And then the sky turned dark It was prosperous times in the country. From the bustling capital to the smallest hamlet there was peace, good trade, and bountiful harvest. But good times rarely last and rumours started spreading that the huge mountain in the center of the realm had started rumbling and raging. And then the sky turned dark... Type: Team play, Worker placement or Hand management Number of players: 4,6 Time: 90 minutes (goal), 120 minutes (max)
Motivation
Sometimes you meet for a boardgaming session but you feel like playing different types of games. My idea is to make a game consisting of two games that, while being completely different types, are connected thematically and affect each other mechanically. My hope is that it will thus be possible to play together while playing entirely different games.
Explanation
The setting for the game is a little hamlet. Everything was going great until suddenly the sky went dark and the world turned cold. Now the people in the hamlet scramble for supplies and try to prevent the decay of their hard gained assets while being beset by all kinds of beasts and miscreants. The players are arranged in teams of two. Each team controls a family and the winner of the game is the family that best kept up Hope (victory points).
Game one - the struggling hamlet One player on each teams plays this game, which is about the struggle of the main part of each family to keep their ressources. This is a classic worker placement game with a few twists. In most worker placement games you start with little and try to build up a ressource machine. In this game you’ve already done that and now things start falling apart. You must use your workers to prioritize between keeping your assets, producing enough food for your workers to survive, and in addition you have a new task where you must produce weapons to keep away unwanted invaders. You will slowly loose your ressources, your aim is to prioritize what to keep the longest to optimize the survival of your family. Game two - the heroic defence The other player on each team plays this game, which is about the last member of each family who heroically ventures into the outskirts of the hamlet to defend it. This is is a more fast paced game. The objective here is to keep away bandits, wild bears, army deserters and whatnot who all try to pillage the hamlet. The foes are arranged in columns, each player being responsible for two columns. Players play weapon cards to eliminate or rearrange foes who slowly advance (imagine some kind of expanded Guillotine/Space Invaders). Any unhandled foes enter the hamlet and wreak havoc on the players team-mate in Game one. The heroes start with good personality traits which they can sacrifice at a cost to their familty to gain an advantage in the combat. Interaction between the games The two games play most of each round without interaction. But at the end of each game round there is a shared phase where the two games interact. During the round the players in Game one produce the weapon cards that their team-mate in Game two uses to fight the foes - these are collected in the shared phase. Meanwhile all foes that slipped past the defences in Game two now have an effect on Game one. Thus the games are connected and interdependent while playing completely different. Status First prototype is nearly ready.