FoDR M0 - 2018 S2

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FoD:R

FOUNDATIONS OF DESIGN: REPRESENTATION ARCH10001, SEM 02 - 2018 SURVIVAL GUIDE

M0 PROTOCOL


SUBJECT OVERVIEW This subject is concerned with building a foundation for design as a discipline. The subject introduces you to the role of representation in contemporary design practices which includes architecture, landscape architecture, graphic design, performance design and digital technology. A series of lectures will introduce you to a range of vector based representation techniques. Why do designers draw? What is the role of representation? This subject emphasises the importance of developing a critical understanding of representational devices and operative design techniques. The subject will explore key ideas addressed in the lecture series and put them into practice using a variety of representation techniques including orthogonal projection (by hand), model making, 2D vector based drawing and 3D modelling using common industry software. You will learn how to manage data, information and representation workflows between different software, how to represent spatial information, how to draw and model with care and develop a critical eye. At the end of semester, students will design and prepare their own portfolio. This survival guide contains all the module instructions for weekly tasks as well as other useful information which you may need to build the foundation for your future career as a designer.

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M0 - CONTENTS

3

OVERVIEW

02

SEMESTER SCHEDULE

04

SUBJECT OUTLINE

06

HANDBOOK INFORMATION

08

STUDIO TIMES

10

LECTURE SERIES

11

EXTENSION PROTOCOL

12

EMAIL PROTOCOL

13

MATERIAL & EQUIPMENT

14

COMPUTERS & SOFTWARE

15


SEMESTER SCHEDULE

M1: HOW TO DRAW A CROISSANT?

Jul 23 - 27

Jun 30 - 03

M2: FLATNESS VS PROJECTION

Aug 06 - 10

Aug 13 - 17

Aug 20 - 24

WEEK

(quiz)

(quiz)

W4

Studio 1

NO LECTURE

WORKSHOP 1 4

WORKSHOP 2

5%

WORKSHOPS

W5

LECTURE 04

Studio 1

LECTURE 03

Studio 1: M1 SUBMISSION

Studio 2 STUDIO

W3

LECTURE 02

Studio 2

LECTURE 01

LECTURES

W2

Studio 1

W1


W10 NO LECTURE

Oct 08 - 12

Oct 15 - 19

W11

W12

LECTURE 08

LECTURE 09

WORKSHOP 4

Studio 1: M4 SUBMISSION

Studio 1

Studio 1: M3 SUBMISSION

20%

Oct 22 - 26

Oct 29 - 02

Wk 13

Wk 14

(quiz)

20%

WORKSHOP 5

Studio 1

(In Class Tech Tutors) Studio 1

(quiz)

20%

WORKSHOP 3

NTW

LECTURE 07

(quiz)

Studio 1: M2 SUBMISSION

Oct 01 - 05

5

PORTFOLIO SUBMISSION Friday 2nd Nov, 11:59PM

NO LECTURE

W9

Sep 24 - 28

M5: PORTFOLIO

SWOT VAC

LECTURE 06

W8

Sep 17 - 21

WORKSHOP 6

LECTURE 05

W7

Sep 10 - 14

NON-TEACHING WEEEK

W6

Sep 03 - 07

Studio 2

Aug 27 - 31

M4: FRAME VS FIELD

Studio 2

M3 : PATTERN VS SURFACE

25%


SUBJECT OUTLINE

WHAT IS THE AIM OF THE SUBJECT: The aim of the subject is to facilitate development of skills in careful observation and analysis of information using different forms of media; from hand drawings to using standard industry software. You will learn to prepare and make drawings, digital and physical models as part of each module submission. At the completion of the subject, you will prepare a design portfolio. A portfolio is not a sketch book but a well laid out document that communicates your design thinking and ideas. It reveals your development as well as showcases your most amazing work. As you progress through your degree (no matter which design discipline), you will continue to build on your portfolio and it will form the basis for you to apply for jobs as well as build up your design credentials – in other words, it identifies who you are as a designer. You will also need a portfolio for future entry into some Graduate schools.

marks. WHAT IS A STUDIO? Studio comes from the latin word “studium” meaning study and pursuit. It also refers to the place where an artist carries out their work. In a design discipline most work is carried out, explored and discussed in a studio environment. Your studio is led by a tutor who will act as your mentor and instructor. They will guide you through readings and discuss different drawing, model making and representation techniques. They will provide criticism and evaluate your work as it progresses. This session is hands-on and you must bring in ‘work-in-progress’; coming to studio with no work to show or discuss will constitute nonattendance. WHAT IS A WORKSHOP SESSION? A workshop (or Lab) session is where you learn the technical skill of using industry standard software. We will use multiple software in this subject; refer to LMS for software list and where to access them. Most contemporary design practices utilise an “ecology” of software to develop a workflow. In this subject, we will work through some of this workflow. On the LMS, we have identified additional on-line learning videos and resources. You will be required to watch these videos prior to coming to the Lab session.

