Elder Evils - 3.5e

Page 19

ATROPUS

CR 23

hp 858 (66 HD); fast healing 20; DR 15/epic and good LE Gargantuan undead (evil) Init +5; Senses blind, blindsight 500 ft., true seeing; Listen +76 Aura negative energy (30 ft.) Languages telepathy 1,000 ft., tongues AC 43, touch 15, flat-footed 42; Dodge, Mobility Immune anathematic secrecy (malefic property), cold, gaze attacks, elder evil immunities (page 6), undead immunities (MM 317) Resist acid 20, fire 20, positive energy 10; SR 34 Fort +24, Ref +25, Will +42 Speed 50 ft. (10 squares); Spring Attack Melee 2 slams +54 each (4d8+24/19–20 [on critical hit, death (Fort DC 67 negates) plus 1d6] plus Con drain plus energy drain) Space 20 ft.; Reach 20 ft. Base Atk +33; Grp +69 Atk Options Awesome Blow, Cleave, Combat Expertise, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Power Attack, Powerful Charge, Whirlwind Attack, aligned strike (evil, lawful), Constitution drain, energy drain, epic strike Special Actions call meteor shower, create spawn, divine scourge (malefic property) Spell-Like Abilities (CL 20th): At will—blight (+53 melee touch, DC 25), circle of death (DC 26), create greater undead 3/day—quickened circle of death (DC 26), meteor swarm (DC 29), waves of exhaustion 1/day—symbol of death (DC 28), wail of the banshee (DC 29) Abilities Str 58, Dex 13, Con —, Int 25, Wis 24, Cha 31 SQ nondetection, sign (restless dead)

ATROPUS

Aspect of Atropus

Feats Ability Focus (energy drain), Awesome Blow, Cleave, Combat Expertise, Devastating Critical (slam)ELH (DC 67), Dodge, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Improved ToughnessLM, Lightning Reflexes, Mobility, Overwhelming Critical (slam)ELH, Positive Energy ResistanceLM, Power Attack, Powerful Charge, Quicken Spell-Like Ability (circle of death), Spring Attack, Weapon Focus (slam), Whirlwind Attack Skills Balance +70, Climb +93, Concentration +69, Escape Artist +70, Hide +58, Intimidate +79, Jump +32, Knowledge (arcana) +76, Knowledge (religion) +76, Listen +76, Move Silently +70, Spellcraft +86, Use Rope +1 (+9 bindings) True Seeing (Su) As the true seeing spell; continuous; caster level 20th. Negative Energy Aura (Su) All undead creatures within 30 feet gain +5 turn resistance and fast healing 5, while all living creatures gain five negative levels for as long as they remain in the area unless they have some protection against negative energy effects. Living creatures that have 5 or fewer Hit Dice are slain and rise as spectres after 1d4 rounds. Tongues (Su) As the tongues spell; continuous; caster level 20th. Constitution Drain (Su) Living creatures hit by the aspect of Atropus’s slam attack must succeed on a DC 53 Fortitude save or take 1d6 points of Constitution drain. On each such successful attack, the aspect of Atropus gains 5 temporary hit points. These temporary hit points last for up to 1 hour, and an aspect of Atropus can gain a maximum number of temporary hit points equal to its normal hit point total. Energy Drain (Su) Living creatures hit by the aspect of Atropus’s slam attack gain three negative levels. The DC is 55 for the Fortitude save to remove a negative level. For each negative level bestowed, the aspect of Atropus gains 5 temporary hit points. There temporary hit points last for up to 1 hour, and an aspect of Atropus can gain a maximum number of temporary hit points equal to its full normal hit point total. Call Meteor Shower (Su) The aspect of Atropus can sacrifice 50 hit points to call down a torrent of meteors. All creatures (including the aspect of Atropus) within a 100-foot radius take 10d6 points of bludgeoning damage and 10d6 points of fire damage. A DC 53 Reflex save halves this damage. After the meteor shower each square in the area becomes difficult terrain and costs 2 squares of movement to enter. Create Spawn (Su) A living creature of size Huge or smaller slain by the aspect of Atropus becomes an angel of decay (see page 30) in 1d4 rounds. Spawn are under the command of the aspect of Atropus and remain enslaved until its death. They do not possess any of the abilities they had in life. Divine Scourge (Su) Once per day as a swift action, the aspect of Atropus can cause all divine spellcasters and extraplanar outsiders within a 1,000-mile radius to become sickened for 1d4 hours. An affected creature must succeed on a DC 53 Fortitude save or take 66 points of vile damage. Anathematic Secrecy (Su) The aspect of Atropus is immune to all divine divination spell effects. Nondetection (Su) As the nondetection spell; continuous; caster level 20th.

CHAPTER 2

Atropus is as much a place as it is a being. It is a small moonlet spinning through the void, waiting to be ensnared by the pull of the planets it nears. To those on the surface of the chosen world, the elder evil appears as a speck in the sky. At night it is almost invisible, blending in with the darkness, but during twilight and dawn, it looks like a moving pinhole of darkness. As it draws closer and its sign intensifies, it grows, expanding from a tiny dot to a small disk until it dominates the sky. Pitted and slick with the black slime of the putrid amniotic fluid of its birth, it hangs above, always drifting away from the light of the sun and lurking overhead when the sun has fled. It has the appearance of a huge chunk of black stone, but from certain angles, it looks like a great hairless head, black eyes glassy and soulless. Atropus has no understandable personality and no inclinations other than craving the destruction of all living things. This rock is not uninhabited: Undead conjured from the darkest nightmares infest it. These horrors claim the craters for themselves, flitting through the shadows, ravenous for the energy of the living. The master of them all is the focus, an extension of Atropus’s will. The focus is a headless, human-shaped creature with flesh fossilized during Atropus’s endless roaming through the cosmos. Closer inspection reveals that its foul body shares the same hideous coating that wells up from the rents and fissures on the moonlet’s surface.

19


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The Ziggurat

36min
pages 150-160

Dorn

5min
page 148

Wormcrawl Island

36min
pages 134-143

Vanessa Mackelroy

3min
page 149

Ring of Airwalking

28min
pages 120-127

Herald of Kyuss

4min
page 133

Golothoma

5min
page 118

Serpent Reliquary

3min
page 119

Seghulerak

7min
pages 116-117

Sign: Infestation

2min
page 114

Irthicax Vane

4min
page 101

Malshapers

3min
page 98

The Crystalline Prison Complex

34min
pages 87-95

Obligatum VII

3min
page 86

The Mind Shard of Pandorym

5min
page 83

Spine Temple

32min
pages 71-79

Marcus Hape

3min
page 70

Axihuatl

4min
page 68

Abyssal Shard

3min
page 69

The Leviathan in Eberron

5min
page 66

Glacial Tomb

30min
pages 38-47

Description

7min
pages 51-52

Soelma Nilaenish

3min
page 53

The Temple of Zoretha

33min
pages 55-63

Janwulf the Soulbiter

4min
page 54

Brood Spawn Template

3min
page 37

Father Llymic

5min
page 35

Malefi c Properties

4min
page 14

Atropus

5min
page 19

Property Descriptions

3min
page 15

Facing the Aspect of Atropus

27min
pages 24-31

Additional Signs

5min
page 9

Feat Descriptions

12min
pages 11-13

Caira Xasten

3min
page 20

The Moonlet

3min
page 23
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