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Psychoactive Skins
throw 1 round later. If this second save succeeds, the mask falls away, but she is dazed for 1 round. If the second save fails, she takes an additional 1d6 points of damage as the mask settles permanently into place.
Once the mask is in place, the victim's senses are overlaid with horrible images that daze her, though, she continues to scream, cry, and froth until exhaustion forces unconsciousness. When the wearer wakes the next morning, it is only to another day of dreadfulness.
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The wearer can remove the mask by dealing it enough damage to destroy it. Unfortunately, she takes as much damage as the mask does and doesn't benefit from the mask's hardness. The mask has hardness 10 and 50 hit points. Alternatively, the mask can be removed with powers such as psychic chirurgery (EPH 126) and bend reality (EPH 80).
Aura/Manifester Level: Strong telepathy. ML 15th.
Construction: Craft Universal Item, cerebral phantasm, 60,000 gp, 4,800 XP, 60 days.
Weight: 1/2 lb.
Price: 120,000 gp.
Crystal Mask of Otherworldly Gaze
This crystal mask allows you to view other locations on the
Material Plane as if you were on the Ethereal Plane.
Description: When the mask is donned and activated, a wavy, silvery sphere rises from the center of the forehead on the mask, then quickly disappears onto the Ethereal Plane.
Activation: You can activate the worn mask once per day as a standard action.
Effect: When a crystal mask of otherworldly gaze is activated, it creates a sensor that duplicates the effect of the ethereal agent power (page 88). You must concentrate on the sensor to maintain it. It concentration lapses, the sensor stands inert; it fades after 5 rounds unless you renew your concentration.
You can maintain your concentration up to a maximum of 90 minutes before the effect ends.
Aura/Manifester Level: Moderate clairsentience. ML 9th.
Construction: Craft Universal Item, ethereal agent, 8,100 gp, 648 XP, 9 days.
Weight: 1/2 lb.
Price: 16,200 gp.
Crystal Mask of Psychometry
This crystal mask allows you to view the recent past of the spot upon which you stand.
Description: When the mask is activated, the eyes of the mask glaze over with an inky black film, obscuring your present sight so that you can better view the past.
Activation: You can activate the worn mask once per day as a standard action.
Effect: When a crystal mask of psychometry is activated, you can see images of events that occurred within the local area in the recent past, as the psychometry power (page 96) manifested by an 11th-level manifester.
Aura/Manifester Level: Moderate clairsentience. ML 11th.
Construction: Craft Universal Item, psychometry, 11,880 gp, 950 XP, 12 days.
Weight: 1/2 lb.
Price: 23,760 gp. Crystal Mask of Terror
This crystal mask projects an aura of fear that affects everyone but the wearer.
Description: When a crystal mask of terror that you wear is activated, your features seem to melt and distort into an awful, horrifying mess of flesh, worms, mouths, and other frightening elements.
Activation: You can activate the worn mask once per day as a standard action.
Effect: When a crystal mask of terror is activated, one target within 100 feet, who is chosen by you and to which you have line of sight, is affected as if by the cerebral phantasm power (page 80). If the target fails a DC 15 Will saving throw, she sees the horror lurking in her subconscious on the face of the mask, takes 3d6 points of nonlethal damage, and is dazed for 1d4 rounds, though she continues to scream, cry, and froth during that time. If the target makes her Will save, she takes no damage and is not dazed.
Aura/Manifester Level: Strong telepathy. ML 16th.
Construction: Craft Universal Item, cerebral phantasm, 2,700 gp, 216 XP, 3 days.
Weight: 1/2 lb.
Price: 5,400 gp.
Crystal Mask of Visual Insight
This crystal mask allows you to briefly ignore the concealment of any nearby creature.
Description: When the mask is donned and activated, the eyes of this mask light up, glowing with a blue radiance.
Activation: You can activate the worn mask three times per day as a swift action.
Effect: When a crystal mask of visual insight that you wear is activated, you can ignore the effects of concealment (but not invisibility) enjoyed by any creature within 30 feet for 1 round.
Regardless of what effect is creating concealment such as fog, shadow, or absolute darkness you can see through it to any targets in range for a brief moment.
Aura/Manifester Level: Strong clairsentience. ML 15th.
Construction: Craft Universal Item, moment of insight, 5,400 gp, 432 XP, 6 days.
Weight: 1/2 lb.
Price: 10,800 gp.
PSYCHOACTIVE SKINS
A psychoactive skin is a psionically charged mass of ectoplasm that grows to cover its wearer's body, forming a second skin that grants a specific psionic ability. A psychoactive skin is a type of universal item. For details on psychoactive skins, see page 175 of Expanded Psionics Handbook.
Skin of the Celestial
A skin of the celestial allows you to take on the celestial template for a short period of time.
Description: At first sight, this skin appears to be a white glob of ectoplasm approximately 6 inches in diameter. When donned, it melds over your skin, becoming a stainless white epidermis complete with a shimmering golden halo.
Activation: As a standard action, you can activate the skin by projecting a command thought, causing it to spread over your body. The skin's effect lasts for 7 rounds, after which it automatically removes itself from you and shrinks back down to its quiescent state (a small glob of ectoplasm). A skin of the celestial can be activated once per day.
