Elder Evils - 3.5e

Page 37

“Brood spawn” is an acquired template that can be added to any corporeal creature except for an undead (referred to hereafter as the base creature). Size and Type: The creature’s type changes to outsider with the native subtype. The creature loses all other subtypes. The creature’s size remains unchanged. Hit Dice: Change all the base creature’s racial Hit Dice to d8s. The base creature’s Hit Dice increase by 3. Do not change class HD. Challenge Rating: Depends upon the base creature’s original Hit Dice, as follows: Hit Dice 1–3 4–6 7–9 10–12 13–15 16–18 19–21 22 or more

Challenge Rating 4 5 7 9 11 13 15 17

Alignment: Always chaotic evil. Armor Class: The base creature’s natural armor bonus increases by 4. Speed: A brood spawn’s land speed increases by 20 feet. The speeds for other movement modes are unchanged. Attacks: A brood spawn retains all the natural weapon attacks of the base creature and also gains two claw attacks and a bite attack if it didn’t already have them. The bite attack is a secondary natural attack. Brood spawn lose all weapon proficiencies (and the benefits of feats related to weapon use) and use their natural weapons instead.

Size Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal

Claw Damage 1 1d3 1d4 1d6 1d8 2d6 2d8 3d6 4d6

Bite Damage 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 3d6

Cold Damage 1 1 1d4 1d4 1d6 1d6 2d6 2d6 2d6

Attack Options: A brood spawn loses all the attack options of the base creature and gains the attack option described below. Icy Touch (Ex): All of a brood spawn’s natural attacks deal extra cold damage. Use the appropriate value from the table above according to the creature’s size. Special Actions: A brood spawn loses all the special actions of the base creature and gains the special action described below. Breath Weapon (Su): Once per day, a brood spawn can breathe a cone of freezing dark vapor. Those caught in the cone take cold damage and contract brood fever. A successful Reflex save (DC 10 + 1/2 brood spawn’s Hit Dice + brood spawn’s Con modifier) halves the damage and resists the disease. This breath weapon also extinguishes any natural light sources and dispels magical light sources beneath 3rd level. The size and damage dealt by this cone depends upon the base creature’s original Hit Dice, as follows: Hit Dice 1–2 3–4 5–6 7–9 10–12 13–15 16–19 20 or more

Cone Length 15 ft. 15 ft. 15 ft. 30 ft. 30 ft. 30 ft. 45 ft. 45 ft.

CHAPTER 3

BROOD SPAWN TEMPLATE

Damage: A brood spawn has two claws and a bite attack. If the base creature does not have these attack forms, use the appropriate damage values from the table below according to the creature’s size.

FATHER LLYMIC

Atk Options Power Attack Special Actions breath weapon Spell-Like Abilities (CL 7th): 1/day—sleet storm 3/day—darkness Abilities Str 27, Dex 8, Con 17, Int 6, Wis 12, Cha 11 Feats Abominable FormB, Improved Critical (claw)B, Power AttackB, Toughness, Weapon Focus (greatclub), Willing DeformityB Skills Concentration +12, Hide +5, Intimidate +10, Listen +11, Move Silently +9, Spot +11 Light Sickness (Ex) Brood spawn are sickened whenever they are in the area of a light spell or similar effect. When in natural sunlight, they are slowed (as the spell). Brood spawn are treated as undead when targeted by spells that deal damage based on light, such as searing light and sunburst. Sonic Vulnerability (Ex) Brood spawn take half again as much (+50%) damage as normal from sonic attacks, regardless of whether a saving throw is allowed, or if the save is a success or failure. Ice Step (Ex) Brood spawn ignore all movement penalties associated with snow or ice on the ground. They always succeed on Balance checks against effects caused by ice or spells or special abilities that have the cold descriptor. Breath Weapon (Su) 30 ft. cone, once per day, 4d6 cold plus brood fever, Reflex DC 16 half and negates disease.

Damage 1d6 2d6 3d6 4d6 6d6 8d6 10d6 13d6

Spell-Like Abilities: A brood spawn that has an Intelligence or Wisdom of 8 or higher has one or more spell-like abilities, depending on its adjusted Hit Dice (after the application of the template), as indicated on the table below. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s adjusted Hit Dice, and the save DC is Charisma-based. HD 4–6 7–9 10–12 13–15 16–18 19–21 22–24 25 or more

Abilities darkness 3/day sleet storm wall of ice 3/day enervation, dispel magic deeper darkness 3/day, ice storm cone of cold greater dispel magic 3/day polar ray

37


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The Ziggurat

36min
pages 150-160

Dorn

5min
page 148

Wormcrawl Island

36min
pages 134-143

Vanessa Mackelroy

3min
page 149

Ring of Airwalking

28min
pages 120-127

Herald of Kyuss

4min
page 133

Golothoma

5min
page 118

Serpent Reliquary

3min
page 119

Seghulerak

7min
pages 116-117

Sign: Infestation

2min
page 114

Irthicax Vane

4min
page 101

Malshapers

3min
page 98

The Crystalline Prison Complex

34min
pages 87-95

Obligatum VII

3min
page 86

The Mind Shard of Pandorym

5min
page 83

Spine Temple

32min
pages 71-79

Marcus Hape

3min
page 70

Axihuatl

4min
page 68

Abyssal Shard

3min
page 69

The Leviathan in Eberron

5min
page 66

Glacial Tomb

30min
pages 38-47

Description

7min
pages 51-52

Soelma Nilaenish

3min
page 53

The Temple of Zoretha

33min
pages 55-63

Janwulf the Soulbiter

4min
page 54

Brood Spawn Template

3min
page 37

Father Llymic

5min
page 35

Malefi c Properties

4min
page 14

Atropus

5min
page 19

Property Descriptions

3min
page 15

Facing the Aspect of Atropus

27min
pages 24-31

Additional Signs

5min
page 9

Feat Descriptions

12min
pages 11-13

Caira Xasten

3min
page 20

The Moonlet

3min
page 23
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