LAWRENCE TECHNOLOGICAL UNIVERSITY SPRING SEMESTER 2014 PROFESSOR JESSE WETZEL
ARLEY GONZALEZ
ARCH 1223
VISUAL COMMUNICATION 2
TOOLING
1
4
pp. 3-7
pp. 15-16
EIDETIC tooling sketchup mixed media illustrator-ation detail drafting
PHYSICALITY pp. 17-20 METHOD
pp. 8-10
2
5
methodology media matrix diagram diary
seeing site analysis site plan site section joiner
eideticism the eidetic image
SEEING
pp. 11-14
3
physicality
6
CRITICALITY pp. 21-22
proun construct + cornell box
criticality course/self evaluation new trajectories
p. 3
TOOLING : SKETCHUP
METADATA
tooling
TOOLS USED DIGITAL Sketchup
REFERENCES PROJECTS
University of Texas Dallas Student Services Building
IMAGES:
PROJECT DESCRIPTION This was a Sketchup workshop, we were required to build a model of the University of Texas Dallas, Student Service Building. We were to model it as acurately based on the information we were given. We were supplied plans, elevations, and photos.
methodology
Project objectives: 1.
To acurately model this building with the information that was given to us.
2.
To use groups, components, and materials correctly.
Lessons Learned:
seeing
1. How to construct models in Sketchup correctly, as a building is constructed. 2. Sometimes you will not have all the information to model a building sometimes you have to infer many things.
eideticism
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 4
TOOLING : MIXED MEDIA
METADATA
tooling
TOOLS USED ANALOG
pencil trace straight edge eraser
DIGITAL
sketchup photoshop illustrator
REFERENCES ARCHITECTS LTL
PROJECT DESCRIPTION We were given a picture produced by LTL Architects and we were to reproduce the picture using Sketchup, Photoshop, Illustrator and analog methods.
methodology
We first began diagramming, we diagramed the basic geometries, the hand drawn aspects, the photoshopped aspects, ect. Then started the actual constructing the model in Sketchup. After we printed and drew the hand drawn parts. Then we scanned and placed the hand drawn layer, and added color on the image.
seeing
IMAGES
eideticism
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 5
TOOLING : MIXED MEDIA
METADATA
tooling
TOOLS USED ANALOG
pencil markers trace straight edge
Image Descriptions
DIGITAL
IMAGE 1 is the Basic Gemetry of the LTL Assignment
photoshop scanner
methodology
IMAGE 2 is the Hand Drawn ascpect of the LTL Assignment. IMAGE 3 is the Photoshop aspects of the LTL Assignment
REFERENCES
IMAGE 4 is the vanishing lines in the LTL Assignment.
ARCHITECTS
seeing
LTL
IMAGES IMAGE 1
IMAGE 2
eideticism
physicality
IMAGE 3
IMAGE 4
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 6
TOOLING : ILLUSTRATION EXERCISE
METADATA
tooling
TOOLS USED DIGITAL rhino illustrator
REFERENCES PROJECTS Bauhaus
ARCHITECTS WALTER GROPIUS
PROJECT DESCRIPTION This project was a linewieght excerise. We were given the Rhino files of a project and our job was to sort out and change lineweights as necessary.
methodology
Project objectives: 1.
Take these files and change the linewights in the lineweight hierarchy.
2.
Use dashed lines correctly for hidden pieces
3.
Make these files clean and professional looking.
Lessons Learned: 1.
Printers may print lines as low as .15pts in illustrator.
2.
The pen tool is very useful for the poche of sections.
seeing
eideticism
physicality
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 7
TOOLING : DETAIL EXERCISE
METADATA
tooling
TOOLS USED DIGITAL rhino illustrator
PROJECT DESCRIPTION This was one of my favorite assignments. We to choose from a group of Detail projects, and we were to repilcate it using Rhino and Illustrator. Lineweights were a huge part of this assignment.
