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Domains

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ing it in place until the candle is removed,its flame dies,or the prison is destroyed.A spirit passing within 30 feet ofthe prison must succeed at a Will saving throw (DC 14) or be trapped inside. Success at the save means the candle goes out,the prison becomes inactive,and the spirit remains unaffected.The spirit cannot be harmed or turned while trapped in the prison.

Faint necromancy;Caster Level 5th;Craft Wondrous Item, halt undead or the ability to turn or rebuke undead;Price 1,500 gp; Weight 5 lbs.

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Tangible Halo: This ring or disk oflight is usually blue,gold, silver,or white.Only a nonevil creature can wear it.It bestows one temporary negative level on any evil creature that carries it while it remains in the creature’s possession.It is worn on the head and floats above it in the manner ofa traditional halo,occupying the same body slot as a helmet.When worn,it provides a +2,+4,or +6 enhancement bonus to Charisma.At will,the wearer can cause the halo to shed light equal to a candle or suppress the halo’s light so that only the halo itselfis visible.(Doing either is not an action.)

Moderate transmutation [good];Caster Level 8th;Craft Wondrous Item, charm monster, any light spell,creator must be good;Price 4,200 gp (+2),16,200 gp (+4),36,200 gp (+6)

This chapter includes seven new domains:Chant,Fiendslayer, Grail,Heaven,Martyr,Prophecy,and Righteousness.Only creatures ofcertain alignments can select some ofthese domains.

Ifa domain grants a feat as its granted power,that feat may be used as a prerequisite for other feats,but the character with the domain must meet all other prerequisites for the new feat normally.

For example,the Heaven domain gives the Glory† feat as its granted power.A character with the Heaven domain who wants to take the Glorious Halo† feat meets the Glory prerequisite for that feat due to the domain power,but does not necessarily meet the “aasimar,angel,fiend,or tiefling” or “base Will save +5” prerequisites for Glorious Halo.Ifthe character does not meet the other prerequisites for the feat (for example,ifhe is human),he cannot select Glorious Halo.

Chant Domain

Granted Power: After casting a spell with a duration expressed in rounds per level or minutes per level,you may chant to extend the duration ofthat spell.This chanting is subject to the same limitations as a bard using bardic music to inspire courage.(You may fight but not cast spells,you cannot activate spell completion or command word items,it does not work in an area of silence, and so on.) Extending a spell in this manner requires concentration (with the Concentration DC as ifyou were casting the spell being extended).The total duration you may add to your spells in this manner is equal to one minute per level,divided as you see fit over your spell selection.(For example,a 2nd-level cleric could extend his bless spell by one minute and his entropic shield spell by one minute,or the bless spell by two minutes,or the entropic shield spell by two minutes.) Extending a spell by less than one minute counts as one minute toward your daily limit.This granted power does not allow you to extend a spell that has been discharged,dispelled,or otherwise ended before the normal course ofits duration.

Chant Domain Spells

1 Enthrall 2 Chant the holy name† 3 Prayer 4 Good hope 5 Commune 6 Manna creation† 7 Stone tell 8 Summon monster VIII 9 Trisagion†

Fiendslayer Domain

Granted Power: Free Fiendsmite† feat

Fiendslayer Domain Spells

1 Bless weapon 2 Heartglow‡ 3 Transin celestia† 4 Greater magic weapon 5 Dispel evil 6 Greater dispelling 7 Destruction 8 Holy aura 9 Confutation ofthe demon‡

Grail Domain

You can only select this domain ifyou have a good alignment.

Granted Power: Free Healing Touch† feat.Consider yourself+1 level for the purpose ofusing that feat.

Grail Domain Spells

1 Bless 2 Locate object 3 Lesser manna creation† 4 Hallow 5 Lesser light ofthe sun† 6 Heal 7 Draw’s instant summons (instead ofusing arcane mark, the item must be anointed with holy water) 8 Mass heal 9 Protection from spells

Heaven Domain

You can only select this domain ifyou have a good alignment.

Granted Power: Free Glory† feat.The light is always like that of an angel or aasimar with the feat,even ifyou are not an angel or aasimar.

Heaven Domain Spells

1 Clarity ofthe faith† 2 Consecrate 3 Summon memunite† 4 Light ofheaven† 5 Commune 6 Manna creation† 7 Holy word 8 Holy aura 9 Trisagion†

Martyr Domain

Granted Power: Once per day as a standard action you may make a martyr’s sacrifice.You must touch a creature and choose one of three effects:cure all hit point damage,heal all ability damage and ability drain,or remove all negative levels.You suffer the amount ofhit point damage,ability damage and ability drain,or negative levels that the target was healed,even ifit kills you.You may remove these effects from yourselfas normal (with cure spells, restoration spells,and so on).

Martyr Domain Spells

1 Soul beacon† 2 Shield other 3 Intercession† 4 Imbue with spell ability 5 Commune 6 Heroes’ feast 7 Refuge 8 Antimagic field 9 Storm ofvengeance

Prophecy Domain

Granted Power: You gain a +1 insight bonus to Armor Class and saving throws.(You lose this bonus whenever you lose your Dexterity bonus.)

Prophecy Domain Spells

1 Clarity ofthe faith† 2 Augury 3 Lesser commune† 4 Divination 5 Commune 6 Legend lore 7 Greater scrying 8 Discern location 9 Foresight

Righteousness Domain

You can only select this domain ifyou have a nonchaotic and nonevil alignment.

Granted Power: You gain a +1 sacred bonus to saving throws. You cast either good or law spells at +1 caster level.(You must choose one or the other,and the choice is irrevocable once made.)

Righteousness Domain Spells

1 Command 2 Magic circle against evil 3 Cloak ofthe righteous† 4 Bestow grace ofthe champion† 5 Holy sword 6 Geas/quest 7 Holy word 8 Holy aura 9 Summon monster IX

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