Easy Foes for "And then the Sky..."

Page 1

Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Boar * 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Bandit leader * 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Alpha wolf * 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Easy Foe


Wild Child * 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.

Reward: None

1

1


Easy Foe


Stag * 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Boar * 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Easy Foe


Alpha wolf * 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Stag * 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Easy Foe


Big Bandit * 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Easy Foe


Bear * 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Easy Foe


Wolf * 1 -1 Hope

Reward: None

1

1


Easy Foe


Bandit leader * 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Easy Foe


Wild Child * 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.

Reward: None

1

1


Easy Foe


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