1
REFERENCES dd
PROJECTS
3
2
4
5
RENOVATION AND EXTENSION OF A MODULAR SCHOOL IN SCHULZENDORF
methodology
Project objectives:
Horizontal section Vertical section scale 1cm:20cm
ARCHITECTS
Zander Roth Architects
1
2 3
double glazing U=1.1 W/m^2K in wood window frame, opening toward exterior frame: 1mm titanium-zinc sheeting woven willow reeds, peeled, fire retardant coating, 200-240 mm long, 15-20 mm vapour-permeable sarking membrane UV-resistant
1.
Show the knowledge of the use of the programs Rhino and Illustrator.
2.
Group lines in the same category together for easy edit of the lineweights.
3.
Understand the lineweight hierarchy.
4
4 5 6 7
120 mm rock-wool, laminated 250mm reinforced concrete 15mm gypsum render 21.3mm steel CHS 40/10 mm steel RHS with bolt 140mm mineral wool floor construction foyer: 2.5mm linoleum flooring cement screed with 80mm under-floor heating thermal insulation 120mm polyurethane rigid foam
Lessons Learned:
5
1.
Having similar lines in the same layer in Rhino, transfer to Illustrator for easy editting.
2.
Understand the photo that you are producing.
1
d
seeing
d
3
eideticism
physicality 6
7
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 8
METHODOLOGY : MEDIA MATRIX
METADATA
tooling
TOOLS USED ANALOG
trace markers highlighters straightedge
LOW RES STUDIES Before, as a class, we went to a site visit at Cranbrook, we were to study the site. Also we were to make digrams for a “big idea� we were classifing Cranbrook as. My first idea was the differences between interior and exterior space. Then I moved on to Public and Private spaces. Finally the last idea that I settled on was the creation of common spaces.
DIGITAL
rhino sketchup photoshop illustrator fig. 1 Interior/Exterior Spaces
fig. 2 - Conncetivity create common spaves
fig. 3 - Flowing between buildings
fig. 4 - Interior Exterior Space
Project objectives:
REFERENCES PROJECTS
Cranbrook Community Center
1.
Figure 1 was an analog diagram, showing the interior and exterior spaces.
2.
Figure 2 was also an analog diagram showing the different programs near each other create whole new spaces.
3.
Figure 3 was also an analog diagram showing the flow withing the building.
4.
Figure 4 was a digital diagram showing the interior and exterior spaces.
5.
Figure 5 was a analog diagram showing the sequence within a building through the different programs.
Public Areas
Recreationa Areas
Educationa Areas
Private Areas
fig. 5 - Sequence between Buildings
fig. 6 - Connection between spaces
methodology
fig. 7 - Programming Diagram
fig. 8 - Relationship between interior and exterior space
6.
Figure 6 was also an analog diagram showing the connection between the buildings
7.
Figure 7 was a digital programming diagram
8.
Figure 8 was a analog diagram showing the balance between the interior and exterior spaces
9.
Figure 9 was a digital diagram showing the circulation within a bulding through the different programs
seeing
eideticism
physicality
10. Figure 10 was an analog diagram showing the relationship between different programs.
fig. 9 - Circulation Diagram between different programs
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
fig. 10 - Connection between programs
criticality
p. 9
METHODOLOGY : MEDIA MATRIX
METADATA
tooling
TOOLS USED ANALOG pencil marker trace highlightera
HIGH RES STUDIES From the low res digrams we were to choose four to go into deeper s
DIGITAL rhino illustrator
Project objectives:
photoshop
1.
This diagram was actually a process of another diagram for low res to high res
REFERENCES
2.
Analog 2D diagram showing the sequence between programs in the same vacinity
3.
Analog 2D diagram showing the connection between programs
4.
