Elder Evils - 3.5e

Page 51

DESCRIPTION

CR 16

hp 336 (16 HD); fast healing 15; DR 10/epic CE Huge outsider (evil) Init +0; Senses blindsight 500 ft., darkvision 60 ft., true seeing; Listen +23, Spot +23 Languages Abyssal, Celestial, Infernal, telepathy 1,000 ft., tongues; Aquan (ice hulk), Auran (lightning hulk), Ignan (fire hulk), Terran (acid hulk) AC 32, touch 8, flat-footed 32 Immune anathematic secrecy (malefic property), elder evil immunities (page 6), paralysis; plus fire (fire hulk) or cold (ice hulk) or acid (acid hulk) or electricity (lightning hulk) Resist acid 20, electricity 20 (fire hulk and ice hulk) or fire 20, electricity 20 (acid hulk) or fire 20, cold 20 (lightning hulk); SR 24 (all) Fort +23, Ref +10, Will +14 Speed 60 ft. (12 squares) Melee slam +31/+26/+21/+16 (2d10+25 plus 2d6 energy [fire, cold, acid, or electricity])

Hulk Fire Ice Acid Lightning

CHAPTER 4

Hulk of Zoretha (Female)

Space 15 ft.; Reach 15 ft. Base Atk +16; Grp +41 Atk Options Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack Special Actions breath weapon, summon elemental, waking nightmare Abilities Str 45, Dex 10, Con 37, Int 16, Wis 19, Cha 10 SQ dark visiting (malefic property), nondetection, quiescent invulnerability, sign (blood moon) Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack Skills Climb +36, Diplomacy +2, Intimidate +19, Jump +48, Knowledge (arcana) +22, Knowledge (the planes) +22, Knowledge (religion) +22, Listen +23, Search +22, Sense Motive +23, Spot +23, Swim +36 Breath Weapon (Su) 50-ft. cone, once every 1d4 rounds, damage 14d10 energy (of an energy type appropriate to that hulk), Reflex DC 31 half. Summon Elemental (Sp) A female Hulk of Zoretha can summon elementals once per day—one elder, two greater, or four Huge. The elementals arrive in 1d4 rounds and serve for 1 day or until released. The fire hulk summons fire elementals; the ice hulk summons water elementals; the acid hulk summons earth elementals; and the lightning hulk summons air elementals. All hulks summon chaotic evil elementals. Waking Nightmare (Su) The female Hulks of Zoretha are so horrifying that they induce waking nightmares in their opponents. Three times per day as a swift action, a Hulk can induce waking nightmares in all opponents within a 5-foot radius. Opponents thus affected must make a DC 22 Will save or be subjected to the following effects for 1d6 rounds as they are immersed in a waking dream.

THE HULKS OF ZORETHA

When quiescent, the four female Hulks of Zoretha look nearly identical and stand in a circle facing each other. They resemble stone monoliths over 20 feet in height, blocky but vaguely humanoid and traced with indecipherable carvings that occasionally seem to move out of the corner of one’s eye. They do not look female in any mammalian sense and are not beautiful. One monolith is mottled red and orange; one is gray stone with pale blue veins; a third is brown with sickly green blotches; and the fourth female hulk is dark blue with white veins like crystal. The male Hulk of Zoretha looks different from the other four. He still resembles a stone monolith but is slightly smaller, especially around the base. He is all black, and his back bulges as if somewhat deformed. Though basically humanoid, the black Hulk exhibits no mammalian male traits. He stands just outside the circle of females, facing out. When they awaken, the Hulks of Zoretha become slightly more organic in their overall shape and appearance, but their tough hides still resemble stone. The carvings that covered them become tattoos. They remain alien and sexless in overall appearance. After the first use of any physical attack, a female Hulk shows signs of her associated energy type. The red and orange hulk begins to flicker with pale flames, while the gray and pale blue hulk is brushed lightly with frost. Foul liquid drips from the brown and green hulk, and the dark blue and white hulk crackles slightly with static electricity. Upon awakening, the male Hulk of Zoretha unfurls large black wings and reveals a graceful, slightly shadowy form, perfectly molded to human standards of beauty.

Effect on Opponent Attacks self in melee as a standard action, seeing a monster burrowing under own skin Begins to drown without water; Fortitude save each round (DC 22, +1 per round) or fall unconscious for 1d4 rounds Screams in terror from horrible visions; can take only move actions Wracked with phantom pain; –4 to all rolls, takes 2d6 nonlethal damage

Anathematic Secrecy (Su) The female Hulks of Zoretha are immune to all divine divination spell effects. Dark Visiting (Su) Any divine spellcaster who sleeps within 100 miles of the Hulks must succeed on a DC 18 Will save or take 1d4+1 points of Wisdom damage and be fatigued for the day. The spellcaster additionally cannot regain spells, power points, or any similar ability that requires rest. A spellcaster who is reduced to half normal Wisdom is affected by insanity while within this area. Nondetection (Su) As the nondetection spell; continuous; caster level 20th. Quiescent Invulnerability (Su) When dormant, a Hulk of Zoretha cannot be harmed by any means. Once awakened, Hulks of Zoretha cannot become dormant again.

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The Ziggurat

36min
pages 150-160

Dorn

5min
page 148

Wormcrawl Island

36min
pages 134-143

Vanessa Mackelroy

3min
page 149

Ring of Airwalking

28min
pages 120-127

Herald of Kyuss

4min
page 133

Golothoma

5min
page 118

Serpent Reliquary

3min
page 119

Seghulerak

7min
pages 116-117

Sign: Infestation

2min
page 114

Irthicax Vane

4min
page 101

Malshapers

3min
page 98

The Crystalline Prison Complex

34min
pages 87-95

Obligatum VII

3min
page 86

The Mind Shard of Pandorym

5min
page 83

Spine Temple

32min
pages 71-79

Marcus Hape

3min
page 70

Axihuatl

4min
page 68

Abyssal Shard

3min
page 69

The Leviathan in Eberron

5min
page 66

Glacial Tomb

30min
pages 38-47

Description

7min
pages 51-52

Soelma Nilaenish

3min
page 53

The Temple of Zoretha

33min
pages 55-63

Janwulf the Soulbiter

4min
page 54

Brood Spawn Template

3min
page 37

Father Llymic

5min
page 35

Malefi c Properties

4min
page 14

Atropus

5min
page 19

Property Descriptions

3min
page 15

Facing the Aspect of Atropus

27min
pages 24-31

Additional Signs

5min
page 9

Feat Descriptions

12min
pages 11-13

Caira Xasten

3min
page 20

The Moonlet

3min
page 23
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