Licensing Magazine October 2020 ENG

Page 94

94

Interview

TEAM MARKETING

UEFA CLUB COMPETITION LICENSING PROGRAMME LM met Daniel Hammond, Head of Licensing at TEAM Marketing AG, the exclusive global agency for the exploitation of media and commercial rights relating to UEFA men’s club competitions, to learn more on the licensing strategies being employed to develop UEFA men’s club competition brands, and the steps being taken into experiential licensing.

Daniel Hammond

Champions League Experience, Brazil How is licensing structured for a brand such as UEFA? TEAM Marketing has been working as UEFA’s full service marketing partner for club competitions since the inception of the UEFA Champions League in 1992, responsible for Sponsorship and Broadcast rights in addition to the Licensing Programme. Regarding licensing, our focus is to find new and credible fan engagement opportunities, promote the competition brands and associated values, and from all this to create additional interest to view matches and create tangible revenues. The UEFA ambition for licensing is to reach a wider audience, not only those already engaged with football, and to work with Partners who are already experienced in interacting with these target audiences. This allows UEFA to reach new fans through established and credible partners and products. I think the starting point when looking at

our licensing programme is to note the complexity of our commercial landscape with many stakeholders, including clubs and European national leagues. The UEFA club competition licensing programme is based around the use of the world renowned competition marks, without having direct access to the centralised IP for competing clubs and players. UEFA Licensing Partners are able to exploit the prestigious and globally recognized club competition brand assets with the possibility to combine any licenses held for clubs, featuring in the competition that season to create a unique offering for fans. Alternatively, each club can order a separate full range of merchandise and apparel unbranded products for any season they feature in that competition via UEFA’s club servicing programme. Licensing categories for UEFA club competitions must respect any exclusive Sponsor category protection, with the aim to create additional value to UEFA and commercial partners.

Which is the main target for your consumer products, if compared to the football fanbase? Importantly, licensing can bring new football fans into our environment as well as offering existing football fans additional ways to interact with the competition brands. If you look at the Video Game and eSports category as an example, the majority of gamers come from a younger demographic who often eChampions League


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

KIDZ GLOBAL What are the world’s most popular kids’ entertainment brands? Which are the 2020 trends?

16min
pages 154-160

DANCE All for the love of dance

4min
pages 152-153

CARTOON FORUM The future of European animation at Cartoon Forum 2020

13min
pages 146-151

Entertainment

8min
pages 142-145

PUBLIC AND TERRITORIAL BRANDS The strength of public access and regional brands

6min
pages 134-137

WORLD LIBRARIES The best libraries around the world

8min
pages 130-133

SOCIAL MEDIA The new life of brands on social networks

6min
pages 138-141

FRANCHISING Franchising and licensing. Differences and similarities

43min
pages 108-129

OMNICHANNEL Omnichannel future: the integration between online and offline

4min
pages 106-107

PERRY ELLIS INTERNATIONAL What’s new for EMEA and Asia

4min
pages 102-105

E-COMMERCE Social-marketers, instagram and tik tok expand their market

4min
pages 100-101

FESTIVAL OF LICENSING The global licensing big reunion

4min
pages 98-99

TEAM MARKETING Uefa Club competition licensing programme

7min
pages 94-96

BOLOGNA KIDS LICENSING TRADE FAIR Bologna 2021: focus on kids

2min
page 97

PLAY AROUND A new player in the toy industry

2min
pages 92-93

CICABOOM It’s time for a new group of mythical heroes...the Letrabots

2min
pages 90-91

Retail

2min
page 89

TEEN TV The new european Teen TV is online

4min
pages 84-88

IGT - COOL THINGS A new creative factory

2min
pages 82-83

WILDBRAIN CPLG What’s new in Wildbrain CPLG portfolio

3min
pages 80-81

EL OCHO LICENCIAS Y PROMOCIONES El Ocho view on the future

6min
pages 74-77

XILAM The rich animation portfolio by Xilam

4min
pages 72-73

ETS LICENSING Combining tv and digital for an offer adapted to the consumer evolution

10min
pages 66-71

Interview

5min
pages 62-65

ATLANTYCA ENTERTAINMENT Hello Maestro, the edutainment pioneer

2min
pages 78-79

RAINBOW 25 Years rolling and roaring 44 Cats

4min
pages 60-61

SANRIO A new season of friendship

6min
pages 54-57

MAURIZIO DISTEFANO LICENSING An even richer portfolio with many news to create fast sell-out products

6min
pages 46-49

BOING SPA Re-launch plans for Boing’s portfolio

4min
pages 58-59

Interview

7min
pages 50-53

ACAMAR FILMS Bing plans long stay in Italy as pre-schoolers take him to their hearts

4min
pages 44-45

STUDIO 100 MEDIA New plans for 2021

8min
pages 36-39

TEAMTO 15 Years of growing success

4min
pages 40-43

MONDO TV MeteoHeroes: saving the planet - and that’s just the start

6min
pages 32-35
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.