WHY IS IT IMPORTANT TO ATTEND LECTURES? Lectures are where we disseminate key conceptual thinking, ideas and knowledge that will guide you through your modules. It will make reference to specific case studies from various disciplines and make the weekly activities that make up the module legible. Sometime, we will invite guest lecturers to discuss specific ideas and provide you with additional lateral framework for your weekly tasks.

WHAT IS AN ONLINE QUIZ AND HOW DO I PREPARE FOR IT? Over the course of 5 lectures (see subject schedule) we will dedicate 15min to run an online quiz. The quiz covers the content presented in the lecture, previous weeks reading and workshop content. This is an assessed task and will contribute to 10% of the subject. You will be required to create an online account (see LMS for details). The quiz will be accessible using any android , IPhone, laptop or IPad. Note: Access to quiz is only provided in the lecture so you will need to attend lecture to answer these questions.

WHAT IS A MODULE? A module is a “block” of study that theoretically frames a particular set of representational ideas. The subject consists of 5 modules. Within each module, we have weekly exercises that will lead you to complete the module. At the end of the module, you will be required to “pin-up” the work in class and deliver a short presentation to your tutor and peers. You will prepare a portfolio to document the progression of your work and this together with the final work will be marked. Apart from module 1, you are required to submit a module journal at the end of each module.

DO I NEED TO BRING MY OWN LAPTOP TO A WORKSHOP SESSION? WHAT IF I DON’T HAVE ONE? We suggest that you bring your own laptop and mouse to the Workshop session where possible. All software for the lab session must be installed on your system prior to class; there will be no help available to install software during the Lab session. If you do not have a Laptop, you can borrow one during the class; please bring a USB stick to save your work. The faculty’s recommended laptop specification can be found on the LMS.

IF I MESS UP A MODULE CAN I RE-SUBMIT WORK OR REDO IT AT THE END? The modules are designed to be independent which means that marks are not carried forward nor do you need to rely on your last module work to make progression. If you mess up, just move on. If you feel strongly to re-work a specific part of your module (either the final drawings or module journal), you must re-submit it by Week 12 and include this in your final portfolio. You will also need to inform your tutor. While there is no re-assessement of modules past the moderation date, we will take the re-worked drawings into account when moderating the final 6


IS THERE ANY OTHER EQUIPMENT I NEED FOR THIS SUBJECT? We have prepared an equipment list, most of the equipment will last you throughout your Design degree so see it as an investment for the future.

WHAT IS THE DEADLINE OF EACH MODULE? Deadline of each module is at the pin-up presentation of each module. Where we require you to upload your work onto your online portfolio page, and submit to turnitin on the LMS, this should be completed before the start of your studio.

WHAT IS THE LMS? The LMS (Learning Management System) is where we keep all digital content for the subject, including download-able Module content, software links, lecture recordings, on-line learning resources, readings, where to purchase modeling material and much more. This is accessible from my.unimelb.edu.au

I HAVE PROBLEMS MEETING THE DEADLINE DUE TO ILLNESS AND OTHER FAMILY SITUATIONS. WHAT CAN I DO? You can apply for extension for your assignment, see information on Extension & Special Consideration on Page 12.

WHAT ARE THE LEARNING OUTCOMES OF THIS SUBJECT? A complete list of learning outcomes are listed in the handbook: https://handbook.unimelb.edu.au/view/ current/ARCH10001

Module 5: Portfolio (25%)

I DID NOT MEET THE SUBMISSION DEADLINE DUE TO POOR MANAGEMENT OF TIME – WHAT DO I DO? You should complete the work to your best ability and submit the work as soon as possible. As we require you to submit your journals and portfolio on turnitin on the LMS, the submission time will be recorded. There is a penalty of 10% deduction in mark per day until a complete submission of all components is received. An outline of what a complete submission consists of can be found on the rubric page for each assignment. Work will not be accepted after 5 days and a zero mark will be applied.

