Ghostwalk - 3.5e

Page 100

THE CITY OF MANIFEST

CHAPTER 2:

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rarely crowded—a few vendors hawk wares amid the pedestrians, selling fresh baked goods, colorful clothing, or freshly sharpened cutlery from carts they wheel throughout the district. The warder of Forestview is Milla Kreshton (female human Ari7), the daughter of a duke in Salkiria who gave up her noble lineage to live and work in Manifest. She is short, plump, and a natural leader. Milla has no obvious preference for either the living or ghostly members of her community and is considered to be the most unbiased member of the Council of Warders. Locations within Forestview

The following entries detail locations of interest in Forestview: F1. Walker’s Bowery: Undari Walker (female half-elf Exp5) runs a shop that carries only materials directly attached to the making and use of bows and arrows. She produces fine quality stock, particularly her masterwork and mighty (and, of course, mighty masterwork) bows. F2. Lumber Yard: Red Heddrick (male dwarf Com3), a muscular, red-haired dwarf missing two fingers on his right hand, runs this lumberyard with great care. Red has arranged for his lumberjacks to always work side-by-side with members of the Arboreal Guardians so as to insure that they only fell trees that are safe to cut down and never those that are actually resting places for elf spirits. As a result, it is considered good luck to purchase timber from this establishment, and Red’s business continues to grow by leaps and bounds. F3. The Blueleaf: This tavern is a good-sized establishment that serves food as well as ale. Its exterior is carved with a detailed forest scene in which it is often difficult at first glance to tell whether a particular figure is an elf or a tree. The Blueleaf is one of the few places frequented by both the Arboreal Guardians and the local townsfolk. The clientele is usually at least 50 percent elf, and the owner, Piotran Lorestrae (male elf Com4), is an elf himself. Piotran is tall and thin, with a hawkish nose and brown hair tied into dozens of long, beaded braids. He suspects that Shail is no simple candlemaker—he’s heard strange sounds coming from the shop in the middle of the night (see Red Candleshop, below).

F4. Red Candleshop: This small candlemaker’s shop is run by an unassuming fellow named Shail (male human Wiz9). His wares are not especially artful or well crafted, but he still manages to eke out a living. In fact, the store is merely a front. Shail is a necromancer from Xaphan who keeps a number of ghouls locked in the cellar beneath his shop. At night, he sends them out on raids to the Tombyards in order to bring back bodies for him to use in his twisted experiments. Shail’s laboratory can be reached only by going past the ghoul lair and down a deep shaft. He has a half-made flesh golem stored there, as well as a small number of zombie servants. Shail has seen Piotran of the Blueleaf (see above) poking around his shop after dark—Piotran may not be long for this world. F5. Laphen’s House: There is no sign to mark it—you have to know where you’re going to find Laphen, a powerful sorcerer (he prefers the term “warlock”). Laphen (male elf Sor14) works as a sage and a spellcaster for hire. He knows a wide variety of useful spells and has a large collection of scrolls for spells he does not know. Laphen casts spells for others, and even makes potions, wands, or staffs to order (for the prices listed in the Player’s Handbook). F6. The Ox and Stag: Known throughout the city for superior craftsmanship, the Ox and Stag is a huge smithy that works in all sorts of metals. A full dozen workers toil here every day and keep the numerous forges continually in use. Anywhere in Manifest, if you ask for a recommendation for someone to craft a weapon, a suit of armor, or a fine gold urn, you’re likely to be directed to the Ox and Stag. Wares: The smiths at the Ox and Stag take only special orders and never buy merchandise; they only craft it.

CITY GOVERNMENT AND LAWS

As mentioned previously, Manifest is governed by the Council of Warders, one representative from each of the city’s five wards. They have established and maintained the latest version of the city’s laws, which are not particularly long or draconian, but are occasionally unique in their wording, including references to (and sometimes special exceptions for) ghosts.


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Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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