Nutruda

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Creative Work Manuscript



Character Reforming

Nutruda Satjawatcharaphong

Department of Computer Generated Imagery Albert Laurence School of Communication Arts, Assumption University

Background or Significant of the Project

Visual elements for character designs are basic shapes and forms, which combined to create interesting figures with personalities. It is the shapes that used to reflect the attitudes and characteristic of the characters. Each basic shape has its own effect on the audiences such as circle or oval shapes characters make them look more friendly than the characters that used triangle for their silhouettes. Reforming technique has become more and more useful nowadays when it comes to selling point for the character design from various series. Character design is taking a huge part not only for entertainment media but also for hobby and products. We can see them around us for example Funko pop toy series or Disney’s tsum tsum series.

Project Objective 1. To recreate iconic characters based on reforming technique 2. To prove if the shapes of characters are the main focus for the audiences to remember the original designs.

Concept Limited changes in shapes Reforming concept in design has been used more nowadays in order to get attentions from the buyers or the audiences. All of the designs that have been reformed are based on their designed prototype and the characters that chosen would get to be reformed and redesign to fit the prototype design. My concept would be based on reform topic which changing only the basic shapes on characters to get different looks. The changes would follow the loop order - Circle changes to Square/Rectangular - Square/Rectangular changes to Triangle - Triangle changes to Circle With these order the shapes and form of the character would change unlimitedly.

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3rd CA CREA TIVE WORK F ACULTY SHOWCASE 2017


Process of Design or Art Works

1. Research The research starts with the character that will be chosen for the project. The characters that have been chosen are famous character and have strong design in shapes and come from different story and geography. The character that have been chosen are Mike, Sully and Randall from the Monster Inc., Doraemon, Nobita and Giant from Doraemon. Because of the iconic design which can be easier for the viewer to recall the original design. 2. Design I study the design of each character to understand their element and shapes that reflect their characteristic. After the study I analyze the shapes of each character and put the new shapes following the order I came up with. The characters have been breakdown to 3 basic shapes that very common used which are circle(or oval), square(Or rectangle) and triangle. Each basic shapes can represent the personalities and roles of each character. The order or replacing the shapes are as the following; 1. Circles or ovals will be replaced by squares or rectangles. 2. Squares or rectangles will be replaced by triangles. 3. Triangles will be replaced by circles of ovals. I applied the shapes with the texture that close to the original and keep the characteristic of each character in mind.

Material and Techniques of Design or Art Works

The software that I used for this artwork is Clip Studio Paint and Photoshop. The technique is using shapes and texture brushes to create accurate forms and similar texture to the original design.

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Picture of Designed Works

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Knowledge After Finished Produce Art or Design Works

1. Designing artwork with limited shapes is really difficult and takes time to analyze and excuse the design. But understanding the characteristic of each shape in character design helps to get fine results. With well planning, the designer have to plan out the elements that is going to be placed on each part of the figures. Making sure that each element is fit the characteristic of the originals; they have to be reasonable in scales and silhouettes. 2. Reforming design has been used more often nowadays and the project is one of a good practice that help the designer to have experience in the technique and planning for other projects to come. 7

3rd CA CREA TIVE WORK F ACULTY SHOWCASE 2017


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