Online Quiz during each selected lecture (10%)

STAFF:

ATTENDANCE: Although each module’s content is independent, they do rely on a progressive build-up of knowledge and skillset over the course of the subject. We therefore require you to attend a combined 75% of all workshops and studios as a hurdle requirement for the subject. Attendance will be taken at every studio class and workshop session. Attendance will not be marked if you arrive more than 15 minutes late to studio or workshop.

Subject Co-ordinator:

HOW IS MY WORK ASSESSED? The marks for the subject are allocated as follow: Module 1 (5%), Module 2 (20%), Module 3(20%) and Module 4 (20%)

Scott Woods E-mail: woods.scott@unimelb.edu.au Room: 326, Melbourne School of Design Senior tutor: Matt Greenwood E-mail: greenwood.m@unimelb.edu.au Room: G01 Baldwin Spencer Building Contact Hours: 9:00 - 5:00 Tuesday Please e-mail Matt minimum 24hrs in advance if you wish to book for a consultation time.

Each module will be accompanied by an assessment rubric which is used by your tutor to assess your work. At the end of each module, all work is moderated across the studios to ensure equity in marking. Your marks for each module will not be disclosed but you will receive a rubric indicating your performance. If you have any question regarding your level of performance during the semester, please contact your tutor in the first instance. You can also contact the senior tutor and the subject coordinators if you have specific concerns. Please note that at the end of the semester, you are required to submit a portfolio (M5) and this is a hurdle requirement. 7


HANDBOOK INFORMATION

OVERVIEW: This subject is concerned with building a foundation for design as a discipline, introducing students to the role of representation in design and architecture in contemporary practice. The subject aims to develop student’s skills by teaching them how to carefully observe and analyse information using different forms of media.

architectural drawing conventions • • Developed representation and compositional skills • An understanding of the role of representation and its function in contemporary design and practice

A series of lectures will introduce students to a range of vector based representation techniques. Why do designers draw? What is the role of representation? This subject emphasises the importance of developing a critical understanding of representational devices and operative design techniques.

• An understanding of portfolio design and layout using common industry software • Ability to integrate digital tools in presentation and communication of design ideas and thinking GENERIC SKILLS: On completion of the subject, students would have developed the following skills;

The subject will explore key ideas addressed in the lecture series and put them into practice using a variety of representation techniques including orthogonal projection (by hand), model making, 2D vector based drawing and 3D modelling using common industry software.

• Observation and visual analysis skills; • Developed a familiarity with basic techniques in drawings undertaken with analogue and digital media;

Students will learn how to manage data, information and representation work flows between different software, how to represent spatial information, how to draw and model with care and develop a critical eye.

• Develop communication skills through drawings and other media; • Developed capacity for independent critical thought, creative inquiry and self-directed learning;

At the end of semester, students will design and prepare their own portfolio.

• Developed an understanding of how such techniques are related to creative thinking.

Note: Students are encouraged to purchase a laptop with suggested faculty specifications. Further information can be found on https://msd.unimelb. edu.au/abp-specialist-it-support

CONTACT HOURS: 52hrs TOTAL TIME COMMITMENT: 170hrs

INTENDED LEARNING OUTCOMES: Students who have successfully completed this subject should have;

THE UNIVERSITY’S GRADING SCHEME:

• Developed skills in drawing and representational techniques to communicate design ideas and thinking

N

0% - 49%

Fail

P

50% - 64%

Pass

• Developed skills in working across different media and common industry software

H3

65% - 69%

Third Class Honours

H2B

70% - 74%

Second Class Honours Division B

H2A

75% - 79%

Second Class Honours Division A

H1

80% - 100%

First Class Honours

• Developed observational and analytical skills through drawing and making • An understanding of scale, orthographic projection and other representation techniques including architecture drafting • An

understanding

of

the

application

of 8


ASSESSMENT OVERVIEW: • Online Quiz at the end of lectures or studio during Semester, (10%); • Module 1 containing composed drawings with verbal presentation (equivalent to 5-8 hours of work) due week 3, (5%); • Module 2 containing composed drawings with verbal presentation. Drawings and sketches collated in journal format (equivalent to 20-25 hours of work) due week 6, (20%); • Module 3 containing models with verbal presentation. Drawings and sketches collated in journal format (equivalent to 20-25 hours of work) due week 9, (20%); • Module 4 containing composed drawings with verbal presentation. Drawings and sketches collated in journal format (Equivalent to 20-25 hours of work) due week 12, (20%); • Module 5 Portfolio submission: formatted journal containing collated and composed drawings and sketches with reflective writing and references to lectures (equivalent to 25 hours work) due first week of examination period, (25%) HURDLE REQUIREMENTS: • Studio and Workshop attendance of at least 75% of all classes • Submission of Final Portfolio is a hurdle requirement

