Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Boar * 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Bandit leader * 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Alpha wolf * 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Easy Foe
Wild Child * 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.
Reward: None
1
1
Easy Foe
Stag * 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Boar * 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Easy Foe
Alpha wolf * 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Stag * 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Easy Foe
Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Easy Foe
Bear * 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Easy Foe
Wolf * 1 -1 Hope
Reward: None
1
1
Easy Foe
Bandit leader * 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Easy Foe
Wild Child * 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.
Reward: None
1
1
Easy Foe