Digital 3D digram showing the path between the different programs
PROJECTS Cranbrook
fig. 1 - Diagram showing the common areas between the programs
methodology
seeing
fig. 2 - Sequence between Buildings
BRIEFLY DISCUSS THE MOST PRODUCTIVE MEANS OF EXPLORATION OUT OF THIS BATCH. IDENTIFY WHICH IDEA + METHOD YOU DEVELOPED MORE THAN THE REST.
eideticism
physicality
fig. 3 - Connection between programs
fig. 4 - Diagram showing the path betweem programs
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 10
METHODOLOGY : DIAGRAM DIARY
METADATA
tooling
TOOLS USED ANALOG
pencil trace markers highlighters straight edge
DIAGRAM DIARY Image Annotation:
DIGITAL
rhino photoshop illustrator
scanner sketchup
fig. 1 - LTL Diagram 1
fig. 2 - LTL Diagram 2
fig. 3 - LTL Diagram 3
fig. 4 - LTL Diagram 4
1.
LTL Assignment Diagrams
2.
LTL Assignment Diagrams
3.
LTL Assignment Diagrams
4.
LTL Assignment Diagrams
5.
LTL Assignment Diagrams
6.
Diagram Diaries Assignment, pick a diagram from the internet and replicate it using Rhino, Photoshop and Illustrator
7.
Diagram Diaries Assignment, pick a diagram from the internet and replicate it using Rhino, Photoshop and Illustrator
8.
Diagram Diaries Assignment, pick a diagram from the internet and replicate it using Rhino, Photoshop and Illustrator
9.
Diagram Diaries Assignment, pick a diagram from the internet and replicate it using Rhino, Photoshop and Illustrator
REFERENCES
fig. 5 - LTL Diagram
fig. 6 - Mimic Diagram 1
fig. 7 - Mimic Diagram 2
fig. 8 - Mimic Diagram 3
methodology
seeing
eideticism
10. Diagram Diaries Assignment, pick a diagram from the internet and replicate it using Rhino, Photoshop and Illustrator
physicality
fig. 9 - Mimic Diagram 4
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
fig. 10 - Mimic Diagram 5
criticality
p. 11
SEEING : CRANBROOK SITE ANALYSIS
METADATA
tooling
TOOLS USED ANALOG
pencil trace highlighters markers straight edge
SITE ANALYSIS Seeing only the site without experiencing it is way different than actually going and seeing everything that Cranbrook wants to show you. My diagrams are showing the way that programs can intersect and create whole new spaces. Intersitial Programing.
DIGITAL
rhino photoshop illustrator scanner
methodology
REFERENCES PROJECTS
seeing
Cranbrook
fig. 1 - Diagram showing the common areas between the programs
fig. 2 - Sequence between Buildings
eideticism
physicality
fig. 3 - Diagram showing the path betweem programs
fig. 4 - Connection between programs
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 12
SEEING : CRANBROOK SITE PLAN
84 5 850
855
85 5
5 85
85 5
0 85
84
5
0 85
METADATA
840
tooling
855
83
85 5
TOOLS USED
85 0
85 5
S
DIGITAL rhino auto cad illustrator
SITE PLAN
S
845
Plans help architects understand spaces, if you are not an architect it may be difficult to “see” the space in your mind. They help understand how the building sits on the site and how it will associate with the buildings or surroundings near it.
REFERENCES PROJECTS Cranbrook
methodology
We were given the files of Cranbrook and the topography. We were to organize the lineweights of the site we chose.
S
The plan was inportant in the eidetic image for understanding the section and the point of the image. It was an eidetic image of Cranbrook, seeing where you chose to make the plan and the section was important.
seeing
S
S
RAMP OF THE CHINESE DOG
S
eideticism
ART MUSEUM
physicality
LOWER GROTTO LAKE
CRANBROOK SITE PLAN
ARLEY GONZALEZ
APRIL 22, 2014
SCALE 1/32”=1’0”
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 13
SEEING : CRANBROOK SITE SECTION
METADATA
AR
LE
Y
GO
tooling NZ
AL
EZ
TOOLS USED DIGITAL rhino illustrator
M AY
SITE SECTION
1,
20
14
Cranbrook is not a flat site, it is important to understand the topography of Cranbrook to fully comprehend the reasoning and placement of the buildings.
REFERENCES PROJECTS
methodology
First you had to pick the placement of your section cut and where your kink of the line was going to be. then you had to pull off lines parallel to the section line.
