Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Poacher* 1 -1 Food, -1 Hope
Reward: None
1
1
Hard Foe
Poacher* 1 -1 Food, -1 Hope
Reward: None
1
1
Hard Foe
Trader* -1 Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe tracker.
Reward: -1 Hope
1
1
Hard Foe
Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.
Reward: None
1
2
Hard Foe
Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.
Reward: None
1
2
Hard Foe
Wild Child* 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.
Reward: None
1
1
Hard Foe
Madman* 1 -2 Hope
Reward: None
1
1
Hard Foe
Madman* 1 -2 Hope
Reward: None
1
1
Hard Foe
Doomsayer* 2 -3 Hope
Reward: None
1
1
Hard Foe
Doomsayer* 2 -3 Hope
Reward: None
1
1
Hard Foe
Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Hard Foe
Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Hard Foe
Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2 2
Hard Foe
Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2 2
Hard Foe
Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Hard Foe
Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Hard Foe
Deserter 1 Put 1 adult Worker in the Infirmary.
Reward: None
2 2
Hard Foe
Deserter 1 Put 1 adult Worker in the Infirmary.
Reward: None
2 2
Hard Foe
Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
1
Hard Foe
Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
1
Hard Foe
Boar 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Hard Foe
Boar 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Hard Foe
Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.
Reward: None
3 3
Hard Foe
Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.
Reward: None
3 3
Hard Foe
Feral human 1 -1 Hope
Reward: None
1
2
Hard Foe
Feral human 1 -1 Hope
Reward: None
1
2
Hard Foe
Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2 2
Hard Foe
Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2 2
Hard Foe
Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Hard Foe
Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Hard Foe
Stag 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Hard Foe
Stag 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Hard Foe
Bear 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Hard Foe
Bear 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Hard Foe
Crazy mob 1 -1 Hope. Advance Foe tracker two times.
Reward:
2 2
Hard Foe
Crazy mob 1 -1 Hope. Advance Foe tracker two times.
Reward:
2 2
Hard Foe
Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
2
1
Hard Foe
Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
2
1
Hard Foe
Diseased rats 1 -2 Food
Reward: None
2
1
Hard Foe
Gang of Bandits 1+ -2 ressources. Worth 1 Hero point for each bandit defeated.
Reward: None.
2 2
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Poacher* 1 -1 Food, -1 Hope
Reward: None
1
1
Hard Foe
Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.
Reward: None
1
2
Hard Foe
Trader* -1 Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe tracker.
Reward: -1 Hope
1
1
Hard Foe
Madman* 1 -2 Hope
Reward: None
1
1
Hard Foe
Doomsayer* 2 -3 Hope
Reward: None
1
1
Hard Foe
Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Hard Foe
Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2 2
Hard Foe
Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Hard Foe
Deserter 1 Put 1 adult Worker in the Infirmary.
Reward: None
2 2
Hard Foe
Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
1
Hard Foe
Boar 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Hard Foe
Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.
Reward: None
3 3
Hard Foe
Feral human 1 -1 Hope
Reward: None
1
2
Hard Foe
Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2 2
Hard Foe
Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Hard Foe
Stag 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Hard Foe
Bear 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Hard Foe
Crazy mob 1 -1 Hope. Advance Foe tracker two times.
Reward:
2 2
Hard Foe
Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
2
1
Hard Foe
Diseased rats 1 -2 Food
Reward: None
2
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Wolf* 1 -1 Hope
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
1
Hard Foe
Poacher* 1 -1 Food, -1 Hope
Reward: None
1
1
Hard Foe
Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.
Reward: None
1
2
Hard Foe
Wild Child* 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.
Reward: None
1
1
Hard Foe
Madman* 1 -2 Hope
Reward: None
1
1
Hard Foe
Doomsayer* 2 -3 Hope
Reward: None
1
1
Hard Foe
Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.
Reward: See above
1
2
Hard Foe
Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2 2
Hard Foe
Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.
Reward: None
1
2
Hard Foe
Deserter 1 Put 1 adult Worker in the Infirmary.
Reward: None
2 2
Hard Foe
Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
1
Hard Foe
Boar 2 Cannot use Commons next turn.
Reward: 1 Food
2
1
Hard Foe
Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.
Reward: None
3 3
Hard Foe
Feral human 1 -1 Hope
Reward: None
1
2
Hard Foe
Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2 2
Hard Foe
Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
2 2
Hard Foe
Stag 2 Put 1 young Worker in the Infirmary.
Reward: 2 Food
2 2
Hard Foe
Bear 2 -1 Hope, -1 Food
Reward: 1 Food
2 2
Hard Foe
Crazy mob 1 -1 Hope. Advance Foe tracker two times.
Reward:
2 2
Hard Foe
Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
2
1
Hard Foe
Gang of Bandits 1+ -2 ressources. Worth 1 Hero point for each bandit defeated.
Reward: None.
2 2
Hard Foe