POWERS, MANTLES AND ITEMS
Effect: The skin grants you the benefit of the celestial template (MM 31). Each time the skin is activated, you gain the template for 7 rounds.
Aura/Manifester Level: Moderate psychometabolism. ML 10th.
Construction: Craft Universal Item, planar apotheosis, 5,000 gp, 400 XP, 10 days.
Weight: 1 lb.
Price: 10,000 gp.
Skin of Celestial Embrace
The skin of celestial embrace allows you to take on the halfcelestial template for a short period of time.
Description: At first sight, this skin appears to be a pearlescent glob of ectoplasm approximately 6 inches in diameter. When donned, it melds over your skin, becoming an iridescent white epidermis complete with a shimmering golden halo.
Activation: As a standard action, you can activate the skin by projecting a command thought, causing it to spread over your body. The skin's effect lasts for 15 rounds, after which it automatically removes itself from you and shrinks back down to its quiescent state (a small glob of ectoplasm). A skin of celestial embrace can be activated once per day.
Effect: The skin grants you the benefit of the half-celestial template (MM 144). Each time the skin is activated, you gain the template for 15 rounds.
Aura/Manifester Level: Strong psychometabolism.
ML 15th.
Construction: Craft Universal Item, planar embrace, 24,000 gp, 1,920 XP, 48 days.
Weight: 1 lb.
Price: 48.000 gp.
Skin of Ectoplasmic Armor
A skin of ectoplasmic armor covers you in a suit of protective armor.
Description: At first sight, this skin appears to be a silver ball of ectoplasm approximately 6 inches in diameter. When donned, it appears as a suit of silvery, ectoplasmic full plate armor. The armor feels soft to the touch, though it immediately becomes as hard as iron at the exact spot of contact if struck with any kind of force.
Activation: As a standard action, you can activate the skin by projecting a command thought, causing it to spread over your body. The same command thought causes the skin to shrink back down to its original form. The skin can be activated at will.
Effect: A skin of ectoplasmic armor gives you a +8 armor bonus (which does not stack with armor bonuses provided by other armor, powers, spells, or effects). The skin is somewhat bulky and penalizes you with a +2 maximum
Dexterity bonus, an armor check penalty 6, and a 25% arcane spell failure chance. The skin does not penalize your speed. Successfully dispelling this psychoactive skin causes it to shrink back to its original form and remain inert for 1d4 rounds.
Aura/Manifester Level: Moderate metacreativity.
ML 9th.
Construction: Craft Universal Item, 1,500 gp, 120 XP. 15 days.
Weight: 1 lb.
Price: 3,000 gp. Skin of the Fiend
A skin of the fiend allows you to take on the fiendish template for a short period of time.
Description: At first sight, this skin appears to be a red glob of ectoplasm approximately 6 inches in diameter.
When donned, it melds over your skin, becoming a deep red epidermis complete with tiny horns on the forehead.
Activation: As a standard action, you can activate the skin by projecting a command thought, causing it to spread over your body. The skin's effect lasts for 7 rounds, after which it automatically removes itself from you and shrinks back down to its quiescent state (a small glob of ectoplasm). A skin of the fiend can be activated once per day.
Effect: The skin grants you the benefit of the fiendish template (MM 107). Each time the skin is activated, you gain the template for 7 rounds.
Aura/Manifester Level: Moderate psychometabolism.
ML 10th.
Construction: Craft Universal Item, planar apotheosis, 5,000 gp, 400 XP, 5 days.
Weight: 1 lb.
Price: 10,000 gp.
Skin of Fiendish Embrace
A skin of fiendish embrace allows you to take on the half-fiend template for a short period of time.
Description: At first sight, this skin appears to be a dull reddish-brown glob of ectoplasm approximately 6 inches in diameter. When donned, it melds over your skin, becoming a glistening, blood-red epidermis complete with horns on the forehead that are the color of bloodied bones.
Activation: As a standard action, you can activate the skin by projecting a command thought, causing it to spread over your body. The skin's effect lasts for 15 rounds, after which it automatically removes itself from you and shrinks back down to its quiescent state (a small glob of ectoplasm). A skin of fiendish embrace can be activated once per day.
Effect: The skin grants you the benefit of the half-fiend template (MM 147). Each time the skin is activated, you gain the template for 15 rounds.
Aura/Manifester Level: Strong psychometabolism.
ML 15th.
Construction: Craft Universal Item, planar embrace, 24,000 gp, 1,920 XP, 48 days.
Weight: 1 lb.
Price: 48,000 gp.
Skin of Power Damping
A skin of power damping protects you from the full brunt of damaging (or beneficial) powers.
Description: At first sight, this skin appears to be a blue ball of ectoplasm approximately 6 inches in diameter. When donned, it melds over your skin, becoming a translucent bluish epidermis.
Activation: As a standard action, you can project a command thought, causing the skin to spread over your body. The skin's true effect is not always active. To activate the effect, you take an immediate action while wearing the skin. The skin can be activated three times per day.
Effect: When the skin is activated, you are protected for 1 round from the vagaries of force directed against you. All variable, numeric effects of any power, psi-like ability, spell,