THE BIG BOOK OF COMPUTING PEOAGOGY

Page 122

FEATURE

n Learners with more agency will be more engaged in their learning

PROJECT-BASED LEARNING: A PATH TO AGENCY

Mark Calleja investigates project-based learning, a teaching method that gives students the tools to take charge of their own learning roject-based learning is about asking your students to solve a real-world problem by designing and creating a project over a specific period of time. Getting started with project-based learning in your classroom requires a bit of a shift in thinking. Instead of providing an activity that demonstrates prior knowledge or acts as a unit assessment, students’ learning is directly embedded into, and emerges from, the investigative and design processes they engage in, while solving the problem you’ve posed. That is to say, their project is the unit: it’s the vehicle for teaching the knowledge and skills that students need to learn, as well as the assessment process that demonstrates their learning. I’m a huge proponent of teaching this way, for a whole host of reasons.

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The Big Book of Computing Pedagogy

Creating solutions from the ground up

Agency: There’s a massive difference for your learners between being asked whether they know the answer to a problem, and being asked to find a solution to one. The first question assumes knowledge (and thereby frames a lack of knowledge as failure) and has a narrow focus, while the second gives learners the room to be wrong or not know yet, and to develop real understanding and practical skills in a self-directed way. Engagement: Learners with more agency are likely to be more engaged in their learning, too. A huge benefit of projectbased learning is the scope it gives you to set relevant, real-world problems for your students. Being able to relate their learning to their own lives motivates students: when they see that they can apply new skills and

knowledge to other situations in their lives, they understand the true purpose of the work they’re doing. Universal skills: Project-based learning doesn’t give students ready answers to a specific problem; it asks them to build a mental toolkit for understanding any problem, so that they can create solutions from the ground up. By enabling this indepth learning, you equip your students for real life, letting them practise skills required in most industries today: taking initiative, working responsibly, decomposing and solving problems, collaborating in teams, and communicating their ideas clearly.

Giving the power back to your learners When your learners are interested and engaged with their own learning, your job changes from passing on knowledge and


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ART AND ALGORITHMS

5min
pages 154-155

THE INCLUSIVE CLASSROOM

6min
pages 152-153

PHYSICAL COMPUTING

5min
pages 130-131

REFLECTIONS

9min
pages 134-136

A PATH TO AGENCY

4min
pages 122-123

STORYTELLING

3min
pages 146-147

RETRIEVAL PRACTICE

10min
pages 148-151

VARIETY IN TEACHING

7min
pages 143-145

PHYSICAL COMPUTING IN THE CLASSROOM

5min
pages 132-133

DIGITAL PROJECTS

7min
pages 118-121

ASSESSMENT FOR LEARNING

4min
pages 106-107

MULTIPLE CHOICE

3min
page 111

METAPHORS AND MISCONCEPTIONS

8min
pages 108-110

PROJECT-BASED LEARNING

5min
pages 116-117

WATCH AND LEARN

5min
pages 98-99

ALTERNATIVE CONCEPTIONS

6min
pages 104-105

MODELLING FOR LEARNERS

6min
pages 96-97

VIDEOS AND SELF-EXPLANATION

3min
pages 94-95

LIVE CODING

6min
pages 92-93

WORKED EXAMPLES

6min
pages 90-91

WRITING CODE

5min
pages 82-83

PARSON’S PROBLEMS

6min
pages 80-81

READ BEFORE YOU WRITE

5min
pages 70-71

CODE TRACING

5min
pages 68-69

THE BLOCK MODEL

6min
pages 78-79

ENCOURAGING TALK

5min
pages 62-63

COLLABORATIVE PROBLEM-SOLVING

4min
pages 60-61

PEER INSTRUCTION

6min
pages 56-57

PAIR PROGRAMMING

6min
pages 58-59

GO UNPLUGGED

2min
page 49

ENGINEERING SKILLS

3min
page 41

SCRATCH ENCORE

3min
page 40

SEMANTIC WAVES

7min
pages 46-48

SCRATCHMATHS

4min
pages 38-39

LEARNING THROUGH MAKING

5min
pages 36-37

CULTURALLY RELEVANT PEDAGOGY

6min
pages 34-35

THE ‘RIGHT’ WAY?

6min
pages 14-15

THE PRIMM APPROACH

7min
pages 22-24

CODING & 21ST-CENTURY SKILLS

4min
pages 28-29

COGNITIVE LOAD THEORY

5min
pages 20-21

CONCEPT MAPS

6min
pages 10-12

CURRICULUM DESIGN

8min
pages 30-33

UDL

6min
pages 25-27

VELA CONCEPTS

2min
page 13
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