Cranbrook
Then connect the lines to form the section topograpy.
seeing
eideticism
physicality
CRANBROOK SITE SECTION
ARLEY GONZALEZ
MAY 1, 2014
SCALE 1/32”-1’0”
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 14
SEEING : JOINER
METADATA
tooling
DIGITAL
photoshop indesign
REFERENCES PROJECTS Cranbrook
SITE JOINER Creating the joiner was also one of my favorites in this course. The differences between just one photo and a joiner are: the amount of photos. the focus point, and the purpose. You are able to understand the site better with a joiner rather than only one photo of the same subject. In the joiner, you can take many photos and give the joiner a focus point or many points.
methodology
The focus points in my joiner are The long threshold,The Bricks, and the Copper in the Building. seeing
eideticism
physicality
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 15
EIDETICISM : THE EIDETIC IMAGE
METADATA
tooling
TOOLS USED ANALOG sharpies highlighters prismacolors fabric flower DIGITAL
rhino photoshop illustrator
indesign
THE EIDETIC IMAGE The eidetic image is the final product of our studio project, we referenced James Corner’s reading of The Eidetic Image.
methodology
The Eidetic Image is not just one thing, it is a combination of many pieces, like a puzzle. The Image is the final thing, but each piece is part of the image.
REFERENCES READINGS
James Corner Eidetic Image
seeing
eideticism
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 16
EIDETICISM : THE EIDETIC IMAGE
METADATA
tooling
TOOLS USED ANALOG
pencil vellum french curves plaster
DIGITAL
rhino photoshop illustrator
REFERENCES READINGS
van berkel + trummer “between ideogram and image-diagram”
THE EIDETIC IMAGE Showing a part of my joiner in my eidetic image, to direct the converstation to the feeling of indoors without being indoors.
methodology
Having one of my low res diagrams as an underlay, and only highlighting the “common area“ piece steers the conversation to the diagrams not on my eidetic image. Using the negative of a pinecone that I picked up from Cranbrook, changes the conversation toward the interior and exterior pre idea that had occured to me. The diagram that highlights the intersitial program within two different programs is the main point.
seeing
PROJECTS mobius house, un studio
ARCHITECTS sean lally 51N4E DS+R
IMAGES
eideticism
manimal (http://www.daniellee.com/ Ox.jpg)
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 17
PHYSICALITY : PROUN
METADATA
tooling
TOOLS USED ANALOG
3 ply bristol straight edge t-square exacto blade box cutter carboard tacky glue
REFERENCES PROJECTS playing card polyhedron
PROUN The proun is a physical diagram that strips down all materials and focuses on the idea.
methodology
I made a bristol proun first, to see how I was going to make it in cardboard. I enjoy the bristol proun more than the cardboard proun. It is possible because of the shape each creates, a oval shape and some abstract shape. There are some interesting points on both prouns, in the bristol proun there are moments, if you look to your left, that you can see inside the proun, and it aligns with another hole. Also the intersections of each unit is very interesting. Three or more units intersect each other at a time; the ends create a jagged feel.
seeing
eideticism
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 18
PHYSICALITY : PROUN
METADATA
tooling
TOOLS USED ANALOG
3 ply bristol straight edge t-square exacto blade box cutter carboard tacky glue
REFERENCES
PROUN The cardboard proun makes pretty interesting shadows. The lower left one is a really cool shadows.
methodology
The bristol proun, lower right photo, shows the really interesting pattern of the interestctions.
PROJECTS playing card polyhedron
seeing
eideticism
physicality
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 19
PHYSICALITY : CONSTRUCT
METADATA
tooling
TOOLS USED ANALOG chipboard bristol carboard basswood highlighter cranbrook brick cranbrook granite tacky glue
CONSTRUCT A construct does not need to look like anything. It can be ambiguous, or literal. The point that the construct makes is the exploration of an idea or materials. It can be a physical diagram of anything.
