The Yellow Sign.
Mind tricks.
At the start of the game draw two Mythos and Madness cards, keep one of each.
Once per game swap two cards in the spell book (in use or unused).
Camilla
The Great Whateley
Highschool Princess in Yellow
Eerie Tunes.
During your turn give the Eerie Tunes card to an opponent.
Erica Zann
DJ at Discothèque d’Auseil
Stage Magician
Power of the Book.
Once per game, during your turn, force an opponent to draw a Madness card.
Ahmed
Slightly disturbed poet
Insight
Prescience
Draw 1 extra card each turn
Look at 1 card in the draw pile before drawing, then discard it or put it back
Thoughtsteal
Timewarp
Discard 1 Component card to draw a Component card from an opponent (once per turn)
Take an extra turn then discard this card
Words of Power
Warp reality
Your handsize is increased by 1
Replace up to 2 face up Component draw cards without spending a draw (once per turn)
Blood Ritual
Migo Brain Case
Use a Blood card as any card
When your turn starts choose 1 Component card to keep face up for that turn
Unique
Unique
Memory loss
Lunatic
Put one of your cards facedown on the table until it is played, then put another card facedown on the table
Say “Mwahahaa” each time you play a card
Megalomaniac
Lost in time
At the start of your turn show all your cards to everyone else
You have 60 seconds to complete your turn (if time runs out you may still draw card after you cast Spells)
Absent minded
Strange habits
You may not look at your own cards when the player before you has turn
You may only touch cards with your least prefered hand
Living backwards
Fanatic
Your draw phase occurs after your play phase
Stand up whenever you play “Ia! or “Fhtagn”
Unique
Unique
Unique
Unique
Unique
Unique
Unique