Graduation Document - Jansher Aidan Bakhshi

Page 155

ADOPTION PLAN & DESIGN STORY

It is important that any product released under Raga is moulded in the Raga design codes and interpreted to accommodate for current trends. However, if the design process ended with just this having been done, the product would seem lifeless and uninteresting. It is in recognition of this fact that companies like Titan have identified a solution to bring freshness to what would otherwise seem like a meaningless commodity. That solution is a Design Story. One might wonder as to what a ‘Design Story’ is and how it might differ from any other kind of story and why storytelling is useful in business at all. In his book, The Storytelling Animal, Jonathan Gottschall talks about how stories come naturally to us - we understand the world through stories. In recognition for how powerful storytelling can be, companies like Titan use storytelling to talk about how their products fit within the larger scheme of socio-cultural trends that take place in the country. Thus, a Design Story is a tool used to tie design strategy and product development to the broader social cultural currents in the country. The

way in which a Design Story differentiates from any other form of advertising is that advertising usually looks at how you can tie a product to cultural context after the product has been developed. An example of this is how Coca Cola is advertised in different countries without changing the essence of the core product - it still tastes the same everywhere. However, exercises like these become much more meaningful if the storytelling angle is embedded early in the design process to change product development outcomes. This what a design story does. Design Stories crafted by the design team become marketing campaigns when the product is released. For this line of products, it was necessary to think of how a design effort could serve the business goal of creating new and younger users. While one approach was to create collections within the raga brand it was highly divisive in nature and didn’t help the effort of trying to create homogeneity within Titan. Could Raga instead create the same set of products that would work across the age gap? An interesting insight from user research was

that younger people often walk into the World of Titan stores to pick up something as a gift for their mothers (or for other elder folk). Younger women respected the Raga brand, but were unable to find anything for themselves in the stores. It was this line of thought that was explored as a Design Story that would capture an evolving relationship dynamic between mothers and daughters. When speaking to users, it was noted that mothers and daughters would do small things together. They would go for shopping, and even take appointments for hair spas together. In several cases, the kind of outfits that were worn were by both mothers and daughters were from the same brands. They would sometimes dress alike and mothers would often get compliments of how they looked younger. Daughters would also urge their mothers to stay fit and in some cases, mothers and daughters made a strong enterprise together. Thus, could we now use this information to make a set of products that would expand on this relationship dynamic?

Graduation Project | Titan Vision Next: Explorations in Recrafting the Watch Proposition | 155


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REFLECTIONS

2min
page 199

INFORMATION REFERENCES

4min
pages 200-203

IMAGE REFERENCES

12min
pages 204-211

DESIGN IS

1min
pages 189-192

FIRST MANUFACTURE DRAFT

1min
pages 175-180

STORYTELLING AS A VISIONING TOOL

1min
pages 185-188

INTERCHANGEABLE BEZEL OPTIONS

0
pages 171-174

FINAL DESIGN

2min
pages 165-170

MOODBOARD

1min
pages 157-158

IDEA DEVELOPMENT - KEY SKETCHES

1min
pages 159-162

IDEA DEVELOPMENT - QUICK PROTOTYPES

1min
pages 163-164

ADOPTION PLAN & DESIGN STORY

2min
pages 155-156

TREND - USERS

0
page 151

DESIGN - NEXT

0
page 152

TREND - BRANDS, STORES

0
page 150

ADOPTION STRATEGY - RAGA

1min
page 143

SILHOUETTE, SURFACE & DETAIL

3min
pages 139-142

TITAN CASE SHAPE VARIANTS

2min
pages 137-138

MANUFACTURING

3min
pages 132-134

WATCH CONSTRUCTION AT TITAN

2min
pages 135-136

DESIGN LANGUAGE AT SCALE

3min
pages 129-130

APPLICATION ON TITAN

3min
page 131

DESIGN LANGUAGE

8min
pages 121-128

BRAND STORIES

3min
pages 117-120

DEFINING BRAND USING CORE METHOD

1min
pages 115-116

WHERE ARE COMPANIES HEADED?

3min
pages 113-114

DEFINING BRAND USING JUNG’S ARCHETYPES

2min
pages 107-112

DEFINING BRAND FROM PARENT BRANDS

4min
pages 101-106

SYNTHESIS FROM INTERNAL CONVERSATIONS

3min
pages 99-100

TITAN AT CORE

3min
pages 97-98

REFRAMED BRIEF

2min
pages 93-96

COMPETITIVE OVERLAPS WITHIN TITAN

3min
pages 90-92

COMPETITIVE OVERLAPS OUTSIDE TITAN

5min
pages 84-89

PRODUCT DIFFERENTIATION PARAMETERS

2min
page 77

TITAN WATCHES FOUNDING PHILOSOPHY

2min
pages 71-72

TITAN - USERS & NON-USERS

5min
pages 73-76

WHERE ARE WATCHES GOING?

4min
pages 67-70

INDIA’S RELATIONSHIP WITH WATCHES

4min
pages 62-63

THE HISTORY OF TIMEKEEPING DEVICES

7min
pages 52-56

WRISTWATCH DESIGN EVOLUTION

9min
pages 57-61

INNOVATION IN WRISTWATCHES

4min
pages 49-51

WRISTWATCH TEARDOWN

2min
page 29

TREND FORMULATION

1min
pages 47-48

CROSS-FERTILIZATION IN WATCHES

2min
pages 45-46

WATCH GROUPS & PRICE SPECTRUM

5min
pages 40-44

WRISTWATCH GENRES

5min
pages 37-39

WATCHCASE MATERIALS

4min
pages 34-36

WATCH TERMINOLOGY

10min
pages 30-33

INITIAL BRIEF

1min
pages 25-28

NATIONAL INSTITUTE OF DESIGN

1min
pages 15-16

SYNOPSIS

1min
page 23

ACKNOWLEDGMENTS

1min
page 11

TITAN COMPANY LIMITED

3min
pages 19-22

TIMELINE

0
page 24

PRODUCT DESIGN

1min
pages 17-18

PREFACE

0
page 10

CONTENTS

1min
pages 12-14
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