THE BIG BOOK OF COMPUTING PEOAGOGY

Page 106

RESEARCH

ASSESSMENT FOR LEARNING Diagnose your students’ learning needs by asking the right questions STORY BY Oliver Quinlan

ention assessment in schools and most people think of tests. Memories of creaky exam halls and regulation stationery may come first, but there are several developments in assessment that can change how we think about discovering what students have learned. Back in the late nineties, Black and Wiliam challenged educators’ views on assessment with their seminal work Inside the Black Box, which popularised the idea of ‘assessment for learning’. They suggested an approach which brought assessment into the learning activities themselves. When this is executed well, students are given feedback as they learn and have the opportunity to act on this feedback immediately. It’s about

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the teacher not just delivering and then assessing later, but regularly checking for understanding and adapting their teaching. It’s also about the learners getting regular insight into how they are learning and, crucially, having an opportunity to act on the feedback they get and ensure that they are making progress. The assessment is designed to serve the students’ learning, and not to certify that they have achieved a set standard.

Assessment revolution

This work led to many developments in schools, with the government in the UK taking up ‘assessment for learning’, teachers being trained to regularly assess students’ learning within lessons, and students being provided with feedback to act on as they

n Assessment for learning is designed to serve the students’ learning — not to certify that they have achieved a set standard

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The Big Book of Computing Pedagogy

learn. More recently this approach has been supported by John Hattie’s meta-analysis of influences on achievement in schools, which puts feedback at the very top in terms of the size of the measured effect (helloworld.cc/hattie). Truly effective formative assessment is not just about finding out whether students have ‘got it’ yet. It’s about understanding how they are thinking about a topic, what misconceptions or naive understandings they have, and how your teaching and activities can be adjusted to address them. Given the abstract nature of computing, the potential for misconceptions is very high.

Diagnostic questions

Edtech company Diagnostic Questions is seeking to address this with its online assessment platform. Its assessments look familiar at first: multiple-choice questions with four answers. Multiple-choice questions have been given a bad reputation by some educators, but their quality comes down to how the questions themselves are put together. If a question has a correct answer and three laughably implausible answers, it won’t be a useful tool. However, if each answer represents a different level of understanding, or a common misconception, then the answer the student gives is useful, even if it is the wrong one. Imagine being told after an assessment not just who got the right answers, but why those who got it wrong did so, and potentially the misconception you need to address for each group of students.


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ART AND ALGORITHMS

5min
pages 154-155

THE INCLUSIVE CLASSROOM

6min
pages 152-153

PHYSICAL COMPUTING

5min
pages 130-131

REFLECTIONS

9min
pages 134-136

A PATH TO AGENCY

4min
pages 122-123

STORYTELLING

3min
pages 146-147

RETRIEVAL PRACTICE

10min
pages 148-151

VARIETY IN TEACHING

7min
pages 143-145

PHYSICAL COMPUTING IN THE CLASSROOM

5min
pages 132-133

DIGITAL PROJECTS

7min
pages 118-121

ASSESSMENT FOR LEARNING

4min
pages 106-107

MULTIPLE CHOICE

3min
page 111

METAPHORS AND MISCONCEPTIONS

8min
pages 108-110

PROJECT-BASED LEARNING

5min
pages 116-117

WATCH AND LEARN

5min
pages 98-99

ALTERNATIVE CONCEPTIONS

6min
pages 104-105

MODELLING FOR LEARNERS

6min
pages 96-97

VIDEOS AND SELF-EXPLANATION

3min
pages 94-95

LIVE CODING

6min
pages 92-93

WORKED EXAMPLES

6min
pages 90-91

WRITING CODE

5min
pages 82-83

PARSON’S PROBLEMS

6min
pages 80-81

READ BEFORE YOU WRITE

5min
pages 70-71

CODE TRACING

5min
pages 68-69

THE BLOCK MODEL

6min
pages 78-79

ENCOURAGING TALK

5min
pages 62-63

COLLABORATIVE PROBLEM-SOLVING

4min
pages 60-61

PEER INSTRUCTION

6min
pages 56-57

PAIR PROGRAMMING

6min
pages 58-59

GO UNPLUGGED

2min
page 49

ENGINEERING SKILLS

3min
page 41

SCRATCH ENCORE

3min
page 40

SEMANTIC WAVES

7min
pages 46-48

SCRATCHMATHS

4min
pages 38-39

LEARNING THROUGH MAKING

5min
pages 36-37

CULTURALLY RELEVANT PEDAGOGY

6min
pages 34-35

THE ‘RIGHT’ WAY?

6min
pages 14-15

THE PRIMM APPROACH

7min
pages 22-24

CODING & 21ST-CENTURY SKILLS

4min
pages 28-29

COGNITIVE LOAD THEORY

5min
pages 20-21

CONCEPT MAPS

6min
pages 10-12

CURRICULUM DESIGN

8min
pages 30-33

UDL

6min
pages 25-27

VELA CONCEPTS

2min
page 13
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