Andrew Bass, Fall 22

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3D Work • Modeling • Texturing • Lighting • Sculpting • Rigging • Effects

Traveler’s Shield

One of my first projects working with Substance Painter. Designed with the intention of being a game-ready hero prop.

Made With: Maya, Substance

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Robot Workshop

An extensive exercise in lighting and scene composition.

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Made With: Maya, Substance

Mario Water FX

A simulation experimenting with Maya’s particle effects

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Donkey Kong Obstacle Course

Fleshing out my understanding of weight and momentum across uneven surfaces

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Ready Hero Prop Assets High-poly models ready for in-game cinematics or splash art Made With: Maya, Substance 11
Game

Toy Train

My very first 3D model, and first experience with Maya

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Kitchen Scene

Another early project, working with UV texturing and lighting

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Skeleton Rig

Basic, fully rigged skeleton character, ready for posing and animation Made With: Maya, Zbrush

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• Painting • Color
• Character • Texture • Lighting
2D Work
Theory

Still Life

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Studies of light, form, and texture, on top of digital rendering and color theory

Made With: Photoshop

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21 Character Design Sketches and exercises of the development of assorted characters Made With: Photoshop

thank you

Andrew Bass 3D Generalist andrewbass@cox.net 480-625-9013

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