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STUDIO TIMES AND LOCATIONS

STUDIO 1 TUESDAY:

WORKSHOPS FRIDAY:

Class 01

14:15 - 16:15

MSD 117

Workshop 01 11:00 - 13:00

MSD B120

Class 02

14:15 - 16:15

MSD 228

Workshop 02 13:00 - 15:00

MSD B120

Class 03

14:15 - 16:15

MSD 237

Class 04

14:15 - 16:15

MSD 238

Class 05

16:15 - 18:15

MSD 137

Class 06

16:15 - 18:15

MSD 226

Class 07

16:15 - 18:15

MSD 238

Class 08

16:15 - 18:15

MSD 228

Class 09

14:15 - 16:15

MSD 140

Class 10

16:15 - 18:15

MSD 241

*Workshop replaces Friday Studios on Weeks: 3,4,6,7,8,10

LECTURES TUESDAY Lecture 09:00 - 10:00 PAR-Elisabeth Murdoch-G06

STUDIO 2 FRIDAY: Class 01

09:00 - 11:00

MSD 117

Class 02

09:00 - 11:00

MSD 228

Class 03

11:00 - 13:00

MSD 449

Class 04

11:00 - 13:00

MSD 448

Class 05

11:00 - 13:00

MSD 226

Class 06

09:00 - 11:00

MSD 314

Class 07

09:00 - 11:00

MSD 448

Class 08

16:15 - 18:15

MSD 216

Class 09

16:15 - 18:15

MSD 144

Class 10

09:00 - 11:00

MSD 226

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LECTURE SERIES

Lecture 01 Why Do Designers Draw? Week 01 This lecture examines the role of representation in design by looking at contemporary and classical references. As the title suggests, it also poses the question of why designers draw and the importance of representation for the communication of ideas and intentionality. Lecture One additionally provides an overview of the subject, administration, modules, assessment and learning outcomes.

Lecture 06 Pattern Week 07 Lecture six provides a critical examination of pattern across multiple diciplines. It looks at themes of repetition and scale in Modern and Contemporary Australian Art before exploring similar principles in landscape and constructed envelopes. Lecture 07 Frame Week 09 This lecture has as it’s focus the history and theory of Perspectival representation. Both concept and technique are considered via examples derived from the birth of Renaissance perspective painting to modernist conceptions of spatial depth and recess within French cinema. Gilles Deleuze’s conception of the Frame as subject-maker is also considered.

Lecture 02 Thinking In Orthographic Space Week 02 Lecture two provides an introductory point to orthographic projection through the interrogation of plan, section and elevation. This is explained through multidiciplinary examples including Andrea Palladio, Giambattista Nolli and Nintendo’s Mario World.

Lecture 08 Field Week 11 The lecture on field examines the concept of notation in design and representaion. References are presented from a variety or disciplines including film, dance, landscape and design. It looks at the layering of various forms of notation in order to effectively communicate information from object to subject.

Lecture 03 Flatness Week 03 Lecture three delivers a chronological exploration of flatness, planes and viewpoints. It looks into both the reinforcement of the boundary, or line as well as the breaking of clear deliniation. The confrontation of object and subject is explored through the examination of references that include Renaissance, Minimalism and Contemporary Art sources. Lecture three also introduces Module two.

Lecture 09 Portfolio & Exhibition Week 12 The final lecture for the semester explores the importance of the portfolio in the design industry. It looks at the curation of work both within a portfolio and in the context of exhibitions.

Lecture 04 Projection Week 05 The lecture on projection provides an explanation and critical analysis of projection as a method of both representation and narrative. It covers the various methods of constructing projected space as well as their cultural and historical foundations. Lecture 05 Surface Week 06 Situated at the starting point of module three this lecture begins with an introduction to the assessment tasks before exploring the idea of Surface. Themes interrogated in this lecture include the fold, how to distinguish developable and non-developable surfaces as well as their implementation in constructed form. References extend from furniture design, to interactions with the human body and pavilion architecture.

