Illus. by H. Lyon
SERTROUS
CHAPTER 8
116
Poisoner’s Breath (Su) Sertrous’s breath fills a 240-foot-radius spread around him. Any creature that breathes this foul air must succeed on a DC 33 Fortitude save or be sickened for 1 round. This breath suppresses any immunity to poison a victim possesses for as long as it remains within the area plus an additional 2d6 rounds after it leaves the area. Tongues (Su) As the tongues spell; continuous; caster level 20th. Impervious to the Divine (Su) Sertrous is immune to all divine spells, spell-like effects, and supernatural abilities. Improved Grab (Ex) To use this ability, Sertrous must hit a Huge or smaller opponent with his bite or tail attack. He can then attempt to start a grapple as a free action without provoking attacks of opportunity. If he wins the grapple check with a tail attack, he establishes a hold and can constrict. If he wins the grapple check with a bite attack, he establishes a hold and can souldrink the victim in the following round. Souldrink (Su) If Sertrous starts a round grappling a foe with his bite and maintains his hold by making a successful grapple check, he drinks away a portion of the victim’s soul, dealing 3d6 points of Charisma drain. A creature cannot be drained below a Charisma score of 1 by this ability, but once the creature reaches that point, its alignment becomes chaotic evil and it immediately becomes dominated (as if by dominate monster at caster level 23rd) by Sertrous. Poisoned Whisper (Su) Once per round as a standard action, Sertrous can attempt to whisper to any creature within 240 feet. Sertrous must be aware of the target creature and have line of effect. The targeted creature can negate the poisoned whisper by making a DC 28 Will save. Failure indicates that
the whisper functions as a suggestion spell on the target (caster level 23rd). One minute later, the poisoned whisper tears through the victim’s mind, forcing a second DC 28 Will save. Failure on this save indicates that the victim is subject to a modify memory effect that erases the victim’s memory of whatever suggested action he might have just done. If the victim was unable to complete the suggestion before this effect occurs, he must still carry out the suggestion—he just believes the suggestion was his own idea. Anathematic Secrecy (Su) Sertrous is immune to all divine divination spell effects. Nondetection (Su) As the nondetection spell; continuous; caster level 20th.
SEGHULERAK
“Your gods are dead, and their works are lies perpetuated by priests too timid to reveal what they know to be true. Accept the truth of Sertrous, and you may yet find absolution beyond your imminent death.” —Seghulerak, high priest of Sertrous Although most of the elder evils are anathema to all things divine, Sertrous encourages priests to draw upon faith— provided they do not keep faith in the gods they know. Better to draw faith from the lust for murder or the desire for domination, or best of all, to draw upon the demon lord himself. Clerics of Sertrous can choose their domains freely as if they were clerics devoted to an ideal, although most choose Destruction and Trickery. The yuan-ti abomination Seghulerak is the latest figurehead of the Vanguard. She was forced
Seghulerak