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Crystal Masks
POWERS, MANTLES AND ITEMS
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Effect: This psicrown has 550 power points and allows the use of the following powers. • catapsi (EPH 82) • ectoplasmic cocoon (EPH 97) • ectoplasmic swarm (page 84) • entangling ectoplasm (EPH 104)
Aura/Manifester Level: Moderate metacreativity. ML 11th.
Construction: Craft Psicrown. catapsi, ectoplasmic cocoon, ectoplasmic swarm, entangling ectoplasm, 40,219 gp, 3,218 XP, 81 days.
Weight: 1/2 lb.
Price: 80,438 gp.
Stygian Diabolist
The stygian diabolist psicrown taps into the Negative Energy
Plane, sapping the strength and life force from the wearer's enemies.
Description: This psicrown is carved from obsidian and bears a single large ruby, mounted in front. When used, the gem pulses with blood-red energy and the wielder's features become momentarily drawn and emaciated.
Activation: You can activate the psicrown as a standard action and use any one of the psionic powers listed below. Using a different power, or the same one in succession, requires another standard action.
Effect: This psicrown has 550 power points and allows the use of the following powers. • stygian bolt (page 99) • stygian dominion (page 101) • stygian ray (page 101)
Aura/Manifester Level: Moderate psychometabolism.
ML 11th.
Construction: Craft Psicrown, stygian bolt, stygian dominion, stygian ray, 37,950 gp, 3,036 XP, 56 days.
Weight: 1/2 lb.
Price: 75,900 gp. CRYSTAL MASKS
A crystal mask is a psionically charged face mask of clear crystal that grants its wearer a particular ability. The examples described below appear much the same as any crystal mask transparent and blurring the wearer's features. A crystal mask is a type of universal item. For details on crystal masks, see page 173 of Expanded Psionics Handbook. Crystal Mask of Entrenched Psyche
This crystal mask prevents a psionic creature from using its psionic or psi-like abilities.
Description: When initially donned, the mask gives off a sharp crack of energy accompanied by the stink of burning flesh as the mask attempts to graft itself to the wearer.
Activation: As a standard action, the mask can be applied to a helpless psionic humanoid (or a creature with a humanoidlike head, such as an illithid). The mask automatically
resizes to fit any size head. Nonpsionic creatures can wear the mask, but it has no effect on them. It's impossible to place the mask on a resisting creature. Effect: If the wearer makes a DC 15 Will saving throw, the mask deals 1d6 points of damage as it tries to adhere to his face and fails, falling away. If the wearer fails the save, the crystal mask of entrenched psyche affects him as the psychic containment power (page 96). The victim is immediately cut off from his psionic abilities, including psi-like abilities and manifested powers, as well as any racial extraordinary and supernatural abilities that are psionic in nature. The victim also takes 1d6 points of damage as the mask begins to graft to his face. If the wearer donned the mask accidentally (as opposed to having it forced on him), he can attempt another saving throw 1 round later. If this second save succeeds, the mask falls away, but its residual effect continues to block his psionic abilities for 5 more rounds. If the second save fails, he takes an additional 1d6 points of damage as the mask settles permanently into place. Once the mask is in place, the wearer can remove it by dealing enough damage to the mask to destroy it. Unfortunately, the wearer takes as much damage as the mask does and doesn't benefit from the mask's hardness. The mask has hardness 10 and 50 hit points. Alternatively, the mask can be removed with powers such as psychic chirurgery (EPH 126) and bend reality (EPH 80). Aura/Manifester Level: Strong telepathy. ML 15th. A stygian diabolist psicrown grants Construction: Craft Universal Item, its’ wearer several stygian abilities psychic containment, 60,000 gp, 4,800 XP, 60 days. Weight: 1/2 lb. Price: 120,000 gp. Crystal Mask of Deluded Perception This crystal mask traps a creature in a world of its own imagining. Description: When initially donned, the mask gives off a sharp crack of energy accompanied by the stink of burning flesh as the mask attempts to graft itself to the wearer. Activation: As a standard action, the mask can be applied to a helpless psionic humanoid (or a creature with a humanoidlike head, such as an illithid). The mask automatically resizes to fit any size head. Nonpsionic creatures can wear the mask, but it has no effect on them. It's impossible to place the mask on a resisting creature. Effect: If the wearer makes a DC 15 Will saving throw, the mask deals 1d6 points of damage as it tries to adhere to her face and fails, falling away. If the wearer fails the save, the crystal mask of deluded perception affects her as cerebral phantasm (page 80). The victim begins to see horrors dredged up from her own subconscious. She also takes 1d6 points of damage as the mask begins to graft to her face. If the wearer donned the mask accidentally (as opposed to having it forced on her), she can attempt another saving