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EXTENSION PROTOCOL & ASSIGNMENT SUBMISSION

EXTENSIONS

MEDICAL CERTIFICATES

Students may be granted an Extension of up to 10 working days if the student’s capacity to complete work by the due date has been affected by significant factors beyond their control and which can be verified by supporting evidence. These factors include the following circumstances: illness or medical condition; trauma arising from a significant event such as a car crash; jury duty; illness of a person for whom you are the primary caregiver. Extensions will not be granted for the following circumstances: Computer failure, assessment tasks in other subjects, employment responsibilities, social commitments, stress or anxiety associated with completing assessment tasks, study difficulties, language difficulties, moving house, minor illnesses, and similar.

Medical certificates must be provided within 10 days of the date for which extension/ attendance cover is being requested. We will not accept medical certificates after this time. We will not accept backdated medical certificates.

All supporting evidence such as medical certificates must be signed and dated by a registered professional with their registration/provider number. ASSIGNMENT SUBMISSION

All extensions requests must be submitted via email to the Senior Tutor before the assignment submission deadline. Supporting documentation (e.g. medical certificate) must be submitted along with the extension request. Extension requests after the submission date will not be accepted.

Assignments are not considered as submitted until all components have been received via the appropriate submission methods. Components vary per module. You must check the rubric page of each assignment for clarification on what constitutes a complete submission.

Further information about applying for an extension can be found here: http://ask.unimelb.edu.au/app/ answers/detail/a_id/5667

Until a submission is deemed complete late deductions will apply. 10% per day. After 5 days submissions will not be accepted. POLICY

SPECIAL CONSIDERATION

The ABP Student Policy Guide can be accessed via the LMS page for all ABP subjects. It contains: important information on student responsibilities and expectations, including time commitment requirements and key enrolment dates; instructions for extension and special consideration applications; instructions for requesting a review of results; and important information on academic misconduct, especially regarding plagiarism, collusion and cheating.

Extensions of more than 10 working days need to be made via an application for Special Consideration. Information about eligibility for Special Consideration and application processes can be found here: http:// students.unimelb.edu.au/admin/special Special Consideration is available to students who have had their studies significantly impacted by shortterm circumstances reasonably beyond their control such as acute illness. In addition, information about more serious, ongoing and long-term circumstances can be found here: http://students.unimelb.edu.au/ admin/special

ACADEMIC SKILLS UNIT The University’s Academic Skills Unit provides handouts, skills guides, booklets, and videos to guide and support students in developing time and task management skills, writing skills, speaking and presentation skills, language skills, and, importantly, research and referencing skills. These resources can be accessed from the Academic Skills Unit website. There is a link on the LMS.

Please inform the Senior tutor if you have applied for a Special Consideration after you lodge the application. You will also need to inform the Senior Tutor once the outcome of your application is known. 12


EMAIL PROTOCOL

When sending University emails there is a standard that all emails are required to meet. If emails fails to meet these standards a response will not be provided. Please note that we are in an academic environment. Text message short-hand (lol, gonna, needa, wanna etc) and emojis should never be used in formal emails. There are 4 main components to an email. Subject, greeting, body and signature. Please see the rules that you must adhere to for all sections below:

SUBJECT

BODY

Must include:

• Briefly and succinctly state the request/inquiry. It is best not to make this too long or include superfluous information.

• Course Subject Name: FoDR • Maximum of 5 words describing email content. ie: ‘Extension Request’ , ‘Request for Information’, ‘Fridays Studio 1’ etc.

• You must include all relevant information. For example if your email is regarding a workshop/ studio, you must include the date, time, workshop number and tutor.

• Sample subject: FoDR Extension Request

• Ask yourself: ‘What information will the person you are emailing require in order to help you with your request’.

GREETING

• Keep it brief and to the point. We will not read extensive essay length emails.

• Hi, Hello and Dear are all acceptable salutations. • You must address the person by name that you are emailing, saying hi alone is not acceptable.

SIGNATURE

• For example to address the Senior Tutor of this subject Matt Greenwood a greeting may look like one of these:

• Kind Regards & Regards are both appropriate methods of signing an email.

1. Dear Mr Greenwood, 2. Hi Matt,

• Include your full name, Student Number & Tutorial Number.

3. Hello Matt, • If the person you are emailing has a title such as Dr or Professor please use that when addressing them

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MATERIAL & EQUIPMENT

MODEL MAKING TOOLS:

The following is a recommended list of equipment for drawings and graphic communication. For those majoring in Architecture, Graphic Design and Landscape Architecture, we have made specific recommendations which you may find useful.