methodology
We combined the construct and the cornell box, we could use objects that we gathered from the site and incorporate them into the construct
seeing
eideticism
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 20
PHYSICALITY : CONSTRUCT + CORNELL BOX
METADATA
tooling
TOOLS USED ANALOG
pencil vellum french curves plaster
DIGITAL
rhino photoshop illustrator
REFERENCES READINGS
van berkel + trummer “between ideogram and image-diagram”
+ CORNELL BOX A construct does not need to look like anything. It can be ambiguous, or literal. The point that the construct makes is the exploration of an idea or materials. It can be a physical diagram of anything.
methodology
We combined the construct and the cornell box, we could use objects that we gathered from the site and incorporate them into the construct. Joseph Cornell created the idea of the cornell box, you can use any materials to make these boxes. The purpose of these boxes are that they help you understand the site, also you can tell a story with the materials.
seeing
PROJECTS mobius house, un studio
ARCHITECTS sean lally 51N4E DS+R
IMAGES
eideticism
manimal (http://www.daniellee.com/ Ox.jpg)
physicality
criticality
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
p. 21
CRITICALITY : NEW TRAJECTORIES
METADATA
tooling
TOOLS USED
DIGITAL rhino illustrator
®
¯
°
COURSE CONCLUSIONS
REFERENCES
Visual Communication 2 has shaped my approach to meta/macro/and micro conversations, by seeing differently. Once you see something in a different way, you can understand how it effects the world in the meta/ macro/micro levels. Something isn’t just something it has a backstory and how it effects the world.
PROJECTS
RENOVATION AND EXTENSION OF A MODULAR SCHOOL IN SCHULZENDORF
ARCHITECTS
Working in High and Low resolution is a different way of working. You can focus on the high resolution spaces and making them the best, because that is where people will spend most of their time. The low resolution spaces people tune out, what is the point of making the low res spaces high res? Using speed is a good example, low res spaces like hotel hallways people usually rush through. When you are talking about high res spaces, like the hotel lobby or rooms, people spend more time there and if they are just going through, they do at a slower pace.
1
Zander Roth Architects
dd
2
3
4
Horizontal section Vertical section scale 1cm:20cm
1
2 3
double glazing U=1.1 W/m^2K in wood window frame, opening toward exterior frame: 1mm titanium-zinc sheeting woven willow reeds, peeled, fire retardant coating, 200-240 mm long, 15-20 mm vapour-permeable sarking membrane
5
methodology
seeing
eideticism 4
4 5 6 7
120 mm rock-wool, laminated 250mm reinforced concrete 15mm gypsum render 21.3mm steel CHS 40/10 mm steel RHS with bolt 140mm mineral wool floor construction foyer: 2.5mm linoleum flooring cement screed with 80mm under-floor heating thermal insulation 120mm polyurethane rigid foam
Arley Gonzalez / ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014
5
physicality
1
d
d
3
criticality
p. 22
CRITICALITY : NEW TRAJECTORIES
METADATA
tooling
TOOLS USED ANALOG sharpies highlighters prismacolors fabric flower DIGITAL
rhino photoshop illustrator
indesign REFERENCES READINGS
James Corner Eidetic Image
COURSE CONCLUSIONS There are many different methods of Visual Communication. They go from literal to ambiguous scale. The methods are: experiences, photos, models, renderings, perspectives, details, elevations, sections, plans, constructs, prouns, and diagrams. The thing with all of these ways to communicate visually, you have to know which to use in a certain situation. The key of communicating visually, is being able choose appropriately. You aren’t going to show someone who know nothing of architecture plans, sections, or elevations. They would not know what to do with them, they cannot see the way architects can. You would show a client a rendering, or a perspective or a model, something closer to the “literal” scale.
methodology
seeing
The methods of production are: analogic, appropriation, plagiarism, automatism, content to form, diagramming, form to program, gestural translation, indexical, metaphoric, narrative, notion, plageristically and syntactical. I learned so many things this semester and i will continue to keep learning and adding to my tool box. Next semester is not a reset of what I learned, it is the next chapter. I will use all the things I learned this semester in future projects, courses and reviews.
eideticism
physicality
criticality
Arley Gonzalez/ ARCH 1223 - Visual Communications 2 - Wetzel / Lawrence Technological University / spring semester 2014