Ia! Ia! - synopsis

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Ia! Ia!

Cast spells, learn Mythos, don’t go (too) Mad Type: Set collection with a touch of Madness Theme: Cthulhu mythos light Players: 3-5 Time: max. 60 minutes (to play), +15 minutes for rules About the game You are the distant descendants of famous mythos characters, who compete in casting arcane spells to achieve great power. Play as Camilla, the Princess in Yellow, who balances the unspeakable horrors of attending high school with her occult interests or The Great Whately, a largely unsuccesful stage magician. Each turn you draw cards containing words of power or spell ingredients in order to complete specific sets before the others. You are not allowed to view your own cards when it is your turn, so you must remember which cards are where in your hand or else your incantations will fail horribly. As you cast spells you learn Mythos making you more powerful by allowing you to, for instance, draw more cards or look at the cards before you draw. However delving into mysterious powers is not without peril. As you gain Mythos you also descend into Madness. This is represented by cards that make it harder for you to play correctly - you could be forbidden to ever look at some of your cards or forced to cackle maniacally as you play your cards. The more Mythos you gain the more powerful plays you can make, but can you manage to do it while you go increasingly mad? Status The core gameplay has been tested twice and appears to work.

Mythos and Madness

Spell cards

Ia!

CthulhuFh tagn

Thoughtsteal

You may draw 1 card from an opponent instead of from the pile

Lost in time

You have 30 seconds to complete your turn

Contact: Martin B. Enghoff (enghoff@miljokemi.dk, 26 42 78 48)


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