A3 Cutting Mat: you can also get a cheaper but smaller version from Daiso. Steel Ruler: For cutting with knives. 30cm.

Sketch book: there is no set rule here – we suggest A5 to A4 size. We recommend you start off using a sketchbook with lines or grid to help you with scale and proportion. Keep your sketchbook with you all the time (so find your convenient size).

Stanley Knife Small: best for fine and intricate cutting. You may need to use this in Module 3 and 4. Adhesive & Tape:

Pen: Uni Pin Fineline - black colour only; for this subject, a fine line set will do; 0.05 or 0.15, 0.2, 0.4 .

PVA glue; suitable for gluing thick cardboard, dries clear

Eraser

Masking tape; useful for taping down paper for drawing or temporary hold for glue to dry.

Graphite Pencil; we suggest the following hardness grading – 6H, 4H, 2H, H, HB, 2B, 4B & 6B. You can also explore other grades of pencil. The sequence above runs hardest to softest. The softer the pencil the more likely it is to smudge. Alternative option: Clutch Pencil, Lead pointer & Leads ; this is recommended for those majoring in Architecture, Graphic Design and Landscape architecture. Pencil sharpener is required.

A2 Carry sleeve; If you are planning to Major in Architecture, Graphic Design & Landscape Architecture, you may want to invest in an A1 carry sleeve as it will last you throughout your education. NOTE: do not use a folio with sleeves as this is clumsy to use and the glossy surface makes your artwork difficult to read.

Fixative: We recommend you use cheap hairspray which will do a similar job compared to expensive fixative from an art supply store.

MATERIALS & ART SUPPLY SHOPS: Daiso - sells a variety of objects, materials and drawing equipment. http://www.daisostore.com.au/ (there is a store on Swanston St)

Drawing instruments: Ruler; a plastic or metal ruler 300mm long.

Melbourne Artists Supplies – large selection of paper & cardboard: www.melbourneartsupplies.com.au

Set Squares: we recommend an adjustable setsquare. If you purchase non-adjustable set squares, they usually come in a pair (30/60 & 45 degrees).

Eckersleys - Art supply store: www.eckersleys.com.au

T-Square: Large T-Square (Approx 1000mm) Plastic or wooden.

Deans Art – Art supply store: www.deansart.com.au

Paper: A3 tracing pad: you will need a 50 gsm A3 size tracing pad for the subject. Greaseproof/Butter Paper: this is usually thinner than tracing paper and you can use this to draw and sketch up ideas. Its also good to use them to practice drawing on. You can get expensive rolls of detail paper from art supply shops or use greaseproof paper from most supermarkets (do not use Baking paper).

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COMPUTER:

IMPORTANT NOTES FOR APPLE MAC USERS:

We recommended that you acquire a laptop for the course. A good laptop will last you throughout your study. Note: this is not a requirement. If you do not have a laptop, you can use a computer in the Faculty computer lab or computers distributed around MSD and Baldwin Spencer building. Important: Only MSD and Baldwin Spencer computers have the software.

All software/hardware used in the Faculty runs on the Windows operating system. We strongly recommend that all students use Windows.

You can find a faculty recommended specification suitable for most software here: https://msd.unimelb. edu.au/abp-specialist-it-support. Student licenses for common software can also be found on the above link.

Mac support is not provided.

Please note that in this subject and faculty workshops are taught using Windows and the Windows versions of all Software only.

If you are using a Mac computer, we recommend running Windows on your Mac using Bootcamp. Bootcamp Install Instructions: https://support.apple. com/en-au/ht201468

Please bring a USB stick to Workshop sessions.

SOFTWARE: ADOBE CREATIVE CLOUD Install Adobe Creative Suite specifically: InDesign, Photoshop, Acrobat, and Illustrator. You can access the full suite for a monthly fee (year long commitment). Student options are available see https://creative. adobe.com/plans RHINO 5 OR 6 Purchase and install an authorised copy of Rhino 5 or 6 for Windows. Please note that workshops are taught using the Windows version of Rhino. Some tasks that you are required to complete cannot be completed in the Mac version. You can download a free evaluation version (with 90 days use) - this allows you to use all the functionality of the software and is sufficient for the duration of the subject if you choose not to purchase the software. Download from: https://www.rhino3d.com/download PANELING TOOLS FOR RHINO Once you have installed, check to see that Panelling Tool is installed. If not, install Paneling Tools for Rhino . https://wiki.mcneel.com/labs/panelingtools

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