototype structure made by wood, self-constructible, which combines the behavior of both shell and timber-frame structure. My working position was head of communications; through the creation of a comic manual entitled “Vita da can..tiere� where told the various steps of the building processes (from design to implementation) and the realization of the gridshell in a simple, fun and engaging way.

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LA VIGNETTA BLOG

Vignette, Visual Journalism La Vignetta is an independent illustrated satirical blog was born in 2012 by the mind (and hands) of Alessandro Federico. The author’s mission was to create a dynamic interactive platform (linked to various social networks), free and above all freedom (politically and intellectually), in which show his personal and visionary interpretation of the world, through current affairs about politics, entertainment, sports and more, in Italy and beyond.

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THANKS

visit www.alessandrofederico.it and discover many other projects.

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One day we’ll realize that we need artists and designers equally to plants and trees, because we can’t do without who produces beauty in the same way those who produce oxygen. Alessandro Federico

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Alessandro Federico was born on 26 December 1988. He is an italian architect, artist, designer and cartoonist. Since childhood he demonstrated a natural gift to the freehand drawing and thanks to his wild imagination he created a lot of stories and characters. At the age of eighteen, he participated in his first national competition called Oscar della vignetta 2007 promoted by Spotornocomics with his work Area Verde, and won the second prize. In 2012, he transitioned to digital drawing as well as shifting his increasing interest towards socio-political themes, leading him to make the blog of cartoons titled La Vignetta di Alessandro Federico. In 2013, Alessandro won more national awards of cartoons: he ranked first on both “Le api per un agricoltura durevole” by Unaapi and “Vignette...per un sorriso senza grane” by AIC Lazio. In January 2014 he graduated with honors from the architecture university of Siracusa with a thesis on the development of urban suburbs entitled Urban Tac. In 2015 he worked with G124 Group by Renzo Piano in a recovery project in Librino for the suburbs of Catania. He is currently working in different fields (architectural and urban, object design, logodesign and corporate identity, graphics, illustrations and advertising) collaborating with several companies, associations and individuals.

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