YIFEI FANG
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
01
In year 2084, Earth’s desertification has reached to a horrifying percentage of 90%. Humankind tries their final luck to bring back the green, gathering elite scientists worldwide to come up with a liquified catalyst designed to accelerate the growth of plants. However, an unexpected leakage to the catalyst happens; a nightmare spuns across the globe, bringing a mutation that slowly morphs living creatures’ bodies into raging plant-form monsters, hence splitting the society into two halves, turning friends into foes, as neither side is willing to accept the other…
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
02
REFERENCE I LING Ling’s character design inspiration mainly came from South American ancient tribal cultures. I took emphasis on the unique skin textures from the people and tried to integrate it into the leaf like structures on Ling’s body.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
03
CHARACTER DESIGN Ling, former biologist, one of the first affected being, present radcial branch leader.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
04
FACE VARIATIONS To decide how exotic his appearance will be was interesting; lastly I kept a light skin but also an eastern feeling on his features.
OUTFIT VARIATIONS I tried different color combinations firstly from seasons—but then I realized giving him a body covered in red leaves would lose the green impression of this character; so I merged the maroon into his body parts instead.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
05
PROP DESIGN - ARKUS’S TOOL BOX I tried to piece mechanic parts of different objects to give of an old industrial looking. It’s vital functions are the air & water filters attached on the sides.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
06
REFERENCE I ARKUS Arkus’s character design came from pilots during WWII and steampunk fashion from the industralism period. I wanted him to be a representation from a post-acolapyse, yet still technological wise time period, where people are still fighting for a better future that seems long lost to them.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
07
CHARACTER DESIGN Arkus, former bio project chief, now a machinist searching for a way to discard the mutated (plant) parts from his body.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
08
FACE VARIATIONS Arkus, former bio project chief, now a machinist searching for a way to discard the mutated (plant) parts from his body.
OUTFIT VARIATIONS Finding the best color match for Arkus was tricky—it couldn’t be too bright or saturated—lastly I lightened the jacket to a leathery touch and emphasized the metallic finish of his mechanic arm.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
09
PROP DESIGN - ARKUS’S TOOL BOX I tried to piece mechanic parts of different objects to give of an old industrial looking. It’s vital functions are the air & water filters attached on the sides.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
10
ARKUS’S RIFLE
PROPS DESIGN I started off with basic outer designs of rifles; to pick out the right shape for Arkus’s gun and to merge it with an eastern design, I took inspiration from traditional japanese textures.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
11
MONSTER DESIGN I wanted to include a non-human creature in the story, but not something too monstrous. Morphing parts of the animal into plants was a fun process.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
12
REFERENCE I chose my story’s environment setting to be post-apocalyptical, and researched on city structures after major wars, which consisted of debris from fallen buildings, crashed airplanes, water deprived earth grounds and desert like climates.
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
13
ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
24
YIFEI FANG - kazehaya1124@gmail.com ENTERTAINMENT DESIGN
FALL 2020
MORPHOSIS
YIFEI FANG
26