Anger of Angels - 3.5

Page 99

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Anger of Angels

ing it in place until the candle is removed, its flame dies, or the prison is destroyed. A spirit passing within 30 feet of the prison must succeed at a Will saving throw (DC 14) or be trapped inside. Success at the save means the candle goes out, the prison becomes inactive, and the spirit remains unaffected. The spirit cannot be harmed or turned while trapped in the prison. Faint necromancy; Caster Level 5th; Craft Wondrous Item, halt undead or the ability to turn or rebuke undead; Price 1,500 gp; Weight 5 lbs. Tangible Halo: This ring or disk of light is usually blue, gold, silver, or white. Only a nonevil creature can wear it. It bestows one temporary negative level on any evil creature that carries it while it remains in the creature’s possession. It is worn on the head and floats above it in the manner of a traditional halo, occupying the same body slot as a helmet. When worn, it provides a +2, +4, or +6 enhancement bonus to Charisma. At will, the wearer can cause the halo to shed light equal to a candle or suppress the halo’s light so that only the halo itself is visible. (Doing either is not an action.) Moderate transmutation [good]; Caster Level 8th; Craft Wondrous Item, charm monster, any light spell, creator must be good; Price 4,200 gp (+2), 16,200 gp (+4), 36,200 gp (+6)

Domains This chapter includes seven new domains: Chant, Fiendslayer, Grail, Heaven, Martyr, Prophecy, and Righteousness. Only creatures of certain alignments can select some of these domains. If a domain grants a feat as its granted power, that feat may be used as a prerequisite for other feats, but the character with the domain must meet all other prerequisites for the new feat normally. For example, the Heaven domain gives the Glory† feat as its granted power. A character with the Heaven domain who wants to take the Glorious Halo† feat meets the Glory prerequisite for that feat due to the domain power, but does not necessarily meet the “aasimar, angel, fiend, or tiefling” or “base Will save +5” prerequisites for Glorious Halo. If the character does not meet the other prerequisites for the feat (for example, if he is human), he cannot select Glorious Halo.

Chant Domain Granted Power: After casting a spell with a duration expressed in rounds per level or minutes per level, you may chant to extend the duration of that spell. This chanting is subject to the same limitations as a bard using bardic music to inspire courage. (You may fight but not cast spells, you cannot activate spell completion or command word items, it does not work in an area of silence, and so on.) Extending a spell in this manner requires concentration (with the Concentration DC as if you were casting the spell being extended). The total duration you may add to your spells in this manner is equal to one minute per level, divided as you see fit over your spell selection. (For example, a 2nd-level cleric could extend his bless spell by one minute and his entropic shield spell by one minute, or the bless spell by two minutes, or the entropic shield spell by two

minutes.) Extending a spell by less than one minute counts as one minute toward your daily limit. This granted power does not allow you to extend a spell that has been discharged, dispelled, or otherwise ended before the normal course of its duration.

Chant Domain Spells 1 2 3 4 5 6 7 8 9

Enthrall Chant the holy name† Prayer Good hope Commune Manna creation† Stone tell Summon monster VIII Trisagion†

Fiendslayer Domain Granted Power: Free Fiendsmite† feat

Fiendslayer Domain Spells 1 2 3 4 5 6 7 8 9

Bless weapon Heartglow‡ Transin celestia† Greater magic weapon Dispel evil Greater dispelling Destruction Holy aura Confutation of the demon‡

Grail Domain You can only select this domain if you have a good alignment. Granted Power: Free Healing Touch† feat. Consider yourself +1 level for the purpose of using that feat.

Grail Domain Spells 1 2 3 4 5 6 7 8 9

Bless Locate object Lesser manna creation† Hallow Lesser light of the sun† Heal Draw’s instant summons (instead of using arcane mark, the item must be anointed with holy water) Mass heal Protection from spells

Heaven Domain You can only select this domain if you have a good alignment. Granted Power: Free Glory† feat. The light is always like that of an angel or aasimar with the feat, even if you are not an angel or aasimar.


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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